Why the negativity? I had a blast in Khenarthi's roost, very interesting and tense quests, some in the caves (not seen on the map) yet the island was/is tiny. But it was/is loaded with remarkable top content.
ESO is loaded with content, quests and all kinds of gameplays. I envy you if you had three lives to actually see and explore every one of them (not rushing and skipping like a maniac). Because for 3 years I've seen like 40% of ESO and new content keeps emerging much faster than I can explore. So technically, I won't ever be able to see everything unless ZOS stops producing new stuff (and keeping my fingers crossed they won't).
MajesticHaruki wrote: »The good thing is after Summerset , they will run out of Islands.
Well, for Chapter sized content, I suppose thats true. They've still got Solstheim and Port Telvannis left on the map for DLC sized islands, so presumably they would only change the size/layout of those for unknown reasons (i.e. Hews Bane, which is ironically larger than shown on other maps.) Unless they intend to finish off another one of the provinces for Chapter 3 and retroactively alter the size of that province if it isn't connected to any other zones in game.
QuebraRegra wrote: »Why the negativity? I had a blast in Khenarthi's roost, very interesting and tense quests, some in the caves (not seen on the map) yet the island was/is tiny. But it was/is loaded with remarkable top content.
ESO is loaded with content, quests and all kinds of gameplays. I envy you if you had three lives to actually see and explore every one of them (not rushing and skipping like a maniac). Because for 3 years I've seen like 40% of ESO and new content keeps emerging much faster than I can explore. So technically, I won't ever be able to see everything unless ZOS stops producing new stuff (and keeping my fingers crossed they won't).
y'know what's interesting? That STros Mkai dungeon the GRAVE with all the traps was pretty cool... It didn't really fully deliver, but I really expected more traps in dungeons after that. Lot's a cool stuffs in the starter areas... that LOTR type quest on the second DC island was pretty good too.
A lot of the PUBLIC dungeons have really interesting stories if you take the time and don't rush through. I think a lot of quality is missed with all the foot racing to get to the end.
QuebraRegra wrote: »Why the negativity? I had a blast in Khenarthi's roost, very interesting and tense quests, some in the caves (not seen on the map) yet the island was/is tiny. But it was/is loaded with remarkable top content.
ESO is loaded with content, quests and all kinds of gameplays. I envy you if you had three lives to actually see and explore every one of them (not rushing and skipping like a maniac). Because for 3 years I've seen like 40% of ESO and new content keeps emerging much faster than I can explore. So technically, I won't ever be able to see everything unless ZOS stops producing new stuff (and keeping my fingers crossed they won't).
y'know what's interesting? That STros Mkai dungeon the GRAVE with all the traps was pretty cool... It didn't really fully deliver, but I really expected more traps in dungeons after that. Lot's a cool stuffs in the starter areas... that LOTR type quest on the second DC island was pretty good too.
A lot of the PUBLIC dungeons have really interesting stories if you take the time and don't rush through. I think a lot of quality is missed with all the foot racing to get to the end.
psychotrip wrote: »I understand the ENTIRE zone can't be accessible or else the memory usage would be horrendous. But still can't they make the mountains at least partially playable? Like snowy passes, little nooks and crannies where we can climb up into parts of them instead of all of it?
Hey guys...so...I just realized something:
There’s supposed to be a city where the mountains are. The city of Sunhold was replaced by those giant mountains in the southwest.
What the actual ***?
Can we all agree that they dropped the ball on this one?
psychotrip wrote: »I understand the ENTIRE zone can't be accessible or else the memory usage would be horrendous. But still can't they make the mountains at least partially playable? Like snowy passes, little nooks and crannies where we can climb up into parts of them instead of all of it?
Hey guys...so...I just realized something:
There’s supposed to be a city where the mountains are. The city of Sunhold was replaced by those giant mountains in the southwest.
What the actual ***?
Can we all agree that they dropped the ball on this one?
Are you blind, its the port city right there on the south.....
psychotrip wrote: »psychotrip wrote: »I understand the ENTIRE zone can't be accessible or else the memory usage would be horrendous. But still can't they make the mountains at least partially playable? Like snowy passes, little nooks and crannies where we can climb up into parts of them instead of all of it?
Hey guys...so...I just realized something:
There’s supposed to be a city where the mountains are. The city of Sunhold was replaced by those giant mountains in the southwest.
What the actual ***?
Can we all agree that they dropped the ball on this one?
Are you blind, its the port city right there on the south.....
Dude, where? I see a small port (or maybe a strip of land?) and some roads, and a bunch of mountains. The roads look just like the ones anywhere else on the isle. What I thought was a port actually leads to a small patch of mountains, making me think it's just a small strip of land. Where do you see a city?
psychotrip wrote: »psychotrip wrote: »I understand the ENTIRE zone can't be accessible or else the memory usage would be horrendous. But still can't they make the mountains at least partially playable? Like snowy passes, little nooks and crannies where we can climb up into parts of them instead of all of it?
Hey guys...so...I just realized something:
There’s supposed to be a city where the mountains are. The city of Sunhold was replaced by those giant mountains in the southwest.
What the actual ***?
Can we all agree that they dropped the ball on this one?
Are you blind, its the port city right there on the south.....
Dude, where? I see a small port (or maybe a strip of land?) and some roads, and a bunch of mountains. The roads look just like the ones anywhere else on the isle. What I thought was a port actually leads to a small patch of mountains, making me think it's just a small strip of land. Where do you see a city?
Pretty sure that small port town is it. Sadly. But I am pretty sure it is there, unless thats Summersets umbilical chord. =P
Seraphayel wrote: »Seraphayel wrote: »SaucyMcSauceface wrote: »The pre-pts testers all agree that the entire area is explorable and that it is packed with content.
No they don't?
Most of them aren't even saying a bad word or negative thing about it. I'd say they're a little biased (and who can judge them about being biased? It's not even an accusation meant in a negative way, just an observation).
Why would we be biased? Explain that. If you think being taken away from my home and family and using up vacation time for 4 days and a couple of dinners would make me say something that is not true, you are so far off base as to not even tell you how wrong you are.
Besides, you were not there for the 3 hours where we all told them what needed to change about the game.
Yes I am fan of the game, but everyone who spends anytime on these boards know I am not shy about criticizing it where it warrants being criticized.
Sorry that your world view of a tiny Summerset and the content sucking is not being supported, but that conjecture is simply not true.
You know exactly why you and the others are biased towards Summerset. I don't have to explain it here and as I said, I am not the one to judge you. It seems like you feel offended and that exactly proves my point although I never intended to offend you or anyone. I respect the work you and the others do in the forums or on other platforms. That doesn't silence me though when I feel the need to criticize or speak out.
None of the chosen ones seems to be critical about Summerset and the upcoming things. I read a minimal amount of criticism and we both know that this just isn't reflecting reality. I know you can claim what you want and I can't really hold against it but I (we) can when Summerset is released and more than a bunch of guys and girls that had the privilege to visit ZOS can judge and talk about it.
Summerset is not tiny, I never said that. It's small with a lot of blocked off content. You could see that in the few videos that popped up online on Tuesday. A huge map doesn't make a huge zone. And a huge zone doesn't make it full of content.
I am just voicing my opinion, like you do. And I (and a lot of other people) are not convinced by the stuff we've seen or heard yet. An overtly positive reaction of 12 special players that visited ZOS won't change that. Reality will... but I doubt that after Vvardendell and the stuff we know about Summerset yet. But we'll see in at least 2 months if your claims are true... or a little bit embellished.
Are you part of this whole "Orsinium was bigger" crowd?
Seraphayel wrote: »That doesn't silence me though when I feel the need to criticize or speak out.
None of the chosen ones seems to be critical about Summerset and the upcoming things. I read a minimal amount of criticism and we both know that this just isn't reflecting reality.
OK, wait. Your insinuating that I would lie about something because they bought me a crab cake, and I am supposed to smile about it? Of course I am upset, and the only point that proves is I don't like having my integrity called into question. It does not even come close to proving your point.
Well if people are willing to pay $100+ for a house, you cant really blame ZOS for not feeling pushed to deliver good value in Chapters. We as the consumers are responsible for setting that bar or at least accepting that bar by voting with our crowns. Look, im still gonna buy it cos it looks amazing but do i feel i little dissappointed that the zone clearly has a normal zone sized playable area.
Why are some people so quick to go negative off the bat. Just bloody wait. lol
psychotrip wrote: »psychotrip wrote: »I understand the ENTIRE zone can't be accessible or else the memory usage would be horrendous. But still can't they make the mountains at least partially playable? Like snowy passes, little nooks and crannies where we can climb up into parts of them instead of all of it?
Hey guys...so...I just realized something:
There’s supposed to be a city where the mountains are. The city of Sunhold was replaced by those giant mountains in the southwest.
What the actual ***?
Can we all agree that they dropped the ball on this one?
Are you blind, its the port city right there on the south.....
Dude, where? I see a small port (or maybe a strip of land?) and some roads, and a bunch of mountains. The roads look just like the ones anywhere else on the isle. What I thought was a port actually leads to a small patch of mountains, making me think it's just a small strip of land. Where do you see a city?
Pretty sure that small port town is it. Sadly. But I am pretty sure it is there, unless thats Summersets umbilical chord. =P
psychotrip wrote: »psychotrip wrote: »psychotrip wrote: »I understand the ENTIRE zone can't be accessible or else the memory usage would be horrendous. But still can't they make the mountains at least partially playable? Like snowy passes, little nooks and crannies where we can climb up into parts of them instead of all of it?
Hey guys...so...I just realized something:
There’s supposed to be a city where the mountains are. The city of Sunhold was replaced by those giant mountains in the southwest.
What the actual ***?
Can we all agree that they dropped the ball on this one?
Are you blind, its the port city right there on the south.....
Dude, where? I see a small port (or maybe a strip of land?) and some roads, and a bunch of mountains. The roads look just like the ones anywhere else on the isle. What I thought was a port actually leads to a small patch of mountains, making me think it's just a small strip of land. Where do you see a city?
Pretty sure that small port town is it. Sadly. But I am pretty sure it is there, unless thats Summersets umbilical chord. =P
After looking closer, I'm positive that's just a small mountain. It has the same color and texture, and looks nothing like the other cities, which all have an identical style (since they couldn't be bothered to make more than one like they did for Morrowind).
starkerealm wrote: »psychotrip wrote: »psychotrip wrote: »I understand the ENTIRE zone can't be accessible or else the memory usage would be horrendous. But still can't they make the mountains at least partially playable? Like snowy passes, little nooks and crannies where we can climb up into parts of them instead of all of it?
Hey guys...so...I just realized something:
There’s supposed to be a city where the mountains are. The city of Sunhold was replaced by those giant mountains in the southwest.
What the actual ***?
Can we all agree that they dropped the ball on this one?
Are you blind, its the port city right there on the south.....
Dude, where? I see a small port (or maybe a strip of land?) and some roads, and a bunch of mountains. The roads look just like the ones anywhere else on the isle. What I thought was a port actually leads to a small patch of mountains, making me think it's just a small strip of land. Where do you see a city?
Pretty sure that small port town is it. Sadly. But I am pretty sure it is there, unless thats Summersets umbilical chord. =P
The city is there. It's substantially larger than that map suggests, which is probably an artifact of how the zone is rendered (technically, the city is an interior cell, while still occupying space on the overworld map.) It's also mostly outside what that map considers a playable space, even though it is quite accessible in game.
starkerealm wrote: »psychotrip wrote: »psychotrip wrote: »I understand the ENTIRE zone can't be accessible or else the memory usage would be horrendous. But still can't they make the mountains at least partially playable? Like snowy passes, little nooks and crannies where we can climb up into parts of them instead of all of it?
Hey guys...so...I just realized something:
There’s supposed to be a city where the mountains are. The city of Sunhold was replaced by those giant mountains in the southwest.
What the actual ***?
Can we all agree that they dropped the ball on this one?
Are you blind, its the port city right there on the south.....
Dude, where? I see a small port (or maybe a strip of land?) and some roads, and a bunch of mountains. The roads look just like the ones anywhere else on the isle. What I thought was a port actually leads to a small patch of mountains, making me think it's just a small strip of land. Where do you see a city?
Pretty sure that small port town is it. Sadly. But I am pretty sure it is there, unless thats Summersets umbilical chord. =P
The city is there. It's substantially larger than that map suggests, which is probably an artifact of how the zone is rendered (technically, the city is an interior cell, while still occupying space on the overworld map.) It's also mostly outside what that map considers a playable space, even though it is quite accessible in game.
Woot! My 25 seconds of optimism paid off! xD
starkerealm wrote: »starkerealm wrote: »psychotrip wrote: »psychotrip wrote: »I understand the ENTIRE zone can't be accessible or else the memory usage would be horrendous. But still can't they make the mountains at least partially playable? Like snowy passes, little nooks and crannies where we can climb up into parts of them instead of all of it?
Hey guys...so...I just realized something:
There’s supposed to be a city where the mountains are. The city of Sunhold was replaced by those giant mountains in the southwest.
What the actual ***?
Can we all agree that they dropped the ball on this one?
Are you blind, its the port city right there on the south.....
Dude, where? I see a small port (or maybe a strip of land?) and some roads, and a bunch of mountains. The roads look just like the ones anywhere else on the isle. What I thought was a port actually leads to a small patch of mountains, making me think it's just a small strip of land. Where do you see a city?
Pretty sure that small port town is it. Sadly. But I am pretty sure it is there, unless thats Summersets umbilical chord. =P
The city is there. It's substantially larger than that map suggests, which is probably an artifact of how the zone is rendered (technically, the city is an interior cell, while still occupying space on the overworld map.) It's also mostly outside what that map considers a playable space, even though it is quite accessible in game.
Woot! My 25 seconds of optimism paid off! xD
Honestly, Sunhold was probably my favorite space on Summerset. I love that place, and it's architecture.
There's a case to be made for Orsinium feeling bigger in terms of content, which is actually easier to accomplish in a smaller zone with high content density. Take delves, for example: Vvardenfell and Summerset are much larger than regular zones, but have the same number of delves, which leads to them being more spread out and feeling rarer. Same with world bosses and public dungeons. There are no group dungeons whatsoever, which has baffled me since Morrowind, but that might just be me (we do get a new trial, admittedly).Seraphayel wrote: »Seraphayel wrote: »SaucyMcSauceface wrote: »The pre-pts testers all agree that the entire area is explorable and that it is packed with content.
No they don't?
Most of them aren't even saying a bad word or negative thing about it. I'd say they're a little biased (and who can judge them about being biased? It's not even an accusation meant in a negative way, just an observation).
Why would we be biased? Explain that. If you think being taken away from my home and family and using up vacation time for 4 days and a couple of dinners would make me say something that is not true, you are so far off base as to not even tell you how wrong you are.
Besides, you were not there for the 3 hours where we all told them what needed to change about the game.
Yes I am fan of the game, but everyone who spends anytime on these boards know I am not shy about criticizing it where it warrants being criticized.
Sorry that your world view of a tiny Summerset and the content sucking is not being supported, but that conjecture is simply not true.
You know exactly why you and the others are biased towards Summerset. I don't have to explain it here and as I said, I am not the one to judge you. It seems like you feel offended and that exactly proves my point although I never intended to offend you or anyone. I respect the work you and the others do in the forums or on other platforms. That doesn't silence me though when I feel the need to criticize or speak out.
None of the chosen ones seems to be critical about Summerset and the upcoming things. I read a minimal amount of criticism and we both know that this just isn't reflecting reality. I know you can claim what you want and I can't really hold against it but I (we) can when Summerset is released and more than a bunch of guys and girls that had the privilege to visit ZOS can judge and talk about it.
Summerset is not tiny, I never said that. It's small with a lot of blocked off content. You could see that in the few videos that popped up online on Tuesday. A huge map doesn't make a huge zone. And a huge zone doesn't make it full of content.
I am just voicing my opinion, like you do. And I (and a lot of other people) are not convinced by the stuff we've seen or heard yet. An overtly positive reaction of 12 special players that visited ZOS won't change that. Reality will... but I doubt that after Vvardendell and the stuff we know about Summerset yet. But we'll see in at least 2 months if your claims are true... or a little bit embellished.
Are you part of this whole "Orsinium was bigger" crowd?
MajesticHaruki wrote: »The good thing is after Summerset , they will run out of Islands.
they would only change the size/layout of those for unknown reasons (i.e. Hews Bane, which is ironically larger than shown on other maps.) .
Darkonflare15 wrote: »and Indriks. I can't wait to play.
starkerealm wrote: »psychotrip wrote: »psychotrip wrote: »I understand the ENTIRE zone can't be accessible or else the memory usage would be horrendous. But still can't they make the mountains at least partially playable? Like snowy passes, little nooks and crannies where we can climb up into parts of them instead of all of it?
Hey guys...so...I just realized something:
There’s supposed to be a city where the mountains are. The city of Sunhold was replaced by those giant mountains in the southwest.
What the actual ***?
Can we all agree that they dropped the ball on this one?
Are you blind, its the port city right there on the south.....
Dude, where? I see a small port (or maybe a strip of land?) and some roads, and a bunch of mountains. The roads look just like the ones anywhere else on the isle. What I thought was a port actually leads to a small patch of mountains, making me think it's just a small strip of land. Where do you see a city?
Pretty sure that small port town is it. Sadly. But I am pretty sure it is there, unless thats Summersets umbilical chord. =P
The city is there. It's substantially larger than that map suggests, which is probably an artifact of how the zone is rendered (technically, the city is an interior cell, while still occupying space on the overworld map.) It's also mostly outside what that map considers a playable space, even though it is quite accessible in game.
psychotrip wrote: »starkerealm wrote: »psychotrip wrote: »psychotrip wrote: »I understand the ENTIRE zone can't be accessible or else the memory usage would be horrendous. But still can't they make the mountains at least partially playable? Like snowy passes, little nooks and crannies where we can climb up into parts of them instead of all of it?
Hey guys...so...I just realized something:
There’s supposed to be a city where the mountains are. The city of Sunhold was replaced by those giant mountains in the southwest.
What the actual ***?
Can we all agree that they dropped the ball on this one?
Are you blind, its the port city right there on the south.....
Dude, where? I see a small port (or maybe a strip of land?) and some roads, and a bunch of mountains. The roads look just like the ones anywhere else on the isle. What I thought was a port actually leads to a small patch of mountains, making me think it's just a small strip of land. Where do you see a city?
Pretty sure that small port town is it. Sadly. But I am pretty sure it is there, unless thats Summersets umbilical chord. =P
The city is there. It's substantially larger than that map suggests, which is probably an artifact of how the zone is rendered (technically, the city is an interior cell, while still occupying space on the overworld map.) It's also mostly outside what that map considers a playable space, even though it is quite accessible in game.
Badass, dude! I hope you guys know I’m not being negative just to be negative. I’m very
happy to know they didn’t just cut an entire city haha. So, you said it was your favorite zone right? Can you tell me a bit more about it? You said you loved the architecture. Is it any different from the other cities? So far all the cities they’ve publically shown feature the same style.
And for the record, even though I’ve hated almost everything I’ve seen from this expansion from a lore/artistic standpoint so far, I don’t think those of you who’ve played it and enjoyed it are being biased at all.
People can have different tastes, and while I’ll argue until the sun goes down, I’d never imply you guys are compromised in some way. That’s just something people say so they can shut out opposing viewpoints.