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Vvardenfell is huge yet so empty - do you like this design approach?

Seraphayel
Seraphayel
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Title says it all.

Vvardenfell is such a gigantic zone but there is barely anything in it. Lots of empty spaces and not many quests or hidden incentives. In comparison to other zones it is visually stunning but boring to explore.

Do you like this approach of zone design? Or do you dislike it?
Edited by Seraphayel on February 23, 2018 9:24PM
PS5
EU
Aldmeri Dominion
- Khajiit Arcanist -

Vvardenfell is huge yet so empty - do you like this design approach? 287 votes

Don't like the amount of empty, "useless" space
29%
laurajfMoloch1514mesnaPinesyGreevirEsha76loic-munckb16_ESOAlienSlofdennissomb16_ESOblacksabsub17_ESOheledironAlex_Lexfalcasternub18_ESOVhozekAshtarisookami007drax036PhyllyaInvincibleJade1986 86 votes
I like it!
28%
vailjohn_ESOElventashenehb14_ESOPlagueSDSkuaThrabenHrogunLadyAstrumjedtb16_ESOtimb16_ESO85kari-pekka.hamalaineneb17_ESOMarrazzMistLoves_guarssrfrogg23DarkheartAhPook_Is_HereEvergnarSigma957anothermeAdernath 81 votes
Could have been better!
35%
AldjortheskymovesSolarikenGilvothBowsertspecherb14_ESOxaraanKendaricPendrillionAzuryaIruil_ESOGythralRebkwisatzTibKnootewootNebthet78s7732425ub17_ESOjevans1342nub18_ESOElsonso 103 votes
Don't really care...
5%
MisterBigglesworthphaneub17_ESOMW2KVyperiaBalticBluesReedxDieAlteHexeEasily_LostTomCarterESOdisintegr8KodracrG_KubSlick_007ericktheDosPanchosRagnarock41Starlight_Knight 17 votes
  • Reedx
    Reedx
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    Don't really care...
    Just like to vote
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  • timb16_ESO85
    timb16_ESO85
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    I like it!
    Vvardenfell, in my opinion, is a great zone. Lots of well written quests. By having them spaced out a bit more, they offer more of a stand-alone story in stead of the usual "accept ä couple and kill something 5m away"type of quests. While I enjoy having the quests this spaced out, the amount of land in vvardenfell is just too little to truly be impressive (and due to the lack of land, a lack of quests)
  • Kodrac
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    Don't really care...
    The zone is fine, but Viviec City is a pain in the ass to navigate.
  • Apherius
    Apherius
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    Don't like the amount of empty, "useless" space
    The Battleground district is very ugly.
  • SirAxen
    SirAxen
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    Could have been better!
    Anything could always be better, so that is why I voted as such. However, while there definitely could have been 'more' quests, the quests that ARE there have very long and well-written stories. Quality over quantity kind of thing.
  • TheCyberDruid
    TheCyberDruid
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    Don't like the amount of empty, "useless" space
    The fact that there are no stablemasters in all of Vvardenfell combined with the fact how vast it is... it's really not hard to see what they tried to do there. You can even see that they aimed for more content and just blocked it off in the end. Wrothgar has a great balance between content and space, so it's a bit baffling why Vvardenfell is the big empty.
  • redspecter23
    redspecter23
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    Could have been better!
    No notable loot, chests are a rarity compared to other zones. There seems to be fewer nodes or they are at least more spread out compared to other zones and it doesn't have nirncrux or aetherial dust to be looted (at least as far as I know).

    Basically, once you have finished whatever questing you want to do there, you are done with little reason to return. The team in charge dropped the ball on that one.

    Personally, I would have wanted to encourage players to go to the shiny new zone that they just paid for. Instead, they introduced ridiculously low drop rates on BA motifs as well as the new furnishing recipes. So low that many casual players may never even see a single one of each.
  • wayfarerx
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    The fact that there are no stablemasters in all of Vvardenfell combined with the fact how vast it is... it's really not hard to see what they tried to do there. You can even see that they aimed for more content and just blocked it off in the end. Wrothgar has a great balance between content and space, so it's a bit baffling why Vvardenfell is the big empty.

    There's a stablemaster right between the Vivec City wayshrine and the silt-strider station, I use him every day.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • PlagueSD
    PlagueSD
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    I like it!
    It wasn't so "Empty" when Morrowind first launched. Now that it's been out a few months, it's just as empty as any other zone.
    Edited by PlagueSD on February 23, 2018 10:00PM
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    I like it!
    It is my favorite zone, but I don't like being teased with islands I can't get to.

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  • Aliyavana
    Aliyavana
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    Could have been better!
    Kodrac wrote: »
    The zone is fine, but Viviec City is a pain in the ass to navigate.

    you get used to it but man... it was worse in the original morrowind
  • Seraphayel
    Seraphayel
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    Don't like the amount of empty, "useless" space
    PlagueSD wrote: »
    It wasn't so "Empty" when Morrowind first launched. Now that it's been out a few months, it's just as empty as any other zone.

    Not empty in the sense of "no players there". Empty in the sense of "not much meaningful content/things there".
    Edited by Seraphayel on February 23, 2018 10:03PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Invincible
    Invincible
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    Don't like the amount of empty, "useless" space
    What really grinds my gears is larger towns with dozens of empty buildings you can't enter. There have to be at least 30 empty houses in wayrest.
  • Pendrillion
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    Could have been better!
    Kodrac wrote: »
    The zone is fine, but Viviec City is a pain in the ass to navigate.
    Lol you seem to not have played the original morrowind talking about getting lost in 2 cantons..

    Sorry made me laugh...

    In any case I also feel that it could have been better done... We are locked out of various places in Vvardenfell... I mean of course, its kind of illogical to be able to enter wherever we want. But compared to mainland assets, it definitely looks a bit barren. I don't feel like the Landscape is empty though. I don't need a mob every ten meters. I could even live with some fewer packs of Nix Hounds and Bandits every now and then. Because at a certain level its more annoying than exciting to run into the same few mobs you killed ten minutes earlier again and again. What I do like though is how it is all implemented into the landscape... It looks relatively normal and its specific to nearby landmarks etc...


  • VaranisArano
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    Don't like the amount of empty, "useless" space
    I hate walking up to an amzing looking Dwemer ruin...only to find the doorway blocked by a rockslide. The amount of inaccessible Dwemer and Daedric ruins bothers me. If those had been fleshed out even as places to explore, the map of Vvardenfell would have felt much fuller. As it is, they are beautiful window dressing, but nothing more than set pieces that look pretty.
  • MLGProPlayer
    MLGProPlayer
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    Could have been better!
    Vvardenfell was the biggest map in the game when it came out, by a fair margin (around 50% bigger than other zones). The Summerset map files that were datamined show that Summerset will be significantly bigger than even that. I'm eager to see how they fill it out, and what they do with a clean slate (they needed to remain faithful to the original map with Vvardenfell, which greatly limited creativity).
    Edited by MLGProPlayer on February 23, 2018 10:32PM
  • jcaceresw
    jcaceresw
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    Don't like the amount of empty, "useless" space
    Spent $40 for such a empty zone place nearly the size of the Orsinium DLC. I fear the next chapter will also give us another empty big zone for the same unjustified price. I would have only paid $10 for it, really.
  • Kendaric
    Kendaric
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    Could have been better!
    The overland wilderness areas are fine, where they dropped the ball is cities, dwemer and daedric ruins and ancestral tombs.

    Cities in particular feel lifeless and empty, with few buildings that can be entered. Dwemer and daedric ruins and ancestral tombs should be explorable, rather than serve as background decoration.
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    • Froil
      Froil
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      Don't like the amount of empty, "useless" space
      I'm still pretty unhappy with the exclusion of the Sheogorad and Red Mountain regions.
      "Best" healer PC/NA
    • dodgehopper_ESO
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      I'm not sure this is entirely accurate.
      US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
      US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
      US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
      US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
      US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
      US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
      EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
      EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
      <And plenty more>
    • helediron
      helediron
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      Don't like the amount of empty, "useless" space
      It was bad world design.
      • wayshrines in useless places.
      • Huge cliffs you need to go around for dailies.
      • Land littered with small obstacles.
      It's the only area where traveling keeps me cursing all the time. I just didn't like it at all. Waste of money. Just to compare, CWC has kept me entertained much, much longer. How can little, ESO+ funded DLC be so much better than expansion-priced "chapter"?
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    • Yolokin_Swagonborn
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      The reason Moronwind feel so sparse is that it was originally slated to be a DLC. Its content and activity density are most similar to either wrothgar or craglorn both of which were DLCs. This was in the era were ZOS told us there were going to be 4 DLC per year. But shortly after promising that, ZOS got this great idea of pretending Moronwind wasn't a DLC, because then they could screw over subscribers and charge more money for the same thing. Tack on a class that was mothballed since beta and BAM you have an expansion.

      Now that they have set this precident, they get to choose the biggest DLC, call it something else, and then make more money from it since they don't have to make it free with subscription as originally promised.

      But Moronwind was hollow inside and now everyone has seen that. My friend @MisterBigglesworth said it best with one image.

      Sn3rG2h.jpg
      Edited by Yolokin_Swagonborn on February 23, 2018 11:06PM
    • MLGProPlayer
      MLGProPlayer
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      Could have been better!
      The reason Moronwind feel so sparse is that it was originally slated to be a DLC. Its content and activity density are most similar to either wrothgar or craglorn both of which were DLCs. This was in the era were ZOS told us there were going to be 4 DLC per year. But shortly after promising that, ZOS got this great idea of pretending Moronwind wasn't a DLC, because then they could screw over subscribers and charge more money for the same thing. Tack on a class that was mothballed since beta and BAM you have an expansion.

      Now that they have set this precident, they get to choose the biggest DLC, call it something else, and then make more money from it since they don't have to make it free with subscription as originally promised.

      But Moronwind was hollow inside and now everyone has seen that. My friend @MisterBigglesworth said it best with one image.

      Sn3rG2h.jpg

      It's actually 53% bigger than Wrothgar and 64% bigger than Craglorn, and that's not counting the inaccessible areas. It was the biggest zone in the game, by a wide margin.

      Source:

      https://www.youtube.com/watch?v=5lMxZZ3l8-U
      Edited by MLGProPlayer on February 23, 2018 11:45PM
    • geonsocal
      geonsocal
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      Could have been better!
      went to use the dye station in vivec city...everything looked really nice, but, wasn't all that thrilled with the whole layout...
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    • TheCyberDruid
      TheCyberDruid
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      Don't like the amount of empty, "useless" space
      wayfarerx wrote: »
      There's a stablemaster right between the Vivec City wayshrine and the silt-strider station, I use him every day.

      You are right! The guy has no icon like anywhere else in ESO nor does he have a building, but lo and behold there he is. Thank you for pointing it out (and proving my point actually...).
    • Yargu
      Yargu
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      I like it!
      I was just thinking how that there isn't that many quests in Vvardenfall. But I remember every quest having a lot of depth to them and really playing on my emotions( but this could be because the dark elves were so entitled ).

      Quality over quantity.
    • WakeYourGhost
      WakeYourGhost
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      Could have been better!
      Sealing off a few islands and covering most Caves, Tombs, and Ruins with rubble is a bit annoying.
      It's not That hard to just break with some traditions and have useless caves and stuff with mobs in them, or just neat bits of lore and exploration.
      They could have even hidden World Bosses or things like that in some ruins with no skyshards or any other major things to draw a person in.. Just.. Stuff.

      That being said, still had some neat stuff in it. Just waiting for the rest of Morrowind to be unlocked with DLC so we can do more interesting things there and see the full grand scope of what we paid a substantial amount of money for.

      ...I also kinda wish they would add a Collectors Edition Upgrade in the Crown Store. They did it with Imperial. Maybe it's just a matter of time?
    • Apache_Kid
      Apache_Kid
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      Don't like the amount of empty, "useless" space
      It would've been great If other cities offered more services like Vivec. Also the entire Sheogorad region is just inaccessible.

      No joke my jaw just dropped when I died by slaughterfish trying to get there. So lame.
    • Yolokin_Swagonborn
      Yolokin_Swagonborn
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      The reason Moronwind feel so sparse is that it was originally slated to be a DLC. Its content and activity density are most similar to either wrothgar or craglorn both of which were DLCs. This was in the era were ZOS told us there were going to be 4 DLC per year. But shortly after promising that, ZOS got this great idea of pretending Moronwind wasn't a DLC, because then they could screw over subscribers and charge more money for the same thing. Tack on a class that was mothballed since beta and BAM you have an expansion.

      Now that they have set this precident, they get to choose the biggest DLC, call it something else, and then make more money from it since they don't have to make it free with subscription as originally promised.

      But Moronwind was hollow inside and now everyone has seen that. My friend @MisterBigglesworth said it best with one image.

      Sn3rG2h.jpg

      It's actually 53% bigger than Wrothgar and 64% bigger than Craglorn, and that's not counting the inaccessible areas. It was the biggest zone in the game, by a wide margin.

      Source:

      https://www.youtube.com/watch?v=5lMxZZ3l8-U

      Did you miss the entire point of this thread? It FEELS empty. Notice that I said content and activity density. Not area. I'm not just talking about the inaccessible volcano, i'm talking about the accessible parts that are barren with nothing to do. Tons of dwemer ruins that you could actually go into in TES 3: Morrowind, but can't do anything but look at in Moronwind. All of the islands of Sheogorad that were explorable in TES 3 but not even included in this DLC. So its the biggest map. Hooray for being technically correct. It's barren. It's a DLC.


      But here, just for you. I updated the graphic for maximum accuracy.

      m2k0CwR.png
      Edited by Yolokin_Swagonborn on February 24, 2018 12:06AM
    • Valkysas154
      Valkysas154
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      Could have been better!
      Quests was great exploration was ok not great but not bad
      But i think there was a lack of enemy variety especial out in the world map


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