Really, take it back. Reverse it. Make areas levelled again!

  • AngryOldMan
    AngryOldMan
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    Bad idea. Its ok the first char you make, but when you are on the char number 10 and just want to make him/her ready for Cyro it will be a pain in your sitting muscles. I like to level while collecting skyshards for them sweet skillpoints, that means travel all around tamriel and doing delves. When i reach level 50 i have around 200 skyshards and enough skillpoints to start PVP-ing. With leveled zones that would not be possible. I use around 5 days now to get ready for Cyro, with leveled zones it would be 5 weeks
  • AcadianPaladin
    AcadianPaladin
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    I run 4 chars - all CP720+. I loved the ability as they were coming up to go anywhere, join friends for adventures and such. And at top level, I love how each and every zone is still fun for them.

    Regarding mats, I don't care about writs and I leveled slowly enough that I have a strong supply of all the low level mats - especially since I don't really use them. Besides, if I wanted more low mats I'd just buy them at a guild trader - top level chars may not find much (any) hickory or spidersilk but they can generate tons of gold with which to buy it if they ever need it.

    Regarding bots, I agree with one of the above posters who said don't contort the game around for bots. Just get aggressive about squashing/banning them.

    So, yes, I'm a fan/supporter of Tamriel 1. :)
    Edited by AcadianPaladin on February 19, 2018 12:20AM
    PC NA(no Steam), PvE, mostly solo
  • Alaztor91
    Alaztor91
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    One Tamriel was the best update this game had, the minor inconveniences that it brought are nothing compared to all the positive stuff it added. And it's just not my opinion, steam users tripled following the update release, and I wouldn't be surprised if something similar happened on the other platforms.
  • heaven13
    heaven13
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    TazESO wrote: »
    No. One Tamriel saved this game, IMHO

    100%. One Tamriel is the reason I even started playing again and I was originally part of beta.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • LordSemaj
    LordSemaj
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    JamilaRaj wrote: »
    LordSemaj wrote: »
    JamilaRaj wrote: »
    Mureel wrote: »
    Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
    Bots would be constrained to only a few places. Not everywhere.

    I think levelled areas would be better.

    The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.

    What do you guys think?

    You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.

    That's related to your crafting skill. Half the stuff that drops is for your character level and half is for your crafting skill.

    If you want to stop seeing level 10 crap, put skill points into your crafting skills to raise the quality of items you can use. If you can only craft things out of Ebony, you will get ebony half the time. If you want to see Rubedite, you need to actually be able to craft Rubedite.

    Lol, so it is skill point sink? I just want level 30 mats, not another crafter char.

    No, it's not a skill point sink. Think about it logically....

    Half the items that drop are for your character level. This is so you can get people to craft you gear using mats you have farmed. It makes it so you can always farm mats for gear appropriate to your level.

    The other half that drop are for your crafting skill. This is so you can level your crafting no matter how high level your character gets. Imagine if you could only find Rubedite but you needed Iron to level crafting. It makes it so you can always farm mats to craft items appropriate to your crafting skill.

    This exists to keep players from getting screwed one way or the other.
  • boombazookajd
    boombazookajd
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    Could you imagine trying to gather mats if the only place you could farm cp160 mats was one area in each alliance? Even real players would be camping resources.

    This is complaining for the sake of complaining (Typical General Discussion material). Nothing you've suggested would make the game more enjoyable nor would it make it accessible for new players.

    No thank you. That said, Craglorn has plenty of bad areas to go to if you are solo. If a low level player has the stones to go there or the wit to stay out of trouble, fine by me.
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • JamilaRaj
    JamilaRaj
    ✭✭✭✭✭
    LordSemaj wrote: »
    JamilaRaj wrote: »
    LordSemaj wrote: »
    JamilaRaj wrote: »
    Mureel wrote: »
    Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
    Bots would be constrained to only a few places. Not everywhere.

    I think levelled areas would be better.

    The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.

    What do you guys think?

    You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.

    That's related to your crafting skill. Half the stuff that drops is for your character level and half is for your crafting skill.

    If you want to stop seeing level 10 crap, put skill points into your crafting skills to raise the quality of items you can use. If you can only craft things out of Ebony, you will get ebony half the time. If you want to see Rubedite, you need to actually be able to craft Rubedite.

    Lol, so it is skill point sink? I just want level 30 mats, not another crafter char.

    No, it's not a skill point sink. Think about it logically....

    Half the items that drop are for your character level. This is so you can get people to craft you gear using mats you have farmed. It makes it so you can always farm mats for gear appropriate to your level.

    The other half that drop are for your crafting skill. This is so you can level your crafting no matter how high level your character gets. Imagine if you could only find Rubedite but you needed Iron to level crafting. It makes it so you can always farm mats to craft items appropriate to your crafting skill.

    This exists to keep players from getting screwed one way or the other.

    If I could find only rubedite, but needed iron, it would be either because a) mats would scale to character level (not skill level), in which case there would not be a problem, because I would level up through deconstruction of garbage anyway, or b) mats would be zone-specific (the old system), in which case there would not be a problem too, because I would simply go to iron zone to collect iron.
    Remarkably, even with current system (scaling to character/skill level 50-50), I would be better off with rolling a new char that would collect iron 100% time, if I really, really needed to train by actual crafting.
    Edited by JamilaRaj on February 19, 2018 1:22AM
  • Anhedonie
    Anhedonie
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    No, thanks. I like new scaling system a lot more.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • disintegr8
    disintegr8
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    Not sure why people want lower level mats, I have between 2k and 5k of every crafting material in the game below CP150. I get them from the daily writ reward boxes and they just sit in my craft bag - too much effort to even sell them.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • LordSemaj
    LordSemaj
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    JamilaRaj wrote: »
    LordSemaj wrote: »
    JamilaRaj wrote: »
    LordSemaj wrote: »
    JamilaRaj wrote: »
    Mureel wrote: »
    Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
    Bots would be constrained to only a few places. Not everywhere.

    I think levelled areas would be better.

    The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.

    What do you guys think?

    You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.

    That's related to your crafting skill. Half the stuff that drops is for your character level and half is for your crafting skill.

    If you want to stop seeing level 10 crap, put skill points into your crafting skills to raise the quality of items you can use. If you can only craft things out of Ebony, you will get ebony half the time. If you want to see Rubedite, you need to actually be able to craft Rubedite.

    Lol, so it is skill point sink? I just want level 30 mats, not another crafter char.

    No, it's not a skill point sink. Think about it logically....

    Half the items that drop are for your character level. This is so you can get people to craft you gear using mats you have farmed. It makes it so you can always farm mats for gear appropriate to your level.

    The other half that drop are for your crafting skill. This is so you can level your crafting no matter how high level your character gets. Imagine if you could only find Rubedite but you needed Iron to level crafting. It makes it so you can always farm mats to craft items appropriate to your crafting skill.

    This exists to keep players from getting screwed one way or the other.

    If I could find only rubedite, but needed iron, it would be either because a) mats would scale to character level (not skill level), in which case there would not be a problem, because I would level up through deconstruction of garbage anyway, or b) mats would be zone-specific (the old system), in which case there would not be a problem too, because I would simply go to iron zone to collect iron.
    Remarkably, even with current system (scaling to character/skill level 50-50), I would be better off with rolling a new char that would collect iron 100% time, if I really, really needed to train by actual crafting.

    Correct, but... I feel like you're forgetting that I originally quoted you to answer your original confusion as to why it happens.
    JamilaRaj wrote: »
    You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.

    There are lots of ways to change the system but this is why it happens and it's not a bug.
  • Nyladreas
    Nyladreas
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    Personally I find this One Tamriel system very immersive as you get to find the same kind of mobs all aroud the world at the same strength. There is great form of appreciation for this in me.

    HOWEVER, I would HIGHLY WELCOME some sort of Elite Mob system, in which certain mob types do have different levels of strength. For example I find it very hard to believe daedra, especially dremoras would have the same strength as a breton soldier.

    What also needs to be done about mobs is that they need to be more fitting to their race. Why don't we see altmer, dunmer and breton soldiers cast a couple small spells here and there. Why do Nords and Orcs swing as hard as imperials?

    Larger mob variety, challenge (not necessarily large challenge), and adjusted personalised loot is all it needs to be more interesting.
    What I DON'T like about this however.... is the fact that as you level, you never get stronger (in fact sometimes weaker) until you hit CP or just switch gear to sets.

    This is very very very disappointing for a lot of players and has been a reason for quitting for many new ones i've talked to, as the leveling game gets stale before it even begins. There has to be a sense of danger, power, and minor challenge.

    Perhaps we need an item-level system of some sort? Perhaps we need more attributes? (Morrwind/Oblivion style?). There must be something. Imho, if this was a part of the game it'd have many more players already.

    EDIT: As others have mentioned, gathering resources in certain zones should change accoridngly as well. It's really strange to mine rubedite in zones it doesn't belong to. And what about ruby ash... Just nope.
    Edited by Nyladreas on February 19, 2018 1:53AM
  • JamilaRaj
    JamilaRaj
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    LordSemaj wrote: »
    JamilaRaj wrote: »
    LordSemaj wrote: »
    JamilaRaj wrote: »
    LordSemaj wrote: »
    JamilaRaj wrote: »
    Mureel wrote: »
    Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
    Bots would be constrained to only a few places. Not everywhere.

    I think levelled areas would be better.

    The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.

    What do you guys think?

    You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.

    That's related to your crafting skill. Half the stuff that drops is for your character level and half is for your crafting skill.

    If you want to stop seeing level 10 crap, put skill points into your crafting skills to raise the quality of items you can use. If you can only craft things out of Ebony, you will get ebony half the time. If you want to see Rubedite, you need to actually be able to craft Rubedite.

    Lol, so it is skill point sink? I just want level 30 mats, not another crafter char.

    No, it's not a skill point sink. Think about it logically....

    Half the items that drop are for your character level. This is so you can get people to craft you gear using mats you have farmed. It makes it so you can always farm mats for gear appropriate to your level.

    The other half that drop are for your crafting skill. This is so you can level your crafting no matter how high level your character gets. Imagine if you could only find Rubedite but you needed Iron to level crafting. It makes it so you can always farm mats to craft items appropriate to your crafting skill.

    This exists to keep players from getting screwed one way or the other.

    If I could find only rubedite, but needed iron, it would be either because a) mats would scale to character level (not skill level), in which case there would not be a problem, because I would level up through deconstruction of garbage anyway, or b) mats would be zone-specific (the old system), in which case there would not be a problem too, because I would simply go to iron zone to collect iron.
    Remarkably, even with current system (scaling to character/skill level 50-50), I would be better off with rolling a new char that would collect iron 100% time, if I really, really needed to train by actual crafting.

    Correct, but... I feel like you're forgetting that I originally quoted you to answer your original confusion as to why it happens.
    JamilaRaj wrote: »
    You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.

    There are lots of ways to change the system but this is why it happens and it's not a bug.

    Oh, do not get me wrong, thanks for explanation. I am just appalled it is so stupid by design. Bug would have allowed some hope for fix, while deliberate nerf at least some degree of respect for ZOS designers. Accidental nerf, however effective, allows neither.
  • Sevn
    Sevn
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    disintegr8 wrote: »
    Not sure why people want lower level mats, I have between 2k and 5k of every crafting material in the game below CP150. I get them from the daily writ reward boxes and they just sit in my craft bag - too much effort to even sell them.

    Same here. I honestly don't think these types of threads have anything to do with low level mats, but the opposite. With 1tam making high level mats more easily accessible the price of high level mats (average price of a stack of mats was 25k on ps4 na now 10-14k, even less depending on which mats) has been drastically reduced.

    If you're a crafter, you get low level mats from daily crafting writs.
    If you're crafting for a friend/guildmate/whatever that is low, they can spend 10-15 farming the mats themselves.
    If you're crafting for a low level alt, you can easily obtain the mats yourself with that toon.
    If you're not a crafter but are high level why do you need to farm low level mats?

    Any scenario I missed?
    Edit-
    To be clear I'm not implying this about OP, simply speculating about similar threads.
    Edited by Sevn on February 19, 2018 2:20AM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • emilyhyoyeon
    emilyhyoyeon
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    It doesn't make sense to me for ex. every wolf in Auridon to be weaker than every wolf in Reaper's March
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    Tullanisse Starborne, altmer battlemage & ayleid researcher
  • KochDerDamonen
    KochDerDamonen
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    Meh, overworld (sans OLD vet zones) was always easy. Facing enemies above your level with arbitrary miss chance is a meme. Why should a bear near Riften outlevel a bear in Mournhold by like 20?

    I think it would be more fun if enemies in further-progressed zones had more attacks at their disposal. Y'know, most of zone 1 being like 0-2 spells/attacks per enemy type, up to like 10 or more in coldharbour n stuff. + world bosses being more 'complex' than their zone, with fancy mechanics like a dungeon boss. Still 'harder' on lower levels, without arbitrary number bloat.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Gnortranermara
    Gnortranermara
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    No way! Making every zone CP160 was the greatest update in this game's history. Changing it for something as trivial as letting you farm cotton is crazy talk. If you want low level mats for whatever reason, there are ample ways available to get them.

    A more reasonable request would be to change the way nodes work so that it's 100% based on the skill points you've invested in harvesting (rather than the current 50/50 system).
  • boombazookajd
    boombazookajd
    ✭✭✭✭✭
    Nyladreas wrote: »
    HOWEVER, I would HIGHLY WELCOME some sort of Elite Mob system, in which certain mob types do have different levels of strength. For example I find it very hard to believe daedra, especially dremoras would have the same strength as a breton soldier..

    Ever gone into the group areas in Craglorn? There are your elite mobs. Don't go in solo or you'll get spanked. There's Skyreach, too.

    World Bosses for MOST of the gaming population are group content.
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • geonsocal
    geonsocal
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    for myself, one of the best improvements in the game to date was removing those npc levels from the ui...
    Edited by geonsocal on February 19, 2018 3:24AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Illurian
    Illurian
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    I've never been and will probably never be a fan of leveled zones.

    I greatly appreciate and support the direction One Tamriel took the game, as up/down scaling makes the game feel more homogeneous and smooth. It no longer feels like such a linear path you have to take, and feels like you could pick how you want your story to progress. This also aligns with the TES series.

    Leveled zones make clear, distinct disparages between zones, which is not just immersion breaking, but also immensely boring. If you're unable to progress to the next zone, you have to grind, grind and grind to get the appropriate level to proceed. That just isn't fun gameplay and detracts a lot from the exploration of the game. Why place arbitrary, pointless limits on your player base?

    Either way, what anyone thinks is moot, as One Tamriel brought significant changes to the game, and ZOS will probably not revert these (positive) changes.
    Edited by Illurian on February 19, 2018 3:36AM
    Kiss the chaos.
  • DoctorESO
    DoctorESO
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    I prefer the One Tamriel system because every zone is relevant to all characters. :)
  • TheDarkShadow
    TheDarkShadow
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    I like it this way. I like to go where ever I want whenever I want.

    Low level mats are cheap on guild stores since people get tons of them from daily writs. A stack of 200 only around 1000g = 10 treasure chests (which if you're on PC and have the addon you can farm much faster than 200 mats)= 1/4 your daily writs gold reward...

    Bots is a problem, but it should be handle by GMs by checking reports every day and banning bots immediately.

    Dolments farm is kind of a problem to some people, but I really don't care if someone want to get from level 1-50 within few hours by the boring way.

    That's the good thing about One Tamriel: Freedom. If you want "the old way", you can follow the alliance and Cadwell quest line just like it was before. If someone else like to farm Dolments then can. If some others like to do DLCs zone quests first, they can. If you want to RP with people from other alliance, you can. Just enjoy the game the way you like. Why concern yourself with others preference?
    Edited by TheDarkShadow on February 19, 2018 3:40AM
  • Narvuntien
    Narvuntien
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    If you did that you would kill the game.

    People like being able to just go where ever they like in Elder scrolls games at least the newer ones.

    Forcing people to follow the story in order or die is bad. forcing people to follow the base game only and if they did DLC content first they would out level the game and it would be far too easy.

    What is needed is some kind of difficulty slider or CP free questing or a adjusting how the game scales with you.

    The game is still quite hard right at the start before you get weapon swap or enough skills to fill one bar let alone two.

    As for mats..... *directs you towards his guild trader*..... I have a lovely selection of low level mats for sale.
    Edited by Narvuntien on February 19, 2018 4:04AM
  • iNSiPiD1
    iNSiPiD1
    ✭✭✭
    It's too late to go back and change it now, after all, they'd be going BACK to what it was previously. However, what they absolutely MUST do to keep people engaged in this game is start releasing expansions that are NOT for any level.

    In other words, they need to add zones that are DIFFICULT for mid to max CP level characters. If they keep doing what they've done with Wrothgar, Thieves Guild, Dark Brotherhood, Morrowind, and Clockwork City, then they're signing their death warrant.

    Sadly I don't expect that we'll see anything new from the game in terms of mechanics. Competing MMOs release entirely new challenges with their expansions, and we get...basically the same old stuff with a different skin.

    If the end game of ESO isn't drastically expanded soon, and the game breaking bugs we have in the game resolved, I anticipate a mass exodus from this game this year.
  • Korah_Eaglecry
    Korah_Eaglecry
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    Mureel wrote: »
    aliyavana wrote: »
    no, id argue that its weird to finish cold harbor and bears in auridon die in one swing and in your next zone it takes 5. Scaled areas atleast makes it consistently that bears are the same across all zones instead of one being stronger than the other.
    aliyavana wrote: »
    no, id argue that its weird to finish cold harbor and bears in auridon die in one swing and in your next zone it takes 5. Scaled areas atleast makes it consistently that bears are the same across all zones instead of one being stronger than the other.

    But you shouldn't be on coldharbour before lvl 45ish anyway, so if you're a High Elf or whatever whose starting area is Auridon, the bears in CH won't matter.

    Shouldnt be according to whom? You? Because last I checked, you werent the authority on what zone players should be able to visit and play in. Its not even something new to ESO. Players have been travelling to these zones since day one.
    Penniless Sellsword Company
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    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • VaranisArano
    VaranisArano
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    iNSiPiD1 wrote: »
    It's too late to go back and change it now, after all, they'd be going BACK to what it was previously. However, what they absolutely MUST do to keep people engaged in this game is start releasing expansions that are NOT for any level.

    In other words, they need to add zones that are DIFFICULT for mid to max CP level characters. If they keep doing what they've done with Wrothgar, Thieves Guild, Dark Brotherhood, Morrowind, and Clockwork City, then they're signing their death warrant.

    Sadly I don't expect that we'll see anything new from the game in terms of mechanics. Competing MMOs release entirely new challenges with their expansions, and we get...basically the same old stuff with a different skin.

    If the end game of ESO isn't drastically expanded soon, and the game breaking bugs we have in the game resolved, I anticipate a mass exodus from this game this year.

    Problem is, when they had something like that, Craglorn was empty. Admittedly, that was bound up in some pre-1 Tamriel leveling stuff as well, but the revamped soloable Craglorn with some group quests sees much more player use than before. Murkmire was supppsed to be another group adventure zone but thats apparently been shelved and if its ever released would probably be similar to current Craglorn.
  • kyle.wilson
    kyle.wilson
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    I don't understand why you need so much low level stuff. I am level 48 on the alt I'm leveling, wearing level 10 armor.
    If you really need the low level stuff for some reason, I'm sure some new players would let it go cheap.

    The One Tamriel level scaling made ESO more like an Elder Scrolls game. Before all zones were level scaled, I would quickly out level the zone I was in while questing. I would end up spending half my time questing getting little-to-no xp. That would be more irritating to a new player, than slightly inconveniencing your crafting.
    [snip]

    [Edited to remove image]
    Edited by ZOS_Ragnar on February 20, 2018 2:11PM
  • JKorr
    JKorr
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    JamilaRaj wrote: »
    Mureel wrote: »
    Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
    Bots would be constrained to only a few places. Not everywhere.

    I think levelled areas would be better.

    The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.

    What do you guys think?

    You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.

    Yeah, you do, depending.

    You have to be low level for your character, OR low level for your crafting skill to find low level mats. The mats you find are 50/50 character level/crafting skill level.

    I have two main crafters. Both are cp160+; both have maxed all the crafting skills. Neither one will ever find anything other than "ruby" level mats. For alchemy those two will never find any water that isn't Lorkhan's Tears. I have alts. I made sure to keep the crafting skills at the right level for the mats I want them to find. So one will find 50/50 spidersilk/ancestor silk. Another will find Ebonthread/Ancestor silk. Or Maple/ruby ash. Or Yew/ruby ash. Voidstone/rubedite. As far as I can tell you can find any flowers at any level; its the water that changes for Alchemy. Pure water/Tears of Lorkhan and so on.
  • STEVIL
    STEVIL
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    Mureel wrote: »
    Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
    Bots would be constrained to only a few places. Not everywhere.

    I think levelled areas would be better.

    The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.

    What do you guys think?

    i think its a horrible idea. The switch to scaled zones makes every zone viable for all characters now.

    the idea of your mats found (resources flowing into the system) being keyed to your character level and crafting level (specific material keys to character's being played) makes a lot more sense from large game economy than it is for them to be tied to the character politics.

    one of the best ideas they did.

    But, of course, just allow the character to have a setting for "tier of mats found" and then you could set *your character8 how *you* want it without *you* getting to decide it for *me*.

    But that is how i think - give you more options rather than take mine away and set me back years to political mats.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Stinkyremy
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    You dont need a low level char to farm low mats, the mats in the world are scaled to your crafting level and cp, so at 160 with no points in blacksmithing, 50% of the ore will be rubedite, 50% of the ore will be iron.
    As if you would even ever need the low level mats. After reaching a char to 160, all you need the mats for is making training gear for your alts. at max cp and wearing training gear, your alts jump from 0-50 in a day anyway. Plus doing your writs gets you a random 25 of low level mats, which all add up. I have about 2.5k of every -160 mat and have not farmed any of it. I just use the mats to make training gear for noobs.
    Edited by Stinkyremy on February 19, 2018 6:07AM
  • KingYogi415
    KingYogi415
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    A little late on the topic, lol
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