This so much, yes you could remove it by making all skills trigger at end of animation, however this would give heals and shields an +0.5 second delay to.Valkysas154 wrote: »They should it's a exploit - as in was not intended
It perhaps originally wasn't intended but now it's essential for a lot of end game content. The main means for animation cancelling--bar swapping and block--aren't things they can remove from the game and making it so you can't do those actions until an animation is complete would be pretty disastrous for pve combat.
I don't like how ZOS acts like it's not part of the combat system, but it is.
It's a side effect of being able to bar swap, block or dodge, or activate a skill when you need to to react to being attacked.
It was not intended to be a DPS mechanic but it became one. End game content is balanced around DPS numbers that are present using it. It's not going to go anywhere. Basically it was designed into the game for reaction purposes and started being used for a different purpose (DPS gains)
The fake patch notes going around don't even mention removing it, just that 'cancelling an animation also cancels the function of the ability being cancelled'. The big DPS gains don't even come from ACing abilities, but rather ACing light attacks, which was not mentioned at all in the "patch notes".
James-Wayne wrote: »
dwemer_paleologist wrote: »dwemer_paleologist wrote: »i wish
well atleast that fake news is bringing people back, means people really do hate that animation canceling and dying in under one tenth of a second to a whole bunch of hits.
animation canceling needs to be removed from eso.
If you're the kind of player who can be killed in under one second to multiple hits, then you're also the kind of player who can be killed in a few seconds without animation cancelling. It's not the bogeyman you think it is.
i see it happening to everyone, even fengrish while he was doing a teaching stream.
he died in what looked like one hit.
your trying to defend a cheat that was not intended, and needs removed.
ZOS_GinaBruno wrote: »
General
- Fixed an issue where other players could easily doctor or Photoshop images. You should no longer believe everything you read.
- Note: Moving forward, if you come across an image that appears to be a patch note, simply visit the official ESO forums to see the truth for yourself.
LadyNalcarya wrote: »James-Wayne wrote: »
Nah, it would still be in 35k+ range.
But there would be more deaths since ESO combat is designed to be fluid and you if you're unable to stop casting when there's a huge red circle under your feet... You're screwed, to put it simply. And the combat will be more sluggish.
Its funny how the majority of people who criticize AC dont really understand what it is and how it affects the game.
Forum mod reaction is priceless... I wonder how it must have been like...ZOS_GinaBruno wrote: »
General
- Fixed an issue where other players could easily doctor or Photoshop images. You should no longer believe everything you read.
- Note: Moving forward, if you come across an image that appears to be a patch note, simply visit the official ESO forums to see the truth for yourself.
LOL
This so much, yes you could remove it by making all skills trigger at end of animation, however this would give heals and shields an +0.5 second delay to.Valkysas154 wrote: »They should it's a exploit - as in was not intended
It perhaps originally wasn't intended but now it's essential for a lot of end game content. The main means for animation cancelling--bar swapping and block--aren't things they can remove from the game and making it so you can't do those actions until an animation is complete would be pretty disastrous for pve combat.
I don't like how ZOS acts like it's not part of the combat system, but it is.
It's a side effect of being able to bar swap, block or dodge, or activate a skill when you need to to react to being attacked.
It was not intended to be a DPS mechanic but it became one. End game content is balanced around DPS numbers that are present using it. It's not going to go anywhere. Basically it was designed into the game for reaction purposes and started being used for a different purpose (DPS gains)
The fake patch notes going around don't even mention removing it, just that 'cancelling an animation also cancels the function of the ability being cancelled'. The big DPS gains don't even come from ACing abilities, but rather ACing light attacks, which was not mentioned at all in the "patch notes".
Obviously the effect in pvp then all skills are telegraphed to other players before casting will be way larger.
ZOS_GinaBruno wrote: »
General
- Fixed an issue where other players could easily doctor or Photoshop images. You should no longer believe everything you read.
- Note: Moving forward, if you come across an image that appears to be a patch note, simply visit the official ESO forums to see the truth for yourself.
This so much, yes you could remove it by making all skills trigger at end of animation, however this would give heals and shields an +0.5 second delay to.Valkysas154 wrote: »They should it's a exploit - as in was not intended
It perhaps originally wasn't intended but now it's essential for a lot of end game content. The main means for animation cancelling--bar swapping and block--aren't things they can remove from the game and making it so you can't do those actions until an animation is complete would be pretty disastrous for pve combat.
I don't like how ZOS acts like it's not part of the combat system, but it is.
It's a side effect of being able to bar swap, block or dodge, or activate a skill when you need to to react to being attacked.
It was not intended to be a DPS mechanic but it became one. End game content is balanced around DPS numbers that are present using it. It's not going to go anywhere. Basically it was designed into the game for reaction purposes and started being used for a different purpose (DPS gains)
The fake patch notes going around don't even mention removing it, just that 'cancelling an animation also cancels the function of the ability being cancelled'. The big DPS gains don't even come from ACing abilities, but rather ACing light attacks, which was not mentioned at all in the "patch notes".
Obviously the effect in pvp then all skills are telegraphed to other players before casting will be way larger.
Skills already trigger delayed, it's what allows you to block or dodge anything. If you took the damage as soon as the casting began then nothing would be avoidable. If the damage was calculated before you put up block then nothing would be mitigated unless you block spam.
If they wanted to remove it, they could. Just about every other MMO has the ability to cancel a casting for emergency reactions but it's not the same as still doing the skill or damage even if you cancelled it. A healer casting a spell who interrupts it by dodging would simply fail the spell even if it was an instant cast.
Whether or not they should remove it is a different matter but they totally could without changing too much about how skills are cast. Many action MMOs do not allow this to function as it is while still having free range of mobility. RPGs even get around it by using autoattack, you're always cancelling light attacks automatically because the character is always doing them automatically when in range of a target. Just press skill buttons. This form of automated animation cancelling has existed since the birth of the genre.
But considering the Morrowind sustain nerf requires more heavy attacks in a rotation, ZOS is pushing for MORE animation cancelling instead of less.
its exactly this that turns a lot of players off of pvp. Sanctioned use of cheezy exploits.
if you cancel the animation you should also cancel the dmg.
it mainly annoys me thatAnimation cancelling is bogus imo. I do it because I have too but quite frankly I find it tedious and boring. I’d much rather see completed smooth animations to what we have now. It’s not hard to do and it’s not a skill it’s just extra button mashing for the sake of mashing buttons.
MetalHead4x4 wrote: »The animation was originally intended to be seen, it's animates a cast or ability in use. To be able to bypass it is dumb, not everyone can AC like me I have nerve damage in my hand. What if people are disabled? Have injuries? We're supposed to just be out-gunned? It needs to be removed. Having 3 Lethal Arrows in the air simultaneously is ridiculous.
MetalHead4x4 wrote: »The animation was originally intended to be seen, it's animates a cast or ability in use. To be able to bypass it is dumb, not everyone can AC like me I have nerve damage in my hand. What if people are disabled? Have injuries? We're supposed to just be out-gunned? It needs to be removed. Having 3 Lethal Arrows in the air simultaneously is ridiculous.
And another thing, I knew a straight up basass old lady (her words not mine!) 74 (then) back in the day, mag sorc rolling in leaderboard scores and posting very competitive dps, like higher than half the others lower than some - but damn good, and she used an orb weaver with trackball because she was missing all but her thumb on her left hand. She was in what was then called Daydrunk, and later in Purple with me, as well as Deviance and pvpd in Alacrity and DiE after that... so yeah.
I taught a tank to tank and his brother to dps in trials and they've spoke not a word of English nor me of Portuguese. They ended up becoming amazing.
So yeah. Can't never could.
Adapt and overcome.
Valkysas154 wrote: »They should it's a exploit - as in was not intended
It perhaps originally wasn't intended but now it's essential for a lot of end game content. The main means for animation cancelling--bar swapping and block--aren't things they can remove from the game and making it so you can't do those actions until an animation is complete would be pretty disastrous for pve combat.
I don't like how ZOS acts like it's not part of the combat system, but it is.
SidewalkChalk5 wrote: »Animation cancelling can't be completely removed, but it SHOULD have its teeth pulled. Simply adjust the damage value of abilities by the proportion of the animation that plays. If you block or roll or swap halfway through your animation, the ability should only do 50% damage. If you cancel so faster that you twitch and drop a wall of elements with only 5% of the animation playing, the wall should only do 5% of its normal damage. Bottom line: animation canceling is an unintended exploit, a cancer that the devs have not only negligently tolerated, but actively fed by balancing and adjusting mechanics around the playstyle of exploiters.