Rev Rielle wrote: »
KeiruNicrom wrote: »I would like leveled zones but not minor level changes throughout the area. If each zone was designated with a level range and then every enemy there could be anywhere in that range based on your level i would enjoy that.
For instance say stormhaven was 10-20. A level 5 going there would see all level 10s no matter where they went in stormhaven. A level 14 would see 14s and a lvl 21 or higher sees lvl 20s.
After such a change though one would need a "hard mode" zone such as with the cadwells silver and gold back in the vet level days. Such a setting would bring the enemies up to cp160+ level of difficulty, maybe even trials mob level. Being able to turn that on for any zone would help the feelings of being too OP or making a high level pointless to go to a low level area
KeiruNicrom wrote: »I would like leveled zones but not minor level changes throughout the area. If each zone was designated with a level range and then every enemy there could be anywhere in that range based on your level i would enjoy that.
For instance say stormhaven was 10-20. A level 5 going there would see all level 10s no matter where they went in stormhaven. A level 14 would see 14s and a lvl 21 or higher sees lvl 20s.
After such a change though one would need a "hard mode" zone such as with the cadwells silver and gold back in the vet level days. Such a setting would bring the enemies up to cp160+ level of difficulty, maybe even trials mob level. Being able to turn that on for any zone would help the feelings of being too OP or making a high level pointless to go to a low level area
levelled zones means 90% of the base game content is literally useless at level 50. It makes most of the map a huge waste of game-play.