Many yes options only one no option? Come on.Overworld content is too casual for my taste. Even WoW feels harder and that is good. You should be at least a little bit intimidated by 20 NPCs coming for you. That kind of ruined the beginning of CWC for me as well. We don't need the powers of Divayth Fyr to bear 40 or so factotums if shields and impulse spam do the trick as well. Of course to make grinding still possible (which some people seem to love for some reason) the exp gain should be adjusted a little bit once more. For quests too of course. My suggestion would be to introduce content with scaling difficulty, but not in the pre-one-tamriel way but by giving certain areas in a zone a higher difficulty. Dremora and Daedroths should be a lot more threatening than wolves and bandits.tl;dr
Then there are DLC dungeons.. They all seem to be way too hard on release but get watered down too far afterwards. (Currently Scalecaller hard mode is giving me a tough time).
Pvp should absolutely not become "casual" but there should be viable alternatives for casual players outside of zergs.
Raids.... I haven't done a lot of top tier raiding or raiding in general to judge but it seems to be suffering from similar issues as Dungeons do.
Overworld needs varying difficulty with more challenging enemies inbetween.
Dungeons are fine but hardmode should be achievable for the majority/large minority. Better players need valuable loot rewards instead of exclusive cosmetics.
Pvp is fine but should offer more options to casuals outside of zergs, yet not make higher skill/strategy obsolete.
No idea about the state of raids.
Anotherone773 wrote: »It a question that has a complex answer. This game does not scale well. I mean its not near as bad as WoW, but still. I think if you look at the start of the game and the end of the game, its mostly appropriate. Where it fails the most is the middle.
Starting isles are challenging enough not to faceroll when you are new, but not hard enough that you just get frustrated and quit. Mainland can be a bit more of a struggle. But once you hit CP, it starts to become significantly easier. By CP 160 all overland is pretty easy and those delve bosses that you couldnt solo at level 25 you can now steamroll without breaking sweat.
The problem is it doesnt scale. Parts of the game are either hard or easy. Not just a bit challenging. Dungeons in this game really show how bad the scaling is. Some normal dungeons are pretty hard when compared to other games, almost vet mode in fact. While vet dungeons seem to be more raid level dungeons. Other dungeons are so easy you can solo them,
Its not so much as to casual or to hard as it a big mess and has no consistency, either there is a gentle learning curve or a mountain slope. Also there is a lot of complexity in this game for no other reason other than being complex. Much of the complexity doesnt add value to the game in my opinion, only makes it more of a pain in the ass to play.
But you do have to ask yourself one thing. For a game that is 4 years old, you should see a lot more 690-720s and you dont, so why? This game has a low end game population. Which means everyone is either super casual or its terrible at retaining max level players and im getting about 5% vet player retention which is really low for an MMO especially one that is from a well known game series. This means a majority of the population is either getting bored or annoyed before they reach endgame or soon after.
IsharaMeradin wrote: »I had a pet goat as a kid.IsharaMeradin wrote: »I wouldn't mind a casual version of the group dungeons and trials, but I don't want to take away what is currently there. Really, just want an easier story mode where I could go in in a 2+ group, hear out the story and get a feel for the dungeon. Then I might be ready to get into a full group that wants to run and be done on the regular mode where the quest dialog gets spammed and exited quickly for that skill point.
I'd be behind reworking normal trials to be slightly easier, and then adding them to Dungeon Finder for PUG groups. I'm not sure how to make it work for 2 people, maybe make enemies scale to the number of people in the dungeon? Something like that.
Honestly, we need a normal/easy and vet option for everything in the game, and to have the difficulty progress smoothly from normal overworld all the way to vet hardmode trials.
We've got a lot of easy content in the game that vet players would like to do and be challenged by, and likewise we have a lot of hard content that "casual" players would like to experience in a non-competitive way.
I'd love for there to be more options for everyone.
IsharaMeradin wrote: »I had a pet goat as a kid.IsharaMeradin wrote: »I wouldn't mind a casual version of the group dungeons and trials, but I don't want to take away what is currently there. Really, just want an easier story mode where I could go in in a 2+ group, hear out the story and get a feel for the dungeon. Then I might be ready to get into a full group that wants to run and be done on the regular mode where the quest dialog gets spammed and exited quickly for that skill point.
I'd be behind reworking normal trials to be slightly easier, and then adding them to Dungeon Finder for PUG groups. I'm not sure how to make it work for 2 people, maybe make enemies scale to the number of people in the dungeon? Something like that.
Honestly, we need a normal/easy and vet option for everything in the game, and to have the difficulty progress smoothly from normal overworld all the way to vet hardmode trials.
We've got a lot of easy content in the game that vet players would like to do and be challenged by, and likewise we have a lot of hard content that "casual" players would like to experience in a non-competitive way.
I'd love for there to be more options for everyone.
Honestly normal trials are ready as is to hot queue. There's people who even solo or dou them. But even so most of community knows them or can explain it well enough that there's no issue of progress.
Thannazzar wrote: »The game itself is fine. The content rewards should reflect the content. Ie vet and hard mode dungeons and trials should drop gear for that purpose, progression. Cosmetics should not be tied to the highest level content in the game that's accessible to a minority of the player base.
Nope, game's casual enough. I'm a casual player and the only PvE content I haven't done yet is vMA, vMoL, vHoF, vAS+1 and vAS+2.