IcyDeadPeople wrote: »
How about both?
Class identity includes all the different aspects of your gameplay experience playing that class and using the active and passive abilities.
It is not some arbitrary narrow scope like "DK must be tank, templar must be healer, nb must be dps" etc - theorycrafting in this game has always involved a lot more interesting and complex choices, even since beta. For a lot of us that's the most fun part of the game, coming up with our own build concepts.
nimander99 wrote: »Elder Scrolls is all about being a Heavy Armor wearing Mage with two swords and a bow tanking healing and dropping bombs on Daedra.
Did I miss anything?
That's a community and player issue, not a game issue. Good players don't do this, only bad ones.You can, unless you're going for top rankings in leaderboads in PvE or trying to be the best 1vX player in the game.I'm sick and tired of every class turning into a mag spell thrower or a stam dual wielder... Because nothing else can do very well from lv 1 to lv 50 and onwards...
Why the hell does this game even have an option to place health stats if by the end its meaningless... Why can't i play a mage assassin bosmer or a mage orc..
Races ruined ESO imo..
So honestly have no idea which to pick poll wise but this games skills need an overhaul to some thing other than stam or mag...
I have played and continue to play with unoptimised players and they can clear content fine, player skill is way more important than any racial passives.
How does playing these unoptimized characters work in higher level dungeons when other players see you are a bosmer mage and dump you from teams or never invite you at all..
Without identity, why have classes at all?
asuitandtyb14_ESO wrote: »Honestly, I'd prefer no classes at all. Just countless skill trees representing every school of magic, weapon type, armour, faction, culture, race, etc
asuitandtyb14_ESO wrote: »Honestly, I'd prefer no classes at all. Just countless skill trees representing every school of magic, weapon type, armour, faction, culture, race, etc
That logic is unfortunately faulty. People who want that generally think that it would add diversity to the game, but it would do the exact opposite. If everybody had access to every ability it would create an Absolute Meta, one single build that everybody would use because it is the best. Right now we at least have a meta build for each class, and each class has something a bit different to offer. If you remove class restrictions that would no longer be the case.
Personally, I would love to be able to use abilities from different classes in the same build, but it just can't happen without ruining the game.
DeadlyRecluse wrote: »This isn't an either-or question, and I'm not an either-or player.
The poll options are a bit skewed. Why only "PvE" or "PvP"? The option for both should be presented.
Crafts_Many_Boxes wrote: »Wifeaggro13 wrote: »Diversity is fine as long as there is no push for equality of outcome. Some classes are going to rise to the top of a role, hammering them down or raising the others up to compensate would lead to a duller game and make classes irrelevant.
Any class in any role should be viable, not optimal.
Half the problem is lack of roles in eso, at the end of day your either dps with a taunt or dps with a heal. Lack of true utility and role definition only propagated elitist dps in end game as it was the main requirement for content completion and competitive rankings
This is very much a central issue to the discussion. Something that has always stuck out at me about ESO is that the tanking feels so loose. There is no calculated threat, barely even a concept of agro, and you have these tanks running around with such high health pools, mitigation, and self healing that they barely need to be healed at all. Coming from WoW and Rift, it was quite the shock
Because you have these godly tanks, healing becomes less important. Most fights also don't have mechanics where the dps / heals are taking continuous damage of any sort, or any particular cleanses / buffs / etc are needed or can't just be easily overhealed. Because of these factors, healing itself becomes an afterthought, and healers are suddenly expected to focus primarily on buffing and supporting the group.
It's unique, sure, but it's a unique in a way that I don't care for. I don't think it's a good direction for MMOs. I don't want to be a support role when I heal, I want to heal. Tanks should be able to hold groups of mods because there are threat tables and they have weighted values, and they should need healers to survive extended conflicts, especially with high level bosses. When these roles become grey and murky, identity itself is hard to nail down, and everything sort of blurs together into the mess we see now.
You can, unless you're going for top rankings in leaderboads in PvE or trying to be the best 1vX player in the game.I'm sick and tired of every class turning into a mag spell thrower or a stam dual wielder... Because nothing else can do very well from lv 1 to lv 50 and onwards...
Why the hell does this game even have an option to place health stats if by the end its meaningless... Why can't i play a mage assassin bosmer or a mage orc..
Races ruined ESO imo..
So honestly have no idea which to pick poll wise but this games skills need an overhaul to some thing other than stam or mag...
I have played and continue to play with unoptimised players and they can clear content fine, player skill is way more important than any racial passives.
How does playing these unoptimized characters work in higher level dungeons when other players see you are a bosmer mage and dump you from teams or never invite you at all..
You can, unless you're going for top rankings in leaderboads in PvE or trying to be the best 1vX player in the game.I'm sick and tired of every class turning into a mag spell thrower or a stam dual wielder... Because nothing else can do very well from lv 1 to lv 50 and onwards...
Why the hell does this game even have an option to place health stats if by the end its meaningless... Why can't i play a mage assassin bosmer or a mage orc..
Races ruined ESO imo..
So honestly have no idea which to pick poll wise but this games skills need an overhaul to some thing other than stam or mag...
I have played and continue to play with unoptimised players and they can clear content fine, player skill is way more important than any racial passives.
How does playing these unoptimized characters work in higher level dungeons when other players see you are a bosmer mage and dump you from teams or never invite you at all..
In my over a year of playing experience, I've only been kicked twice for being the wrong race and this is when I do veteran DLC dungeons and a handful of vet trials with random guildies I never met.
You can, unless you're going for top rankings in leaderboads in PvE or trying to be the best 1vX player in the game.I'm sick and tired of every class turning into a mag spell thrower or a stam dual wielder... Because nothing else can do very well from lv 1 to lv 50 and onwards...
Why the hell does this game even have an option to place health stats if by the end its meaningless... Why can't i play a mage assassin bosmer or a mage orc..
Races ruined ESO imo..
So honestly have no idea which to pick poll wise but this games skills need an overhaul to some thing other than stam or mag...
I have played and continue to play with unoptimised players and they can clear content fine, player skill is way more important than any racial passives.
How does playing these unoptimized characters work in higher level dungeons when other players see you are a bosmer mage and dump you from teams or never invite you at all..
In my over a year of playing experience, I've only been kicked twice for being the wrong race and this is when I do veteran DLC dungeons and a handful of vet trials with random guildies I never met.
I think its time for you to get a new guild. If people in your guild are treating others like that and not being removed, that isn't a guild you want to be a part of.