Deep Fissure (Scorch morph): This morph no longer stuns the closest enemy hit. It now applies Major Breach to all enemies hit for 5 seconds.
Developer Comments:
Spoiler
In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC.
The developer comment is interesting because there are other abilities that are getting far more use that are also hard hitting ccs. Dizzy swing is a hard hitting cc that has a short channel but can be chained in succession much quicker than deep fissure. Not saying dizzy swing doesn't have counter play, there is a telegraph that you can block, just like deep fissure. These abilities are balanced because they both give the opponent time to react.
Incap, although an ultimate and even without bloodspawn and aslyum 2h ulti gen, is up very regularly and is the definition of a hard hitting cc. Incap also adds a damage amplifer and defile. I guess deep fissure is stronger than incap in Zos' eyes because deep fissure is getting nerfed meanwhile incap goes untouched.
Deep fissure has a very obvious animation and gives the other player plenty of time to do one of the following: move out of the way the warden is facing, root the warden, stun the warden, or block which will stop the cc but not the damage. There is plenty of counterplay so it makes sense wardens are rewarded with a stun when it lands.
The big issue with this change is it will absolutely destroy the warden's ability to solo. Whether 1v1 or 1vX that stun was the only thing magicka warden had going for it. It made it feel unique from the much stronger stamina warden. I dont want to be forced into spamming flame reach like sorcs that lost their frags. At that point, I would just play my sorc. Its stronger than magden right now in my opinion.
This is a huge nerf to small scale and solo magdens. They seemed to get nerfed every patch.
Recent Magden nerfs: dodgeable birds (pretty much all magden damage is easily avoidable now, especially if stam), fetcher scaling off thaum instead of master at arms (pvp nerf, magden is a direct dmg class) And once befoul inevitably gets nerfed corrupting pollen will take a huge hit.
Magden needs some love as evidenced by how unpopular it is, and this nerf will just bury it. First it was magplar shard stun, then sorc frag stun, now its magdens turn except we never had our time to shine.
Please stop taking away class ability stuns. Class abilities are way more fun and interesting than ubiquitous weapon/guild skill line abilities.
While im here im just going to throw it out there that if you get hit with deep fissure, the next bird should be undodgeable. Just a thought!