materials you get in each zone shouldn't really scale with your level...
everything else should...
I don't know how anyone can support opposite... where is the logic?
disintegr8 wrote: »I agree, 1T was the worst change to ever come to this game as far as new players goes.
At least you had a real sense of progression as you moved from zone to zone, meeting harder enemies, not all of whom you could kill on your first meeting. You collected skyshards and skill points as you leveled and progressed through zones instead of not questing and simply farming for them. You never quite had enough skill points and you had to prioritize where you spent them, adding to the challenge.
These days it is simply about getting to CP160 ASAP so you can kit out in max level gear. I'd like to see the percentage of new players who actually complete the main story line now against pre 1T figures.
I am proud that I completed it on characters from all 3 alliances and have Cadwells Silver and Gold - all pre 1T.
Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
Bots would be constrained to only a few places. Not everywhere.
I think levelled areas would be better.
The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.
What do you guys think?
Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn... What do you guys think?
no, id argue that its weird to finish cold harbor and bears in auridon die in one swing and in your next zone it takes 5. Scaled areas atleast makes it consistently that bears are the same across all zones instead of one being stronger than the other.
Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
Bots would be constrained to only a few places. Not everywhere.
I think levelled areas would be better.
The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.
What do you guys think?
materials you get in each zone shouldn't really scale with your level...
everything else should...
I don't know how anyone can support opposite... where is the logic?
Fleshreaper wrote: »materials you get in each zone shouldn't really scale with your level...
everything else should...
I don't know how anyone can support opposite... where is the logic?
Here ya go. Being able to farm top level mats only in one or two zones would have people fighting for nodes and drive the cost of mat through the roof. It would be so bad that you would spend hours farming and only getting few resources. As it is now, if you want to farm end game mats, you just go to your favorite farming spot and go to it. If someone is there, just move to another spot. With that being said, the skill respect needs to be reworked. You shouldn't have to drop all skill points just to make a change or two. I think you should be able to add and remove skill points and just pay for those points.
Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
Bots would be constrained to only a few places. Not everywhere.
I think levelled areas would be better.
The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.
What do you guys think?