Really, take it back. Reverse it. Make areas levelled again!

  • efster
    efster
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    No, thanks. Freedom to go anywhere at any time is what makes TES games special.

    Back when I started playing, I had to progress through the zones to get to VR14. Granted, the progression was more or less tied to finishing all exploration in a given zone - if you did all the quests and dolmens/delves/WBs, you usually had earned enough XP to move on to the next zone without having to grind. But I hated not being able to go where I wanted and having to follow someone else's idea of progression. I couldn't wait to be done with all of it so I could be free to go where I liked, and that was a shame. I would have preferred to play through those quests not as a means to an end but for the storyline's own sake. I'm glad that newer players have that ability even though I didn't.

    Character levelling makes it possible for you to do more with the same number of base game zones; you can grind in Craglorn or RP your own storyline (maybe of an assassin tasked with killing every delve boss or WB in Tamriel), follow the game's narrative for your alliance, follow another alliance's narrative without being that alliance, or you can level your character entirely by killing mudcrabs around Lake Rumare in Cyrodiil, etc ad nauseam. Choice is always better than no choice.
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • jssriot
    jssriot
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    No. I remember how it was. If they went back that I'd quit for good. If you ever raged because someone sniped your node while out farming, times that by 1000 because that was how it was when we had to compete for mats that only spawned in specific zones. At least now if a zone is too busy, I can just go pretty much anywhere else. Back then we didn't have that option.
    PC-NA since 2015. Tired and unimpressed.
  • Mureel
    Mureel
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    Owondyah wrote: »
    materials you get in each zone shouldn't really scale with your level...
    everything else should...

    I don't know how anyone can support opposite... where is the logic?

    THIS is my main issue and when people are all *REMOVE PONTS FROM YOUR MAX CRAFTERS BY PAYING FOR ENTIRE RESPEC* like smh.

    But I can see most people do not agree - fair enough :)
  • Azurya
    Azurya
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    no, just no!
  • Beardimus
    Beardimus
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    Nope I prefer it now. Means my main has reason to go to old zones.

    If your complaint is around low tier mats just do writs. You get 25 stacks daily each craft, I never farm and have 1000s of. All tiers now. That's why the changed writ rewards
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
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    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • sampol212
    sampol212
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    disintegr8 wrote: »
    I agree, 1T was the worst change to ever come to this game as far as new players goes.

    At least you had a real sense of progression as you moved from zone to zone, meeting harder enemies, not all of whom you could kill on your first meeting. You collected skyshards and skill points as you leveled and progressed through zones instead of not questing and simply farming for them. You never quite had enough skill points and you had to prioritize where you spent them, adding to the challenge.

    These days it is simply about getting to CP160 ASAP so you can kit out in max level gear. I'd like to see the percentage of new players who actually complete the main story line now against pre 1T figures.

    I am proud that I completed it on characters from all 3 alliances and have Cadwells Silver and Gold - all pre 1T.

    I think the freedom of choice is the way to go. Why force someone to do the questing? Me myself I love to finish whole area before I go further but I understand people that just want to do delves, dolmens, dungeons etc. and collecting shards. Whats wrong with that? This game lets you have solo fun like no other mmo, so if someone wanna to take it slow its up to him or if you wanna rush to max level - why not? At the end of the day its all about pleasure of gameplay - thats what keep people playing - the more people play - the longer game lives and evolves.

    At the end is all about fun.
  • Grimm13
    Grimm13
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    No, been there, done that, It's why I quit in the beta and came back after One Tamriel. Leveled areas were horrible in this game.
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • MW2K
    MW2K
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    Should've been One Tamriel from launch. Looking for groups in empty Veteran Rank zones was an exercise in frustration.
    Edited by MW2K on February 19, 2018 9:05AM
    Lighting braziers and dispelling wards in Tamriel since 1994
  • Twenty0zTsunami
    Twenty0zTsunami
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    Mureel wrote: »
    Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
    Bots would be constrained to only a few places. Not everywhere.

    I think levelled areas would be better.

    The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.

    What do you guys think?

    You dont have ot be on a lowbie to get low lvl mats. If you dont have points into the related crafting passives, you will see every type of mat up to the lvl you're at. so at lvl 1 you'll see only iron, at lvl 25 you'll only iron through orichalc (or whatever it is for tht range) and at cp160 you'll see everything from iron to rubedite.

    I have legitimate grievances with the way things currently work, but yours is no proper justification. For example why should I struggle to kill a target a lvl 15 can solo without trying? It's gotten better, but they've literally implemented a system where progress happens in reverse, a character who has 20k hp at lvl 10, will likely have only 10-14k hp with a similar setup at end game.
    Edited by Twenty0zTsunami on February 19, 2018 10:14AM
  • Reedx
    Reedx
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    it never stop does it...

    pls dont lisen to this spoiled kid,

    its great the way its now, for those who have freinds in all differnt levels, so pls dont lisen to this and focus on new content zenimax
    Maker of Drama & Lover of Roleplay
  • Mannix1958
    Mannix1958
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    .
  • JamuThatsWho
    JamuThatsWho
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    No, I like the fact that every area in the game remains relevant.
    Edited by JamuThatsWho on February 19, 2018 10:31AM
    @JamuThatsWho - PC EU - CP2000

    Main:
    Vasiir-jo - Khajiit Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Sorcerer, EP

    Ushaar-Ixaht - Argonian Nightblade, DC

    Rorbakh gro-Khraag - Orc Templar, AD

    Anduuroon - Altmer Warden, EP

    Travanius Braelia - Imperial Dragonknight, DC
  • essi2
    essi2
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    ✭✭
    1T is the best thing to happen to the health of ESO since launch. Reverting it would be a disaster.
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

    "Wood Elves aren't made of wood, Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar

    ** Leyawiin Layabouts (PC-EU) - Leyawiin Layabouts (PC-NA) **

    *** https://www.youtube.com/@essi2 - https://www.twitch.tv/essi2 ***
  • DieAlteHexe
    DieAlteHexe
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    T1 is what enticed me back. I was so tired of feeling like I was on rails when there was obviously this gorgeous world to wander about it (without so much dying). As the exploring type, I was frustrated that I couldn't explore as I wanted. I think T1 was a brilliant move.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Charliff1966
    Charliff1966
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    No, one Tamriel made me come back. I would leave in an instant if they would reverse it.
  • driosketch
    driosketch
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    In my craft bag currently are just under 1000 each of 1-50 level mats. Anything I collect over 1000 I'll list in a guild store at 5 gold per unit price points. That is, except 1-14 level mats which don't even move at that price point any more so I vendor them.

    My question to you is what do you need lowbie mats for that you don't have a character who could farm them for theirselves? Or why don't you stagger skill points on some alts and designate them farmers for those mats? It doesn't sound like you do writs on all your characters, because otherwise you would a) already be stockpiling lobie mats from the rewards, or b) be earning enough gold to buy a stack from guild traders.

    Personally, after more than a year I'm fine with the rate of mats I get. I almost wish it was adjusted more towards level, so I didn't need to gather an extra 27 skill points per alts, but oh well.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Idinuse
    Idinuse
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    IDK, I rolled my first toon on EU finally (I play from Sweden) and I do miss the days when you actually had to level up to the next Main Quest stage. The Journal showed you what level next quest was suited for, but you could still have a go and try your skills even if slightly under leveled.

    The Prophet wouldn't approach you with news for your next Main Quest until you were ready. Not waiting outside the Harbourage as you exit from your last quest. It gave you time to explore the Alliance zones and through the quests gather a crew to meet you in Coldharbour for the final stages there. The Main games entire story line (with each zones respective Main Quests) felt more relevant and homogenized.

    But overall, I think it's better as it is...
    Edited by Idinuse on February 19, 2018 11:25AM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Zalicius
    Zalicius
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    I like the change. Previously, Cadwel's Silver and Gold was a very lonely and boring experience.
    Edited by Zalicius on February 19, 2018 6:50PM
  • Pops_ND_Irish
    Pops_ND_Irish
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    Stop whining and try a little harder. Geez
  • Tetrafy
    Tetrafy
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    Even a vet overworld would be nice. Nothing is challenging at 160 plus.
  • nathan_bri
    nathan_bri
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    Mureel wrote: »
    Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn... What do you guys think?

    You can farm for any level of mat you desire provided you only spend a certain number of points in that crafting skill. For example, if you want farm Steel, put only two points into Blacksmithing. This will give you a mixture of High Iron Ore (for Steel) and Rubedite Ore as you travel.
    Edited by nathan_bri on February 19, 2018 12:46PM
  • starkerealm
    starkerealm
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    aliyavana wrote: »
    no, id argue that its weird to finish cold harbor and bears in auridon die in one swing and in your next zone it takes 5. Scaled areas atleast makes it consistently that bears are the same across all zones instead of one being stronger than the other.

    Yeah, but those vet mudcrabs have seen some serious ****. :P
  • logarifmik
    logarifmik
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    Each option has its advantages and disadvantages.

    When zones were leveled, overland content experience was definitely more interesting, sometimes even challenging, and much more consistent from the story point of view. Resource spots were strangely distributed through zones, but all spot's levels were presented without any relation to the player's skill lines. In my opinion, these moments are positive. There was one huge negative moment, though. Lower level zones at some point became too easy, giving you almost zero experience, discouraging most of the players to visit such zones again for finishing missed side quests, for example. And yeah, ma can't play with her son, because they chose different alliances, a damn tragedy for sure.

    Per contra, with 1T, almost all overland content became ridiculously easy, player can move through the main quest and overland side quests like a hot knife through butter (thanks to the flawed CP system as well), but now you can go literally anywhere you want with anyone you want and get full experience, which is good of course, but, well, it also is questionable. All this plot around Vestige now seems far less consistent, broken into a pieces, now it's more like a heap of a random small stories, which are poorly connected to each other. Inevitable result of a modern "clip" mentality? It suffices to look at the Three Banners war, which already was strangely motivated, but now it's looks just out of place completely. After the Morrowind chapter was introduced, such lore design flaws became even more noticeable, which makes me personally sad. I bet, it'll become even worse with the next chapter, but storywise it'll be another great separate story. But this is the lore, so who cares in terms of $tatistics?
    Farming spots now related to the particular skill lines. It's a well-known fact, when you hit level 50 CP 160 all non-ruby crafting materials became futile. Why not to use them for the furniture crafting is a question. I thought, devs planned to do so with the Homestead update, but instead they decided to add even more crafting materials. Farm, babies, farm, such interesting activity. With 1T, they also made lower level materials unobtainable with harvesting for the master crafters. Now beautifully designed locations are colored in bright red, thanks. In my opinion, not the best solution, even worse, than it was before. Why not to spread resources randomly through all zones, I fails to understand.

    Overall, I have a mixed expression regarding those changes, more like 'oh, gods, why', than 'yay'.
    Edited by logarifmik on February 19, 2018 4:28PM
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • Bleakraven
    Bleakraven
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    The problem is bots, not the scaled areas. The issue with the level-specific areas is that your progression is always going to be the same, you always have to do zones in a specific order. Sure you can switch between alliances, but come on. For me it's been much more of an exploration and go anywhere I want than a themepark. It's always different, and I really like being able to go wherever I want without being utterly destroyed or utterly bored.
  • Jayman1000
    Jayman1000
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    Mureel wrote: »
    Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
    Bots would be constrained to only a few places. Not everywhere.

    I think levelled areas would be better.

    The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.

    What do you guys think?

    "bummer to have to be on a lowbie to find lowbie mats". Seriously just buy them from guild traders. They are so ridiculously underpriced, but for some reason you can still find lots of people selling them. Additionally is it really that big a problem? I mean if this is because you want to make gear for a lowbie alt, why can't you just use that lowbie alt to find the ressources? As I see it, the way this works is actually very fitting.

    "it's weird that level 5 people are farming in Craglorn.". I actually agree with this, Craglorn should be a difficult place to go to, not something you can do right off the bat. Craglorn mobs could and should be locked to cp160 mobs and should not be scaled down to lower level players. Meaning for a lvl 5 player meeting a cp160 regular mob the mob should have like 500K hp and do 50K dps. Something like that. But with you suggestion for leveled zones everywhere it would mean that high level players would have zero incentive to visit all the low level zones, effectively taking away a huge part of Tamriel for high level players.

    "Bots would be constrained to only a few places. Not everywhere.". I highly doubt that. Botters would just reprogram their tools to the new situation. They would still have automated programs do the leveling for them. Besides that changing gameplay so drastically to try and hurt bots is a terrible idea. Gameplay should be changed to make the game better, not sacrificed for other purposes, like hurting botters (that in all likelyhood won't be hurt after all).
    Edited by Jayman1000 on February 19, 2018 3:07PM
  • Fleshreaper
    Fleshreaper
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    Owondyah wrote: »
    materials you get in each zone shouldn't really scale with your level...
    everything else should...

    I don't know how anyone can support opposite... where is the logic?

    Here ya go. Being able to farm top level mats only in one or two zones would have people fighting for nodes and drive the cost of mat through the roof. It would be so bad that you would spend hours farming and only getting few resources. As it is now, if you want to farm end game mats, you just go to your favorite farming spot and go to it. If someone is there, just move to another spot. With that being said, the skill respect needs to be reworked. You shouldn't have to drop all skill points just to make a change or two. I think you should be able to add and remove skill points and just pay for those points.
  • Juju_beans
    Juju_beans
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    Owondyah wrote: »
    materials you get in each zone shouldn't really scale with your level...
    everything else should...

    I don't know how anyone can support opposite... where is the logic?

    Here ya go. Being able to farm top level mats only in one or two zones would have people fighting for nodes and drive the cost of mat through the roof. It would be so bad that you would spend hours farming and only getting few resources. As it is now, if you want to farm end game mats, you just go to your favorite farming spot and go to it. If someone is there, just move to another spot. With that being said, the skill respect needs to be reworked. You shouldn't have to drop all skill points just to make a change or two. I think you should be able to add and remove skill points and just pay for those points.

    So ore/wood/leather all become like nirn at max level..only available in one zone ? No thanks. Nirn farming is bad enough and I don't go anywhere near Craglorn on the weekends.

  • Spacemonkey
    Spacemonkey
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    I wouldnt be against having Resources be specific to zones (Iron in starting zones, and so on) - but 1T was definitly not a mistake, the play anywhere with anyone is a HUGE bonus for any coop play with friends, guildies etc...

    The constraint of being stuck in your zone by level when starting out or making a new character or etc... was a minus to the game.
  • Emma_Overload
    Emma_Overload
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    Mureel wrote: »
    Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
    Bots would be constrained to only a few places. Not everywhere.

    I think levelled areas would be better.

    The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.

    What do you guys think?

    Nah. If bots were "constrained to only a few places", those places would be horrible. Bots are the least of this game's problems, and leveled zones were bad because so much of the game world was wasted when you got to level 50.

    Edited by Emma_Overload on February 19, 2018 4:18PM
    #CAREBEARMASTERRACE
  • Nox_Noir
    Nox_Noir
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    Please no...

    1T was the best update they ever did
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