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Vvardenfell is huge yet so empty - do you like this design approach?

  • Lysette
    Lysette
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    I like it!
    lucky_Sage wrote: »
    honestly I hated the quest there the telvani was so long and boring helping some horrible lizard and half the quest in the zone was stealth quest which I hate. zone eehh the only reason I did quest ounce was for telvani personality but with e switching to pc now and don't have it its not worth again only reason I but it again was for arenas now they removed cp again from them.

    I really hope summer set is better and not full of stealth quest. but I do like that they added costumes and personalities to the quest but the telvani ruined the whole zone for me

    Haha, that is not unlike TES:Morrowind - Telvanni had strange and abstruse quests there as well - but maybe I feel like this, because I joined House Hlaalu and liked these quests and those of the Morag Tong better. Enchantment yes, a whole lot of magic no - good old sharp blades did it for me, not fancy magic. But then again, races were different at that time, mine were not very talented for magic and I played my characters like this, following the description for the races in TES:Morrowind.
  • Asardes
    Asardes
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    Don't like the amount of empty, "useless" space
    Lysette wrote: »
    lucky_Sage wrote: »
    honestly I hated the quest there the telvani was so long and boring helping some horrible lizard and half the quest in the zone was stealth quest which I hate. zone eehh the only reason I did quest ounce was for telvani personality but with e switching to pc now and don't have it its not worth again only reason I but it again was for arenas now they removed cp again from them.

    I really hope summer set is better and not full of stealth quest. but I do like that they added costumes and personalities to the quest but the telvani ruined the whole zone for me

    Haha, that is not unlike TES:Morrowind - Telvanni had strange and abstruse quests there as well - but maybe I feel like this, because I joined House Hlaalu and liked these quests and those of the Morag Tong better. Enchantment yes, a whole lot of magic no - good old sharp blades did it for me, not fancy magic. But then again, races were different at that time, mine were not very talented for magic and I played my characters like this, following the description for the races in TES:Morrowind.

    15 years ago I played a Nord with Atronach sign in Morrowind, because you could only restore magicka trough potions and resting back then, and you had to use magicka to heal and cast various effects. I still play a Nord DK with Atronach mundus nowadays in ESO as tank, for exactly the same reasons, though the spells and bonus are totally different :)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Lysette
    Lysette
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    I like it!
    Asardes wrote: »
    Lysette wrote: »
    lucky_Sage wrote: »
    honestly I hated the quest there the telvani was so long and boring helping some horrible lizard and half the quest in the zone was stealth quest which I hate. zone eehh the only reason I did quest ounce was for telvani personality but with e switching to pc now and don't have it its not worth again only reason I but it again was for arenas now they removed cp again from them.

    I really hope summer set is better and not full of stealth quest. but I do like that they added costumes and personalities to the quest but the telvani ruined the whole zone for me

    Haha, that is not unlike TES:Morrowind - Telvanni had strange and abstruse quests there as well - but maybe I feel like this, because I joined House Hlaalu and liked these quests and those of the Morag Tong better. Enchantment yes, a whole lot of magic no - good old sharp blades did it for me, not fancy magic. But then again, races were different at that time, mine were not very talented for magic and I played my characters like this, following the description for the races in TES:Morrowind.

    15 years ago I played a Nord with Atronach sign in Morrowind, because you could only restore magicka trough potions and resting back then, and you had to use magicka to heal and cast various effects. I still play a Nord DK with Atronach mundus nowadays in ESO as tank, for exactly the same reasons, though the spells and bonus are totally different :)

    Atronach has been my favorite birthsign - in Oblivion it was kind of overpowered though, especially with a Breton character. In Skyrim it is a bit less powerful, but at the same time they took the burden from it, to actually become an alchemy master early on.
  • TheCyberDruid
    TheCyberDruid
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    Don't like the amount of empty, "useless" space
    Lysette wrote: »
    Haha, that is not unlike TES:Morrowind - Telvanni had strange and abstruse quests there as well

    Yeah, especially those that relied on the broken stealth system! Remember those? Yeah, me neither...
  • Ashtaris
    Ashtaris
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    Don't like the amount of empty, "useless" space
    You can talk about how Vvardenfell "feels" until you're blue in the face, but it included:

    - 49 quests, not counting dailies. Most of these are significantly longer than quests in the vanilla game or DLCs.
    - 3 major cities and 11 minor settlements.
    - 2 public dungeons, a trial, and the standard 6 delves

    compared this to Orsinium, which contained:

    - 47 quests, not counting dailies. Many of these were shorter than the average Vvard quest, based on the number of discrete journal stages, and further fewer of them were clustered into ongoing storylines.
    - 1 major city, 7 minor settlements
    - 1 public dungeon, no trial, standard 6 delves

    Further, complaints about the number of resource nodes or chest nodes should probably go back and check again, because now that the population boom has died down, the zone is absolutely lousy with them.

    And I think 5 of those quests were spinoffs involving Sun-In-Shadow, which I absolutely deplored. One of the worse questlines in the game.

  • Asardes
    Asardes
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    Don't like the amount of empty, "useless" space
    Yep, Sun-in-Shadow is one of the characters that would make even Abe Lincoln shake his head and deeply reconsider his abolitionism. I wish that quest like had an evil ending where you could kill her and make a pair of boots out of her tanned skin :)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • CardboardedBox
    CardboardedBox
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    The reason Moronwind feel so sparse is that it was originally slated to be a DLC. Its content and activity density are most similar to either wrothgar or craglorn both of which were DLCs. This was in the era were ZOS told us there were going to be 4 DLC per year. But shortly after promising that, ZOS got this great idea of pretending Moronwind wasn't a DLC, because then they could screw over subscribers and charge more money for the same thing. Tack on a class that was mothballed since beta and BAM you have an expansion.

    Now that they have set this precident, they get to choose the biggest DLC, call it something else, and then make more money from it since they don't have to make it free with subscription as originally promised.

    But Moronwind was hollow inside and now everyone has seen that. My friend @MisterBigglesworth said it best with one image.

    Sn3rG2h.jpg

    omfg that picture is beautiful
  • CapnPhoton
    CapnPhoton
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    There are a few issues I have with the zone in regard to content, although overall it is a good experience. There are some areas that are great to explore, especially the coast islands area south of Sadrith Mora. Its very cool. But other than traveling there for an Ashlander daily, there isn't much there except farming opportunities.It would have been a good place for another big baddie, or even a dolmen.

    However, much of the quest content is very good, and the heavy dwemer influence adds a lot to the zone.
    Xbox One NA Aldmeri Dominion
  • Gargath
    Gargath
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    I like it!
    Vvardenfell isn't huge, it should be bigger, it's basic price was the same as vanilla game but content isn't even comparable.
    I think I picked a wrong option in this poll :( .
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • grizzledcroc
    grizzledcroc
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    I've come to think with it being a game in the future it really hurt what we could do with it. They tried way to hard to be accurate where they could have tried to rescale to being way larger than what the old engine of es3 could do. With summerset they have the liberty to go all out so I'm hopeful. Orsinium as a city itself had so many buildings you could go in and such it still so strange vivec came the way it did.
    Edited by grizzledcroc on February 27, 2018 8:43PM
  • Kuramas9tails
    Kuramas9tails
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    I like it!
    Then you have garbage players like myself over here loving the area.
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
      AD Khajiit Mageblade DPS -- Flawless Conquerer
      FOR THE QUEEN!
      PS4/NA
    • RaddlemanNumber7
      RaddlemanNumber7
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      I like it!
      I love exploration. What many players may think is empty space is, in fact, full of lots of little hidden surprises. Not quite as good as TES3, but not far off.
      PC EU
    • Seraphayel
      Seraphayel
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      Don't like the amount of empty, "useless" space
      Then you have garbage players like myself over here loving the area.

      You're no "garbage player" just because of that. I love Vvardenfell. It's beautiful, the questlines are amazing (maybe the best in the entire game) and the entire zone is very well crafted. And it looks absolutely stunning on my PS4 Pro (much better than the "Vanilla" zones). Nevertheless I don't like that there is so much empy space that's just there. Beautiful but pointless.
      PS5
      EU
      Aldmeri Dominion
      - Khajiit Arcanist -
    • Zalicius
      Zalicius
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      I like it!
      Yes, I do like it. I also preferred Fallout 3's Map over Fallout 4's in a similar manner. It makes exploring more fun and when you find something it's interesting, and exciting rather than just - "oh, what's this now". Not sure how to explain it any better than that, but yes I like the bigger maps.
    • Radinyn
      Radinyn
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      I like it!
      Vvardenfell is full of locations, more than other zones, they are just unmarked
    • czar
      czar
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      I don't mind the empty space per se, but the towns feel pretty lackluster, and I wish we could explore more of Red Mountain. Balmora in particular was very underwhelming, and Vivec being under construction felt like a cop-out.
      and even for that time the graphics where horrible
      Did you play TES3 when it first came out? I remember me and my friends were AMAZED at the graphics back then. Sure, they were quickly outdated, but game graphics were moving pretty fast at the time.
      stam scrub
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