I have nothing against noobs and I am happy to help them in new dungeons, but slowly I am getting annoyed with quite a lot of them.
For examples I was running a random normal dungeon with a PUG and of course it had to be Mazzatun, so we are getting to the boss with the poison swamps that you have to cleanse. I asked my group 3 times before if anyone is doing it the first time and needs the mechanics explained. Three times no one says anything.
So we get to this boss and we wipe repeatedly. I repeat:"Do you need the mechanics explained, is it your first time?". Finally someone comes forward and says he has no clue, so I explain the boss and finally we kill him.
Next we get to the end boss. I know now that I have new players, and want to explain the mechanics, but god forbid... All 3 of them charge at the boss before I can even write 1 sentence. So in the end I soloed the boss because 3 players couldn't have waited for 1min for me to explain the boss.
More or less the same thing happened a few days later in cradle of shadows end boss, where no one said that they were new and thought they had to kill all adds when ported out by the boss and then exploded during the shadow hunt.
It took them 4 death to chill for a minute for me to explain the mechanics.
There is nothing wrong with being new, but please listen to the older players for tipps and mechanics. When you are queued as a DD and you come into the dungeon with Sword and Shield or a frost staff, please listen and swap weapon when someone tells you that you are taunting the entire time, there usually is a reason why someone is commenting on your weapon of choice. The mobs aren't by chance constantly on you when you are using the your first skill in sword and shield skill line.
Oh, and new players never run vet dungeons with randoms, find a nice guild and get everything explained and make sure you do the required DPS and all will be good, but PUG vet dungeons is and always has been a bad decision and usually ends in constant death and annoyance.
Ok, I will say something from a casual "play as you want" player perspective. It starts with the roles in group dungeons "dps, tank, healer" - what if I am roleplaying a jack-of-all-trades type character, who is good in nothing really, but is less dependent on the support of others, because he is used to sustain him/herself in solo play. This kind of character will not have any chance to play in a group dungeon, because he does not fit the role-model of these dungeons.even he/she is playing what the game offered in the first place "play as you want". So if the game is offering that as a selling point, one should not bash on these players, just because they do not fit the MMO roles of tank, healer and dps - they still play as intended,but not wanted by the MMO community,even the game advertised "play as you want" - there should be some more tolerance to these players.
Edit: and guess what difficulty such a player has to categorize himself in such a group - because he is neither a tank, nor a dps nor a healer.
Ok, I will say something from a casual "play as you want" player perspective. It starts with the roles in group dungeons "dps, tank, healer" - what if I am roleplaying a jack-of-all-trades type character, who is good in nothing really, but is less dependent on the support of others, because he is used to sustain him/herself in solo play. This kind of character will not have any chance to play in a group dungeon, because he does not fit the role-model of these dungeons.even he/she is playing what the game offered in the first place "play as you want". So if the game is offering that as a selling point, one should not bash on these players, just because they do not fit the MMO roles of tank, healer and dps - they still play as intended,but not wanted by the MMO community,even the game advertised "play as you want" - there should be some more tolerance to these players.
Edit: and guess what difficulty such a player has to categorize himself in such a group - because he is neither a tank, nor a dps nor a healer. So what should this character do then if he wants to participate in a group - he has to choose one of these roles - and certainly he will not fit the bill others expect him to do then - simply because he is a jack-of-all-trades and not an MMO type player.
dtsharples wrote: »Ok, I will say something from a casual "play as you want" player perspective. It starts with the roles in group dungeons "dps, tank, healer" - what if I am roleplaying a jack-of-all-trades type character, who is good in nothing really, but is less dependent on the support of others, because he is used to sustain him/herself in solo play. This kind of character will not have any chance to play in a group dungeon, because he does not fit the role-model of these dungeons.even he/she is playing what the game offered in the first place "play as you want". So if the game is offering that as a selling point, one should not bash on these players, just because they do not fit the MMO roles of tank, healer and dps - they still play as intended,but not wanted by the MMO community,even the game advertised "play as you want" - there should be some more tolerance to these players.
Edit: and guess what difficulty such a player has to categorize himself in such a group - because he is neither a tank, nor a dps nor a healer. So what should this character do then if he wants to participate in a group - he has to choose one of these roles - and certainly he will not fit the bill others expect him to do then - simply because he is a jack-of-all-trades and not an MMO type player.
That is what RP guilds are for ^
Ok, I will say something from a casual "play as you want" player perspective. It starts with the roles in group dungeons "dps, tank, healer" - what if I am roleplaying a jack-of-all-trades type character, who is good in nothing really, but is less dependent on the support of others, because he is used to sustain him/herself in solo play. This kind of character will not have any chance to play in a group dungeon, because he does not fit the role-model of these dungeons.even he/she is playing what the game offered in the first place "play as you want". So if the game is offering that as a selling point, one should not bash on these players, just because they do not fit the MMO roles of tank, healer and dps - they still play as intended,but not wanted by the MMO community,even the game advertised "play as you want" - there should be some more tolerance to these players.
Edit: and guess what difficulty such a player has to categorize himself in such a group - because he is neither a tank, nor a dps nor a healer. So what should this character do then if he wants to participate in a group - he has to choose one of these roles - and certainly he will not fit the bill others expect him to do then - simply because he is a jack-of-all-trades and not an MMO type player.
Ep1kMalware wrote: »Ok, I will say something from a casual "play as you want" player perspective. It starts with the roles in group dungeons "dps, tank, healer" - what if I am roleplaying a jack-of-all-trades type character, who is good in nothing really, but is less dependent on the support of others, because he is used to sustain him/herself in solo play. This kind of character will not have any chance to play in a group dungeon, because he does not fit the role-model of these dungeons.even he/she is playing what the game offered in the first place "play as you want". So if the game is offering that as a selling point, one should not bash on these players, just because they do not fit the MMO roles of tank, healer and dps - they still play as intended,but not wanted by the MMO community,even the game advertised "play as you want" - there should be some more tolerance to these players.
Edit: and guess what difficulty such a player has to categorize himself in such a group - because he is neither a tank, nor a dps nor a healer. So what should this character do then if he wants to participate in a group - he has to choose one of these roles - and certainly he will not fit the bill others expect him to do then - simply because he is a jack-of-all-trades and not an MMO type player.
Sure. Just don't deliberately que for dungeons you can't perform in and don't send hatemail if you get kicked for underperformance and hangup the group. With transmutation geodes many decent players are doing pledges again. It's not likely anybody is going to so much as look at you twice unless you are doing something really wrong.
Let's not forget how the rest of it goes:
Jack of all trades, master of none
Ep1kMalware wrote: »Ok, I will say something from a casual "play as you want" player perspective. It starts with the roles in group dungeons "dps, tank, healer" - what if I am roleplaying a jack-of-all-trades type character, who is good in nothing really, but is less dependent on the support of others, because he is used to sustain him/herself in solo play. This kind of character will not have any chance to play in a group dungeon, because he does not fit the role-model of these dungeons.even he/she is playing what the game offered in the first place "play as you want". So if the game is offering that as a selling point, one should not bash on these players, just because they do not fit the MMO roles of tank, healer and dps - they still play as intended,but not wanted by the MMO community,even the game advertised "play as you want" - there should be some more tolerance to these players.
Edit: and guess what difficulty such a player has to categorize himself in such a group - because he is neither a tank, nor a dps nor a healer. So what should this character do then if he wants to participate in a group - he has to choose one of these roles - and certainly he will not fit the bill others expect him to do then - simply because he is a jack-of-all-trades and not an MMO type player.
Sure. Just don't deliberately que for dungeons you can't perform in and don't send hatemail if you get kicked for underperformance and hangup the group. With transmutation geodes many decent players are doing pledges again. It's not likely anybody is going to so much as look at you twice unless you are doing something really wrong.
Let's not forget how the rest of it goes:
Jack of all trades, master of none
Yes, master of none - and just because of that he is prone to be kicked from the group, because he will certainly underperform in any of these tasks, simply because he does not fit into this role-based system. And some wonder why these kind of players avoid to play in groups?- It is not them, it is the elitist MMO crowd, who expects MMO type roles - whilst this is a roleplaying game advertised as "play as you want". The mixture of a role playing game with an MMO type gameplay is just meh.
dtsharples wrote: »It isn't elitist to want to finish a normal dungeon in under 30 minutes, its just realistic.
This is why RP guilds exist, so that part of the player base can dungeon together and experience the game the way they want to, without being harassed for it.
If you are role-playing a jack of all trades, the likely scenario is that he/she would not be in a serious dungeoning 'squad' - so that itself is immersion breaking imo.
No serious dungeoning team would take along a jack of all trades if they themselves had specific roles to play.
It's unfair to expect 3 other people to wait for your 'botanist' to examine every mushroom in fungal grotto (yes this has happened).
It might seem elitist for others to not understand your preference to RP, but it's also selfish to expect others to wait for you to act out your own scenario when they themselves are not role-players.
Ep1kMalware wrote: »Ok, I will say something from a casual "play as you want" player perspective. It starts with the roles in group dungeons "dps, tank, healer" - what if I am roleplaying a jack-of-all-trades type character, who is good in nothing really, but is less dependent on the support of others, because he is used to sustain him/herself in solo play. This kind of character will not have any chance to play in a group dungeon, because he does not fit the role-model of these dungeons.even he/she is playing what the game offered in the first place "play as you want". So if the game is offering that as a selling point, one should not bash on these players, just because they do not fit the MMO roles of tank, healer and dps - they still play as intended,but not wanted by the MMO community,even the game advertised "play as you want" - there should be some more tolerance to these players.
Edit: and guess what difficulty such a player has to categorize himself in such a group - because he is neither a tank, nor a dps nor a healer. So what should this character do then if he wants to participate in a group - he has to choose one of these roles - and certainly he will not fit the bill others expect him to do then - simply because he is a jack-of-all-trades and not an MMO type player.
Sure. Just don't deliberately que for dungeons you can't perform in and don't send hatemail if you get kicked for underperformance and hangup the group. With transmutation geodes many decent players are doing pledges again. It's not likely anybody is going to so much as look at you twice unless you are doing something really wrong.
Let's not forget how the rest of it goes:
Jack of all trades, master of none
Yes, master of none - and just because of that he is prone to be kicked from the group, because he will certainly underperform in any of these tasks, simply because he does not fit into this role-based system. And some wonder why these kind of players avoid to play in groups?- It is not them, it is the elitist MMO crowd, who expects MMO type roles - whilst this is a roleplaying game advertised as "play as you want". The mixture of a role playing game with an MMO type gameplay is just meh.
Are you joking, right?
Those roleplaying people are the ones who are just taking a good spot from a good player to get drops, achievements whatever because as you said they can't fullfill any role.
And sorry but yes, if you can't perform a role, get in a roleplaying guild or just don't use group finder. I'm patient really but expecting anyone else to carry you it's just utterly wrong. Has nothing to do with elitists if I prefer players who can perform a role properly, makes everyone's life easier.
Ep1kMalware wrote: »Ok, I will say something from a casual "play as you want" player perspective. It starts with the roles in group dungeons "dps, tank, healer" - what if I am roleplaying a jack-of-all-trades type character, who is good in nothing really, but is less dependent on the support of others, because he is used to sustain him/herself in solo play. This kind of character will not have any chance to play in a group dungeon, because he does not fit the role-model of these dungeons.even he/she is playing what the game offered in the first place "play as you want". So if the game is offering that as a selling point, one should not bash on these players, just because they do not fit the MMO roles of tank, healer and dps - they still play as intended,but not wanted by the MMO community,even the game advertised "play as you want" - there should be some more tolerance to these players.
Edit: and guess what difficulty such a player has to categorize himself in such a group - because he is neither a tank, nor a dps nor a healer. So what should this character do then if he wants to participate in a group - he has to choose one of these roles - and certainly he will not fit the bill others expect him to do then - simply because he is a jack-of-all-trades and not an MMO type player.
Sure. Just don't deliberately que for dungeons you can't perform in and don't send hatemail if you get kicked for underperformance and hangup the group. With transmutation geodes many decent players are doing pledges again. It's not likely anybody is going to so much as look at you twice unless you are doing something really wrong.
Let's not forget how the rest of it goes:
Jack of all trades, master of none
Yes, master of none - and just because of that he is prone to be kicked from the group, because he will certainly underperform in any of these tasks, simply because he does not fit into this role-based system. And some wonder why these kind of players avoid to play in groups?- It is not them, it is the elitist MMO crowd, who expects MMO type roles - whilst this is a roleplaying game advertised as "play as you want". The mixture of a role playing game with an MMO type gameplay is just meh.
Ep1kMalware wrote: »Ok, I will say something from a casual "play as you want" player perspective. It starts with the roles in group dungeons "dps, tank, healer" - what if I am roleplaying a jack-of-all-trades type character, who is good in nothing really, but is less dependent on the support of others, because he is used to sustain him/herself in solo play. This kind of character will not have any chance to play in a group dungeon, because he does not fit the role-model of these dungeons.even he/she is playing what the game offered in the first place "play as you want". So if the game is offering that as a selling point, one should not bash on these players, just because they do not fit the MMO roles of tank, healer and dps - they still play as intended,but not wanted by the MMO community,even the game advertised "play as you want" - there should be some more tolerance to these players.
Edit: and guess what difficulty such a player has to categorize himself in such a group - because he is neither a tank, nor a dps nor a healer. So what should this character do then if he wants to participate in a group - he has to choose one of these roles - and certainly he will not fit the bill others expect him to do then - simply because he is a jack-of-all-trades and not an MMO type player.
Sure. Just don't deliberately que for dungeons you can't perform in and don't send hatemail if you get kicked for underperformance and hangup the group. With transmutation geodes many decent players are doing pledges again. It's not likely anybody is going to so much as look at you twice unless you are doing something really wrong.
Let's not forget how the rest of it goes:
Jack of all trades, master of none
Yes, master of none - and just because of that he is prone to be kicked from the group, because he will certainly underperform in any of these tasks, simply because he does not fit into this role-based system. And some wonder why these kind of players avoid to play in groups?- It is not them, it is the elitist MMO crowd, who expects MMO type roles - whilst this is a roleplaying game advertised as "play as you want". The mixture of a role playing game with an MMO type gameplay is just meh.
Are you joking, right?
Those roleplaying people are the ones who are just taking a good spot from a good player to get drops, achievements whatever because as you said they can't fullfill any role.
And sorry but yes, if you can't perform a role, get in a roleplaying guild or just don't use group finder. I'm patient really but expecting anyone else to carry you it's just utterly wrong. Has nothing to do with elitists if I prefer players who can perform a role properly, makes everyone's life easier.
Ep1kMalware wrote: »Ep1kMalware wrote: »Ok, I will say something from a casual "play as you want" player perspective. It starts with the roles in group dungeons "dps, tank, healer" - what if I am roleplaying a jack-of-all-trades type character, who is good in nothing really, but is less dependent on the support of others, because he is used to sustain him/herself in solo play. This kind of character will not have any chance to play in a group dungeon, because he does not fit the role-model of these dungeons.even he/she is playing what the game offered in the first place "play as you want". So if the game is offering that as a selling point, one should not bash on these players, just because they do not fit the MMO roles of tank, healer and dps - they still play as intended,but not wanted by the MMO community,even the game advertised "play as you want" - there should be some more tolerance to these players.
Edit: and guess what difficulty such a player has to categorize himself in such a group - because he is neither a tank, nor a dps nor a healer. So what should this character do then if he wants to participate in a group - he has to choose one of these roles - and certainly he will not fit the bill others expect him to do then - simply because he is a jack-of-all-trades and not an MMO type player.
Sure. Just don't deliberately que for dungeons you can't perform in and don't send hatemail if you get kicked for underperformance and hangup the group. With transmutation geodes many decent players are doing pledges again. It's not likely anybody is going to so much as look at you twice unless you are doing something really wrong.
Let's not forget how the rest of it goes:
Jack of all trades, master of none
Yes, master of none - and just because of that he is prone to be kicked from the group, because he will certainly underperform in any of these tasks, simply because he does not fit into this role-based system. And some wonder why these kind of players avoid to play in groups?- It is not them, it is the elitist MMO crowd, who expects MMO type roles - whilst this is a roleplaying game advertised as "play as you want". The mixture of a role playing game with an MMO type gameplay is just meh.
Why did you ignore my first post and paste this finger pointing trash? Most 'elitests' are going to do ~40-50k dps with the buffs they get and hardly notice an underperforming healer. It's not the 'elitests', it's peoplemlike you that point fingers.
Ep1kMalware wrote: »Ep1kMalware wrote: »Ok, I will say something from a casual "play as you want" player perspective. It starts with the roles in group dungeons "dps, tank, healer" - what if I am roleplaying a jack-of-all-trades type character, who is good in nothing really, but is less dependent on the support of others, because he is used to sustain him/herself in solo play. This kind of character will not have any chance to play in a group dungeon, because he does not fit the role-model of these dungeons.even he/she is playing what the game offered in the first place "play as you want". So if the game is offering that as a selling point, one should not bash on these players, just because they do not fit the MMO roles of tank, healer and dps - they still play as intended,but not wanted by the MMO community,even the game advertised "play as you want" - there should be some more tolerance to these players.
Edit: and guess what difficulty such a player has to categorize himself in such a group - because he is neither a tank, nor a dps nor a healer. So what should this character do then if he wants to participate in a group - he has to choose one of these roles - and certainly he will not fit the bill others expect him to do then - simply because he is a jack-of-all-trades and not an MMO type player.
Sure. Just don't deliberately que for dungeons you can't perform in and don't send hatemail if you get kicked for underperformance and hangup the group. With transmutation geodes many decent players are doing pledges again. It's not likely anybody is going to so much as look at you twice unless you are doing something really wrong.
Let's not forget how the rest of it goes:
Jack of all trades, master of none
Yes, master of none - and just because of that he is prone to be kicked from the group, because he will certainly underperform in any of these tasks, simply because he does not fit into this role-based system. And some wonder why these kind of players avoid to play in groups?- It is not them, it is the elitist MMO crowd, who expects MMO type roles - whilst this is a roleplaying game advertised as "play as you want". The mixture of a role playing game with an MMO type gameplay is just meh.
Are you joking, right?
Those roleplaying people are the ones who are just taking a good spot from a good player to get drops, achievements whatever because as you said they can't fullfill any role.
And sorry but yes, if you can't perform a role, get in a roleplaying guild or just don't use group finder. I'm patient really but expecting anyone else to carry you it's just utterly wrong. Has nothing to do with elitists if I prefer players who can perform a role properly, makes everyone's life easier.
That's where I have issues too. When people que already expecting to get carried. I try to assume that people give it an honest try, but when it becomes unearthed that they have no intentions of doing anything but demanding a ride I'll drop them from the group. I'd rather have a noob that tries. Reminds me of when I started playing
Ep1kMalware wrote: »Ep1kMalware wrote: »Ok, I will say something from a casual "play as you want" player perspective. It starts with the roles in group dungeons "dps, tank, healer" - what if I am roleplaying a jack-of-all-trades type character, who is good in nothing really, but is less dependent on the support of others, because he is used to sustain him/herself in solo play. This kind of character will not have any chance to play in a group dungeon, because he does not fit the role-model of these dungeons.even he/she is playing what the game offered in the first place "play as you want". So if the game is offering that as a selling point, one should not bash on these players, just because they do not fit the MMO roles of tank, healer and dps - they still play as intended,but not wanted by the MMO community,even the game advertised "play as you want" - there should be some more tolerance to these players.
Edit: and guess what difficulty such a player has to categorize himself in such a group - because he is neither a tank, nor a dps nor a healer. So what should this character do then if he wants to participate in a group - he has to choose one of these roles - and certainly he will not fit the bill others expect him to do then - simply because he is a jack-of-all-trades and not an MMO type player.
Sure. Just don't deliberately que for dungeons you can't perform in and don't send hatemail if you get kicked for underperformance and hangup the group. With transmutation geodes many decent players are doing pledges again. It's not likely anybody is going to so much as look at you twice unless you are doing something really wrong.
Let's not forget how the rest of it goes:
Jack of all trades, master of none
Yes, master of none - and just because of that he is prone to be kicked from the group, because he will certainly underperform in any of these tasks, simply because he does not fit into this role-based system. And some wonder why these kind of players avoid to play in groups?- It is not them, it is the elitist MMO crowd, who expects MMO type roles - whilst this is a roleplaying game advertised as "play as you want". The mixture of a role playing game with an MMO type gameplay is just meh.
Why did you ignore my first post and paste this finger pointing trash? Most 'elitests' are going to do ~40-50k dps with the buffs they get and hardly notice an underperforming healer. It's not the 'elitests', it's peoplemlike you that point fingers.
I didn't ignore it - I am just pointing out how things look like from my perspective - and I basically got my idea of it supported - I will not take part in this EVER - because I just do not like the attitude presented here.
WhiteScythe wrote: »In-game and possibly on the forums I don't keep too much of an eye on things around here but it's pretty bad in game. Example; a normal dungeon. Someone was forced to leave the dungeon because they didn't have food. This person was getting crapped on in the chat and when I said guys relax it's alright don't stress about it they were attacking me as well.
That person left the dungeon and messaged me saying he's never going to do a dungeon again if that's the way people are.
You're blaming the wrong group of people.
The elite and hardcore don't remotely care what you're wearing or doing or eating in a normal dungeon. Normals are easy enough that people who are genuinely good at the game can solo them and when pugging fully expect to.
The idiots you're talking about are living on mount stupid.
They know just enough about the game to make themselves feel superior, but don't actually have enough skill to be good at the game.
When a person complains about food buff in a normal dungeon, then that person is a noob.
Elitists, hardcore gamers, dung set farmers, experienced players don't really care about it because they can solo normal dungeon. I go through the dungeon, wait for others before boss fight so they could get their reward for that boss, wait for them when they need to do a quest, and I say "thanks all" in the end, even if I know that my groupies don't have a clue what they are doing and how bad they perform.
WhiteScythe wrote: »In-game and possibly on the forums I don't keep too much of an eye on things around here but it's pretty bad in game. Example; a normal dungeon. Someone was forced to leave the dungeon because they didn't have food. This person was getting crapped on in the chat and when I said guys relax it's alright don't stress about it they were attacking me as well.
That person left the dungeon and messaged me saying he's never going to do a dungeon again if that's the way people are.
You're blaming the wrong group of people.
The elite and hardcore don't remotely care what you're wearing or doing or eating in a normal dungeon. Normals are easy enough that people who are genuinely good at the game can solo them and when pugging fully expect to.
The idiots you're talking about are living on mount stupid.
They know just enough about the game to make themselves feel superior, but don't actually have enough skill to be good at the game.
Love this.
Ep1kMalware wrote: »Ep1kMalware wrote: »Ep1kMalware wrote: »Ok, I will say something from a casual "play as you want" player perspective. It starts with the roles in group dungeons "dps, tank, healer" - what if I am roleplaying a jack-of-all-trades type character, who is good in nothing really, but is less dependent on the support of others, because he is used to sustain him/herself in solo play. This kind of character will not have any chance to play in a group dungeon, because he does not fit the role-model of these dungeons.even he/she is playing what the game offered in the first place "play as you want". So if the game is offering that as a selling point, one should not bash on these players, just because they do not fit the MMO roles of tank, healer and dps - they still play as intended,but not wanted by the MMO community,even the game advertised "play as you want" - there should be some more tolerance to these players.
Edit: and guess what difficulty such a player has to categorize himself in such a group - because he is neither a tank, nor a dps nor a healer. So what should this character do then if he wants to participate in a group - he has to choose one of these roles - and certainly he will not fit the bill others expect him to do then - simply because he is a jack-of-all-trades and not an MMO type player.
Sure. Just don't deliberately que for dungeons you can't perform in and don't send hatemail if you get kicked for underperformance and hangup the group. With transmutation geodes many decent players are doing pledges again. It's not likely anybody is going to so much as look at you twice unless you are doing something really wrong.
Let's not forget how the rest of it goes:
Jack of all trades, master of none
Yes, master of none - and just because of that he is prone to be kicked from the group, because he will certainly underperform in any of these tasks, simply because he does not fit into this role-based system. And some wonder why these kind of players avoid to play in groups?- It is not them, it is the elitist MMO crowd, who expects MMO type roles - whilst this is a roleplaying game advertised as "play as you want". The mixture of a role playing game with an MMO type gameplay is just meh.
Why did you ignore my first post and paste this finger pointing trash? Most 'elitests' are going to do ~40-50k dps with the buffs they get and hardly notice an underperforming healer. It's not the 'elitests', it's peoplemlike you that point fingers.
I didn't ignore it - I am just pointing out how things look like from my perspective - and I basically got my idea of it supported - I will not take part in this EVER - because I just do not like the attitude presented here.
Have fun lol. Who do you think carries/teaches the noobs though lmfao. Without elitests 80% of tamriel would be rubberbanding a fungalgrotto 2 progression.
TheCyberDruid wrote: »I think this whole... let's call it 'discussion' for lack of a better word shows what the problem is Perspective. Coming from a 'I don't know what to do' gives you almost the same frustration as 'I did this a hundred times'. There is a middle ground where you know enough, but are still improving when you have fun doing it.
Best advice for the other two ends of the spectrum is: Join a guild. It fixes so much if you want to play the dungeon content.
It''s a matter of perspective - i guess most player will never even get to level 50 - so for most this game is all but how you see it. There are more casuals out there, who never have the time nor the intention to L2P in the way you want them to. They simply can't, and when they spend a couple of hours after work to get distracted from real life for a bit and enjoy a fantasy world, they certainly will not want to have a stressful experience with those, who play the game many hours every day and "learned to play" the game and want to rush as fast as possible through a dungeon to farm it - for most this is not how they play or how they could play due to time restrains and a general need to relax in a game, instead to have stress again. Do those not as well have a right to experience group play in a dungeon - even if they cannot even close perform like those elite players?
Yeah, and some forget how it is if you play the game with normal blue gear on a mid-range level with not even half of the skills unlocked instead to have legendary gear, all skills unlocked and a lot of CP on hand. For those players there should be a way to learn how to play dungeons with others as well - without that they would have to redesign their character for this purpose.
TheCyberDruid wrote: »I think this whole... let's call it 'discussion' for lack of a better word shows what the problem is Perspective. Coming from a 'I don't know what to do' gives you almost the same frustration as 'I did this a hundred times'. There is a middle ground where you know enough, but are still improving when you have fun doing it.
Best advice for the other two ends of the spectrum is: Join a guild. It fixes so much if you want to play the dungeon content.
First, it's never pointless to ask to be nice. I know how unrealistic it is to ask a a**hole to be nice. That is a lost cause. But asking a reasonable person to think before snapping at a new player who makes a mistake? Not pointless at all.
As far as WOW goes, they are going the way of ESO and adding level scaling, so not so perfect of an example, I guess...
https://www.polygon.com/2017/11/3/16604356/world-of-warcraft-level-scaling