lucky_Sage wrote: »honestly I hated the quest there the telvani was so long and boring helping some horrible lizard and half the quest in the zone was stealth quest which I hate. zone eehh the only reason I did quest ounce was for telvani personality but with e switching to pc now and don't have it its not worth again only reason I but it again was for arenas now they removed cp again from them.
I really hope summer set is better and not full of stealth quest. but I do like that they added costumes and personalities to the quest but the telvani ruined the whole zone for me
lucky_Sage wrote: »honestly I hated the quest there the telvani was so long and boring helping some horrible lizard and half the quest in the zone was stealth quest which I hate. zone eehh the only reason I did quest ounce was for telvani personality but with e switching to pc now and don't have it its not worth again only reason I but it again was for arenas now they removed cp again from them.
I really hope summer set is better and not full of stealth quest. but I do like that they added costumes and personalities to the quest but the telvani ruined the whole zone for me
Haha, that is not unlike TES:Morrowind - Telvanni had strange and abstruse quests there as well - but maybe I feel like this, because I joined House Hlaalu and liked these quests and those of the Morag Tong better. Enchantment yes, a whole lot of magic no - good old sharp blades did it for me, not fancy magic. But then again, races were different at that time, mine were not very talented for magic and I played my characters like this, following the description for the races in TES:Morrowind.
lucky_Sage wrote: »honestly I hated the quest there the telvani was so long and boring helping some horrible lizard and half the quest in the zone was stealth quest which I hate. zone eehh the only reason I did quest ounce was for telvani personality but with e switching to pc now and don't have it its not worth again only reason I but it again was for arenas now they removed cp again from them.
I really hope summer set is better and not full of stealth quest. but I do like that they added costumes and personalities to the quest but the telvani ruined the whole zone for me
Haha, that is not unlike TES:Morrowind - Telvanni had strange and abstruse quests there as well - but maybe I feel like this, because I joined House Hlaalu and liked these quests and those of the Morag Tong better. Enchantment yes, a whole lot of magic no - good old sharp blades did it for me, not fancy magic. But then again, races were different at that time, mine were not very talented for magic and I played my characters like this, following the description for the races in TES:Morrowind.
15 years ago I played a Nord with Atronach sign in Morrowind, because you could only restore magicka trough potions and resting back then, and you had to use magicka to heal and cast various effects. I still play a Nord DK with Atronach mundus nowadays in ESO as tank, for exactly the same reasons, though the spells and bonus are totally different
platonicidealgirlfriend wrote: »You can talk about how Vvardenfell "feels" until you're blue in the face, but it included:
- 49 quests, not counting dailies. Most of these are significantly longer than quests in the vanilla game or DLCs.
- 3 major cities and 11 minor settlements.
- 2 public dungeons, a trial, and the standard 6 delves
compared this to Orsinium, which contained:
- 47 quests, not counting dailies. Many of these were shorter than the average Vvard quest, based on the number of discrete journal stages, and further fewer of them were clustered into ongoing storylines.
- 1 major city, 7 minor settlements
- 1 public dungeon, no trial, standard 6 delves
Further, complaints about the number of resource nodes or chest nodes should probably go back and check again, because now that the population boom has died down, the zone is absolutely lousy with them.
Yolokin_Swagonborn wrote: »The reason Moronwind feel so sparse is that it was originally slated to be a DLC. Its content and activity density are most similar to either wrothgar or craglorn both of which were DLCs. This was in the era were ZOS told us there were going to be 4 DLC per year. But shortly after promising that, ZOS got this great idea of pretending Moronwind wasn't a DLC, because then they could screw over subscribers and charge more money for the same thing. Tack on a class that was mothballed since beta and BAM you have an expansion.
Now that they have set this precident, they get to choose the biggest DLC, call it something else, and then make more money from it since they don't have to make it free with subscription as originally promised.
But Moronwind was hollow inside and now everyone has seen that. My friend @MisterBigglesworth said it best with one image.
Kuramas9tails wrote: »Then you have garbage players like myself over here loving the area.
Did you play TES3 when it first came out? I remember me and my friends were AMAZED at the graphics back then. Sure, they were quickly outdated, but game graphics were moving pretty fast at the time.FloppyTouch wrote: »and even for that time the graphics where horrible