Twohothardware wrote: »The new Scoring system is terrible from what I can see. AD was already winning in Vivec PS4 NA by 1-2K before Summerset and now they're up 5000 points because you can just camp 2-3 Keeps with the Scrolls and get the same eval as the other Alliance that has 10+ Keeps and 30+ Resources. It makes no sense at all.
The Scoring changes needed to benefit the less populated Alliances that didn't have the numbers to compete with AD in off peak hours like early in the morning. Instead it works entirely in their favor because even when DC or EP take the whole map there's not enough scoring advantage to catch up when behind.
PvP has literally become Elder Scrolls Online because Scrolls are all the matter.
anybody know if there was a patch this week on the ps4...
despite the frustrating and poor performance - I've been back in cyrodiil this week...
last night performance "seemed" to be a little better - but, i still froze a couple of times and needed to restart...
I thought we were getting a patch this week to fix those issues???
So far, Update 18 has been pretty bad for PvP. Yes, the AP related changes are really great. But there are so many new bugs that PvP is highly frustrating right now (and still no fixes after over two weeks live). Namely:
- A bunch of random micro load screens in some areas of Cyrodiil (for instance, riding from Dragon to Bruma will cause two or three of these mini load screens - happens almost every time here)
- Quickslotted items not always working reliably. Trying to use a potion in the middle of a fight will often end up with the potion not working. On one occasion, I was no longer able to use a potion at all until I relogged my game.
- Keep walls and doors occasionally rendering as being broken, yet they are at 100% health
- Keep walls and doors occasionally NOT being rendered at all, allowing ennemies to get in without having to destroy the wall/door
- A couple of times, the ENTIRE town of Bruma would stop rendering, showing you in the middle of an empty plain, until you move your camera around, and the whole city magically reappears (happened to me on two occasions, but had two other players confirm experiencing the same thing as well)
- On both of my characters, weapon-swapping while riding would randomly dismount you (since I keep Rapids on my secondary bar, it means I frequently get hit by this one). Maybe somewhat related to the recently fixed issues where poisons were triggered by things that shouldn't trigger them? That fix didn't resolve the weapon swap issue however.
Most of these issues have been confirmed by multiple players, and at this point I wonder if I should bother continuing /bug reporting them, seeing that nothing is happening... (quite frankly, I often have serious doubts about how QA processes those /bug reports, as most of the time they don't get resolved until someone starts loudly complaining about those same issues on the forums. QA's prioritizing/sorting process of /bug report needs to be reviewed IMHO).
Every single update PvP gets hit by game-affecting bugs. Who can forget the audio-related issues that took close to two months to fix?
In the future, could PvP get some proper QA done before going live? In the mean time, please look into those new issues...
Thanks.
As @ZOS_BrianWheeler is unavailable, I shall *once again* state the official ZOS position on AvA: "lol they're still here"I didn't expect it to work any better, but noticeably worse? Can Cyro please get some performance love @ZOS_BrianWheeler ?
Cryodiil is falling apart. There is no excuse ZOS can make for the pathetic game performance issues in Cyrodiil.
It's actually muuuuuuuuch better than it was last year ping wise. Frames haven't been an issue for me in 2years. Just need a good PC and you're in business. Get at least a gtx 980 and an i7 6700 and you're good to go. Also run the texture quality at medium. View distance and particles at the minimum.
Then if you want the game to not look bad, get a 2k or 4k monitor and increase your resolution to 1440p or 2160p.
Ragnarock41 wrote: »Cryodiil is falling apart. There is no excuse ZOS can make for the pathetic game performance issues in Cyrodiil.
It's actually muuuuuuuuch better than it was last year ping wise. Frames haven't been an issue for me in 2years. Just need a good PC and you're in business. Get at least a gtx 980 and an i7 6700 and you're good to go. Also run the texture quality at medium. View distance and particles at the minimum.
Then if you want the game to not look bad, get a 2k or 4k monitor and increase your resolution to 1440p or 2160p.
To be real most of the lag issues are server based or cpu based. Your graphics card will make absolutely no improvements in ESO. but some headroom will allow you to play 4k with no fps loss, which is nice considering even 1080p looks like a joke.
TequilaFire wrote: »@ZOS_BrianWheeler I think you guys over did the NPCs on Kyne NoCP.
Not only are they strong they reset too fast when you get their health down.
When taking a resource solo they respawn faster than you can flip the flag.
VisagieRadyn wrote: »Happy to see a bit more changes coming to PVP. Really time to get new life into this part of the game and a favourite part of ESO for me.
Something that have been on my mind for a while as I have played the game for 4 years is that we are bound by the 3 alliances, and understand that this is a main design of the game.
I would be very interested to look into a daedric alliance and character creation expansion on the game. I think it can breath more life into the game and open up a huge amount of content and skills. The spells used by daedra while in combat made me think it would be fun to play as a deadra.
Thanks guys
It would be nice if we can change the alliance, maybe a Token Of Alliance will grant you a request of 'Betrayal', or maybe can make it once per character. We knows that when newbie playing this game, they know nothing about factions. They think that is unimportant. But as they spent most of their time in that character, they realized that they need to go to Cyrodill for questing with their friends. They loves their character so much, spent time researching how to play effectively, and even more researching traits.
We as developer need to think about human error that has made during the choice, and need to come up with a plan to counter this problem.
This Alliance Change Token only grant you to change the alliance at the Cyrodill, but not the starting area. And using this Token, we will be labeled as 'Traitor', and that title will be seen when we go into Cyrodil.
It would be nice if we can change the alliance, maybe a Token Of Alliance will grant you a request of 'Betrayal', or maybe can make it once per character. We knows that when newbie playing this game, they know nothing about factions. They think that is unimportant. But as they spent most of their time in that character, they realized that they need to go to Cyrodill for questing with their friends. They loves their character so much, spent time researching how to play effectively, and even more researching traits.
We as developer need to think about human error that has made during the choice, and need to come up with a plan to counter this problem.
This Alliance Change Token only grant you to change the alliance at the Cyrodill, but not the starting area. And using this Token, we will be labeled as 'Traitor', and that title will be seen when we go into Cyrodil.