No. One Tamriel saved this game, IMHO
Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
Bots would be constrained to only a few places. Not everywhere.
I think levelled areas would be better.
The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.
What do you guys think?
You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.
That's related to your crafting skill. Half the stuff that drops is for your character level and half is for your crafting skill.
If you want to stop seeing level 10 crap, put skill points into your crafting skills to raise the quality of items you can use. If you can only craft things out of Ebony, you will get ebony half the time. If you want to see Rubedite, you need to actually be able to craft Rubedite.
Lol, so it is skill point sink? I just want level 30 mats, not another crafter char.
Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
Bots would be constrained to only a few places. Not everywhere.
I think levelled areas would be better.
The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.
What do you guys think?
You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.
That's related to your crafting skill. Half the stuff that drops is for your character level and half is for your crafting skill.
If you want to stop seeing level 10 crap, put skill points into your crafting skills to raise the quality of items you can use. If you can only craft things out of Ebony, you will get ebony half the time. If you want to see Rubedite, you need to actually be able to craft Rubedite.
Lol, so it is skill point sink? I just want level 30 mats, not another crafter char.
No, it's not a skill point sink. Think about it logically....
Half the items that drop are for your character level. This is so you can get people to craft you gear using mats you have farmed. It makes it so you can always farm mats for gear appropriate to your level.
The other half that drop are for your crafting skill. This is so you can level your crafting no matter how high level your character gets. Imagine if you could only find Rubedite but you needed Iron to level crafting. It makes it so you can always farm mats to craft items appropriate to your crafting skill.
This exists to keep players from getting screwed one way or the other.
Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
Bots would be constrained to only a few places. Not everywhere.
I think levelled areas would be better.
The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.
What do you guys think?
You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.
That's related to your crafting skill. Half the stuff that drops is for your character level and half is for your crafting skill.
If you want to stop seeing level 10 crap, put skill points into your crafting skills to raise the quality of items you can use. If you can only craft things out of Ebony, you will get ebony half the time. If you want to see Rubedite, you need to actually be able to craft Rubedite.
Lol, so it is skill point sink? I just want level 30 mats, not another crafter char.
No, it's not a skill point sink. Think about it logically....
Half the items that drop are for your character level. This is so you can get people to craft you gear using mats you have farmed. It makes it so you can always farm mats for gear appropriate to your level.
The other half that drop are for your crafting skill. This is so you can level your crafting no matter how high level your character gets. Imagine if you could only find Rubedite but you needed Iron to level crafting. It makes it so you can always farm mats to craft items appropriate to your crafting skill.
This exists to keep players from getting screwed one way or the other.
If I could find only rubedite, but needed iron, it would be either because a) mats would scale to character level (not skill level), in which case there would not be a problem, because I would level up through deconstruction of garbage anyway, or b) mats would be zone-specific (the old system), in which case there would not be a problem too, because I would simply go to iron zone to collect iron.
Remarkably, even with current system (scaling to character/skill level 50-50), I would be better off with rolling a new char that would collect iron 100% time, if I really, really needed to train by actual crafting.
You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.
Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
Bots would be constrained to only a few places. Not everywhere.
I think levelled areas would be better.
The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.
What do you guys think?
You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.
That's related to your crafting skill. Half the stuff that drops is for your character level and half is for your crafting skill.
If you want to stop seeing level 10 crap, put skill points into your crafting skills to raise the quality of items you can use. If you can only craft things out of Ebony, you will get ebony half the time. If you want to see Rubedite, you need to actually be able to craft Rubedite.
Lol, so it is skill point sink? I just want level 30 mats, not another crafter char.
No, it's not a skill point sink. Think about it logically....
Half the items that drop are for your character level. This is so you can get people to craft you gear using mats you have farmed. It makes it so you can always farm mats for gear appropriate to your level.
The other half that drop are for your crafting skill. This is so you can level your crafting no matter how high level your character gets. Imagine if you could only find Rubedite but you needed Iron to level crafting. It makes it so you can always farm mats to craft items appropriate to your crafting skill.
This exists to keep players from getting screwed one way or the other.
If I could find only rubedite, but needed iron, it would be either because a) mats would scale to character level (not skill level), in which case there would not be a problem, because I would level up through deconstruction of garbage anyway, or b) mats would be zone-specific (the old system), in which case there would not be a problem too, because I would simply go to iron zone to collect iron.
Remarkably, even with current system (scaling to character/skill level 50-50), I would be better off with rolling a new char that would collect iron 100% time, if I really, really needed to train by actual crafting.
Correct, but... I feel like you're forgetting that I originally quoted you to answer your original confusion as to why it happens.You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.
There are lots of ways to change the system but this is why it happens and it's not a bug.
disintegr8 wrote: »Not sure why people want lower level mats, I have between 2k and 5k of every crafting material in the game below CP150. I get them from the daily writ reward boxes and they just sit in my craft bag - too much effort to even sell them.
HOWEVER, I would HIGHLY WELCOME some sort of Elite Mob system, in which certain mob types do have different levels of strength. For example I find it very hard to believe daedra, especially dremoras would have the same strength as a breton soldier..
no, id argue that its weird to finish cold harbor and bears in auridon die in one swing and in your next zone it takes 5. Scaled areas atleast makes it consistently that bears are the same across all zones instead of one being stronger than the other.no, id argue that its weird to finish cold harbor and bears in auridon die in one swing and in your next zone it takes 5. Scaled areas atleast makes it consistently that bears are the same across all zones instead of one being stronger than the other.
But you shouldn't be on coldharbour before lvl 45ish anyway, so if you're a High Elf or whatever whose starting area is Auridon, the bears in CH won't matter.
It's too late to go back and change it now, after all, they'd be going BACK to what it was previously. However, what they absolutely MUST do to keep people engaged in this game is start releasing expansions that are NOT for any level.
In other words, they need to add zones that are DIFFICULT for mid to max CP level characters. If they keep doing what they've done with Wrothgar, Thieves Guild, Dark Brotherhood, Morrowind, and Clockwork City, then they're signing their death warrant.
Sadly I don't expect that we'll see anything new from the game in terms of mechanics. Competing MMOs release entirely new challenges with their expansions, and we get...basically the same old stuff with a different skin.
If the end game of ESO isn't drastically expanded soon, and the game breaking bugs we have in the game resolved, I anticipate a mass exodus from this game this year.
Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
Bots would be constrained to only a few places. Not everywhere.
I think levelled areas would be better.
The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.
What do you guys think?
You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.
Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
Bots would be constrained to only a few places. Not everywhere.
I think levelled areas would be better.
The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.
What do you guys think?