For the newcomers a special popup message after they lose their soul can be added, which will explain, that from now on they can use wayshrines for traveling all around Nirn. As for the frustrated vet players, well, they can either use quite convenient Vvardenfell traveling system or go to the mainland on the ship or with some commercial caravan, become abducted, escape Coldharbour and go back to the Vvardenfell using wayshrine, or simply choose The Wailing Prison as a starting area.KeiruNicrom wrote: »The wayshrines thing can be brushed aside as necissary mechanics that we should accept despite lore inaccuracies. Else the inability to use them could cause confusion and frustration amongst new players and vet players with new characters in Morrowind.
My thoughts exactly. I do like to roleplay too. So far I only have one new character, a warden, that finished Vvardenfell questline. After this experience I think that starting new game in the daedric prison is much more interesting. For now with Morrowind Chapter as it is I don't want to start more new characters.KeiruNicrom wrote: »But really why cant we choose where to start our adventure? The prison break is much more interesting as a tutorial in my opinion and i, as someone who normally does personal RP when i make new characters, would prefer starting out there most of the time
Exactly. It'll be very dumb if they just relocate starting area to the new territory. At very least don't allow to choose starting location for those who creates they first character on the account with the certain chapter bought. But it's a compromise, which I personally do not like at all.This will become more needed as more Chapters get added.
It can, and it should. If there is some way to explain it from the lore perspective, it's quite welcomed. But we should not forget about propylon chambers in the Dunmer Strongholds. As far as I remember, in Online version of Vvardenfell, we can even find an excavation site in one of the stronghold. There is a High Elf searching for propylon index. He is quite fascinated with this "technology", which (and not only this particular fact for sure) allows us to speculate that such convenient way of traveling is not common. So, if we assume that Tribunal have a special way of traveling around all the Nirn for the Vestige with intact soul personally, there should be a really good explanation for it. But regarding Sotha Sil little project everything is possible. He is a man of outstanding inventive qualities after all.Are the waysrhines in Morrowind and Clockwork City really wayshrines as it pertains to the wayshrine lore? Or are they convenient travel methods created by the the Tribunal? They tend to be quite different than other waysrhines we encounter in the rest of Tamriel. This could be fixed by a simple lorebook about the shrines in these zones, assuming of course that there isn't already one.
I get the inconsistency with being able to travel by 'shrine in the rest of Tamriel before losing your sole, but in a "play with your friends" set up it's kind of necessary.
Well, apparently around 50 users here on the forum do care about such "shenanigans" of devs.ThePrinceOfBargains wrote: »Who cares? The fact that we’re using wayshrines is not acknowledged by Morrowind’s story, or any of the story for that matter. Not every little thing we do in the game needs a lore-friendly mechanic or explanation. Chalk it up to non-canon real-time shenanigans.
That is exactly what I'm talking about! Otherwise, why such convenient system even exists? Just for one achievement? Nonsense.Actually, wayshrines aren't really needed in Vvardenfell. They have their own "Bug" transport system (Silt Striders) to get around the island. I have no issues "deactivating" wayshrines until you do the Coldharbor intro quest.
That definitely would be a great addition, which will never see even ETA most likely. Sad, but I guess money rule the Nirn, and such small things don't look profitable.I would love, however, a plethora of tutorials that we could choose from. Maybe one for each alliance. Ideally one for each zone or race. Again, I understand this isn't a priority and I don't expect them to do this. It would be awesome, though.
For those who didn't saw your remarkable note regarding chronology, I post it here.MLGProPlayer wrote: »There is a lot more lore-breaking stuff in there than the presence of wayshrines (see spoiler):SpoilerWhat happens when you beat Orsinium and the Prophet tells you that you need to go to the Clockwork City next to stop a Daedric war from breaking out? You already entered the CWC and stopped the first plot in that conflict as part of the Morrowind story... Does this mean you travelled back in time to complete the Orsinium story?
That is a real scenario overlook here. If it's not an overlook, then I fail to understand why it was made, when marketing is not taken into account.MLGProPlayer wrote: »If you talk to every NPC/read all books, you can also very clearly see the chronology of events.
For any new players, it's:
1. Main story
2. Orsinium
3. Dark Brotherhood
4. Morrowind
5. Clockwork City
Thieve's Guild and Craglorn happen outside of the main story arc.
A truly amusing joke, but quite bad hypothesis.Didn't you know? The ship captain was a daedra. Part of the price for transport was your soul.
....You did read the fine print before paying for your ticket, right?
Hey, you are digging too deep!MasterSpatula wrote: »Storywise, you're right. Not only should the PC not be able to travel by wayshrine, but he/she shouldn't be effectively immortal until their visit to the Wailing Prison.
Well, I see at least one way to explain it. You see, Lord Corvus Direnni's words "unmoored from the Mundus" sound quite ambiguous. Please, correct me if I'm wrong (English isn't my native), but they does not precisely mean that traveler should have no soul in Mundus at all, right? I mean that's a little vague. What's the computer analysis? Something should be out of normal with it, yes... And Vestige is abnormal for sure. Anyway, I believe that a decent explanation can be found.That wayshrine bit of lore has been conveniently ignored since launch, it's not just a Morrowind problem. Or are you banned from using wayshrines once you reclaim your soul in Coldharbour?
This will become more needed as more Chapters get added.
KeiruNicrom wrote: »The wayshrines thing can be brushed aside as necissary mechanics that we should accept despite lore inaccuracies. Else the inability to use them could cause confusion and frustration amongst new players and vet players with new characters in Morrowind.
But really why cant we choose where to start our adventure? The prison break is much more interesting as a tutorial in my opinion and i, as someone who normally does personal RP when i make new characters, would prefer starting out there most of the time
That wayshrine bit of lore has been conveniently ignored since launch, it's not just a Morrowind problem. Or are you banned from using wayshrines once you reclaim your soul in Coldharbour?
Touch Meridia's Light and see the world through the eyes of your former enemies.
But fair warning: You will no longer be seen as a great champion. Even familiar faces will see you as a soulless drifter, lost in an unfamiliar land. What say you?
I knew there is a decent way to explain it.Actually, they can get around that particular issue using Meridia's Light. It has the power to hide your soul.
If I understand you correctly, "attached to the Mundus" in your opinion have nothing to do with the soul and with it's connection to the Mundus as a plane of realm? Well, sounds like a very interesting hypothesis, but it doesn't solve the problem. We still need strict conformation from the lore. Something like "you are the Crippled Chosen One or there was some really nasty thing in your past, and that's why you are "unmoored from the Mundus", whatever that means", but we have none for those who starts in Vvardenfell.Valen_Byte wrote: »Sounds to me like you simply have to be in a state or have been in a state where you are not attached to any Mundus in order to use the shrines. We are in this state when we enter the world no matter where we spawn in. We do not start with a Mundus stone active. You also need to "discover" each one (wayshrine) in order to use them. Discovering them adds them to your "web" of shrines that you can use.
In short, I dont think it has anything to do with your soul. Its all about the mundus and the shrines and how they work together. I would have asked why we can use them now that we have our a Mundus stome attached to us. But, it does say that "temporarily or permanently, "unmoored from the Mundus."" So, I take that to mean, we were "temporarily" unmoored from the mundus when we came to tamriel.
My 2 cents : ))
What do you mean by "pretty loaded term"? Do you mean that world changes constantly, because other players roaming around? Or something else?MasterSpatula wrote: »Oh, by the way, I'd just like to point out that, when discussing MMOs, "New Game Experience" is a pretty loaded term.
monktoasty wrote: »Cp 215 stI'll haven't started cold harbor so I do not think forcing people to do cold harbor is the way to go.