NightbladeMechanics wrote: »I don't believe that shalk necessarily needs its cc back.
However, taking away shalk's cc leaves warden with no non-ult class cc. I believe at least magden needs a hard cc added elsewhere in the kit. Maybe even stamden too, in order to ameliorate some of its reliance on snb.
I also believe that magden's cc should have a delay of either 4 seconds or 2 seconds in order to time well with shalk burst combos no matter where it is added into the kit. Regardless of the delay, the cc needs to have a noticeable telegraph with how strong warden burst can be.
Overall, the class will hurt without a compensatory cc buff somewhere now that shalk's is removed. These are my opinions.
Stuns are extremely powerful and should cost a lot to produce.
Incap is a ULTIMATE. I repeat, AN ULTIMATE. Stop comparing regular class spammable abilities to an ULTIMATE and your life will change.
And yes, you're correct, in it's current state deep fissure is way stronger than incap for a non ultimate.
I think it was good it was nerfed. Wardens will still be able to do builds that rely on several attacks stacking to instagib someone, they just won't have their stun. I don't agree that it's obvious when the ability is active, unless you spot the hand wave or the effect by the caster's feet, which can be hard in the heat of the moment, when you are often look elsewhere. Even more so if you have low graphics or effects turned down.
Most abilities that do as much damage and stun usually have some obvious animation (not including ultimates like Incap or Dawnbreaker, but they are ultimates, which is not really the same), so it was clear that Deep Fissure needed a tweak. I think of all the nerfs with Summerset this is one of the only few I actually appreciate.
This comes from a standpoint of both playing magicka warden and also fighting them.
I think it was good it was nerfed. Wardens will still be able to do builds that rely on several attacks stacking to instagib someone, they just won't have their stun. I don't agree that it's obvious when the ability is active, unless you spot the hand wave or the effect by the caster's feet, which can be hard in the heat of the moment, when you are often look elsewhere. Even more so if you have low graphics or effects turned down.
Most abilities that do as much damage and stun usually have some obvious animation (not including ultimates like Incap or Dawnbreaker, but they are ultimates, which is not really the same), so it was clear that Deep Fissure needed a tweak. I think of all the nerfs with Summerset this is one of the only few I actually appreciate.
This comes from a standpoint of both playing magicka warden and also fighting them.
I think it was good it was nerfed. Wardens will still be able to do builds that rely on several attacks stacking to instagib someone, they just won't have their stun. I don't agree that it's obvious when the ability is active, unless you spot the hand wave or the effect by the caster's feet, which can be hard in the heat of the moment, when you are often look elsewhere. Even more so if you have low graphics or effects turned down.
Most abilities that do as much damage and stun usually have some obvious animation (not including ultimates like Incap or Dawnbreaker, but they are ultimates, which is not really the same), so it was clear that Deep Fissure needed a tweak. I think of all the nerfs with Summerset this is one of the only few I actually appreciate.
This comes from a standpoint of both playing magicka warden and also fighting them.
If you can't see deep fissure because you're in the "heat of the moment" I doubt you can see anything else either as deep fissure has one of the most obvious animations in-game.
I think it was good it was nerfed. Wardens will still be able to do builds that rely on several attacks stacking to instagib someone, they just won't have their stun. I don't agree that it's obvious when the ability is active, unless you spot the hand wave or the effect by the caster's feet, which can be hard in the heat of the moment, when you are often look elsewhere. Even more so if you have low graphics or effects turned down.
Most abilities that do as much damage and stun usually have some obvious animation (not including ultimates like Incap or Dawnbreaker, but they are ultimates, which is not really the same), so it was clear that Deep Fissure needed a tweak. I think of all the nerfs with Summerset this is one of the only few I actually appreciate.
This comes from a standpoint of both playing magicka warden and also fighting them.
I think it was good it was nerfed. Wardens will still be able to do builds that rely on several attacks stacking to instagib someone, they just won't have their stun. I don't agree that it's obvious when the ability is active, unless you spot the hand wave or the effect by the caster's feet, which can be hard in the heat of the moment, when you are often look elsewhere. Even more so if you have low graphics or effects turned down.
Most abilities that do as much damage and stun usually have some obvious animation (not including ultimates like Incap or Dawnbreaker, but they are ultimates, which is not really the same), so it was clear that Deep Fissure needed a tweak. I think of all the nerfs with Summerset this is one of the only few I actually appreciate.
This comes from a standpoint of both playing magicka warden and also fighting them.
If you can't see deep fissure because you're in the "heat of the moment" I doubt you can see anything else either as deep fissure has one of the most obvious animations in-game.
".. unless you spot the hand wave or the effect by the caster's feet..." My problem is with the effect, which I can rarely see, so I think you misread. It's one of many effects that sometimes don't show up for me. The animation is obvious, but if you don't see it (at least in my case) I have no way of knowing if it's about to pop on me, since I can't see the effect more than half the time.
It always baffles me when I see that they decided, once more, to nerf (arguably) the worst class in PvP (Magicka Warden)... while it's stamina counterpart (who, on the other hand, is arguably the strongest) remains unchanged.
The Magden will now, more than ever feel like a Sorc with :
-Less burst
-Weaker shield
-No execute
-No stun
On one side they are hoping summerset will bring build diversity (2H and staffs counting as two slots bonus, jewelry crafting, etc.) And then, they pretty much force another class to use Destructive Touch.
I think we see this skill enough as it is as almost all Magsorc and destro mageblade are using this skill.
Bravo.
dodgehopper_ESO wrote: »I agree. Warden's slow removal of CC is the same BS that happened to Templar. I knew Warden was the new Templar when it was released, and I'm seeing the same things done to Templars done to Warden. Stop taking away CC from classes that barely have decent cc to begin with. This game relies on it far too much in the pvp realm, or in tanking.
It doesn’t even have to be Deep Fissure. There just needs to be at least one stun.
HalfEatenCornea wrote: »It doesn’t even have to be Deep Fissure. There just needs to be at least one stun.
the kit is clunky enough as it is, deep fissure allows for some great combos that wont exist without that stun. any other stun they give warden will be a buff to stamden if they arent careful so it would have to be on magicka morph. deep fissure was a balanced and aimable stun, didnt need any adjustment to begin with.
Waffennacht wrote: »There's 0 reason to use Magden in PvP over any other class
HalfEatenCornea wrote: »dodgehopper_ESO wrote: »I agree. Warden's slow removal of CC is the same BS that happened to Templar. I knew Warden was the new Templar when it was released, and I'm seeing the same things done to Templars done to Warden. Stop taking away CC from classes that barely have decent cc to begin with. This game relies on it far too much in the pvp realm, or in tanking.
the sad part is it prolly wont get changed because magden is so unpopular. if they tried to take away dragonknights only cc's the community uproar would be everywhere.
Should the stun exist in a different ability?