NewBlacksmurf wrote: »I don’t think casual means what you think.
Someone’s frequency of play doesn’t determine their skill level.
I would quit and never look back if it went even more casual. It's bad enough 1 shotting every mob in every overland map (hence why I don't even bother with questing in DLC's)
If I wanted a story, I would read a book. I want a story with some challenge integrated into it. Nothing terribly hard, but 1 shotting everything starts to become a chore
Kiralyn2000 wrote: »What is up with all these polls recently....
rustic_potato wrote: »If they make it any more casual they will have to give achievements for logging into the game.
flguy147ub17_ESO wrote: »The one issue i have is from brand new players starting from scratch. Getting to 720 is a freakin nightmare. Especially if you playing through the content like the game was designed which i think majority of players actually do on their very first character. They to play through the zones, Caldwells gold, Then the DLC zones, Mages Guild, Undaunted, Crafting, Main Story.
It really would take so long playing the way the Developers actually designed the game to be played. And by the time they get to 720, CP will be in the 800s.
Pretty sure the only content that a “casual player” can’t complete are the Veteran dungeons and trials. Very tiny fraction of the game.
And then if those players improve, they can go after the Veteran content next. That’s the progression.
Things are fine as is imo. In fact I’d argue the game is too easy for casual players too. You can beat all overland content with 0CP and non-set armor while swinging light attacks at every enemy in sight, granted you have one heal.
It’d be good to add a “Veteran” version of zones so players can improve overtime without oneshotting every enemy in sight as they get stronger.
AC exists in a similar form in many games across many genres (e.g. League of Legends). As a "dirty casual" I stumbled across the concept in the normal course of playing the game. It's not something that is unique to ESO or somehow odd. Being quite common, I don't think AC makes the game less accessible.Is the current combat system casual-friendly, including the use of animation cancelling, or does the system need to be reworked to become more accessible to casuals?
NewBlacksmurf wrote: »I don’t think casual means what you think.
Someone’s frequency of play doesn’t determine their skill level.
"Casual" is the term that has been used in the previous posts I remarked on in my OP, hence why I used it here. Feel free to suggest a better term.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »I don’t think casual means what you think.
Someone’s frequency of play doesn’t determine their skill level.
"Casual" is the term that has been used in the previous posts I remarked on in my OP, hence why I used it here. Feel free to suggest a better term.
@Phage
Let’s refer to a working definition of the term...
Casual gamer: The term "casual gamer" is often used for gamers who primarily play casual games, but can also refer to gamers who play less frequently than other gamers.
I think you want to use other terms that describe content difficulty. But if not I’d say the game design today isn’t one that demands long sessions.
So if you do mean to ask if the game should be adjusted so that “casuals” feel it’s more friendly I’d say there isn’t much that’s needed to change as there isn’t a glaring time constraint for most of the game.
Outliers:
-VMSA
-Trait research
-Trials (due to no grouping tools)
IsharaMeradin wrote: »I had a pet goat as a kid.
IsharaMeradin wrote: »I wouldn't mind a casual version of the group dungeons and trials, but I don't want to take away what is currently there. Really, just want an easier story mode where I could go in in a 2+ group, hear out the story and get a feel for the dungeon. Then I might be ready to get into a full group that wants to run and be done on the regular mode where the quest dialog gets spammed and exited quickly for that skill point.
I think the game isn’t casual enough for time restricted players. It can be a long, fruitless attempt to make enough gold or collect enough materials to put together great armor when you have a life. There are players that can spend hours upon hours farming and getting the great stuff to sell for gold, but everyone else really never has much time to do so. There needs to be more gold making opportunities for players that can’t spend every waking moment playing. To make it worse, once you do happen to get a good set put together, the game changes and then you have to start all over never having gotten the opportunity to enjoy it.