Should the stun exist in a different ability?
It would be better if it stayed on Deep Fissure. Because a stun on a delayed ability is invaluable to have on a class with a limited toolkit and a slow offense since it not only enables us to setup said offense but can also be used to cancel out an opponent's with a surprise stun
Soul_Demon wrote: »In PvP the stun is everything, especially timed well. Keep the stun off this, its already working quite well and the extra damage they drop while you are stunned made it a bit unbalanced.
Soul_Demon wrote: »In PvP the stun is everything, especially timed well. Keep the stun off this, its already working quite well and the extra damage they drop while you are stunned made it a bit unbalanced.
Waffennacht wrote: »About executes:
Poison injection - good because it's a DoT and can be applied prior to it's range
Wrath - good because it can be applied before execute range
Reverse Slice - good because it starts scaling at 50%
These, imo, are the only executes worth running and you can see a common theme. They work despite/circumventing an opponent's reaction. The first two can be applied at full health and then "used" when burst occurs. Slice has such a high market that even though an opponent heals, it's still worth landing.
Unless an execute is like the above, I wouldn't want to sacrifice something good for it.
CCs are valuable for killing, but almost necessary for survival. Many builds are capable of producing enough damage to kill you within a few GCDs, disrupting these combos is imperative. Without a CC, any class is very susceptible to being burst fr full to dead.
Gripping Shards has a VERY small range, nowhere nearly as reliable as talons, and the damage is non-existent for non-tanks.
Permafrost and the bear really suck as anything utility, because you can't use them both! What other class has to choose between an "execute" or "CC" ? Sorc can run both wrath and cage. Templars can run both toppling and RD. Night blade can run x2 hard CCs and an execute and roots.
ExcaliburESO wrote: »Deep fissure used by zergling that spam it and stuns u in roll dodge when u try escape hit for 5k and to be honest is best stuff u have cuz u can burst someone down with thee delay of it
ExcaliburESO wrote: »Deep fissure used by zergling that spam it and stuns u in roll dodge when u try escape hit for 5k and to be honest is best stuff u have cuz u can burst someone down with thee delay of it
Yes let’s take away all class stuns because zerglings can use them... feared by that nightblade zergling? Remove fear! Petrified by that dk zergling? Remove petrify! Rune prisoned by that sorc zergling? Remove rune prison! Blazing spear stunned by that Templar? Remove... oh wait... nevermind... How is magden supposed to 1vX without a stun?
dwemer_paleologist wrote: »there are too many snares and roots and stunns in eso.
people getting into fights and they cannot move and cannot even react to fights.
thats not a fair fight, thats just abusive.