So you think in your mind that people on PC should have no expectation to play bot free. I will refrain from saying what I should say because I don't want to get banned from the forums.
As many of you are aware flying mounts are very popular and attractive. Many MMORPGs including this games main competitors such as World of Warcraft and Final Fantasy XIV: A Realm Reborn offer in-game flying mounts. Wouldn't it be wonderful to experience Tamriel from above aloft your legendary dragon mount? I sure think so. Imagine taking in the scenery from thousands of feet in the air while envious players watched you fly across the skies from above like Danaerys her self.
You are able to play this game bot free by playing on an Xbox or Playstation 4. Playing with or without bots is a personal choice.
As many of you are aware flying mounts are very popular and attractive. Many MMORPGs including this games main competitors such as World of Warcraft and Final Fantasy XIV: A Realm Reborn offer in-game flying mounts. Wouldn't it be wonderful to experience Tamriel from above aloft your legendary dragon mount? I sure think so. Imagine taking in the scenery from thousands of feet in the air while envious players watched you fly across the skies from above like Danaerys her self.
thatlaurachick wrote: »NO
This horse died in year one. Please let it rest peacefully.
A lot of people said that about FFXIV. You'll see.
Wouldn't it be wonderful to experience Tamriel from above aloft your legendary dragon mount? I sure think so. Imagine taking in the scenery from thousands of feet in the air while envious players watched you fly across the skies from above like Danaerys her self.
RupzSkooma wrote: »RupzSkooma wrote: »And to answer your question.
Flying mount ? No.
Griffin? Hell No.
Everyone likes Griffin.
They are not in ES lore.
Yeah you are thinking about Warcraft fans.
JoffyToffy69 wrote: »RupzSkooma wrote: »RupzSkooma wrote: »And to answer your question.
Flying mount ? No.
Griffin? Hell No.
Everyone likes Griffin.
They are not in ES lore.
Yeah you are thinking about Warcraft fans.
They are in TES lore.....
You collect gryphon feathers in TES Redgaurd
I'm not sure flying mounts would actually work here.
One thing we learned when housing was introduced is that the space the maps are built inside is kept to a minimum. The top of the map is just high enough for a character to stand on the highest point, but then you can't jump because there's no space above you. (For example in Mournoth Keep you can get up to the top of the roof, in Hunding's Palace it's the top of the lighthouse...whatever the tallest object in the map is that's the highest point.)
Now it's possible the open world maps are different, but it seems unlikely to me. Unless your players can fly it's a complete waste to have all that extra space above their heads and having a massive space for the map, even if it's empty, can seriously increase loading times.
Increasing the height of the maps after they've been made isn't easy either. I'm not talking about an invisible wall someone placed to block us that they could simply delete or move up, this is the literal edge of the map - if you've ever played Sim City or a similar game it's like that - there is nothing beyond that border and generally the only way to increase it is to re-create the map inside a bigger box.
So it's likely if we ever did get flying mounts they'd only be able to fly just above the ground, maybe 2 or 3 stories up depending on the map.
RupzSkooma wrote: »And to answer your question.
Flying mount ? No.
Griffin? Hell No.
Everyone likes Griffin.
I'm not sure flying mounts would actually work here.
One thing we learned when housing was introduced is that the space the maps are built inside is kept to a minimum. The top of the map is just high enough for a character to stand on the highest point, but then you can't jump because there's no space above you. (For example in Mournoth Keep you can get up to the top of the roof, in Hunding's Palace it's the top of the lighthouse...whatever the tallest object in the map is that's the highest point.)
Now it's possible the open world maps are different, but it seems unlikely to me. Unless your players can fly it's a complete waste to have all that extra space above their heads and having a massive space for the map, even if it's empty, can seriously increase loading times.
Increasing the height of the maps after they've been made isn't easy either. I'm not talking about an invisible wall someone placed to block us that they could simply delete or move up, this is the literal edge of the map - if you've ever played Sim City or a similar game it's like that - there is nothing beyond that border and generally the only way to increase it is to re-create the map inside a bigger box.
So it's likely if we ever did get flying mounts they'd only be able to fly just above the ground, maybe 2 or 3 stories up depending on the map.
I'm not sure flying mounts would actually work here.
One thing we learned when housing was introduced is that the space the maps are built inside is kept to a minimum. The top of the map is just high enough for a character to stand on the highest point, but then you can't jump because there's no space above you. (For example in Mournoth Keep you can get up to the top of the roof, in Hunding's Palace it's the top of the lighthouse...whatever the tallest object in the map is that's the highest point.)
Now it's possible the open world maps are different, but it seems unlikely to me. Unless your players can fly it's a complete waste to have all that extra space above their heads and having a massive space for the map, even if it's empty, can seriously increase loading times.
Increasing the height of the maps after they've been made isn't easy either. I'm not talking about an invisible wall someone placed to block us that they could simply delete or move up, this is the literal edge of the map - if you've ever played Sim City or a similar game it's like that - there is nothing beyond that border and generally the only way to increase it is to re-create the map inside a bigger box.
So it's likely if we ever did get flying mounts they'd only be able to fly just above the ground, maybe 2 or 3 stories up depending on the map.
For those that weren't here or don't remember the old wayshrine bug
Plenty of room for some flying dying
I'm not sure flying mounts would actually work here.
One thing we learned when housing was introduced is that the space the maps are built inside is kept to a minimum. The top of the map is just high enough for a character to stand on the highest point, but then you can't jump because there's no space above you. (For example in Mournoth Keep you can get up to the top of the roof, in Hunding's Palace it's the top of the lighthouse...whatever the tallest object in the map is that's the highest point.)
Now it's possible the open world maps are different, but it seems unlikely to me. Unless your players can fly it's a complete waste to have all that extra space above their heads and having a massive space for the map, even if it's empty, can seriously increase loading times.
Increasing the height of the maps after they've been made isn't easy either. I'm not talking about an invisible wall someone placed to block us that they could simply delete or move up, this is the literal edge of the map - if you've ever played Sim City or a similar game it's like that - there is nothing beyond that border and generally the only way to increase it is to re-create the map inside a bigger box.
So it's likely if we ever did get flying mounts they'd only be able to fly just above the ground, maybe 2 or 3 stories up depending on the map.
For those that weren't here or don't remember the old wayshrine bug
Plenty of room for some flying