b.bredfeldtub17_ESO wrote: »
To all you people "I want a reason to play a specific class!"
That reason should be ONLY because you like the way the class does it's stuff, or the theme, etc. If that's not good enough, what you're really saying is that
"I like this thing and I want it to have a statistical advantage because I don't have the skill to back up my desires to be the best at something and I don't want my feelings hurt, getting stomped by someone who I think is a tank/heal class out-dpsing me"
Chilly-McFreeze wrote: »b.bredfeldtub17_ESO wrote: »
To all you people "I want a reason to play a specific class!"
That reason should be ONLY because you like the way the class does it's stuff, or the theme, etc. If that's not good enough, what you're really saying is that
"I like this thing and I want it to have a statistical advantage because I don't have the skill to back up my desires to be the best at something and I don't want my feelings hurt, getting stomped by someone who I think is a tank/heal class out-dpsing me"
Sorry, but this is BS. I choose to play a DK because I wanted to be a tanky, foe-pulling, slowly walking MOFO. And now all of a sudden there are tanky, foe-pulling, slowly walking MOFOS on all classes. But I guess I should be happy with some fire and poison? I choose a sorc because I wanted to be that hyper-mobile guy that bursts people down. And what do we have now? Every stam class is more mobile, even the formerly mentioned slow-walking DK has a class snare removal, while the oh-so-mobile sorc hasn't and can't even streak out of gap closer range + their burst is nothing to write home about anymore. Or look at the "come in my house and be trashed" class, how is that house building going for them?
THAT is what people mean by diversity being important. It's okay that everyone can do every role, but the signature skills, the essence of the different classes vanish with every patch.
Chilly-McFreeze wrote: »THAT is what people mean by diversity being important. It's okay that everyone can do every role, but the signature skills, the essence of the different classes vanish with every patch.
The question we're really asking is "do we think ZOS can balance the game well enough to justify bigger class differences?"
Chilly-McFreeze wrote: »b.bredfeldtub17_ESO wrote: »
To all you people "I want a reason to play a specific class!"
That reason should be ONLY because you like the way the class does it's stuff, or the theme, etc. If that's not good enough, what you're really saying is that
"I like this thing and I want it to have a statistical advantage because I don't have the skill to back up my desires to be the best at something and I don't want my feelings hurt, getting stomped by someone who I think is a tank/heal class out-dpsing me"
Sorry, but this is BS. I choose to play a DK because I wanted to be a tanky, foe-pulling, slowly walking MOFO. And now all of a sudden there are tanky, foe-pulling, slowly walking MOFOS on all classes. But I guess I should be happy with some fire and poison? I choose a sorc because I wanted to be that hyper-mobile guy that bursts people down. And what do we have now? Every stam class is more mobile, even the formerly mentioned slow-walking DK has a class snare removal, while the oh-so-mobile sorc hasn't and can't even streak out of gap closer range + their burst is nothing to write home about anymore. Or look at the "come in my house and be trashed" class, how is that house building going for them?
THAT is what people mean by diversity being important. It's okay that everyone can do every role, but the signature skills, the essence of the different classes vanish with every patch.
The crux of the problem with this (and I agree with you, by the way) is the difficulty in balancing such different skills. Invariably, with the game as it is, players gravitate toward a meta, and so decide that one strategy is better than another. The system would have to balanced incredibly well to tolerate wider differences between classes while not allowing that gravitation to a certain class for a certain role.
Let me use an example.
We have the traditional Dragonknight tank on one hand, with pulls and fire and huge defence, then we have a siphoning Nightblade tank on another with high recovery and a bit more mobility. Both do the job of tanking, and they do it in different ways, but one is considered worse and less viable. Unless ZOS can properly balance the two (and in reality there are way more than two) playstyles, it makes sense it's better to give all classes more similar skills, so they can be considered equally viable. The question we're really asking is "do we think ZOS can balance the game well enough to justify bigger class differences?" not "should we make the classes more unique." Anyone who goes too far to either extreme (getting rid of classes entirely or making each class only good at one way of playing) I think misunderstands how ESO is meant to be played and their opinion shouldn't factor in on this particular perspective I'm offering. Classes are both meant to be unique but also adapt to different playstyles, so we can experience the variety and creativity players have to offer.
b.bredfeldtub17_ESO wrote: »ITT: People acting like the best performing guilds aren't elitist or like the community of achieving individuals at large aren't.
To all you people "I want a reason to play a specific class!"
That reason should be ONLY because you like the way the class does it's stuff, or the theme, etc. If that's not good enough, what you're really saying is that
"I like this thing and I want it to have a statistical advantage because I don't have the skill to back up my desires to be the best at something and I don't want my feelings hurt, getting stomped by someone who I think is a tank/heal class out-dpsing me"
Same type of people crying that ret paladins shouldn't do competitive damage in vanilla wow.
Joy_Division wrote: »I haven't read all 4 pages so if may have been brought up.
Why exactly can't we have both?
SkyIsTheLimit1206 wrote: »Identity is the reason why classes should be still around. Sure, they should all be able to reasonably fill each role, but some classes should be better at a role than the other:
DKs should be the standing-still tough guy, gaining resistance and buffs while dishing out reasonable damage, not bursty, but slow and steady sustained damage with fire and poison while protecting oneself with stone
Sorcs should be the elemental master, whether it be storms or winds, also the conjurer of shields to protect themselves and allies, even using the dark forces of daedra and dark magic to aid itself
NBs should be the assassins and blood mages, gaining bonuses from stealth, damaging while healing, being that BURST and disappear guy, dishing out extra when the opponent is weakened/low health
Templars should be the light-ritual guy, hates necromancy and other dark things, calls upon holy light to deal either flame or literal physical light, as well as use light to heal friendlies
Lastly, Wardens should be the utility, the nature guy, summoning animals to fight, heal, and tank, using Mother Nature to cleanse allies, using the natural force of ice to immobilize and slow down enemies as well
They would all have abilities that make them viable in any role, but DKs should still be the best tanks, Templars the best healers, etc. BECAUSE THAT IS WHAT THEIR CLASS AESTHETICS ARE BUILT UPON
Also, please don't assume that PvE players will think one way and PvPers the other, I mainly PvE and find class identity a hundred times more important than "versatility"
This is my opinion, thank you.
Chilly-McFreeze wrote: »nimander99 wrote: »Elder Scrolls is all about being a Heavy Armor wearing Mage with two swords and a bow tanking healing and dropping bombs on Daedra.
Did I miss anything?
Yes, you did. E.g. that a heay armored dw/bow mag sorc still won’t work very well in eso, even with the further diminishing of class identities.
We just need to find ways for each class to achieve the same things via different means..
When you do this, the question becomes why have class at all? Why not just have skill lines? Class is supposed to be loosely analogous to professions and specializations.
I think it's obvious that classes were intended to be flexible enough to perform any role, but each was specialized in one role. It's a reasonable compromise. When the specialization part is removed, so too is the need to have classes.
If flexibility is the goal, let's not invent 5 ways to fry an egg that are all equally desirable. Instead, we may as well:
- Remove classes and label the class skill lines as Specialization Skill Lines.
- Allow characters to select any three Specialization Skill Lines to be active at one time. Perhaps to change them, a respec at a shrine would be necessary.
I want both and I don't think they have to be mutually exclusive.
We just need to find ways for each class to achieve the same things via different means. When it comes to things like shards/chains however they become so intrinsic to to healing and tanking that it pushed any classes without an option to the side. Those iconic abilities had to be shared if we ever wanted to see more than one class per role.
it seems to me that this question splits up the community: With the resent changes, making it easier for other classes than DK to tank or other classes than Templar to heal, the discussion got a new spark. It would interest me further if you play PVE or PVP
MisterBigglesworth wrote: »DKs should be the tanks
Temps should be the healers
NBs should be the melee
Sorcs should be the ranged
Warden should be deleted
MisterBigglesworth wrote: »DKs should be the tanks
Temps should be the healers
NBs should be the melee
Sorcs should be the ranged
Warden should be deleted
Thorstienn wrote: »MisterBigglesworth wrote: »DKs should be the tanks
Temps should be the healers
NBs should be the melee
Sorcs should be the ranged
Warden should be deleted
May as well throw race and stam/Mag in there too.
What you described isn't class identity. It role specific classes. How can a class have an identity if it is the only role that does it? It's not, DKs are flamey, sorcs have pets and lightning, etc... it just do you want to be tank, healer, melee or range!