ESO has one of the best economies of any MMO I have played. The event recks havoc on the economy, extending it will be very damaging long after it is over. Please do not saturate the markets. Doing so will make it such that everything will be easy mode to aquire and result in removing some motivation to play the game. Just my opinion but I do believe we are are already seeing many items in the market collapse.
And I used to think RPers were truly a niche player-type. This has got to be the nichest of the niche. You do you, man.
Just don’t expect the other 99.9% to accommodate you.
You would be shocked at the number of people who play ESO economy. This is evidenced by the not insignificant amount of high end trade guilds that require over 100k in sale a week.
GeorgeBlack wrote: »ESO has one of the best economies of any MMO I have played. The event recks havoc on the economy, extending it will be very damaging long after it is over. Please do not saturate the markets. Doing so will make it such that everything will be easy mode to aquire and result in removing some motivation to play the game. Just my opinion but I do believe we are are already seeing many items in the market collapse.
No it doesnt. What economy are you talking about
Low income players go by with 50k a week.
Mid with 250k-1mil
High income 10 or more mil.
There is no economy with such vast difference between pockets and certainly the poor majority of the player base deserves to make some gold from SOME of the motifs they wont use.
Besides lol...
When you can farm/craft everything by yourself, you dont need to sell.
And unless you are a trading guild leader you wont have gold gear within a day.
Meh. The market needed to crash anyway. Things were way to expensive. I mean 50k for a semi rare motif page? LOL.
This is coming from more of a seller then a buyer.
I'm so happy every time I see the whales loosing a bit of their fortunes .
Priyasekarssk wrote: »Meh. The market needed to crash anyway. Things were way to expensive. I mean 50k for a semi rare motif page? LOL.
This is coming from more of a seller then a buyer.
Problem is not with motif page. Motifs are not important for gameplay. Motifs are for max cps sitting on pile of resources and dont know what to do with it.
Crash the alchemy market. There is no justification for selling 10 columbines for 3000 gold. 100 spell potions are in 20k range. Alchemy is very important for day to day gameplay. ZOs may be intentionally kept that on high end , forcing lowbies to purchase crown supplies. Even making simple health potions costs a lot. Lowbies are bankrupt most of the time.
Lord_Ninka wrote: »Fair enough that you like a stable market, and I'm not too crazy about motifs dropping out of no where myself, I like to feel like my character is actually earning them, but it's a bit weird asking that other people don't get presents so you can earn more money.
Odd, what I am asking for is that everyone else put the same amount of effort to earn what I earned in game. You sound like you do not believe in effort verses reward.
Not much point in a game if we remove any real effort or achievements. Kind of goes against all the game theory I have l have learned
Lord_Ninka wrote: »Fair enough that you like a stable market, and I'm not too crazy about motifs dropping out of no where myself, I like to feel like my character is actually earning them, but it's a bit weird asking that other people don't get presents so you can earn more money.
Odd, what I am asking for is that everyone else put the same amount of effort to earn what I earned in game. You sound like you do not believe in effort verses reward.
Not much point in a game if we remove any real effort or achievements. Kind of goes against all the game theory I have l have learned
I hadn't looked at the entire thread when I posted earlier, but I have to reply to this. I've always loathed this mentality in MMOs. Trying to spite other people and take away their fun merely because you feel they haven't earned it is absurd.
Simply because you feel like grinding out items is a "real effort" and "achievement" doesn't mean you speak for me or any other player. You're the one who decides what you do in this game. Your definition of fun is not mine. What IS fun to me is that this MMO provides all sorts of things to do for all sorts of people. There's plenty of achievements to complete and hard content to do. Your fixation on this issue is your hang up, not ours.
I will never understand how players getting spiffy stuff hurts people with your mindset, but then again I actually like it when everyone can have cool stuff regardless if I worked ever so hard for it or not.
Lord_Ninka wrote: »Fair enough that you like a stable market, and I'm not too crazy about motifs dropping out of no where myself, I like to feel like my character is actually earning them, but it's a bit weird asking that other people don't get presents so you can earn more money.
Odd, what I am asking for is that everyone else put the same amount of effort to earn what I earned in game. You sound like you do not believe in effort verses reward.
Not much point in a game if we remove any real effort or achievements. Kind of goes against all the game theory I have l have learned
I hadn't looked at the entire thread when I posted earlier, but I have to reply to this. I've always loathed this mentality in MMOs. Trying to spite other people and take away their fun merely because you feel they haven't earned it is absurd.
Simply because you feel like grinding out items is a "real effort" and "achievement" doesn't mean you speak for me or any other player. You're the one who decides what you do in this game. Your definition of fun is not mine. What IS fun to me is that this MMO provides all sorts of things to do for all sorts of people. There's plenty of achievements to complete and hard content to do. Your fixation on this issue is your hang up, not ours.
I will never understand how players getting spiffy stuff hurts people with your mindset, but then again I actually like it when everyone can have cool stuff regardless if I worked ever so hard for it or not.
You have no idea then how value is imparted to an object. You also assume it hurts me, far from it, it has actually made me more income in the short term. I just prefer to not be short sighted and rather see the game economy stay stong and vibrant as opposed to making everything a click and win which basically kills a game, honestly it is not rockect science.
What is the point of an MMO if when you log in you are insta rewarded anything desirable n the game? I know this may be hard to understand but effort and time are critical gameplay elements, how they are managed for rewards or entertainment is what makes any game. Remove those and you have no game. All you have in the online world is a gift simulator then.
Lord_Ninka wrote: »Fair enough that you like a stable market, and I'm not too crazy about motifs dropping out of no where myself, I like to feel like my character is actually earning them, but it's a bit weird asking that other people don't get presents so you can earn more money.
Odd, what I am asking for is that everyone else put the same amount of effort to earn what I earned in game. You sound like you do not believe in effort verses reward.
Not much point in a game if we remove any real effort or achievements. Kind of goes against all the game theory I have l have learned
I hadn't looked at the entire thread when I posted earlier, but I have to reply to this. I've always loathed this mentality in MMOs. Trying to spite other people and take away their fun merely because you feel they haven't earned it is absurd.
Simply because you feel like grinding out items is a "real effort" and "achievement" doesn't mean you speak for me or any other player. You're the one who decides what you do in this game. Your definition of fun is not mine. What IS fun to me is that this MMO provides all sorts of things to do for all sorts of people. There's plenty of achievements to complete and hard content to do. Your fixation on this issue is your hang up, not ours.
I will never understand how players getting spiffy stuff hurts people with your mindset, but then again I actually like it when everyone can have cool stuff regardless if I worked ever so hard for it or not.
You have no idea then how value is imparted to an object. You also assume it hurts me, far from it, it has actually made me more income in the short term. I just prefer to not be short sighted and rather see the game economy stay stong and vibrant as opposed to making everything a click and win which basically kills a game, honestly it is not rockect science.
What is the point of an MMO if when you log in you are insta rewarded anything desirable n the game? I know this may be hard to understand but effort and time are critical gameplay elements, how they are managed for rewards or entertainment is what makes any game. Remove those and you have no game. All you have then is an online is a gift simulator. That would bore nearly everyone.
ESO has one of the best economies of any MMO I have played. The event recks havoc on the economy, extending it will be very damaging long after it is over. Please do not saturate the markets. Doing so will make it such that everything will be easy mode to aquire and result in removing some motivation to play the game. Just my opinion but I do believe we are are already seeing many items in the market collapse.
ESO has one of the best economies of any MMO I have played. The event recks havoc on the economy, extending it will be very damaging long after it is over. Please do not saturate the markets. Doing so will make it such that everything will be easy mode to aquire and result in removing some motivation to play the game. Just my opinion but I do believe we are are already seeing many items in the market collapse.