Maura_Neysa wrote: »Thannazzar wrote: »The game itself is fine. The content rewards should reflect the content. Ie vet and hard mode dungeons and trials should drop gear for that purpose, progression. Cosmetics should not be tied to the highest level content in the game that's accessible to a minority of the player base.
There are not two options for high level content rewards. Gear or fluff, you’re saying you want less fluff and more gear? You want more BiS weapons and gears that only the top10% get? Or shall it stay fluff not effecting how big the gap is between good and average players. Fluff that’s just pure bragging rights and that’s all?
I think maybe priorities should be reassessed.
Im fine with the current goats in the game .
Thannazzar wrote: »Maura_Neysa wrote: »Thannazzar wrote: »The game itself is fine. The content rewards should reflect the content. Ie vet and hard mode dungeons and trials should drop gear for that purpose, progression. Cosmetics should not be tied to the highest level content in the game that's accessible to a minority of the player base.
There are not two options for high level content rewards. Gear or fluff, you’re saying you want less fluff and more gear? You want more BiS weapons and gears that only the top10% get? Or shall it stay fluff not effecting how big the gap is between good and average players. Fluff that’s just pure bragging rights and that’s all?
I think maybe priorities should be reassessed.
Thats exactly what im saying, rewards matching playstyle and content. BiS group gear should come from vet trials? BIS solo from maelstrom etc. That way normal dungeons and overland are not a faceroll for max cp casuals and trial progression works as an activity. Players get and wear gear that keeps the game fun at all levels. Fluff is awarded for completing content at any level to encourage diversity of playstyle.
Abysswarrior45 wrote: »vMA can be done naked, people get carried through content, overworld can be done blindfolded, PvP nowadays is just zerg with Zaan thorvokun or some other proc set on a tank with 50k hp and be annoying. Game needs a HUGE difficulty increase.
Hallothiel wrote: »@Kodrac
...
Because that annoys the hell out of me. You can play any way you like up to level 50 & then bam - a very different game.
...
https://www.youtube.com/watch?v=N6FFj68_BBc
10k Physical resist
17k Health
How on Earth do you think this game is difficult?
Other things to note: this guy knows how to play. His character is POWERFUL, just look at his stats:
47k max Magicka
2600 Spell Power
There is no "must be meta", there are only a few simple rules you need to follow.
Maura_Neysa wrote: »https://www.youtube.com/watch?v=N6FFj68_BBc
10k Physical resist
17k Health
How on Earth do you think this game is difficult?
Other things to note: this guy knows how to play. His character is POWERFUL, just look at his stats:
47k max Magicka
2600 Spell Power
There is no "must be meta", there are only a few simple rules you need to follow.
And 40% damage reduction form CP because he is 675. Not exactly a fair comparison to a level 15 noobie.
Maura_Neysa wrote: »https://www.youtube.com/watch?v=N6FFj68_BBc
10k Physical resist
17k Health
How on Earth do you think this game is difficult?
Other things to note: this guy knows how to play. His character is POWERFUL, just look at his stats:
47k max Magicka
2600 Spell Power
There is no "must be meta", there are only a few simple rules you need to follow.
And 40% damage reduction form CP because he is 675. Not exactly a fair comparison to a level 15 noobie.
I'm not even going to go there.
Once again, looking for ANYTHING to blame.
I have had people with that mentality, and more often than not, those people are beyond help.
They simply refuse to accept that maybe THEY are the thing that is stopping them.
"I need better gear"
"I'm not max CP"
"I don't have Maelstrom weapons"
Excuses, all of them.
Those very same people, IF they manage to stay in the game for a longer period of time quit when they realise that they are now max CP with "meta" gear and still can't pull more than 20k DPS on a target skeleton.
Instead, they could have listened to advice from the start and used that time to improve instead of chasing those magic CPs and "meta" gear.
Hallothiel wrote: »@Kodrac
...
Because that annoys the hell out of me. You can play any way you like up to level 50 & then bam - a very different game.
...
You can only play "any way you like" in overland because the game is on toddler difficulty.
If the whole game was tuned to that insanely easy difficulty, I can guarantee you, this game would be a ghost town before you know it.
lucky_Sage wrote: »most of the game is to easy overland is to easy for some with high cp same with all vet dungeons non-dlc. for a game that doesn't have lvl boundaries the cp system power creep is part of the problem newer dlc dungeons arnt bad where mechanics is important. unlike all base game ones where you can dps and ignore all mechanics and just run 4 dps or 3 dps 1 healer
Hallothiel wrote: »@Kodrac
...
Because that annoys the hell out of me. You can play any way you like up to level 50 & then bam - a very different game.
...
You can only play "any way you like" in overland because the game is on toddler difficulty.
If the whole game was tuned to that insanely easy difficulty, I can guarantee you, this game would be a ghost town before you know it.
Good job not understanding what we're saying. No one said anything about making the game toddler level easy at end game. That's a tad bit elitist. This game is bipolar. 1-49 anything works (and can be pretty boring for veteran players), but as soon as you hit 50 you have two options - stack stamina and dual wield or stack magicka and a staff. Tanking and healing is pretty much optional except at the highest difficulty group content. That's pretty limiting don't you think? Sure you can tinker around with different sets and try different off-meta builds but it's quite rare to see anyone do that. Those simple rules you spoke of in a later post all lead to the same end. It's a very narrow focus. I'm just saying open it up a bit for variety sake. Reintroduce soft caps or take the training wheels off long before level 50 or make tanking and healing necessary in normals. Something.
jedtb16_ESO wrote: »speaking as a casual player (nothing formal about my play style) i can't see any point to this poll other than the op seeking attention...
oh ####, i've slipped up here haven't i?
Hallothiel wrote: »@Kodrac
...
Because that annoys the hell out of me. You can play any way you like up to level 50 & then bam - a very different game.
...
You can only play "any way you like" in overland because the game is on toddler difficulty.
If the whole game was tuned to that insanely easy difficulty, I can guarantee you, this game would be a ghost town before you know it.
Good job not understanding what we're saying. No one said anything about making the game toddler level easy at end game. That's a tad bit elitist. This game is bipolar. 1-49 anything works (and can be pretty boring for veteran players), but as soon as you hit 50 you have two options - stack stamina and dual wield or stack magicka and a staff. Tanking and healing is pretty much optional except at the highest difficulty group content. That's pretty limiting don't you think? Sure you can tinker around with different sets and try different off-meta builds but it's quite rare to see anyone do that. Those simple rules you spoke of in a later post all lead to the same end. It's a very narrow focus. I'm just saying open it up a bit for variety sake. Reintroduce soft caps or take the training wheels off long before level 50 or make tanking and healing necessary in normals. Something.
The reason people don't play around with off-meta builds isn't because they aren't viable for end-game content, its because the sad fact that most people watch some youtube hero post a 50k parse using such and such a set, and that instantly becomes meta, regardless of whether the same numbers can be reached using some off-meta build...its a refusal of people to think for themselves. Its like playing MTG, you have everyone playing the same top 10 decks, then someone comes in with an off-meta deck and destroys a tournament...and instantly that deck becomes top10. The person who designed that deck is the only one using any imagination. I could build meta builds...but I never do...why? Because why in the world would I want to play someone else's build? I am perfectly capable of doing all end-game content with my own builds. There is obviously overlap in skills and sets, but there is always enough breathing space that my builds are uniquely my own...sometimes the meta catches up and makes me retire them though...which is unfortunate.