And this is a perfect example how making something bigger does not make it better.MLGProPlayer wrote: »Yolokin_Swagonborn wrote: »The reason Moronwind feel so sparse is that it was originally slated to be a DLC. Its content and activity density are most similar to either wrothgar or craglorn both of which were DLCs. This was in the era were ZOS told us there were going to be 4 DLC per year. But shortly after promising that, ZOS got this great idea of pretending Moronwind wasn't a DLC, because then they could screw over subscribers and charge more money for the same thing. Tack on a class that was mothballed since beta and BAM you have an expansion.
Now that they have set this precident, they get to choose the biggest DLC, call it something else, and then make more money from it since they don't have to make it free with subscription as originally promised.
But Moronwind was hollow inside and now everyone has seen that. My friend @MisterBigglesworth said it best with one image.
It's actually 53% bigger than Wrothgar and 64% bigger than Craglorn, and that's not counting the inaccessible areas. It was the biggest zone in the game, by a wide margin.
Source: https://forums.elderscrollsonline.com/en/discussion/339865/vvardenfell-overworld-is-64-26-larger-than-craglorn-and-52-90-larger-than-wrothgar-with-math/p1
Yolokin_Swagonborn wrote: »Did you miss the entire point of this thread? It FEELS empty. Notice that I said content and activity density. Not physical size. I'm not just talking about the inaccessible volcano, i'm talking about the accessible parts that are barren with nothing to do. Tons of dwemer ruins that you could actually go into in TES 3: Morrowind, but can't do anything but look at in Moronwind. All of the islands of Sheogorad that were explorable in TES 3 but not even included in this DLC. So its the biggest map. Hooray for being technically correct. It's barren.
It was bad world design.It's the only area where traveling keeps me cursing all the time. I just didn't like it at all. Waste of money. Just to compare, CWC has kept me entertained much, much longer. How can little, ESO+ funded DLC be so much better than expansion-priced "chapter"?
- wayshrines in useless places.
- Huge cliffs you need to go around for dailies.
- Land littered with small obstacles.
Played Grahtwood more, approximately 53 times.dodgehopper_ESO wrote: »It was bad world design.It's the only area where traveling keeps me cursing all the time. I just didn't like it at all. Waste of money. Just to compare, CWC has kept me entertained much, much longer. How can little, ESO+ funded DLC be so much better than expansion-priced "chapter"?
- wayshrines in useless places.
- Huge cliffs you need to go around for dailies.
- Land littered with small obstacles.
Play Grahtwood more.
This. Also, let's not forget about all the inaccessible buildings.Apache_Kid wrote: »It would've been great If other cities offered more services like Vivec.
TheCyberDruid wrote: »The fact that there are no stablemasters in all of Vvardenfell combined with the fact how vast it is... it's really not hard to see what they tried to do there. You can even see that they aimed for more content and just blocked it off in the end. Wrothgar has a great balance between content and space, so it's a bit baffling why Vvardenfell is the big empty.
There's a stablemaster right between the Vivec City wayshrine and the silt-strider station, I use him every day.
Seraphayel wrote: »Title says it all.
Vvardenfell is such a gigantic zone but there is barely anything in it. Lots of empty spaces and not many quests or hidden incentives. In comparison to other zones it is visually stunning but boring to explore.
Do you like this approach of zone design? Or do you dislike it?
cyclonus11 wrote: »Empty as in the traversable terrain has nothing in it, or empty as in there's a bunch of map that you can't get to?