Really appreciate the changes Brian. Can you guys please also add an incentive to stick with one faction for the duration of the campaign? Don't force it but just bring noteworthy incentive for at least some faction pride during a campaign length. I know a lot of group/faction based pvpers would like it.
The current rumor-mill is that wheeler gave 4 pages of pvp patch notes for PTS.
Think about that for a second
Vilestride wrote: »Define 'fake' in this context :P
Maura_Neysa wrote: »
Sandman929 wrote: »The current rumor-mill is that wheeler gave 4 pages of pvp patch notes for PTS.
Think about that for a second
I thought about it for a second, and it dawned on me that it's probably 3 pages about 2 exciting new battleground maps, and 1 new mode. The maps will be at least a few paragraphs each of backstory, and the mode will take up at least a page to explain how sometimes you can jump into the air and punch an invisible brick that will spawn a mushroom that makes your character incredibly powerful.
The last paragraph will explain that PvP performance is a priority, so they're making a small change, and then they'll keep an eye on it for several months to decide if anything further is needed.
Sandman929 wrote: »The current rumor-mill is that wheeler gave 4 pages of pvp patch notes for PTS.
Think about that for a second
I thought about it for a second, and it dawned on me that it's probably 3 pages about 2 exciting new battleground maps, and 1 new mode. The maps will be at least a few paragraphs each of backstory, and the mode will take up at least a page to explain how sometimes you can jump into the air and punch an invisible brick that will spawn a mushroom that makes your character incredibly powerful.
The last paragraph will explain that PvP performance is a priority, so they're making a small change, and then they'll keep an eye on it for several months to decide if anything further is needed.
I think performance will be one sentence or two. Plus he already stated the change for performance in this thread.
I do agree some might be on BGs, but we also know we are receiving new quests to go with the blood thirsty trait farming. And my information states the 4 pages relate to cyro; so I think PvP is getting a nice chunk of changes.
There a possibility this also means objectives outside keeps were worked on?
I need pts already!
Sandman929 wrote: »Sandman929 wrote: »The current rumor-mill is that wheeler gave 4 pages of pvp patch notes for PTS.
Think about that for a second
I thought about it for a second, and it dawned on me that it's probably 3 pages about 2 exciting new battleground maps, and 1 new mode. The maps will be at least a few paragraphs each of backstory, and the mode will take up at least a page to explain how sometimes you can jump into the air and punch an invisible brick that will spawn a mushroom that makes your character incredibly powerful.
The last paragraph will explain that PvP performance is a priority, so they're making a small change, and then they'll keep an eye on it for several months to decide if anything further is needed.
I think performance will be one sentence or two. Plus he already stated the change for performance in this thread.
I do agree some might be on BGs, but we also know we are receiving new quests to go with the blood thirsty trait farming. And my information states the 4 pages relate to cyro; so I think PvP is getting a nice chunk of changes.
There a possibility this also means objectives outside keeps were worked on?
I need pts already!
Yeah, I'm definitely ready to see it, and struggling to keep expectations low.
Agrippa_Invisus wrote: »Sandman929 wrote: »Sandman929 wrote: »The current rumor-mill is that wheeler gave 4 pages of pvp patch notes for PTS.
Think about that for a second
I thought about it for a second, and it dawned on me that it's probably 3 pages about 2 exciting new battleground maps, and 1 new mode. The maps will be at least a few paragraphs each of backstory, and the mode will take up at least a page to explain how sometimes you can jump into the air and punch an invisible brick that will spawn a mushroom that makes your character incredibly powerful.
The last paragraph will explain that PvP performance is a priority, so they're making a small change, and then they'll keep an eye on it for several months to decide if anything further is needed.
I think performance will be one sentence or two. Plus he already stated the change for performance in this thread.
I do agree some might be on BGs, but we also know we are receiving new quests to go with the blood thirsty trait farming. And my information states the 4 pages relate to cyro; so I think PvP is getting a nice chunk of changes.
There a possibility this also means objectives outside keeps were worked on?
I need pts already!
Yeah, I'm definitely ready to see it, and struggling to keep expectations low.
C'mon, this is ZOS we're talking about.
Having low expectations, yet not having them met should be old hat by now.
Sandman929 wrote: »"Join us this Friday night to get the inside scoop on ESO: Summerset's new player homes and updates to PvP. Firstly, Lead Systems Designer Philip Draven and Systems Designer Cullen Lee will give us a tour through two of the brand-new player homes coming with and beyond ESO: Summerset. As they do, they'll also showcase some of the new furnishings that you'll be able to create with Jewelry Crafting. Then, we'll be joined by Lead PvP Designer Brian Wheeler to talk about the improvements, additions, and changes we're making to both the Alliance War and Battlegrounds as part of Update 18, including new dailies, rewards, and more! "
5 minutes at the end to go over the siege and AP ticks we've read already plus another 5 to talk about the upcoming Battleground map? Who's taking odds?
Maura_Neysa wrote: »
I think it looks like this:
But seriously it came from a certain zos employee that hangs around the community outside the forums. This person also said wheeler already gave us a teaser (in this thread). So that means we have 3.5 pages left of changes!!!
Maura_Neysa wrote: »
I think it looks like this:
But seriously it came from a certain zos employee that hangs around the community outside the forums. This person also said wheeler already gave us a teaser (in this thread). So that means we have 3.5 pages left of changes!!!
PvP just needs content. These silly little quirks and 'fixes' won't revitalize what used to be the best pvp in gaming. ZOS has done a whole lot of nothing on the PVP side in three years. Battlegrounds, like dueling, is niche and is not what the game was initially advertised. The game was initially boosted by advertising cyrodil.
For gods sake just show some creativity. Put bosses in the middle of those fields. Connect the bridges to imperial city. Do something creative
Maura_Neysa wrote: »Instead of adding additional rewards such as mounts and cosmetics for completing alliance ranks (which would have been nice at release 4years ago), I think it would be great to give rewards for players who finish a 30days cycle campaign on the top10 of their faction on the leaderboard. The same mount or costume could be the same every campaign. It would still make it unique and special. Another idea would be to give a title such as "Commander of <Insert_name_of_campaign>".
While I think this is a good idea too. In reality what PvP needs, not counting the performance issues, is more active players. So incentivizing Top 10 does not help that. I'm not sure if rank based ones will help or not either. After all, everyone's rank is already displayed all the time. The only time I hear anything though, is when in PvE when running PvE Tank build, people are surprised that my Warden is a Major. Usually PvE only notices your PvP rank because you are running around in PvE with a PvP build. So maybe something akin to Skins will help. I do know that they are decent motivation in PvE. All without ruining things for those that do not want to play the way that is needed to earn them.
So Cloudruler Temple could be a nice halfway to what you want...Then they should open up 8v8 and/or 12v12 and/or 16v16 battlegrounds. These would bring alot of excitement and fierce competition between guilds. Once the popularity of the PvP starts growing up again, re-introduce a large scale instance.
...
Later on when the game can support it, reintroduce a large zone similar to Cyrodiil where all 3 factions will fight once more in a new battle facing hundreds of players on the screen (what was promised at release).
Maura_Neysa wrote: »Instead of adding additional rewards such as mounts and cosmetics for completing alliance ranks (which would have been nice at release 4years ago), I think it would be great to give rewards for players who finish a 30days cycle campaign on the top10 of their faction on the leaderboard. The same mount or costume could be the same every campaign. It would still make it unique and special. Another idea would be to give a title such as "Commander of <Insert_name_of_campaign>".
While I think this is a good idea too. In reality what PvP needs, not counting the performance issues, is more active players. So incentivizing Top 10 does not help that. I'm not sure if rank based ones will help or not either. After all, everyone's rank is already displayed all the time. The only time I hear anything though, is when in PvE when running PvE Tank build, people are surprised that my Warden is a Major. Usually PvE only notices your PvP rank because you are running around in PvE with a PvP build. So maybe something akin to Skins will help. I do know that they are decent motivation in PvE. All without ruining things for those that do not want to play the way that is needed to earn them.
The goal of giving rewards based on the actual challenges was not to bring more people to the game but to simply focus on what we could consider "endgame pvp top tier" nowadays. If you actually want to bring more players to the game, what should have been done and should be done is the following.
When the game got released, thousands of players rushed into Cyrodiil to test what was supposed to be the new best MMO since WoW got released. The potential was there, but Zenimax screwed up with the code, the engine and the client (no 64bits). When the popularity started dropping to the point where each faction cap is sitting around 100-150~ players, the PvP development team should have realized that they don't have the population to support large scale PvP any longer. To attract more people, they should focus and devote ALL of their ressources into smaller instances of PvP. They already started with battlegrounds (which in my opinion should be named arenas or something similar). Then they should open up 8v8 and/or 12v12 and/or 16v16 battlegrounds. These would bring alot of excitement and fierce competition between guilds. Once the popularity of the PvP starts growing up again, re-introduce a large scale instance.
Even the lore could support it. The daedra has been vanquished. The war in Cyrodiil is over but the conflicts between all 3 factions is just starting. They are now fighting all over the summerset isles in these new typical zones (battlegrounds).
Later on when the game can support it, reintroduce a large zone similar to Cyrodiil where all 3 factions will fight once more in a new battle facing hundreds of players on the screen (what was promised at release).
tinythinker wrote: »So Cloudruler Temple could be a nice halfway to what you want...Then they should open up 8v8 and/or 12v12 and/or 16v16 battlegrounds. These would bring alot of excitement and fierce competition between guilds. Once the popularity of the PvP starts growing up again, re-introduce a large scale instance.
...
Later on when the game can support it, reintroduce a large zone similar to Cyrodiil where all 3 factions will fight once more in a new battle facing hundreds of players on the screen (what was promised at release).
I mean, as a PvP trial (i.e. extended battleground) or just a plain large battleground it would give guild vs. guild vs. guild competition. Plus it's already in Cyro (even though it would be it's own instance and not share Cyro's pop cap).
In my head the idea was to take this larger instanced show on the road, so that new and old zones contested PvE-wise could also have other models of the concept with cool new mechanics added-in.
Maura_Neysa wrote: »Instead of adding additional rewards such as mounts and cosmetics for completing alliance ranks (which would have been nice at release 4years ago), I think it would be great to give rewards for players who finish a 30days cycle campaign on the top10 of their faction on the leaderboard. The same mount or costume could be the same every campaign. It would still make it unique and special. Another idea would be to give a title such as "Commander of <Insert_name_of_campaign>".
While I think this is a good idea too. In reality what PvP needs, not counting the performance issues, is more active players. So incentivizing Top 10 does not help that. I'm not sure if rank based ones will help or not either. After all, everyone's rank is already displayed all the time. The only time I hear anything though, is when in PvE when running PvE Tank build, people are surprised that my Warden is a Major. Usually PvE only notices your PvP rank because you are running around in PvE with a PvP build. So maybe something akin to Skins will help. I do know that they are decent motivation in PvE. All without ruining things for those that do not want to play the way that is needed to earn them.
The goal of giving rewards based on the actual challenges was not to bring more people to the game but to simply focus on what we could consider "endgame pvp top tier" nowadays. If you actually want to bring more players to the game, what should have been done and should be done is the following.
When the game got released, thousands of players rushed into Cyrodiil to test what was supposed to be the new best MMO since WoW got released. The potential was there, but Zenimax screwed up with the code, the engine and the client (no 64bits). When the popularity started dropping to the point where each faction cap is sitting around 100-150~ players, the PvP development team should have realized that they don't have the population to support large scale PvP any longer. To attract more people, they should focus and devote ALL of their ressources into smaller instances of PvP. They already started with battlegrounds (which in my opinion should be named arenas or something similar). Then they should open up 8v8 and/or 12v12 and/or 16v16 battlegrounds. These would bring alot of excitement and fierce competition between guilds. Once the popularity of the PvP starts growing up again, re-introduce a large scale instance.
Even the lore could support it. The daedra has been vanquished. The war in Cyrodiil is over but the conflicts between all 3 factions is just starting. They are now fighting all over the summerset isles in these new typical zones (battlegrounds).
Later on when the game can support it, reintroduce a large zone similar to Cyrodiil where all 3 factions will fight once more in a new battle facing hundreds of players on the screen (what was promised at release).