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Why Deep Fissure should continue to stun

  • Minno
    Minno
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    Tryxus wrote: »
    Minno wrote: »
    Should the stun exist in a different ability?

    It would be better if it stayed on Deep Fissure. Because a stun on a delayed ability is invaluable to have on a class with a limited toolkit and a slow offense since it not only enables us to setup said offense but can also be used to cancel out an opponent's with a surprise stun

    I only ask that because it was weird an AOE burst spell didn't stun the full 6 target cap like other AOE stuns do. So having that single stun was weird, then removed and I wonder if it would be better to place it on the bugs dot. This way it can stun one player and then have the stun travel similar to a chain lighting effect (similar to the DMG morph chaining across targets in AOE range).
    Minno - DC - Forum-plar Extraordinaire
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  • _Ahala_
    _Ahala_
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    I’m afraid they’ll tell us next Monday that arctic gate is our class stun... and then at that note they will leave us with a weak sub-class further nerfed into hilarity for Summerset
  • Spurius_Lucilius
    Spurius_Lucilius
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    _Ahala_ wrote: »
    I’m afraid they’ll tell us next Monday that arctic gate is our class stun... and then at that note they will leave us with a weak sub-class further nerfed into hilarity for Summerset

    That would be really disappointing. Most unreliable stun.
    PC NA Casual/PVP
  • HalfEatenCornea
    HalfEatenCornea
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    _Ahala_ wrote: »
    I’m afraid they’ll tell us next Monday that arctic gate is our class stun... and then at that note they will leave us with a weak sub-class further nerfed into hilarity for Summerset

    that skill still needs a buff lol
  • _Ahala_
    _Ahala_
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    It’s sad but true XD
  • Soul_Demon
    Soul_Demon
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    In PvP the stun is everything, especially timed well. Keep the stun off this, its already working quite well and the extra damage they drop while you are stunned made it a bit unbalanced.
  • Waffennacht
    Waffennacht
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    ZoS:

    39NVsEi.png
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • HalfEatenCornea
    HalfEatenCornea
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    Soul_Demon wrote: »
    In PvP the stun is everything, especially timed well. Keep the stun off this, its already working quite well and the extra damage they drop while you are stunned made it a bit unbalanced.

    if zos believed in balancing "extra damage they drop while you are stunned" they would go ahead and nerf incap. it would make the magden change make more sense. at least that would be consistent
  • _Ahala_
    _Ahala_
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    Soul_Demon wrote: »
    In PvP the stun is everything, especially timed well. Keep the stun off this, its already working quite well and the extra damage they drop while you are stunned made it a bit unbalanced.

    Your right, stuns are everything in pvp... your not right however when you suggest magden is working quite well and is balanced on pts without one... it’s awful in both pvp and pve and will continue to be until it receives significant buffs... we need a stun and we need an execute
  • Inig0
    Inig0
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    magical warden needs to gain its stun to retain its identity from a pvp standpoint.
    GM: Mechanically Challenged
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  • Waffennacht
    Waffennacht
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    About executes:

    Poison injection - good because it's a DoT and can be applied prior to it's range
    Wrath - good because it can be applied before execute range
    Reverse Slice - good because it starts scaling at 50%

    These, imo, are the only executes worth running and you can see a common theme. They work despite/circumventing an opponent's reaction. The first two can be applied at full health and then "used" when burst occurs. Slice has such a high market that even though an opponent heals, it's still worth landing.

    Unless an execute is like the above, I wouldn't want to sacrifice something good for it.

    CCs are valuable for killing, but almost necessary for survival. Many builds are capable of producing enough damage to kill you within a few GCDs, disrupting these combos is imperative. Without a CC, any class is very susceptible to being burst fr full to dead.

    Gripping Shards has a VERY small range, nowhere nearly as reliable as talons, and the damage is non-existent for non-tanks.

    Permafrost and the bear really suck as anything utility, because you can't use them both! What other class has to choose between an "execute" or "CC" ? Sorc can run both wrath and cage. Templars can run both toppling and RD. Night blade can run x2 hard CCs and an execute and roots.
    Gamer tag: DasPanzerKat NA Xbox One
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  • HalfEatenCornea
    HalfEatenCornea
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    About executes:

    Poison injection - good because it's a DoT and can be applied prior to it's range
    Wrath - good because it can be applied before execute range
    Reverse Slice - good because it starts scaling at 50%

    These, imo, are the only executes worth running and you can see a common theme. They work despite/circumventing an opponent's reaction. The first two can be applied at full health and then "used" when burst occurs. Slice has such a high market that even though an opponent heals, it's still worth landing.

    Unless an execute is like the above, I wouldn't want to sacrifice something good for it.

    CCs are valuable for killing, but almost necessary for survival. Many builds are capable of producing enough damage to kill you within a few GCDs, disrupting these combos is imperative. Without a CC, any class is very susceptible to being burst fr full to dead.

    Gripping Shards has a VERY small range, nowhere nearly as reliable as talons, and the damage is non-existent for non-tanks.

    Permafrost and the bear really suck as anything utility, because you can't use them both! What other class has to choose between an "execute" or "CC" ? Sorc can run both wrath and cage. Templars can run both toppling and RD. Night blade can run x2 hard CCs and an execute and roots.

    winters revenge should immobalize, the whole point of kiting as a ranged class if to keep people off of you but with impaling shards (the immobalize morph) it wont immobalize them till their are already on top of you because it spawns at ur location and the radius is relatively small
  • Irylia
    Irylia
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    It’s sad when unique class stuns are removed and force you to use weapon skill line stuns.

    Why not add a 4th skill line for every class with options for both Stam/mag morph dmg abilities or stuns.
    Game is so watered down with most Stam running 2-4 weapon abilities as their main dmg/stun/execute
    Or how ranged is forced to slot a master staff so they can afford their stun which is also a magsorc spammable.

    In what world do I want to spam my cc as a magsorc fishing for frag procs so that I can finally set up a combo just to have the enemy be cc immune
  • ExcaliburESO
    ExcaliburESO
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    Deep fissure used by zergling that spam it and stuns u in roll dodge when u try escape hit for 5k and to be honest is best stuff u have cuz u can burst someone down with thee delay of it
  • _Ahala_
    _Ahala_
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    Deep fissure used by zergling that spam it and stuns u in roll dodge when u try escape hit for 5k and to be honest is best stuff u have cuz u can burst someone down with thee delay of it

    Yes let’s take away all class stuns because zerglings can use them... feared by that nightblade zergling? Remove fear! Petrified by that dk zergling? Remove petrify! Rune prisoned by that sorc zergling? Remove rune prison! Blazing spear stunned by that Templar? Remove... oh wait... nevermind... How is magden supposed to 1vX without a stun?
    Edited by _Ahala_ on May 5, 2018 7:18AM
  • _Ahala_
    _Ahala_
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    With the same excruciating difficulty as magplars I suppose but with less damaging skills... How is that balanced? Maybe you should pvp on a magden for a bit before you support further nerfing into oblivion a setup that’s already almost extinct
    Edited by _Ahala_ on May 5, 2018 7:25AM
  • _Ahala_
    _Ahala_
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    If we lose the fissure stun we will need another one or we will suffer in pvp... as if we haven’t already suffered enough...
  • Ludof
    Ludof
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    _Ahala_ wrote: »
    Deep fissure used by zergling that spam it and stuns u in roll dodge when u try escape hit for 5k and to be honest is best stuff u have cuz u can burst someone down with thee delay of it

    Yes let’s take away all class stuns because zerglings can use them... feared by that nightblade zergling? Remove fear! Petrified by that dk zergling? Remove petrify! Rune prisoned by that sorc zergling? Remove rune prison! Blazing spear stunned by that Templar? Remove... oh wait... nevermind... How is magden supposed to 1vX without a stun?

    The point is that I have difficulties even in 1 vs 1, since I must rely on Clench.

    Any good player knows that magden has the only cc on Clench, which is easily countered by almost any class.

    Magden= easily predictable, low shields, low mobility.

    Just play magsorc for easy win.
    Edited by Ludof on May 7, 2018 6:23AM
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  • HalfEatenCornea
    HalfEatenCornea
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    its time to pack it up and go home boys. zos doesnt care about magden

    "Hey guys,

    We truly appreciate all the time and effort everyone has put into writing their feedback on current class balance. In hindsight, we realized the previous patch notes may have implied that balance changes specifically for class abilities would be included in upcoming PTS patches for Update 18. To be clear, our focus for the remaining PTS updates will be iteration and polish for the Psijic Order skill line, Light and Heavy Attack balancing, updating item sets, and fixing bugs. We are, however, collecting all your class feedback and will work on improving class balance in future updates."

    every patch since its released, magden has been nerfed in some way. good to know zos thinks incap is balanced tho
  • _Ahala_
    _Ahala_
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    :(
  • itscompton
    itscompton
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    there are too many snares and roots and stunns in eso.
    people getting into fights and they cannot move and cannot even react to fights.


    thats not a fair fight, thats just abusive.

    Snares don't bother me much but the ability to spam root over and over because of no immunity is ridiculous give how much resources it costs for Mag characters to get out of each time. And while a well timed stun is essential to finishing off some people in PvP they should normalize stuns to 2 (maybe 3) seconds max. Giving single target burst classes like Mag Sorc or Stam NB 4-5 seconds long, unblockable, hard CC's basically gives them free kills against Mag players in fights that last more than 10 seconds. In fights that last longer than that it's pretty much guaranteed that the Mag character will expend all their stam blocking/breaking free/dodgerolling/sprinting for position leaving the Mag character completely vulnerable with no chance of breakfree for the entire duration. And having that much time is enough for even a low/mid damage spec to get a kill.
  • Maztiax
    Maztiax
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    I actually don't care about the stun, I just want them to keep the "eruption" animation because it looks really cool
  • HalfEatenCornea
    HalfEatenCornea
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    all the feedback ive seen from magdens that went and pvped on pts overwhelming indicates that removing their only stun is extremely crippling, making magden currently the worst solo class in the game in pvp on pts.

    going to be extremely dissappointed if zos actually gets away with gutting the least popular class in the game just because not enough people even play to express their discontent.

    imagine if zos tried to nerf nightblade -oh wait
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