I don't give a damn if you'd been in queue for two hours because you're a dps, if you sign up as a healer or tank you'd better be able to do the damn job. Zos needs to crack down on this crap.
Silver_Strider wrote: »It's so sad that the community has become so complacent with ZOS' incompetence with the group finder that they would just rather say things like "Stop complaining" to people rather than continue to hound ZOS to fix their broken grouping system.
It needs to be improved on, fullstop, and anyone that does not agree is wrong.
MajesticHaruki wrote: »Kicking fake tanks, healers and low cp players so that they get a 15min ban is the only way for them to learn "maybe it is less time consuming queuing as a dps when I am a dps" or "maybe I shouldn't queue for vet dungeons until I am 160" especially the 87 cps who manage to get in bloodroot.
The irony of my latter complaint is that zos stopped the queuing for most dungeons below level 45, even if we are running a 690 alt, but I still see low cp players in all vet dungeons, and even the harder DLC dungeons.
thewaywardone wrote: »
Also, there's a lot of conversation about just bad DPS or bad healing or bad tanking. Think about what's been said: Normal dungeons (for the most part) do not require roles. So if you have a newer player who isn't in a guild, but who zooms through content, they can go from 10-50 pretty fast, and if ALL they know are normal dungeons and their utter lack of need for roles, why is ANYONE surprised that when we get to VET level people are still behaving as they did for normals.As a new CP healer, I tell EVERYONE in every group I'm in: I'm new to this; new to this dungeon, new to this role. Please explain fights or let me know if there's things I need to do. Most of the time, no one says anything in response at all and they steamroll through.It's on us a bit, guys. If we want good tanks, good healers and good dps, you need to pause your breakneck run through whatever, and take a moment to teach. We all do.
Why would I NOT believe the entire game is like that when I have a CP 720 behaving like that in a normal dungeon.
I've played WoW for quite a lot of time, during last years I've pugged raid and dungeons a lot using a site called OpenRaid.
What made it working (and enjoyable) was the possibility of sending feedback and rating on players you were grouping with. Just because of that everyone (or almost everyone at least...) tried to give out their best, in proper role and so on.
A voting\rating system for Grouping Tool would be an absolutely great add for the community and for everyone wants to have a more enjoyable pugging experience.
Good point, the level restrictions for normal dungeons who was an excellent quality of life improvement regarding the DLC dungeons probably went a bit to far in not giving any challenging dungeons, chances are you get higher cp players to.thewaywardone wrote: »MajesticHaruki wrote: »Kicking fake tanks, healers and low cp players so that they get a 15min ban is the only way for them to learn "maybe it is less time consuming queuing as a dps when I am a dps" or "maybe I shouldn't queue for vet dungeons until I am 160" especially the 87 cps who manage to get in bloodroot.
The irony of my latter complaint is that zos stopped the queuing for most dungeons below level 45, even if we are running a 690 alt, but I still see low cp players in all vet dungeons, and even the harder DLC dungeons.
I take issue with the kicking low CP players because as soon as you hit CP 1 the default for random dungeons is Veteran. I cannot tell you how many times I have joined a group and the leader queues us only to NOT realize that they defaulted to veteran level dungeons.
I understand how frustrating it must be to end up in a difficult dungeon with a very low CP player, however, there is a difference between queuing as a DPS when you're a new CP player and getting put, by ZOS mechanics, into a dungeon you cannot handle and specifically queuing as a tank or healer when you clearly are not one.
Please, please, PLEASE do not think that the CP 45 DPS who ended up in VET Bloodrot specifically queued to get there.
Also, there's a lot of conversation about just bad DPS or bad healing or bad tanking. Think about what's been said: Normal dungeons (for the most part) do not require roles. So if you have a newer player who isn't in a guild, but who zooms through content, they can go from 10-50 pretty fast, and if ALL they know are normal dungeons and their utter lack of need for roles, why is ANYONE surprised that when we get to VET level people are still behaving as they did for normals.
As a new CP healer, I tell EVERYONE in every group I'm in: I'm new to this; new to this dungeon, new to this role. Please explain fights or let me know if there's things I need to do. Most of the time, no one says anything in response at all and they steamroll through.
Why would I NOT believe the entire game is like that when I have a CP 720 behaving like that in a normal dungeon.
It's on us a bit, guys. If we want good tanks, good healers and good dps, you need to pause your breakneck run through whatever, and take a moment to teach. We all do.
Yamenstein wrote: »Silver_Strider wrote: »It's so sad that the community has become so complacent with ZOS' incompetence with the group finder that they would just rather say things like "Stop complaining" to people rather than continue to hound ZOS to fix their broken grouping system.
It needs to be improved on, fullstop, and anyone that does not agree is wrong.
Does the group finder have problems? Yes. But at the same time people who cry over the fact that the tank that they grouped with doesn't play the same way they want doesn't mean the system is broken. It means that they decided to group with people using a system that let's everyone from the game population access.
If you don't like the healer and tank you get save yourself the trouble and group with guild mates.
Yes, sometimes the tank, the healer and even the dps are useless. Sometimes its because they don't understand how to play, as they are low levels, some of them don't care for any meta and just want to play they want as well, and some others just think that playing a light armoured tank works for them. I have a tank builds I take into vet dungeons that has low health, it works for me. I still kick ass in it but at the same time I know when I need to change over my gear for those extra tough moments.
Some people don't know how to play and the group finder isn't broken because it's excluding those people.
AzraelKrieg wrote: »Well if you're so sick of fake tanks and healers maybe you should become a "real" tank or a "real" healer. Or join a guild and stop pugging.
I am - 4 out of my 5 characters are healers and tanks, but I can't usually cover both roles at once (sap tank used to be able to, no longer).
Twenty0zTsunami wrote: »thewaywardone wrote: »
Also, there's a lot of conversation about just bad DPS or bad healing or bad tanking. Think about what's been said: Normal dungeons (for the most part) do not require roles. So if you have a newer player who isn't in a guild, but who zooms through content, they can go from 10-50 pretty fast, and if ALL they know are normal dungeons and their utter lack of need for roles, why is ANYONE surprised that when we get to VET level people are still behaving as they did for normals.As a new CP healer, I tell EVERYONE in every group I'm in: I'm new to this; new to this dungeon, new to this role. Please explain fights or let me know if there's things I need to do. Most of the time, no one says anything in response at all and they steamroll through.It's on us a bit, guys. If we want good tanks, good healers and good dps, you need to pause your breakneck run through whatever, and take a moment to teach. We all do.
Why would I NOT believe the entire game is like that when I have a CP 720 behaving like that in a normal dungeon.
Agreed On both highlighted points. . I think the only option is to MAKE NORMALS GREAT AGAIN. And maybe spit on the guys who rush dungeons and throw temper tantrums if you dont skip half the bosses,a nd the run takes mroe than 5 minutes.
Protip: if you have only 15 minutes before you have to go to bed/school/work? Don't queue. A week or so ago I was running a dungeon for a specific piece of set gear. Needless to say I didnt want to skip any bosses. Well half of our group thought they would do otherwise and ended up beating the final encounter before we made it through the 3 that lead up to him. So I wound up gettnig no boss loot..
Seriously fxck you, impatient tryhards.
AzraelKrieg wrote: »Well if you're so sick of fake tanks and healers maybe you should become a "real" tank or a "real" healer. Or join a guild and stop pugging.
I am - 4 out of my 5 characters are healers and tanks, but I can't usually cover both roles at once (sap tank used to be able to, no longer).
you could, if you were a warden
I've played WoW for quite a lot of time, during last years I've pugged raid and dungeons a lot using a site called OpenRaid.
What made it working (and enjoyable) was the possibility of sending feedback and rating on players you were grouping with. Just because of that everyone (or almost everyone at least...) tried to give out their best, in proper role and so on.
A voting\rating system for Grouping Tool would be an absolutely great add for the community and for everyone wants to have a more enjoyable pugging experience.
I have two alts that I only PUG normal dungeons, because they are like level 38. One is an Argonian DK Tank, and the other is a Breton Templar Healer. I just finished Fungal Grotto with the tank, and just finished Blessed Crucible with the healer. No issues. Sometimes I use a soul gem or two to resurrect team mates that get stuck in red. No big deal. I have lots of soul gems.
Anyway, I can't remember the last time my PUG wiped in a dungeon. Hopefully all the folks having problems with their groups are in veteran dungeons, because I'm just not seeing issues with PUG in normal dungeons on PS4 / NA.
Hmmm here is a thought.
How about those who have "never completed" the dungeon are grouped separately from those who have completed it before.
Provided that the Tank or Healer "can opt in" to a first time group IF and only if they desire too.
KitLightning wrote: »@Lynx7386 ZoS could make it so we can not sign up with more than one role when running a delve
A voting\rating system for Grouping Tool would be an absolutely great add for the community and for everyone wants to have a more enjoyable pugging experience.
Rev Rielle wrote: »When I'm at the beach and don't want to get sunburnt, I use an umbrella or put some sunblock on.
I don't stand there and yell at the sun for being too bright, or the clouds for not shading me.
You might consider doing something similarly.
Yamenstein wrote: »Silver_Strider wrote: »It's so sad that the community has become so complacent with ZOS' incompetence with the group finder that they would just rather say things like "Stop complaining" to people rather than continue to hound ZOS to fix their broken grouping system.
It needs to be improved on, fullstop, and anyone that does not agree is wrong.
Does the group finder have problems? Yes. But at the same time people who cry over the fact that the tank that they grouped with doesn't play the same way they want doesn't mean the system is broken. It means that they decided to group with people using a system that let's everyone from the game population access.
If you don't like the healer and tank you get save yourself the trouble and group with guild mates.
Yes, sometimes the tank, the healer and even the dps are useless. Sometimes its because they don't understand how to play, as they are low levels, some of them don't care for any meta and just want to play they want as well, and some others just think that playing a light armoured tank works for them. I have a tank builds I take into vet dungeons that has low health, it works for me. I still kick ass in it but at the same time I know when I need to change over my gear for those extra tough moments.
Some people don't know how to play and the group finder isn't broken because it's excluding those people.
That would make it solo finder and to put it redundantly, that would be mildly redundant.LittlePinkDot wrote: »This is because theres no option in group finder to select "solo player."
People who make solo characters heal themselves, avoid damage themselves, they dont need somebody else to do it for them.
But if theres specific drops theyre looking for then theyre either forced to hang around the outside of a dungeon and wait for random people to show up or they have to pick one of those options in group finder.
It would be nice if solo players could use group finder to find other solo players.
Or better yet Zos can make all items drop in overland content so people who arent interested in playing with other people can just avoid those **** holes alltogether.