Twenty0zTsunami wrote: »I have legitimate grievances with the way things currently work, but yours is no proper justification. For example why should I struggle to kill a target a lvl 15 can solo without trying? It's gotten better, but they've literally implemented a system where progress happens in reverse, a character who has 20k hp at lvl 10, will likely have only 10-14k hp with a similar setup at end game.
For me - a low level completionist with no CP - One Tamriel actually made the game noticeably harder.
I used to always, always be over-levelled for the content I was doing, usually 5 levels above and it only stayed that low because that's when you stopped getting XP so my levelling would be frozen until the content caught up, then it'd jump up and I was back to no XP.
I didn't care about not getting XP, but being over-levelled meant almost every fight was ridiculously easy. Most of the time I'd pick which ability I'd use first based on which animation I felt like seeing because it literally did not matter what skill I used and I'd only have time for a few hits before the enemy was dead, unless it was a boss.
Since One Tamriel that's all changed, I'm always fighting enemies of my level, and without the benefit of CP a lot of the fights (especially bosses) can be quite tough.
I keep seeing high CP players complain about how easy everything is and it's actually making me regret that my highest level character is almost level 50. I'm thinking I might avoid using CP on my alts to keep the challenge. Maybe even on my main - not avoid them completely but try to work out the bare minimum points to spend so it doesn't make things too easy.
That is the problem with most games actually - if you overpower your character there is no longer a point to continue playing, because there is no challenge at all. For min/maxers in legendary gear and special sets it is no wonder that they get bored by overland content - they overpowered themselves ... it's completely their fault - they could use less potent gear and have fun.
I had an NB twitch, took her up to 10 doing part of main quest and delves for shards. then PvP for caltrops and vigor during double AP week. PvP also gave plenty of levels.Twenty0zTsunami wrote: »I have legitimate grievances with the way things currently work, but yours is no proper justification. For example why should I struggle to kill a target a lvl 15 can solo without trying? It's gotten better, but they've literally implemented a system where progress happens in reverse, a character who has 20k hp at lvl 10, will likely have only 10-14k hp with a similar setup at end game.
If you only have 10-14k HP after food, then your build very likely needs to be dramatically revised.
Passives and damage potential are also significantly higher with passives and skills. Even a twinked-out guy at level 15 with 720CP backing it isn't going to reliably break 20k DPS, while a proper build will easily top 20k and have shields or strong healing to back it. Raw health means absolutely nothing in the long run.
Even getting a basic DPS combo on a stamina character (Endless Hail, Poison Injection, Class-based DoT, and Razor Caltrops) is going to take until at least the mid-thirties. That's not even counting acquiring other passives such as racial passives, mage/fighter's guild, Armor passives, Undaunted, and vampire/werewolf passives. All of these very significantly boost a character, and most won't be accessible to a level 15 dude.
Frankly, the only way a character at level 50 won't be outright stronger than a lower-level character is if the level 50 is a skyreach baby.
Yes that was another issue with the old system if you did all the quests and also did dungeons and pvp you would out level zone.For me - a low level completionist with no CP - One Tamriel actually made the game noticeably harder.
I used to always, always be over-levelled for the content I was doing, usually 5 levels above and it only stayed that low because that's when you stopped getting XP so my levelling would be frozen until the content caught up, then it'd jump up and I was back to no XP.
I didn't care about not getting XP, but being over-levelled meant almost every fight was ridiculously easy. Most of the time I'd pick which ability I'd use first based on which animation I felt like seeing because it literally did not matter what skill I used and I'd only have time for a few hits before the enemy was dead, unless it was a boss.
Since One Tamriel that's all changed, I'm always fighting enemies of my level, and without the benefit of CP a lot of the fights (especially bosses) can be quite tough.
I keep seeing high CP players complain about how easy everything is and it's actually making me regret that my highest level character is almost level 50. I'm thinking I might avoid using CP on my alts to keep the challenge. Maybe even on my main - not avoid them completely but try to work out the bare minimum points to spend so it doesn't make things too easy.
hmmmmm..... selfish much? & what do you need the mats for anyway?What do you guys think?
Exactly, just don't use CPs on alts you are leveling and its no problem. I never allocate any CPs on my lowbies and it keeps their power level in check nicelyI keep seeing high CP players complain about how easy everything is and it's actually making me regret that my highest level character is almost level 50. I'm thinking I might avoid using CP on my alts to keep the challenge.
RakshaTheKhajiit wrote: »Exactly, just don't use CPs on alts you are leveling and its no problem. I never allocate any CPs on my lowbies and it keeps their power level in check nicelyI keep seeing high CP players complain about how easy everything is and it's actually making me regret that my highest level character is almost level 50. I'm thinking I might avoid using CP on my alts to keep the challenge.
I had an NB twitch, took her up to 10 doing part of main quest and delves for shards. then PvP for caltrops and vigor during double AP week. PvP also gave plenty of levels.
Then I shelved her. Now comes the event just before they changed requirements for normal dungeons and I ran a lot of dungeons. Was around cp550 at this time I think, purple level 16 training gear. First dungeon was ICP, also first dungeon on character, please don't kick me was my first thought, after hitting first trash doing 80% of damage I thought about a vote kick on other DD, an cp200 something. I and tank had lots of fun he pulled larger and larger trash packs, hail+ caltrops then steel tornado or blender as I called it.
Then they changed dungeons so she only got easy ones. No my single target dps was not fantastic, the strong point is that I could keep the blender on for an long time because of the scaling of sustain, had plenty of health and an healer and a good tank.
disintegr8 wrote: »I agree, 1T was the worst change to ever come to this game as far as new players goes.
At least you had a real sense of progression as you moved from zone to zone, meeting harder enemies, not all of whom you could kill on your first meeting. You collected skyshards and skill points as you leveled and progressed through zones instead of not questing and simply farming for them. You never quite had enough skill points and you had to prioritize where you spent them, adding to the challenge.
These days it is simply about getting to CP160 ASAP so you can kit out in max level gear. I'd like to see the percentage of new players who actually complete the main story line now against pre 1T figures.
I am proud that I completed it on characters from all 3 alliances and have Cadwells Silver and Gold - all pre 1T.
Metal10957 wrote: »I hated One Tamriel... cheapens the game, no sense of accomplishment.
About dps % in normals, I agree, back then I used random normals for fast xp +50% on healer was pretty common and nothing to talk about if getting an group with new players in an easy dungeons.I had an NB twitch, took her up to 10 doing part of main quest and delves for shards. then PvP for caltrops and vigor during double AP week. PvP also gave plenty of levels.
Then I shelved her. Now comes the event just before they changed requirements for normal dungeons and I ran a lot of dungeons. Was around cp550 at this time I think, purple level 16 training gear. First dungeon was ICP, also first dungeon on character, please don't kick me was my first thought, after hitting first trash doing 80% of damage I thought about a vote kick on other DD, an cp200 something. I and tank had lots of fun he pulled larger and larger trash packs, hail+ caltrops then steel tornado or blender as I called it.
Then they changed dungeons so she only got easy ones. No my single target dps was not fantastic, the strong point is that I could keep the blender on for an long time because of the scaling of sustain, had plenty of health and an healer and a good tank.
...Er, okay? I'm not sure what you are getting at. It's pretty trivial to get 60-80% of groups DPS in normals if your build is decent. Most people doing normal dungeons in groupfinder are, frankly, not very good.
On my capped out warden, I can pull a steady 30k or so. Not the best by any means, but still damn solid for both vet and nonvet dungeons. Sustain on him is trivially easy (because I've practiced it) even though he is Khajiit over a sustain-focused race. Generally I'm pulling 60% of group dps in vet and 80% in normals unless I'm with another person in my social or trials guilds.
On my new stamplar (level 32, just unlocked caltrops and still lacking poison injection and several passives) I hit around 16k or so. In normals she still cleans house quickly, but I know flat-out that she will not be hitting reliably into the mid-20k range until I unlock all of her weapon, armor, and racial passives.
Neither of my characters has issues sustaining. If you do at level 50, then you have issues with your build.