ZoS need to put balance ahead of business
I can understand OP being upset, but it is not realistic or reasonable to think that Zos could find every bug in the game. Anyone who has spent time in MMORPGS (or even single player games) knows bugs happen and some bugs are never fixed.
However, OP does come off a little disdainful and seems to lack understanding of software development.
OP has also made huge assumptions and backed them up with unrelated commentary.
Again, I understand anyone being upset about bugs, but the OP seems more like a self serving rant.
Your same criticisms of OP also applies to your own.
@Taylor_MB
Not really. I can see someone using that as an excuse with nothing to add but my comment is based on experience with multiple MMORPGs as well as single player games.
OP also makes comments he would have no clue about like the workplace environment at Zos. It is irrelevant how his workplace is when it comes to speaking about Zos.
The OP is merely a long rage rant full of assumptions.
So your comment based on subjective and biased experience with MMO's is all good, but OP based on subjective and bias experience in the industry is not good?
Both of you provided opinion, him on ZoS you on his emotions and motive, with no evidence. If you don't see how your comment is equally as unfounded as some of his more speculative points then.... *shrug*.
Big stretch to call my objective thoughts on this industry based on what I have seen subjective (and seems manufactured and false to call it biased to suite your opinion).
Also, OP has merely guessed at how the workplace at Zos might be based on information that has no relation to Zos. That is an extremely weak and clearly biased opinion he provides. A rational view upon the OP and it's supposed supporting information would clearly see that.
Rage rants generally lack logic since it often comes from emotion. I can also state from my experience building IT systems from databases and virtual networks to actual physical layers for networks that OP's points are not the standard. The two workplaces I have dealt with the environment OP speaks of were not as he says his has been. Heck, some of the most relaxed environments I have seen in all my decades.
Granted, you are entitled to your own thoughts and opinions, but I suggest actually base them on something instead of trying to belittle someone else with made up reasoning.
I can understand OP being upset, but it is not realistic or reasonable to think that Zos could find every bug in the game. Anyone who has spent time in MMORPGS (or even single player games) knows bugs happen and some bugs are never fixed.
However, OP does come off a little disdainful and seems to lack understanding of software development.
OP has also made huge assumptions and backed them up with unrelated commentary.
Again, I understand anyone being upset about bugs, but the OP seems more like a self serving rant.
Your same criticisms of OP also applies to your own.
@Taylor_MB
Not really. I can see someone using that as an excuse with nothing to add but my comment is based on experience with multiple MMORPGs as well as single player games.
OP also makes comments he would have no clue about like the workplace environment at Zos. It is irrelevant how his workplace is when it comes to speaking about Zos.
The OP is merely a long rage rant full of assumptions.
So your comment based on subjective and biased experience with MMO's is all good, but OP based on subjective and bias experience in the industry is not good?
Both of you provided opinion, him on ZoS you on his emotions and motive, with no evidence. If you don't see how your comment is equally as unfounded as some of his more speculative points then.... *shrug*.
Big stretch to call my objective thoughts on this industry based on what I have seen subjective (and seems manufactured and false to call it biased to suite your opinion).
Also, OP has merely guessed at how the workplace at Zos might be based on information that has no relation to Zos. That is an extremely weak and clearly biased opinion he provides. A rational view upon the OP and it's supposed supporting information would clearly see that.
Rage rants generally lack logic since it often comes from emotion. I can also state from my experience building IT systems from databases and virtual networks to actual physical layers for networks that OP's points are not the standard. The two workplaces I have dealt with the environment OP speaks of were not as he says his has been. Heck, some of the most relaxed environments I have seen in all my decades.
Granted, you are entitled to your own thoughts and opinions, but I suggest actually base them on something instead of trying to belittle someone else with made up reasoning.
Dude, you are just proving my point. Now you are assuming my intentions are to belittle you on what evidence exactly? The same as trying to claim the OP purpose was "self serving", how are you even coming to these conclusions?
You and OP are both doing the same thing, making assertions and wanting people to believe you because bias and subjective experiences. Neither of you are providing evidence, both of you are making speculative assumptions, and criticising the other person for doing it is ridiculous and ironic.
In my humble opinion, your remarks began well. Programmers don't stop looking for bugs because there are no more bugs.I can understand OP being upset, but it is not realistic or reasonable to think that Zos could find every bug in the game. Anyone who has spent time in MMORPGS (or even single player games) knows bugs happen and some bugs are never fixed.
Please explain how this "rant" -- as you characterize it -- is "self-serving".However, OP does come off a little disdainful and seems to lack understanding of software development.
OP has also made huge assumptions and backed them up with unrelated commentary.
Again, I understand anyone being upset about bugs, but the OP seems more like a self serving rant.
Heh, .... should I suppose that you haven't been playing TESO either very much or for very long? Did you start after One Tamriel was introduced?I’ve never played an MMO where every new patch consistently breaks more things than it fixes.
Shadowshire wrote: »Heh, .... should I suppose that you haven't been playing TESO either very much or for very long? Did you start after One Tamriel was introduced?I’ve never played an MMO where every new patch consistently breaks more things than it fixes.
Each and every TESO patch since has added yet more bugs that will never be fixed, aside from a few that might be fixed sooner or later. To be fair, each patch often includes some bug fixes. However, from all that I can recall, they are the sort which probably don't require much time or effort to find, then remedy. There are some bugs that ZOS continues to ignore which, in my humble opinion, should have never occurred and should be fixed.
After each of the most recent three patches, I've begun to notice that some details in features which were working previously are now either absent or frequently, if not consistently, malfunctioning. That is not a good omen, believe me.
Personally, I am not spending any more money to play TESO other than the monthly subscription.
Apache_Kid wrote: »I like how lots of people are like "you're making assumptions! You don't know the inner workings of ZoS!"
Here's what I do know however, bugs that I report on these forums at the beginning of a patch many times do not get fixed til the next patch. So many bugs that were reported the first week of the CWC patch weren't fixed until the Dragon Bones patch notes.
This is over three months to fix bugs and this is absolutely totally 1000% unacceptable
What else do I know? I've been reporting crashing in DLC areas on Xbox for coding errors since I've started playing the game. This hasn't been fixed. That is over a year. The activity finder has been broken since I've started playing the game lightning staff heavy attacks have been broken since I've started playing the game I crash in Cyrodiil due to coding errors every day since I have started playing the game.
None of these things are assumptions. I've never seen a video game with issues that last for over a year like this. I've never played an Xbox game where I crash every single day to the dashboard.
[...]
^Sadly this even more.....[...] Lets say you have $500k in capital to spend on a project. You have two choices of how to spend this capital:
1) You can spend it fixing bugs, upgrading servers and IT, and improving customer support. I should note that your not going to get all bugs fixed, great servers and IT, and great customer support. Your improving it, not making it perfect.
2) You can create a DLC.
To put it simply, a risk analysis. Is it more profitable to fix the current product and upgrade servers? Or is it more profitable to create a DLC and sell it to existing customers and use it to entice new customers?
Option 2 almost always wins. Companies do what they think are the most profitable. A companies entire purpose is to make money. And as long as you, the player, are willing to buy shoddy products full of bugs and keep forking cash over to them for stupid things like vanity items, and a little bit of content, they are going to milk that cow dry. Its how business works and the poor quality of products we see now is a direct result of people not refusing to put their wallet away when they encounter broken games. We still pay for the games, so they dont care about fixing them.
It wasnt always this way. In the early 2000s, games were fixed all the time. Major bugs were almost non existent and minor bugs were rare. I remember one company put out a really buggy game, and didnt fix it properly. And the company tanked soon after. No one would buy any more of their games.
But its a different world today. [...]
Anotherone773 wrote: »Im pretty sure the company owners dont read the forums of this game. So really, your plea falls on powerless ears.
I own a small business. My wife is very senior( just shy of executive level actually) in a Global Fortune 100 company. My experience with owning my own business and my knowledge of corporate america i learned from her business gives me quite a bit of insight into how decisions are made in most companies.
Basically it boils down to this for 99.9% of companies...
Lets say you have $500k in capital to spend on a project. You have two choices of how to spend this capital:
1) You can spend it fixing bugs, upgrading servers and IT, and improving customer support. I should note that your not going to get all bugs fixed, great servers and IT, and great customer support. Your improving it, not making it perfect.
2) You can create a DLC.
To put it simply, a risk analysis. Is it more profitable to fix the current product and upgrade servers? Or is it more profitable to create a DLC and sell it to existing customers and use it to entice new customers?
Option 2 almost always wins. Companies do what they think are the most profitable. A companies entire purpose is to make money. And as long as you, the player, are willing to buy shoddy products full of bugs and keep forking cash over to them for stupid things like vanity items, and a little bit of content, they are going to milk that cow dry. Its how business works and the poor quality of products we see now is a direct result of people not refusing to put their wallet away when they encounter broken games. We still pay for the games, so they dont care about fixing them.
It wasnt always this way. In the early 2000s, games were fixed all the time. Major bugs were almost non existent and minor bugs were rare. I remember one company put out a really buggy game, and didnt fix it properly. And the company tanked soon after. No one would buy any more of their games.
But its a different world today. People will pay premium prices for broken stuff and expect the devs to fix it because they paid for a bunch of stuff. That isnt how life works. Those devs are just cogs in a machine. The management that makes those decisions sees that we will still buy barely working junk and feels there is no reason to spend time( because time is money) on improving it and doing it write. Just push it out the door and collect the check.
Game of War is a prime example of this. Even now that game pushes out new content updates 3 or 4 times a week that makes stuff you just bought obsolete. I knew a couple in that game that was relatively poor. The wife got a settlement from a work injury, before that they couldnt afford to spend $5 on that game. Soon as she got the settlement they spent $20 each. That wasnt enough so it became $20 a week each, Then $20 every other day each. Then they started dropping $200-$300 a week on the game. After two months of playing and thousands of dollars invested, they quit playing. All that money down the drain. Even now people still dump a thousand a week into that game and its a terrible game. Its a money pit. You just pay to upgrade and 3 days later you have to upgrade again because if you dont and another player attacks you, you lose big.
You know what always works, never has any bugs, and has great servers? The payment processors. You wont find a game with a terrible payment processor. Sure customers have problems with them sometimes, but thats almost always on the customers end, or banks end, not the processors. Payment processors work flawlessly for video games. The game might crash 3 times on start up and you might fall through the landscape every 3 minutes but that payment processor will suck the money out of your wallet like an industrial Hoover.
The devs likely have little control over fixing bugs. Some may even work on them in their off the clock time. But on the clock pushing new money making content will be priority and if they have time they can attempt to fix a bug. Zenimax doesnt have $2.5 billion in equity because they spend their time fixing bugs, they have it because they spend their resources pumping out more things to suck money out of your wallet. And as long as you keep letting game companies suck up your money for subpar quality, they will continue to deliver the lowest quality they can get away with.
I only know of 3 companies that really care about what their customers think to a point it affects development:
1) CCP, owner of Eve Online.
2) Stardock, owner of various space game titles including Sins of a Solar Empire.
3) Obsidian Entertainment, the company that famously crowd funded the game Pillars of Eternity and who have devs that were part of the Neverwinter NIghts and Baulder's Gate series.
Just those 3, and ive been playing video games for 20 years online and off. Every other company has the primary goal of getting you to open your wallet and sacrificing quality for profits.
That or they're looking for a way to test trials without pushing everything onto PTS for guilds to do.
https://forums.elderscrollsonline.com/en/discussion/393408/hey-you-do-you-like-trials-want-to-work-here#latest
"Growing QA department" means the previous size of the QA department was insufficient.