Preface: This is utilizing infused jewlery glyphs. However this build is based of them working as intended. So 8s potion reduction per piece. And a total portion cooldown of 21s. DK gets an extra 200ish regen next patch, matching them with templars and NBs. For the most part, everything else DK PvP end will remain the same, but the massive meta changes create some seriously unbalanced monsters
Gear: 5/1/1 heavy. Backbar S/B clever alchemist, front bar, 2h sword of willpower, Innate axiom/shacklebreaker/Julianos, and valkyn skoria/zaan. Race: Lizard wizard or maybe dunmer. Stone: Apprentice or mage. Food: Clockwork citrus filet, or tri food.
Front offense bar: Power whip, fossilize, embers, inner light, forward momentum. Ult: Leap
Back defense bar: Choking talons, Dragon blood, cauterize, entropy, volatile. Ult: Shield ulti
Explanation: Going for 3x infused with potion cooldown glyph is quite a high damage loss, (A max loss of 834 spell damage if using 3x infused spell damage jewlery) however, that can be remedied by swapping out your current sustain set for clever alchemist, giving a burst of 653 spell damage every 21s for 15s. Since PvP is quite burst oriented, it won't be too problematic of a loss. Both buffed its a loss of about 218 spell damage during when CA is up. The benefits do outweight the losses though don't worry.
With such a low potion cooldown, you get to run 2x potions. The option I will be going for is Base: Health, mag, immovable, and Additional: Stam, speed immovable. This allows you to trade the small loss in damage for major expedition, extra stamina and stamina regen, and increased immovable uptime. Which will be 50%+ You can also run lingering speed pots, which are pretty damn strong, without losing magicka sustain. If you are an argonian you will get 235 extra magicka and stamina regen equivalent on top of your already 204 worth regen.
This build will have no resource problems, since you can only be stunned half the time, and you will be using FM to stop snares and roots, and the 2h passive and major stam potion buff gives you an extra 50% stam regen, that is safe, and mag pot, no reliance on mist, the combustion buff and argonian makes magicka incredibly easy to sustain. Survivability with argonian, choking talons, heavy armour, cauterize pseudo HoT, not being CC'd and not being vampire (So less fire/dawnbreaker damage, and health regen gain) becomes insanely strong.
The damage will be pretty high too, innate is high damage, a 2h willpower sword on the damage bar, and having to spec a lot less into sustain means you can run more into magicka. Since this build will be very mobile, zaan works on it too, however I don't personally like it, due to how hard it is to maintain when outnumbered, and it will have a high down time. Valkyn you will have 4/5 dots on average, burning, volatile (+damage return procs it) embers, and entropy.
A similar build can be ran on very nearly everything honestly, and I won't be surprised if it gets a quick painful nerfbomb, since it allows the return of "everything" builds. NBs can use it to buff their ult gen too.
Edited by ak_pvp on April 24, 2018 4:33PM MagDK main. PC/EU
@AK-ESO
Best houseknight EU.