MLGProPlayer wrote: »As stated before. I didn't put the red lines there. I came across this image in another thread and what jumped out at me is the size in comparison with Auridon.
If you look at this picture you can see that Summerset and Auridon coastlines and islands sizes match. So ZOS Psijics didn't shrink Summerset.
And indirectly we can judge about size of playable zone on surface of Summerset by wayshrines count.
Vvardenfell 15 wayshrines Auridon 10 wayshrines Summerset 10-11 wayshrines according to image in this article
"I quickly used the crown shop to get my riding speed and endurance to 60/60, then I rode out to explore everything, yeah!"
Thank you so much for your post. I haven't seen this map before. That clears up a lot for me. Thread went a bit off topic with people saying I hate ZOS. Well, I don't. I express my opinion as a long term ES fan and will support ESO for as long as it exists.
However if the dark green areas in the map are mostly inaccessible, then the zone is really really small. As someone mentioned before, it resembles Clockwork City. But at least CC was incredibly beautiful and new. From what I've seen before, a lot of the assets on Summerset are copy pasted from 2014 Auridon.
Almost none of the assets are copy and pasted from the videos we've seen. New buldongs, new rocks, new trees, new furniture, etc.
And of course it's bigger than CWC, and even Auridon. Vvardenfell was 53% bigger than Orsinium, even with the inaccessible areas discounted. Summerset will be similar.
psychotrip wrote: »ZOS_Edward wrote: »Hey all,
Gina cleared up a bit of this over here:ZOS_GinaBruno wrote: »zadrotscrolls wrote: »
nice
Not sure where this image came from (the red parts, that is) but just want to call out this isn't completely accurate and is not an exact representation of the playable area.
"this isn't completely accurate and is not an exact representation of the playable area."
Could you give an indication of the size of the playable area? Is it much bigger than what was shown in the OP, or just slightly? I can't really tell based on the word choices used here. Thanks!
MLGProPlayer wrote: »As stated before. I didn't put the red lines there. I came across this image in another thread and what jumped out at me is the size in comparison with Auridon.
If you look at this picture you can see that Summerset and Auridon coastlines and islands sizes match. So ZOS Psijics didn't shrink Summerset.
And indirectly we can judge about size of playable zone on surface of Summerset by wayshrines count.
Vvardenfell 15 wayshrines Auridon 10 wayshrines Summerset 10-11 wayshrines according to image in this article
"I quickly used the crown shop to get my riding speed and endurance to 60/60, then I rode out to explore everything, yeah!"
Thank you so much for your post. I haven't seen this map before. That clears up a lot for me. Thread went a bit off topic with people saying I hate ZOS. Well, I don't. I express my opinion as a long term ES fan and will support ESO for as long as it exists.
However if the dark green areas in the map are mostly inaccessible, then the zone is really really small. As someone mentioned before, it resembles Clockwork City. But at least CC was incredibly beautiful and new. From what I've seen before, a lot of the assets on Summerset are copy pasted from 2014 Auridon.
Almost none of the assets are copy and pasted from the videos we've seen. New buldongs, new rocks, new trees, new furniture, etc.
And of course it's bigger than CWC, and even Auridon. Vvardenfell was 53% bigger than Orsinium, even with the inaccessible areas discounted. Summerset will be similar.
I really really really hope and pray you are right!
psychotrip wrote: »I mean for one thing you can clearly see that they're including ENTIRE CITIES in the red "unplayable" zones. So fake news right off the bat. And second does anyone want to take the time to make some exaggerated versions of existing zone maps that highlight the unplayable areas? It's trivial to look at a map of Greenshade or wherever and get mad on purpose, but nobody seems to want to bring those places up in these conversations. Maybe it's because those zones were completely fine despite having large unplayable areas, and everyone knows it?
Which city is included in the red zones? I'm squinting my eyes but I can't tell what you mean. Do you mean Cloudrest? Because that's a trial and not part of the overworld.
Either way, the OP doesn't care about the red zones. Ignore them. He was merely trying to compare the size of Summerset to Auridon, which you can see in the map.
Seraphayel wrote: »
Watch video in this thread. They traveled from one coast of the island to another very fast, so map of the surface of Summerset is small. Hopefully they fill it with good and interesting content.I did not expect to see the thread so soon,but I am not surprised. I've heard and stories and similar predictions before.Most of the them were either wrong or inaccurate.
The Map is an illusion. Unwise to judge or get upset before the official release.
*Read through some of the comments*
Ungratefulness,Greed,Negativity. Matters not on how or what they fashion.
Shameful and sorrofwul it is.
Watch video in this thread. They traveled from one coast of the island to another very fast, so map of the surface of Summerset is small. Hopefully they fill it with good and interesting content.I did not expect to see the thread so soon,but I am not surprised. I've heard and stories and similar predictions before.Most of the them were either wrong or inaccurate.
The Map is an illusion. Unwise to judge or get upset before the official release.
*Read through some of the comments*
Ungratefulness,Greed,Negativity. Matters not on how or what they fashion.
Shameful and sorrofwul it is.
And so far i counted 12 wayshrines on surface of the main island.
Haven't you seen the video where the person is walking (not sprinting, not riding) from Shimmerene to Alinor in 2 minutes ? Summerset is very small from what I see, better believe.
MLGProPlayer wrote: »As stated before. I didn't put the red lines there. I came across this image in another thread and what jumped out at me is the size in comparison with Auridon.
If you look at this picture you can see that Summerset and Auridon coastlines and islands sizes match. So ZOS Psijics didn't shrink Summerset.
And indirectly we can judge about size of playable zone on surface of Summerset by wayshrines count.
Vvardenfell 15 wayshrines Auridon 10 wayshrines Summerset 10-11 wayshrines according to image in this article
"I quickly used the crown shop to get my riding speed and endurance to 60/60, then I rode out to explore everything, yeah!"
Thank you so much for your post. I haven't seen this map before. That clears up a lot for me. Thread went a bit off topic with people saying I hate ZOS. Well, I don't. I express my opinion as a long term ES fan and will support ESO for as long as it exists.
However if the dark green areas in the map are mostly inaccessible, then the zone is really really small. As someone mentioned before, it resembles Clockwork City. But at least CC was incredibly beautiful and new. From what I've seen before, a lot of the assets on Summerset are copy pasted from 2014 Auridon.
Almost none of the assets are copy and pasted from the videos we've seen. New buldings, new rocks, new trees, new furniture, etc.
And of course it's bigger than CWC, and even Auridon. Vvardenfell was 53% bigger than Orsinium, even with the inaccessible areas discounted. Summerset will be similar.
Anotherone773 wrote: »They could just make it so that when you cross an invisible boundary it loads a different section of the zone. Or they could of separated it into "nonofficial" North, East, South, West zones that for playing purposes would be zoned but for lore purposes would be like saying Vulkhel Guard is in south Auridon.
It's not about the size of the land. Pixel counting is such a waste of time. It's about the amount of new content. Vvardenfell had a lot of tombs scattered around pretty landscapes - but how many of these tombs could we enter and explore?MLGProPlayer wrote: »As stated before. I didn't put the red lines there. I came across this image in another thread and what jumped out at me is the size in comparison with Auridon.
If you look at this picture you can see that Summerset and Auridon coastlines and islands sizes match. So ZOS Psijics didn't shrink Summerset.
And indirectly we can judge about size of playable zone on surface of Summerset by wayshrines count.
Vvardenfell 15 wayshrines Auridon 10 wayshrines Summerset 10-11 wayshrines according to image in this article
"I quickly used the crown shop to get my riding speed and endurance to 60/60, then I rode out to explore everything, yeah!"
Thank you so much for your post. I haven't seen this map before. That clears up a lot for me. Thread went a bit off topic with people saying I hate ZOS. Well, I don't. I express my opinion as a long term ES fan and will support ESO for as long as it exists.
However if the dark green areas in the map are mostly inaccessible, then the zone is really really small. As someone mentioned before, it resembles Clockwork City. But at least CC was incredibly beautiful and new. From what I've seen before, a lot of the assets on Summerset are copy pasted from 2014 Auridon.
Almost none of the assets are copy and pasted from the videos we've seen. New buldings, new rocks, new trees, new furniture, etc.
And of course it's bigger than CWC, and even Auridon. Vvardenfell was 53% bigger than Orsinium, even with the inaccessible areas discounted. Summerset will be similar.
That's why it's difficult to judge new zones before they're out on PTS. We could get a small island with high content density, we could get a huge island with very sparse questgivers... You can't tell just from looking at the map.
The gameplay videos from my understanding (via Chufu) were an alpha version just for demo. We don't know how much has been added to the current version ZOS has since then. Notice how none of the maps are actual maps either and just the game zone rendered.Carbonised wrote: »Several gameplay videos have now surfaced, and I can say that it looks really stunning, once again the art team delivers, despite all the acid posts here comparing it to disneyland castles.
It's not the final map, it's a pre-release rendering of the zone. I guess this is how they do it in development before art do a nice map for us.I'm i the only one confused by the map style? Looks like a photograf and is completly of the so far style.
platonicidealgirlfriend wrote: »This thread lmfao. The zones as they exist in game don't actually correspond to their placement on the world map, which is easily verifiable by opening the world map and watching your little character arrow drop in the middle of the ocean. Additionally, you can't determine the size of a zone map by glancing at a screenshot because the degree to which you can zoom out is dependent on the zone's size, which is again easy to verify by comparing a starter zone to Vvard. Please pump the breaks before making these threads.
The gameplay videos from my understanding (via Chufu) were an alpha version just for demo. We don't know how much has been added to the current version ZOS has since then. Notice how none of the maps are actual maps either and just the game zone rendered.Carbonised wrote: »Several gameplay videos have now surfaced, and I can say that it looks really stunning, once again the art team delivers, despite all the acid posts here comparing it to disneyland castles.
I`ve made this
Parameters: Wayshrines and roads dimensions
The gameplay videos from my understanding (via Chufu) were an alpha version just for demo. We don't know how much has been added to the current version ZOS has since then. Notice how none of the maps are actual maps either and just the game zone rendered.Carbonised wrote: »Several gameplay videos have now surfaced, and I can say that it looks really stunning, once again the art team delivers, despite all the acid posts here comparing it to disneyland castles.
I understand the ENTIRE zone can't be accessible or else the memory usage would be horrendous. But still can't they make the mountains at least partially playable? Like snowy passes, little nooks and crannies where we can climb up into parts of them instead of all of it?