MajesticHaruki wrote: »I don't mind as long as the fake tank or healer is not essential for the completion of the specific veteran dungeon. Otherwise kick and queue...
I agree, this stuff is bs, it took me over a week to get a healer alt to 9 undaunted because of fake tanks everywhere.Zos needs to crack down on this crap.
I had a fake tank join tempest last boss the other day, but he had the decency to slot inner fire. If they do that, that is acceptable on some dungeons. If not, kick. You are just adding to their cancer if you allow them to continue.MajesticHaruki wrote: »I don't mind as long as the fake tank or healer is not essential for the completion of the specific veteran dungeon. Otherwise kick and queue...
AzraelKrieg wrote: »Well if you're so sick of fake tanks and healers maybe you should become a "real" tank or a "real" healer. Or join a guild and stop pugging.
If it's normal mode, you have no reason to be whining about it.
If it's vet, just leave and move on.
MajesticHaruki wrote: »I don't mind as long as the fake tank or healer is not essential for the completion of the specific veteran dungeon. Otherwise kick and queue...
Always attempt kicking but lately these morons run in pairs. Tonight it was a "tank" with 16k health and no taunt. Last night it was a healer without so much as a resto staff. The night before, a templar tank with two resto staves and no taunt.
This is getting on my nerves.
I'm tired of joining groups on my healer and doing 50% of the total damage. while healing. The player base is broken, not the grouping tool.
I'm tired of joining groups on my healer and doing 50% of the total damage. while healing. The player base is broken, not the grouping tool.
I don't give a damn if you'd been in queue for two hours because you're a dps, if you sign up as a healer or tank you'd better be able to do the damn job. Zos needs to crack down on this crap.
I'm tired of joining groups on my healer and doing 50% of the total damage. while healing. The player base is broken, not the grouping tool.
This. I had to leave a normal WGT earlier because the group was SO BAD. I only run normals for the daily XP bonus, so I generally don't re-spec for more damage on my healer or tank. I also don't wear DPS gear when healing/tanking in DLC dungeons, as normal PUG DLC dungeons can be hit or miss.
I ended up killing the first boss by myself with my whopping 6k DPS, because my group mates kept standing in stupid and apparently couldn't figure out how to pick locks when sent to jail. One was also spamming light bow attacks and doing minimal damage; the other was just spamming Templar jabs, from the looks of it. Trash pulls, as you can probably imagine, took an eternity. I noticed that NO one was destroying rifts in the trash pulls leading up the Planar Inhibitor, which I took as a bad sign...
I asked if anyone had done Planar before. Dead silence. Just as I started to type directions, one of the DPS went ahead and aggroed the boss. Predictably, the first pass was a wipe; no one closed rifts, and the healer couldn't keep me up or swap aggro during the inevitable blue phase. I explained the fight. No one listened. We managed to take it down despite the DPS's apparent inability to realize that they had rifts to close, but I decided to drop group at that point because I didn't much like the prospect of explaining to these folks that standing in lightning is generally a bad idea.
Seriously, people: learn how to get the most out of the role you're queuing for, and SPEAK UP if it's your first time in a dungeon. Also, listen to your tank/healer!
Whitebeerd wrote: »
Whitebeerd wrote: »a good healer here, and have to say that in normal a easy vet dungeons it dont matter, because i make sure that they dont die, unless they are being one shot ofc, but yeah can see how this is a promblem if you get a fake healer, and how boss fights last way longer then they need to when the dd have to run around and cant focus on just dps when it is a fake tank in the group
Silver_Strider wrote: »I'm tired of joining groups on my healer and doing 50% of the total damage. while healing. The player base is broken, not the grouping tool.
It would help if ZOS stopped with the ceaseless handholding throughout the game and had players actually need to try to clear content. Make some actually tough solo content, or even just revert some of the old content that was actually kind of difficult back in the day.
#UnnerfDoshia.
Solo content NEEDS to be somewhat challenging. People NEED to die repeatedly, learn the patterns, learn when to block/bash/dodge etc, else they'll never improve.
I'm tired of joining groups on my healer and doing 50% of the total damage. while healing. The player base is broken, not the grouping tool.
This. I had to leave a normal WGT earlier because the group was SO BAD. I only run normals for the daily XP bonus, so I generally don't re-spec for more damage on my healer or tank. I also don't wear DPS gear when healing/tanking in DLC dungeons, as normal PUG DLC dungeons can be hit or miss.
I ended up killing the first boss by myself with my whopping 6k DPS, because my group mates kept standing in stupid and apparently couldn't figure out how to pick locks when sent to jail. One was also spamming light bow attacks and doing minimal damage; the other was just spamming Templar jabs, from the looks of it. Trash pulls, as you can probably imagine, took an eternity. I noticed that NO one was destroying rifts in the trash pulls leading up the Planar Inhibitor, which I took as a bad sign...
I asked if anyone had done Planar before. Dead silence. Just as I started to type directions, one of the DPS went ahead and aggroed the boss. Predictably, the first pass was a wipe; no one closed rifts, and the healer couldn't keep me up or swap aggro during the inevitable blue phase. I explained the fight. No one listened. We managed to take it down despite the DPS's apparent inability to realize that they had rifts to close, but I decided to drop group at that point because I didn't much like the prospect of explaining to these folks that standing in lightning is generally a bad idea.
Seriously, people: learn how to get the most out of the role you're queuing for, and SPEAK UP if it's your first time in a dungeon. Also, listen to your tank/healer!
It is partially a player problem because this game has a huge skill gap between new and veteran players. Easy content is a joke and hard content requires a high degree of skill, regardless of what the elitists will claim. This game has a lot more moving parts than most and building effectively takes knowledge and effort that most players don't have. If I can't carry the group DPS, I'm usually in for a slog. This is why I feel compelled to never tank in randoms, contributing to long DPS queues. I'm not alone.
As for fake queues, yes, something needs done. At the very least, make the group finder not put someone back in your group after you kick them. I had the same fake tank join a group ten times in a row before filling with a guild member. Of course you can't give a deserter style debuff to people you kick because that could be abused easily. I laugh at people who vote to kick low CP players in vanilla dungeons, but some groups may 3/3 kick them and they don't deserve to have a lockout timer for that.
Oh, and "join a guild" is not a valid argument against improving this system. If all you ever did was play with your guilds, the community would stagnate and it wouldn't encourage people to stick around. Isolationism isn't good for the health of an MMO.
Whitebeerd wrote: »a good healer here, and have to say that in normal a easy vet dungeons it dont matter, because i make sure that they dont die, unless they are being one shot ofc, but yeah can see how this is a promblem if you get a fake healer, and how boss fights last way longer then they need to when the dd have to run around and cant focus on just dps when it is a fake tank in the group
Silver_Strider wrote: »I'm tired of joining groups on my healer and doing 50% of the total damage. while healing. The player base is broken, not the grouping tool.
It would help if ZOS stopped with the ceaseless handholding throughout the game and had players actually need to try to clear content. Make some actually tough solo content, or even just revert some of the old content that was actually kind of difficult back in the day.
#UnnerfDoshia.
Solo content NEEDS to be somewhat challenging. People NEED to die repeatedly, learn the patterns, learn when to block/bash/dodge etc, else they'll never improve.
As much as I would like to see some tougher solo content again (I remember the doshia days), part of the problem was that after hitting max level you wound up with a few situations in regards to solo play:
-Tanks could never kill anything if enemies had healing or too much health
-DPS would get flattened too quickly to actually kill any enemies, because the damage was too high
-Healers kinda got the worst of both worlds, lacking the damage output of a dps or the survivability of a tankI'm tired of joining groups on my healer and doing 50% of the total damage. while healing. The player base is broken, not the grouping tool.
This. I had to leave a normal WGT earlier because the group was SO BAD. I only run normals for the daily XP bonus, so I generally don't re-spec for more damage on my healer or tank. I also don't wear DPS gear when healing/tanking in DLC dungeons, as normal PUG DLC dungeons can be hit or miss.
I ended up killing the first boss by myself with my whopping 6k DPS, because my group mates kept standing in stupid and apparently couldn't figure out how to pick locks when sent to jail. One was also spamming light bow attacks and doing minimal damage; the other was just spamming Templar jabs, from the looks of it. Trash pulls, as you can probably imagine, took an eternity. I noticed that NO one was destroying rifts in the trash pulls leading up the Planar Inhibitor, which I took as a bad sign...
I asked if anyone had done Planar before. Dead silence. Just as I started to type directions, one of the DPS went ahead and aggroed the boss. Predictably, the first pass was a wipe; no one closed rifts, and the healer couldn't keep me up or swap aggro during the inevitable blue phase. I explained the fight. No one listened. We managed to take it down despite the DPS's apparent inability to realize that they had rifts to close, but I decided to drop group at that point because I didn't much like the prospect of explaining to these folks that standing in lightning is generally a bad idea.
Seriously, people: learn how to get the most out of the role you're queuing for, and SPEAK UP if it's your first time in a dungeon. Also, listen to your tank/healer!
Had that issue tonight as well, on my DK tank. I ended up soloing the adjudicator from about 40-50% to zero because everyone else kept dying to flames or couldnt get out of their cages. Took a while but I managed.
Also during planar inhibitor I kept having the dps use the anchor and taunting the boss off of me at the wrong times.It is partially a player problem because this game has a huge skill gap between new and veteran players. Easy content is a joke and hard content requires a high degree of skill, regardless of what the elitists will claim. This game has a lot more moving parts than most and building effectively takes knowledge and effort that most players don't have. If I can't carry the group DPS, I'm usually in for a slog. This is why I feel compelled to never tank in randoms, contributing to long DPS queues. I'm not alone.
As for fake queues, yes, something needs done. At the very least, make the group finder not put someone back in your group after you kick them. I had the same fake tank join a group ten times in a row before filling with a guild member. Of course you can't give a deserter style debuff to people you kick because that could be abused easily. I laugh at people who vote to kick low CP players in vanilla dungeons, but some groups may 3/3 kick them and they don't deserve to have a lockout timer for that.
Oh, and "join a guild" is not a valid argument against improving this system. If all you ever did was play with your guilds, the community would stagnate and it wouldn't encourage people to stick around. Isolationism isn't good for the health of an MMO.
I'm in that middle area where I full well know the mechanics and the intricacies of building a good character that can fill a set role, but I still struggle on some of the DLC vet content and occasionally in vet trials because some of the mechanics are just a hassle - I'm not fond of one shot mechanics at all, especially those you cant anticipate and avoid.Whitebeerd wrote: »a good healer here, and have to say that in normal a easy vet dungeons it dont matter, because i make sure that they dont die, unless they are being one shot ofc, but yeah can see how this is a promblem if you get a fake healer, and how boss fights last way longer then they need to when the dd have to run around and cant focus on just dps when it is a fake tank in the group
Sure, if we're talking crypt of hearts or fungal grotto I typically dont have an issue with it (though that resto staff templar "tank" I mentioned was in our fungal grotto 1 vet group, and we finally got fed up and kicked him because he would get one shot over and over on the final boss and couldnt hold aggro at all).
But even in the easiest dungeons there are generally mechanics that will one shot and require, at the very minimum, a taunt and someone who can heal.