Really, take it back. Reverse it. Make areas levelled again!

Mureel
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Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
Bots would be constrained to only a few places. Not everywhere.

I think levelled areas would be better.

The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.

What do you guys think?
  • Aliyavana
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    no, id argue that its weird to finish cold harbor and bears in auridon die in one swing and in your next zone it takes 5. Scaled areas atleast makes it consistently that bears are the same across all zones instead of one being stronger than the other.
    Edited by Aliyavana on February 18, 2018 11:38PM
  • Aliyavana
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    also no
  • Mureel
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    Lol! As informative as ever! xD Why tho?
  • fastolfv_ESO
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    when it was lvled normally every dc zone out of glenumbra was 100% empty, though i think this change and many more were all in one tam to make the world look more busy while pops declined at the cost of any immersion or sense
  • Kwik1
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    Mureel wrote: »
    Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
    Bots would be constrained to only a few places. Not everywhere.

    I think levelled areas would be better.

    The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.

    What do you guys think?

    No. I like being able to level anywhere I want at anytime.

    I want to be able to go back to Auridon and et skyshards and get xp off mobs and maybe some decent random loot.
  • TheCyberDruid
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    Kwik1 wrote: »
    [I want to be able to go back to Auridon and et skyshards and get xp off mobs and maybe some decent random loot.

    And dolmen. Those sweet dolmen that you can get after 10 minutes in Auridon.
  • Mureel
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    Well okay that's fair enough but when more bots than legit players?

    Anyway I'm not married to the idea. Just so many posts [snip] about overland content being to easy + my own points = at least some dissatisfaction.

    @aliyavana I'm taking to you, Hun! What's the + of all areas being whatever level the character is? (It's obliv from guild)

    [Edited to remove profanity]
    Edited by ZOS_KatP on February 21, 2018 8:05PM
  • Elsonso
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    From a resource perspective, the zones should be more differentiated. But One Tamriel was not a mistake.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Acrolas
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    Mureel wrote: »
    Really it just a bummer to have to be on a lowbie to find lowbie mats

    If you don't want to reset your skill points in crafting to get your desired mix of crafting mats, then do writs to get stacks of refined materials from lower ranks.

    Or buy them from a guild store. Or ask somebody in your guild to trade mats. Or trade mats of equal value in the guild bank.

    You have a lot of options.


    But One Tamriel was a substantial update, one I don't feel ZOS is ever going to reverse.
    signing off
  • Mureel
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    aliyavana wrote: »
    no, id argue that its weird to finish cold harbor and bears in auridon die in one swing and in your next zone it takes 5. Scaled areas atleast makes it consistently that bears are the same across all zones instead of one being stronger than the other.
    aliyavana wrote: »
    no, id argue that its weird to finish cold harbor and bears in auridon die in one swing and in your next zone it takes 5. Scaled areas atleast makes it consistently that bears are the same across all zones instead of one being stronger than the other.

    But you shouldn't be on coldharbour before lvl 45ish anyway, so if you're a High Elf or whatever whose starting area is Auridon, the bears in CH won't matter.
  • VaranisArano
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    If you want lowbie resources, just remove some of your skill points from that crafting discipline. That way 50% of your gathered resources are your crafting level.
  • Mureel
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    when it was lvled normally every dc zone out of glenumbra was 100% empty, though i think this change and many more were all in one tam to make the world look more busy while pops declined at the cost of any immersion or sense

    Yeah that makes sense...if it had worked out that way...

    Yet, lvl 40 water as a cp char is no.

    You really have to buy it or you have to have a char on that lvl to get it...
  • Mureel
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    If you want lowbie resources, just remove some of your skill points from that crafting discipline. That way 50% of your gathered resources are your crafting level.
    If you want lowbie resources, just remove some of your skill points from that crafting discipline. That way 50% of your gathered resources are your crafting level.

    Yes that's true. How 'awesome' to do a full respec of all skill points to remove a few.

    Okay then - what about individual trees respec?

    Edited by Mureel on February 18, 2018 11:48PM
  • LordSemaj
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    The old way allowed people to powerlevel even easier, camp public dungeons farming bosses in 1 hit, and made some dropped gear sets completely useless due to scaling.
  • JamilaRaj
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    Mureel wrote: »
    Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
    Bots would be constrained to only a few places. Not everywhere.

    I think levelled areas would be better.

    The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.

    What do you guys think?

    You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.
  • heaven13
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    You could also make a 'farming' alt and, no matter their level, keep their crafting skill low or whatever level you want to collect. If you don't spend many skillpoints, it shouldn't cost you much to respec if you want ebony instead of dwarven or iron or whatever else you might need.
    PC/NA
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    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • disintegr8
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    I agree, 1T was the worst change to ever come to this game as far as new players goes.

    At least you had a real sense of progression as you moved from zone to zone, meeting harder enemies, not all of whom you could kill on your first meeting. You collected skyshards and skill points as you leveled and progressed through zones instead of not questing and simply farming for them. You never quite had enough skill points and you had to prioritize where you spent them, adding to the challenge.

    These days it is simply about getting to CP160 ASAP so you can kit out in max level gear. I'd like to see the percentage of new players who actually complete the main story line now against pre 1T figures.

    I am proud that I completed it on characters from all 3 alliances and have Cadwells Silver and Gold - all pre 1T.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Owondyah
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    materials you get in each zone shouldn't really scale with your level...
    everything else should...

    I don't know how anyone can support opposite... where is the logic?
  • Mureel
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    *** the notification thing - just broke my other post :-(
  • LordSemaj
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    JamilaRaj wrote: »
    Mureel wrote: »
    Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
    Bots would be constrained to only a few places. Not everywhere.

    I think levelled areas would be better.

    The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.

    What do you guys think?

    You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.

    That's related to your crafting skill. Half the stuff that drops is for your character level and half is for your crafting skill.

    If you want to stop seeing level 10 crap, put skill points into your crafting skills to raise the quality of items you can use. If you can only craft things out of Ebony, you will get ebony half the time. If you want to see Rubedite, you need to actually be able to craft Rubedite.
  • Mureel
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    JamilaRaj wrote: »
    Mureel wrote: »
    Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
    Bots would be constrained to only a few places. Not everywhere.

    I think levelled areas would be better.

    The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.

    What do you guys think?

    You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.

    It's to do with your crafting level. If you're maxed out in the waters for example, you get your level plus max alchemy level waters.
  • redspecter23
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    The solution to bots is to deal with bots, not change and warp the game to make botting less desirable.
  • Mureel
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    The solution to bots is to deal with bots, not change and warp the game to make botting less desirable.

    Oh dear. Lol. That point is that if they dealt with bots it would be easier/faster and more sensible if the areas bots went were constrained.

    Finding resources to deal with bots would thus be easier if there were fewer places to spot check.

    Whatever though. I see my suggestion is ill-favoured. I'm grown enough to face that.
  • Linaleah
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    yes lets go back to the time when only a few zone dropped high level mats, so farming them was a horrible experience of fighting against half the server for every spawn the way we do during anniversary double drop events.. except drops are not doubled >_> that was sarcasm btw. i don't care if low level farms in craglorn, as long as they don't leave anything behind in nodes they just farmed up. i LIKE being able to pick an empty zone and farmup what I need nice and quick. I do NOT want to go back to searching for that one last spawn of oricalcum ore, because only part of the zone spawns it.

    P.S. I get so much lower level mats just from doing crafting writs, I don't actualy have to farm them even if i wanted to.
    Edited by Linaleah on February 19, 2018 12:06AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • srfrogg23
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    No. I don’t like being limited to only a handful of worthwhile areas at max level.
  • MarrazzMist
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    No way, Leveling a character anywhere you want is great. I have my baby sorc doing Wrothgar, and I love it. Couldn’t go through Stonefalls or Deshaan even once more :smiley: Mats aren’t worth of good leveling experience.
    Edited by MarrazzMist on February 19, 2018 12:13AM
  • TazESO
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    No. One Tamriel saved this game, IMHO
  • JamilaRaj
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    LordSemaj wrote: »
    JamilaRaj wrote: »
    Mureel wrote: »
    Really it just a bummer to have to be on a lowbie to find lowbie mats, it's weird that level 5 people are farming in Craglorn.
    Bots would be constrained to only a few places. Not everywhere.

    I think levelled areas would be better.

    The whole new thing where if you start a new char you start in the chapter you have - okay I guess - but the alliance areas at least should go back to levelled per location.

    What do you guys think?

    You do not have to be on lowbie char to find lowbie mats. More than 50% of all mats I find with, say, level 30 character, are level 10 and bellow. Whether it is result of simply atrocious programming and testing, or actual ninja nerf thinly veiled as atrocious programming and testing, remains mystery, but if alchemy reageants suffer some improvement and become tiered, we will know for sure.

    That's related to your crafting skill. Half the stuff that drops is for your character level and half is for your crafting skill.

    If you want to stop seeing level 10 crap, put skill points into your crafting skills to raise the quality of items you can use. If you can only craft things out of Ebony, you will get ebony half the time. If you want to see Rubedite, you need to actually be able to craft Rubedite.

    Lol, so it is skill point sink? I just want level 30 mats, not another crafter char.
  • Juju_beans
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    I like being able to go wherever I want and the world is populated.

    By the time you are high level you should have enough gold to buy the low level mats.

    You won't get rid of bots by making the game zone restricted.
    You'll still have your bots at all levels farming.
  • Stovahkiin
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    I too greatly preferred it the way it used to be, but it’s never going back.
    Beware the battle cattle, but don't *fear* the battle cattle!
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