MyKillv2.0 wrote: »I like polls where the OP tells you exactly what they think moments after posting a poll asking everyone's opinion.....
just sayin'
The same could be said for posts talking about the game being too easy.There's been a lot of posts on these forums lately talking about how hard the game is, particularly for casual players, in actual game difficulty, or in time commitment.
The same could be said for posts talking about the game being too easy.There's been a lot of posts on these forums lately talking about how hard the game is, particularly for casual players, in actual game difficulty, or in time commitment.
I think that the game has a lot of very easy content and some very hard content but is lacking in content in between to bridge the gap and help train people to become better players.
Anyone remember when overland quests had mechanics?
At beta/launch killing the brother of strife in stonefalls was hard. Took a bit of strategy but was ultimately very doable.
Went through it a year ago or so on a non-cp lowbie and all but two shot the incarnation of rage itself. Was very disappointed, to say the least.
Anyone remember when overland quests had mechanics?
At beta/launch killing the brother of strife in stonefalls was hard. Took a bit of strategy but was ultimately very doable.
Went through it a year ago or so on a non-cp lowbie and all but two shot the incarnation of rage itself. Was very disappointed, to say the least.
Pretty sure the only content that a “casual player” can’t complete are the Veteran dungeons and trials. Very tiny fraction of the game.
And then if those players improve, they can go after the Veteran content next. That’s the progression.
Things are fine as is imo. In fact I’d argue the game is too easy for casual players too. You can beat all overland content with 0CP and non-set armor while swinging light attacks at every enemy in sight, granted you have one heal.
It’d be good to add a “Veteran” version of zones so players can improve overtime without oneshotting every enemy in sight as they get stronger.
Motherball wrote: »Trading/economy could be more streamlined and inclusive, imo. Its my biggest complaint in the game. Its not difficult to trade, just annoying with all the arbitrary constraints.
flguy147ub17_ESO wrote: »The one issue i have is from brand new players starting from scratch. Getting to 720 is a freakin nightmare. Especially if you playing through the content like the game was designed which i think majority of players actually do on their very first character. They to play through the zones, Caldwells gold, Then the DLC zones, Mages Guild, Undaunted, Crafting, Main Story.
It really would take so long playing the way the Developers actually designed the game to be played. And by the time they get to 720, CP will be in the 800s.
- Is the game casual-friendly enough with the current Enlightenment CP catch-up mechanic, or does it need to be reworked?
- Is the current combat system casual-friendly, including the use of animation cancelling, or does the system need to be reworked to become more accessible to casuals?
- Should the game be casual-friendly in difficulty, particularly in older veteran content, or should hard content remain hard?
...yeah, some of the nerfings were a bit overdone.Anyone remember when overland quests had mechanics?