Synthwavius wrote: »aka GTA 5 with huge mountains and underwater empty space.
They can always say it's bigger than Morrowind because more content, more delves.
Taleof2Cities wrote: »Have you been in Summerset to actually have some authority to talk about the playable land size, @red_emu?
Or is this all conjecture on your part?
Yeah it's compressed quite a bit in the middle, even in comparison to the current ingame map of Tamriel. Bit of a pity, but the shape's not that big of a deal if the size is fine - although it's apparently a tad smaller than Vvardenfell.
So there's the Trial around Cloudrest, the Public Dungeon of Sunhold in the southwest, the area around Dusk which could be a separate quest area, and the Crystal Tower in the north, which is either on some kind of plateau or also a quest instance. I'm hopeful that the greyed out areas won't be that big of a deal.
I still remember the thread where someone proved Vvardenfell was because it had more pixels. That was the best thread ever.Don’t waste your breathe on these forums. You well get the same defenders who will say Vvardenfell is bigger then Orsinium.
Well most of us know the Truth to that.
MLGProPlayer wrote: »Does anyone have footage of Alinor or another one of the cities?
As stated before. I didn't put the red lines there. I came across this image in another thread and what jumped out at me is the size in comparison with Auridon.
If this is correct then its hugely dissappointing and to be honest, Gina's statement is not exactly giving me confidence that the OPs image is off by much.
Every map of Tamriel shows Auridon at about 1/4 the size. If they are going to keep putting out small zones or dlc sized zones every year as €30 Chapters... this wont wash!!
WhiteCoatSyndrome wrote: »So despite the actual map size being larger than anything yet, about half of that is ocean and about a third of the remainder is inaccessible mountain. Typical.
"See that mountain? You can climb it." - not ZOS, probably
I understand the ENTIRE zone can't be accessible or else the memory usage would be horrendous. But still can't they make the mountains at least partially playable? Like snowy passes, little nooks and crannies where we can climb up into parts of them instead of all of it?
As stated before. I didn't put the red lines there. I came across this image in another thread and what jumped out at me is the size in comparison with Auridon.
If you look at this picture you can see that Summerset and Auridon coastlines and islands sizes match. So ZOS Psijics didn't shrink Summerset.
And indirectly we can judge about size of playable zone on surface of Summerset by wayshrines count.
Vvardenfell 15 wayshrines Auridon 10 wayshrines Summerset 10-11 wayshrines according to image in this article
"I quickly used the crown shop to get my riding speed and endurance to 60/60, then I rode out to explore everything, yeah!"
As stated before. I didn't put the red lines there. I came across this image in another thread and what jumped out at me is the size in comparison with Auridon.
If you look at this picture you can see that Summerset and Auridon coastlines and islands sizes match. So ZOS Psijics didn't shrink Summerset.
And indirectly we can judge about size of playable zone on surface of Summerset by wayshrines count.
Vvardenfell 15 wayshrines Auridon 10 wayshrines Summerset 10-11 wayshrines according to image in this article
"I quickly used the crown shop to get my riding speed and endurance to 60/60, then I rode out to explore everything, yeah!"
Thank you so much for your post. I haven't seen this map before. That clears up a lot for me. Thread went a bit off topic with people saying I hate ZOS. Well, I don't. I express my opinion as a long term ES fan and will support ESO for as long as it exists.
However if the dark green areas in the map are mostly inaccessible, then the zone is really really small. As someone mentioned before, it resembles Clockwork City. But at least CC was incredibly beautiful and new. From what I've seen before, a lot of the assets on Summerset are copy pasted from 2014 Auridon.