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It's Been 3 Years Since we had a PvP DLC

  • Rohamad_Ali
    Rohamad_Ali
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    Dueling was added , town capture and then battlegrounds after IC but I agree that more is needed . A update to Cyrodiil would be nice again . Revamp of scoreboard and a change to the circle of emp keeps would be refreshing .
  • Vahrokh
    Vahrokh
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    I hate PVP. Everytime I play it, I get suckerpunched by a nightblade and have my health melted in the recovery time.

    Its not fun. PVE is the only way I can enjoy the game. DLC purely for PVP isn't attractive to me at all.

    Yes, I have been hugely disappointed by ESO's PvP.

    It's hard to appreciate PvP in a game, after having experienced well done RvR (DAoC, Warhammer Online), EvE and GW2 PvP.

    But ESO fails so much. 30 people and you play a slideshow. Server is in perma-lag mode, peppered by loading screens.

    Most of all, I play mages in games and Sorc PvP is what I hate the most. Having to spam the same, stupid 3 shields for hours and hours? Not fun, carpal syndrome inducing and nerf inducing. Forget casting 1 shield, and you get a NB inta-gib you even if you have full PvP gear.
    Can't stand all of this.

    More than a PvP expansion, PvP players should get a refund.
  • DHale
    DHale
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    They would be stupid to make content for a very very small portion of the player base. I would very much like an update but if every pvp player left the game they wouldn’t even notice. We are vocal but we are not the target demographic.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Sevn
    Sevn
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    Biro123 wrote: »
    Vrienda wrote: »
    PvPers get enough already.

    What? Have you even looked at the content PVE vs PVP in the last 5 DLC/chapters?

    To be honest, I don't think we should have PVP DLC. I think BG's were a failure - espeicially since other games do them so much better. Duels only appeal to a few and even then only as a 'side'. Not to mention that PVP relies on a critical mass of players - and diluting them over multiple PVP 'flavours' can be a bad thing.

    What ESO does best is open-world PVP - better than any other game out there (which is why I get triggered by all the clueless posts calling for it to be removed from ESO cos there are 'other games') ..

    All that I want to see from Zos is a revamp of Cyrodill - which has to be core, not a DLC or chapter. Something to re-scale it, tweak keep positions, perhaps add new rulesets that can change from campaign to campaign - some which may encourage more spreading out..
    Just anything that shows that it is no on the 'de-invest list'.

    It won't spoil anyone's precious PVE - it won't impact balance.. (even though many PVE-ers don't seem to want balance) - it will only impact stuff in cyrodiil - siege mechanics - flow of battle, sizes of zergs etc...

    Why can't we ask for nice stuff without getting jumped on by the PVE-only crowd?

    Because you all want everything done for free. That means time and resources stripped away from content that will please the vast majority of players to please a group that doesn't even appreciate the many many many updates that PvP has gotten.

    Duels, BGs, revamps, Nope, despite all they've done, it's never good enough. To hell with trying to please this portion of ungratefuls. Let's face it, this group won't be satisfied until they have complete open world combat so they can kill anyone, which is never gonna happen...
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • bardx86
    bardx86
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    ayu_fever wrote: »
    ZOS should just pull the plug on pvp and open up those areas as pure pve.
    there are other games that focus on silly pvp nonsense.
    those pvp mains and their cries for nerfs ruin MY pve experience.


    other way around, open world pvp. then you would have to fight for PVE content. awesomeness
  • bardx86
    bardx86
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    Sevn wrote: »
    Biro123 wrote: »
    Vrienda wrote: »
    PvPers get enough already.

    What? Have you even looked at the content PVE vs PVP in the last 5 DLC/chapters?

    To be honest, I don't think we should have PVP DLC. I think BG's were a failure - espeicially since other games do them so much better. Duels only appeal to a few and even then only as a 'side'. Not to mention that PVP relies on a critical mass of players - and diluting them over multiple PVP 'flavours' can be a bad thing.

    What ESO does best is open-world PVP - better than any other game out there (which is why I get triggered by all the clueless posts calling for it to be removed from ESO cos there are 'other games') ..

    All that I want to see from Zos is a revamp of Cyrodill - which has to be core, not a DLC or chapter. Something to re-scale it, tweak keep positions, perhaps add new rulesets that can change from campaign to campaign - some which may encourage more spreading out..
    Just anything that shows that it is no on the 'de-invest list'.

    It won't spoil anyone's precious PVE - it won't impact balance.. (even though many PVE-ers don't seem to want balance) - it will only impact stuff in cyrodiil - siege mechanics - flow of battle, sizes of zergs etc...

    Why can't we ask for nice stuff without getting jumped on by the PVE-only crowd?

    Because you all want everything done for free. That means time and resources stripped away from content that will please the vast majority of players to please a group that doesn't even appreciate the many many many updates that PvP has gotten.

    Duels, BGs, revamps, Nope, despite all they've done, it's never good enough. To hell with trying to please this portion of ungratefuls. Let's face it, this group won't be satisfied until they have complete open world combat so they can kill anyone, which is never gonna happen...

    yes yes open world combat. thats the spirit
  • idk
    idk
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    bardx86 wrote: »
    ayu_fever wrote: »
    ZOS should just pull the plug on pvp and open up those areas as pure pve.
    there are other games that focus on silly pvp nonsense.
    those pvp mains and their cries for nerfs ruin MY pve experience.


    other way around, open world pvp. then you would have to fight for PVE content. awesomeness

    We have that in Cyrodiil and IC. The rest of the current zones will not be reverted. There is not a worthy justification.
  • Feanor
    Feanor
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    Sevn wrote: »
    Biro123 wrote: »
    Vrienda wrote: »
    PvPers get enough already.

    What? Have you even looked at the content PVE vs PVP in the last 5 DLC/chapters?

    To be honest, I don't think we should have PVP DLC. I think BG's were a failure - espeicially since other games do them so much better. Duels only appeal to a few and even then only as a 'side'. Not to mention that PVP relies on a critical mass of players - and diluting them over multiple PVP 'flavours' can be a bad thing.

    What ESO does best is open-world PVP - better than any other game out there (which is why I get triggered by all the clueless posts calling for it to be removed from ESO cos there are 'other games') ..

    All that I want to see from Zos is a revamp of Cyrodill - which has to be core, not a DLC or chapter. Something to re-scale it, tweak keep positions, perhaps add new rulesets that can change from campaign to campaign - some which may encourage more spreading out..
    Just anything that shows that it is no on the 'de-invest list'.

    It won't spoil anyone's precious PVE - it won't impact balance.. (even though many PVE-ers don't seem to want balance) - it will only impact stuff in cyrodiil - siege mechanics - flow of battle, sizes of zergs etc...

    Why can't we ask for nice stuff without getting jumped on by the PVE-only crowd?

    Because you all want everything done for free. That means time and resources stripped away from content that will please the vast majority of players to please a group that doesn't even appreciate the many many many updates that PvP has gotten.

    Duels, BGs, revamps, Nope, despite all they've done, it's never good enough. To hell with trying to please this portion of ungratefuls. Let's face it, this group won't be satisfied until they have complete open world combat so they can kill anyone, which is never gonna happen...

    It’s not like PvP players didn’t have to pay for the base game, and IC and Morrowind. Really. Your arguments are absurd.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Emmagoldman
    Emmagoldman
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    There's only so many ways you can kill each other. If battlegrounds doesn't count, how about you give them some ideas? If you can even think of any, because I'm almost 100% certain, that zos can't think of any either...

    Theres been plenty of ideas shared. I think its fair to say that bgs and dueling has been good but are really lacking as both lack a method to establish competitive brackets.

    However, the draw to tes, since daggerfall, has been immersion in open world. This is whwre its hurting

    For pvpers, it feels like cyrodiil with imperial city, is the eqiuvalent of not having an update since wrothgar, and bgs would be the same as a new pve dlc dungeon. Pvp is stale, its just not performance, but we've been flipping the same keeps over amd over again

    His suggestions are pretty solid, performance by spreading out pop during prime time and better ques for battle grounds. People have shared ideas for bracket systems for tournaments ect.

    Personally, id love to see pvp zones in some of the open world that influence the map. For example, three small keeps, in which points are given on timers based on who holds it longer.

    Once a threshold is hit, the faction with control the zone granting a slight boost to either exp in zone, gold from mobs, or from nodes.

    Each faction has three small pvp zones. 1 with a heavier element in pve, 1 a mixture, and the other flags or keep.

    These zones can also have resource drops, with good rewards that are announced in zone chat. 30 mins until blah blah arrives.

    The same can be pit in place in the towns with flags in cyrodill and ic.

    IC can have value if the keys can be turned in at any dungeon and a gold vendor added during the week. And why not? Only people that play the weekend should get a shot at vendor? Allow telvar, ap, gold, to be used.

    If you flip all flags, you allow for a supply drop that comes in 30 mins and is announced in cyrodiil and ic zone

    Id love to see new siege, traps (maybe even a skill line) craftable defense ect.

    Escort mission, guard the blah blah blah. Ect.

    Theres a lot out there
  • Sevn
    Sevn
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    Feanor wrote: »
    Sevn wrote: »
    Biro123 wrote: »
    Vrienda wrote: »
    PvPers get enough already.

    What? Have you even looked at the content PVE vs PVP in the last 5 DLC/chapters?

    To be honest, I don't think we should have PVP DLC. I think BG's were a failure - espeicially since other games do them so much better. Duels only appeal to a few and even then only as a 'side'. Not to mention that PVP relies on a critical mass of players - and diluting them over multiple PVP 'flavours' can be a bad thing.

    What ESO does best is open-world PVP - better than any other game out there (which is why I get triggered by all the clueless posts calling for it to be removed from ESO cos there are 'other games') ..

    All that I want to see from Zos is a revamp of Cyrodill - which has to be core, not a DLC or chapter. Something to re-scale it, tweak keep positions, perhaps add new rulesets that can change from campaign to campaign - some which may encourage more spreading out..
    Just anything that shows that it is no on the 'de-invest list'.

    It won't spoil anyone's precious PVE - it won't impact balance.. (even though many PVE-ers don't seem to want balance) - it will only impact stuff in cyrodiil - siege mechanics - flow of battle, sizes of zergs etc...

    Why can't we ask for nice stuff without getting jumped on by the PVE-only crowd?

    Because you all want everything done for free. That means time and resources stripped away from content that will please the vast majority of players to please a group that doesn't even appreciate the many many many updates that PvP has gotten.

    Duels, BGs, revamps, Nope, despite all they've done, it's never good enough. To hell with trying to please this portion of ungratefuls. Let's face it, this group won't be satisfied until they have complete open world combat so they can kill anyone, which is never gonna happen...

    It’s not like PvP players didn’t have to pay for the base game, and IC and Morrowind. Really. Your arguments are absurd.

    Than why waste your time engaging me? You want free labor, THAT'S absurd.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Feanor
    Feanor
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    Sevn wrote: »
    Feanor wrote: »
    Sevn wrote: »
    Biro123 wrote: »
    Vrienda wrote: »
    PvPers get enough already.

    What? Have you even looked at the content PVE vs PVP in the last 5 DLC/chapters?

    To be honest, I don't think we should have PVP DLC. I think BG's were a failure - espeicially since other games do them so much better. Duels only appeal to a few and even then only as a 'side'. Not to mention that PVP relies on a critical mass of players - and diluting them over multiple PVP 'flavours' can be a bad thing.

    What ESO does best is open-world PVP - better than any other game out there (which is why I get triggered by all the clueless posts calling for it to be removed from ESO cos there are 'other games') ..

    All that I want to see from Zos is a revamp of Cyrodill - which has to be core, not a DLC or chapter. Something to re-scale it, tweak keep positions, perhaps add new rulesets that can change from campaign to campaign - some which may encourage more spreading out..
    Just anything that shows that it is no on the 'de-invest list'.

    It won't spoil anyone's precious PVE - it won't impact balance.. (even though many PVE-ers don't seem to want balance) - it will only impact stuff in cyrodiil - siege mechanics - flow of battle, sizes of zergs etc...

    Why can't we ask for nice stuff without getting jumped on by the PVE-only crowd?

    Because you all want everything done for free. That means time and resources stripped away from content that will please the vast majority of players to please a group that doesn't even appreciate the many many many updates that PvP has gotten.

    Duels, BGs, revamps, Nope, despite all they've done, it's never good enough. To hell with trying to please this portion of ungratefuls. Let's face it, this group won't be satisfied until they have complete open world combat so they can kill anyone, which is never gonna happen...

    It’s not like PvP players didn’t have to pay for the base game, and IC and Morrowind. Really. Your arguments are absurd.

    Than why waste your time engaging me? You want free labor, THAT'S absurd.

    A free DLC would be a novelty.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Maura_Neysa
    Maura_Neysa
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    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    Because a whole new class which is particularly PvP strong doesn't count? Or what about whole new sets, those don't count either?

    Now a new class and new sets are PVP updates? Wut? So you are telling me that if ZOS stopped introducing any dungeons or trials and just gave you sets, you would be satisfied and say "nice, so much PVE content". lol.

    Several of the best PvE sets come from Cryodiil. New class? hell yes, its changed a lot about PvP completly shifted the balance.

    Personally I think they need to stop being separate worlds. Why is the war only in Cryodiil. Why isn't the War also in Eastmarch. Control PvP through military status and make it everywhere except instances. Then EVERY update would be to both. PvP orientate people could go run regular quest and look for the enemies everywhere. For the exceptionally good players, it would add in the whole new element of having to watch your back. If you got tired of it, go On Leave. It would also blur the line Dueling at Shrines and full on Cryodiil uptop. More like Sewers farming,

    You are now touching on a whole new subject. Thats not the point and something like that is realistically impossible to do. You cant force every player in the game to participate in PVP. You missed the premise completely. Join the Military and PvP anywhere you want. Don't join and go anywhere you want with no PvP worries

    Several PVE sets come from PVP? Really you seriously want to discuss that? Literally 90%+ of the best PVP sets come from PVE. This isnt a debate about PVE vs PVP and im not sure why u are trying to make it one. My point is that things are changing in PvP because of Sets. Do you mean you want a new way to Zerg? Do you want a new way to small scale PvP. Does Battle Grounds not count? That was also only 9 months ago. Do you just wants some new PvE content in Cryodiil? Cause thats still PvE

    My point was that new skills/sets are not considered PVP or PVE updates. If that were true then they could literally stop adding anything in PVP or PVE cause every patch they introduce new sets. That doesnt make any sense. Adding a new trial/dungeons is a PVE content/update. Not introducing new sets. Same with PVP. Shifting the "meta" with a couple of sets or a couple of combat changes isnt a PVP update. Again, exactly what do you want than, just new places to PvE while in a PvP zone?

    Again that wouldnt work. It sounds nice but there is simply not enough PVP population to sustain something like that and there would need to be massive changes for rewards, motives, objectives etc to even encourage you to do that. The irony is that something like that would be a PVP update. Which is precisely the point. When are we going to get one?

    And we are not even touching on the backlash it would receive from PVE players. I mean, they complain because two players have the audacity to duel in the city because "it breaks their immersion". Imagine making the entire world a PVP area. Lets just say that this is a risk that ZOS is not going to take and tbh we dont even need something that big.

    What we are asking is simply showing that they even care. Something more than just adding a stupid flag.

    Cyrodiil is prety much the same since launch. Its designed for a game that doesnt even exist anymore. Performance is trash, gameplay is trash, the map is too big, half of it is wasted, no one cares about objectives, layout of keeps is the same. IC is empty, there is literally no point to go there. There are hundreds of posts in the forums with suggestions to make them better and videos showing the wasted opportunities in cyrodiil. Not just random ideas. Posts with a deep overhaul of the alliance war to make it better. Even right now there is an ongoing thread with suggestions for an overhaul of the alliance war. Suggestions that people spent days and weeks to come up with.

    BGs is the only thing they bother to adjust every now and then (because morrowind is obviously not free) with a couple of changes like once a year and even that has major issues, the queue system is so screwed up, leaderboards are bad, game modes also have their issues and people have been asking forever to do something to make them better.

    Not just a random idea. Its the way an old MMO I played did PvP.
    Ironically it would actually reduce the number of Duelers lagging out high traffic areas. Though it does open up some Gank roosts.
    Not exactly breaking immersion considering the whole game is set in the middle of a massive Alliance AND Deadric war. At least 50% of the quest out there are "Please help me stop the other Alliance" quest.
    True it would be a huge risk on paper. Not sure its really that big a risk considering the actual PvP population though.

    I did not disagree with ur idea. That wasnt my point. I actually said that it sounds nice. The idea of questing randomly and suddenly being in a PVP fight creating dynamic fights everywhere is brilliant. Its actually similar with the justice PVP system that was once announced and PVP players went batsh*t crazy when they heard it but it got scrapped from development because of the risks in PVE. And in the forums it did receive backlash from PVE players for whatever reason even tho participating in it is optional. For some weird reason when they listen to the word "PVP" their blood starts boiling. Thats why i told you that ZOS is just not gonna do that.

    But ur whole idea is the point of this thread. You suggested a PVP update and this is the issue. We never get one. With the exception of BGs which was also implemented poorly but at least it was an update, every other PVP "update" was just to plant a couple of flags and call it a day. As if putting a flag somewhere on the map is going to change anything. People dont even care about the objectives of cyrodiil. Thats how stupid it is.

    They dont need to do something fancy. Just changing something in cyro every now and then to spice things up. Change the objective, change the layout of keeps or the map somehow, small events idk just something. Its literally the same since launch now and they dont even have issues with allowing game breaking bugs and glitches going for weeks. Its as if cyrodiil doesnt even exist for them.
    I most certainly care more about the RP of the war than just AP farming. It would be nice if those two things where slightly separated. I supposed I’ve have yet to try PvE questing in Cyrodiil yet though. The travel time if I die is kind of a put off. Though how to change that without breaking it, I don’t know
    Maiden Maura - Xbox NA
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  • Bhaal5
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    Would like to know when/if pvp is ever going to get some love.
    Currently just lacks stability, competition, flare or changing diversity.
    Battlegrounds are a half baked product that needs A LOT more development.

    Pvp NEEDS THE LOVE
  • Dragonnord
    Dragonnord
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    You mean another area where players can cause intentional lag, send hate tells, mindlessly zerg stuff down, and use macros, cheats and exploits against other players?

    No, pleeeeeeeeeaaaaaaasssssseeeeee!!! :D
     
  • Vanya
    Vanya
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    It never fades. Cyrodil is incomprehensibly massive region after all with plenty of PVP content. As I stated in my previous content, ultimately one cannot wish nor create outstanding marvellous MMO creation which will satisfy both PVE&PVP players.

    Choose your side or be satisfied with the current implementation/content.
  • Datthaw
    Datthaw
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    There is no game changing updates to cyro and never will be. There just isint, outside of performance improvements. I'll explain why I think that way.

    I doesn't matter what new objectives or other towns what have you they add in cyro. They will end up abandoned and just a fixture. When people enter cyro its to raid or run solo/small group. Raids will ignore new objectives because they won't matter to the keep taking game and emp. Solo and small group players might head there, however they will get bored. Same thing goes for bruma, crops, and vlast, yeah yoy can go there and capture the town bit waitong for a fight can take forever. These players tend to go where the action is which is always the Emp keeps. Outside of that little circle will never be used because it's too far for the casual to run for a fight and the die hards hunt the casuals. In the end we are lemmings and go where the other lemmings go.
  • King_Thelon
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    Sevn wrote: »
    Let's face it, this group won't be satisfied until they have complete open world combat so they can kill anyone, which is never gonna happen...

    Ad hominum at its finest.
  • xaraan
    xaraan
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    Well, as a player that has pvp'd plenty, I've never jumped on this bandwagon of PvP DLCs.

    Cyrodiil has already shrunk pop wise and splitting it up further after IC and BGs wouldn't help and any content you could only access with purchase or sub would be a split.

    We aren't going to get a major overhaul of a part of the game that is already used that they can't make money on to pay for the people spending months of working on it.

    And frankly, I don't need more pvp content. PvP is pvp, it's a different beast than PvE and questing. And too much variation (like IC just ends up making both sides grumpy about having to pve or pvp).

    There are duels in the game now. There are BGs that have been expanded several patches. There is IC (which should just be made part of base game, separate instance and allow straight porting there IMO) and there is classic Cryodiil which has been tweaked a time or two. I think that's the most you'll see for a while - some more tweaks or little things added.

    I'd love to see an overhaul of cyrodiil more-so than some sort of 'new' content, but not sure that will happen unless they wrap it into some other sort of 'chapter' expansion and find a way to make money while re-working old stuff.
    Edited by xaraan on March 23, 2018 5:30PM
    -- @xaraan --
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  • starkerealm
    starkerealm
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    itzTJ wrote: »
    Wow, time flies. I didn't realize June 6, 2017 was 30 months ago. It feels like it's only been 9.

    Oh damn i didnt know a chapter was a DLC. I didnt know a chapter that focused on a new zone specifically for PVE was a PVP DLC. Although, now that i think of it, i guess a few small mini games consisting of 12 people still counts as a PVP DLC.. A PVP DLC where i cant use the CP i have been ruthlessly grinding for years now.. Ah well, still a good PVP DLC............... THANK YOU FOR INFORMING ME.

    YOU ARE VERY WELCOME! WHY ARE WE SHOUTING?

    Also, worth remembering, new maps with Dragon Bones, so it's been 30 months since last month... wait, what?
  • Tholian1
    Tholian1
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    Is it even worth it? The reduction of available campaigns left me with the impression that PvP is on its last leg.
    PS4 Pro NA
  • Sevn
    Sevn
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    Sevn wrote: »
    Let's face it, this group won't be satisfied until they have complete open world combat so they can kill anyone, which is never gonna happen...

    Ad hominum at its finest.



    Huh no, I'm not attacking any one individual, I'm blatantly stating the obvious.

    Are you purposely being obtuse or is this your natural mindset?
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • BrockofPercival
    BrockofPercival
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    ESO is a PvE game first, not sure why that should shock anyone, it is what the skyrim devs are good at and have lots of stuff in place to build.

    Fun but this will be a PvE game with some BG/arena action and duels in about 6-9 months. Mostly because more RvR/PvP oriented MMOs launch in the Fall/early winter.

    You can tell because they don't address lag, you can't PvP with lag. Everyone expects lag in 'very large' fights which is 100+ v 100+ these days, but not in 20-30 v 20-30. Combine that with a myriad of other issues that they don't work on... well, definitely a decision was made to focus on PvE.
  • Maura_Neysa
    Maura_Neysa
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    itzTJ wrote: »
    Wow, time flies. I didn't realize June 6, 2017 was 30 months ago. It feels like it's only been 9.

    Oh damn i didnt know a chapter was a DLC. I didnt know a chapter that focused on a new zone specifically for PVE was a PVP DLC. Although, now that i think of it, i guess a few small mini games consisting of 12 people still counts as a PVP DLC.. A PVP DLC where i cant use the CP i have been ruthlessly grinding for years now.. Ah well, still a good PVP DLC............... THANK YOU FOR INFORMING ME.

    hmm.... I could have sworn a whole new PvP game mode called Battle Grounds counted as PvP, I mean I suppose the new Battle Ground maps added with Horns, Clockwork, and Dragon Bones don't count. Chaos Ball is definitely a PvE game mode too..

    Wait I'm so confused February 2018 was 30 months ago? :/:/:/
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  • King_Thelon
    King_Thelon
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    Even if new BG maps counted as a DLC (they don't) have you played BGs solo lately? There is still no separate group / solo queue, and the content is a year old. Any mental gymnastics for that one @Maura_Neysa ?
  • Abysswarrior45
    Abysswarrior45
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    Leogon wrote: »
    We have Cyrodiil, IC, BGs and Dueling and that's more than enough. How about fixing those and adding new stuff to those instead?

    Thats what DLC means. Downloaded Content. Updates and fixes to Cyrodiil and IC to make them better and preferably more appealing. This game was advertised around pvp and pvp gets hardly any love.
  • Abysswarrior45
    Abysswarrior45
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    coop500 wrote: »
    I guess battlegrounds didn't happen....

    I was just about to say they added a few battleground less than 12 months ago


    Bgs were a half-assed job and definitely a miss. Cyrodiil and IC, which is what the game was advertised around, are broken, boring and have been forever. Its definitely time for a MAJOR update.
    Edited by Abysswarrior45 on March 26, 2018 9:55PM
  • NBrookus
    NBrookus
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    1) Actually fix Cyro performance issues and bugs, or at least make a dent in it
    2) Make battlegrounds so you can choose which types you want to play, separate premades from PUGs, and have a solo ranking system.
    3) Give PvE'ers IC. They want it anyway, and it's already more of a PvE zone with gankers than PvP. Make NPC gankblades if needed for atmosphere.
    4) Give PvP a new small open world play zone.
  • Asgari
    Asgari
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    ✭✭
    After all these years a nice revamp of Cyro is needed.

    Update keep textures and terrains, decay decaid areas more, create new areas within the map to explore and capture.

    Much needed.
    Formerly @Persian_Princess .. Now @Asgari
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  • Biro123
    Biro123
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    ✭✭✭✭
    Sevn wrote: »
    Biro123 wrote: »
    Vrienda wrote: »
    PvPers get enough already.

    What? Have you even looked at the content PVE vs PVP in the last 5 DLC/chapters?

    To be honest, I don't think we should have PVP DLC. I think BG's were a failure - espeicially since other games do them so much better. Duels only appeal to a few and even then only as a 'side'. Not to mention that PVP relies on a critical mass of players - and diluting them over multiple PVP 'flavours' can be a bad thing.

    What ESO does best is open-world PVP - better than any other game out there (which is why I get triggered by all the clueless posts calling for it to be removed from ESO cos there are 'other games') ..

    All that I want to see from Zos is a revamp of Cyrodill - which has to be core, not a DLC or chapter. Something to re-scale it, tweak keep positions, perhaps add new rulesets that can change from campaign to campaign - some which may encourage more spreading out..
    Just anything that shows that it is no on the 'de-invest list'.

    It won't spoil anyone's precious PVE - it won't impact balance.. (even though many PVE-ers don't seem to want balance) - it will only impact stuff in cyrodiil - siege mechanics - flow of battle, sizes of zergs etc...

    Why can't we ask for nice stuff without getting jumped on by the PVE-only crowd?

    Because you all want everything done for free. That means time and resources stripped away from content that will please the vast majority of players to please a group that doesn't even appreciate the many many many updates that PvP has gotten.

    Duels, BGs, revamps, Nope, despite all they've done, it's never good enough. To hell with trying to please this portion of ungratefuls. Let's face it, this group won't be satisfied until they have complete open world combat so they can kill anyone, which is never gonna happen...

    Wow. You really are so far off what pvpers want and are asking for, I honestly don't know where to start....

    Minalan owes me a beer.

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  • Sevn
    Sevn
    ✭✭✭✭✭
    Biro123 wrote: »
    Sevn wrote: »
    Biro123 wrote: »
    Vrienda wrote: »
    PvPers get enough already.

    What? Have you even looked at the content PVE vs PVP in the last 5 DLC/chapters?

    To be honest, I don't think we should have PVP DLC. I think BG's were a failure - espeicially since other games do them so much better. Duels only appeal to a few and even then only as a 'side'. Not to mention that PVP relies on a critical mass of players - and diluting them over multiple PVP 'flavours' can be a bad thing.

    What ESO does best is open-world PVP - better than any other game out there (which is why I get triggered by all the clueless posts calling for it to be removed from ESO cos there are 'other games') ..

    All that I want to see from Zos is a revamp of Cyrodill - which has to be core, not a DLC or chapter. Something to re-scale it, tweak keep positions, perhaps add new rulesets that can change from campaign to campaign - some which may encourage more spreading out..
    Just anything that shows that it is no on the 'de-invest list'.

    It won't spoil anyone's precious PVE - it won't impact balance.. (even though many PVE-ers don't seem to want balance) - it will only impact stuff in cyrodiil - siege mechanics - flow of battle, sizes of zergs etc...

    Why can't we ask for nice stuff without getting jumped on by the PVE-only crowd?

    Because you all want everything done for free. That means time and resources stripped away from content that will please the vast majority of players to please a group that doesn't even appreciate the many many many updates that PvP has gotten.

    Duels, BGs, revamps, Nope, despite all they've done, it's never good enough. To hell with trying to please this portion of ungratefuls. Let's face it, this group won't be satisfied until they have complete open world combat so they can kill anyone, which is never gonna happen...

    Wow. You really are so far off what pvpers want and are asking for, I honestly don't know where to start....

    I'm simply repeating what I've been told dozens of times by dozens of my PvP guildmates. True open world PvP is the ultimate goal.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
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