Can someone please explain why this broken system receives a 30 point buff every major update? Like who tf is actually asking for a cap increase... I know im opening a can of worms here but I swear if someone comments "please explain how CP is broken" im gonna lose it. Rework the system already, diminishing returns was a good start but if you keep increasing the cap every patch what was the point of introducing diminishing returns to begin with.
Can someone please explain why this broken system receives a 30 point buff every major update? Like who tf is actually asking for a cap increase... I know im opening a can of worms here but I swear if someone comments "please explain how CP is broken" im gonna lose it. Rework the system already, diminishing returns was a good start but if you keep increasing the cap every patch what was the point of introducing diminishing returns to begin with.
To start, it's a flat 20% resources in all of your pools.
It also includes a fairly huge amount of beneficial buffs and boosts.
Plus it is normally 14% or so of your sustain.
I would love it, personally, if CP was removed. The passives it gives could be moved to skill lines instead.
Please explain how CP is broken?
Please explain how CP is broken?
I wouldnt know where to begin and where to end. Everything in this game is getting nerfed over and over and over again because CP gives too much power. Classes are getting destroyed patch after patch to compensate for CP power. Raise CP cap -> nerf CP -> Raise CP cap -> nerf CP -> repeat. An endless cycle that leads no where, balance is out of control, everyone is OP, everyone is a noob.
And all because of a system that was supposed to give you options to customize ur character. There is nothing fun about it, its just numbers on a screen, people called it from the beginning that it was going to be broken and yet they keep on trying to fix it by following that endless cycle that leads no where.
Please explain how CP is broken?
I wouldnt know where to begin and where to end. Everything in this game is getting nerfed over and over and over again because CP gives too much power. Classes are getting destroyed patch after patch to compensate for CP power. Raise CP cap -> nerf CP -> Raise CP cap -> nerf CP -> repeat. An endless cycle that leads no where, balance is out of control, everyone is OP, everyone is a noob.
And all because of a system that was supposed to give you options to customize ur character. There is nothing fun about it, its just numbers on a screen, people called it from the beginning that it was going to be broken and yet they keep on trying to fix it by following that endless cycle that leads no where.
I dont disagree entirely but there has to be some incentive for long term players and if its just some number who cares.
I dont really think CP is the bigggest problem ESO has and i really dont think another huge poin tless change would fix anything. First the problem was veteran ranks being to hard to obtain and now its the CP systems fault.
Maybe just play something else if its so horrible (not meant for the person i quote specifically).
Let's see- WHY do they increase it every quarter... because people want to USE what they've earned. I don't see any problems with the CP system... it rewards players for longevity or their determination through grinding. If they removed CP, what could they add as an incentive for players to keep playing? With the current scaling system, there is no reason to even raise the gear cap, so no gear grind incentive... thus CP is the only thing we can gain. Right now I'm over a year ahead of CP advancement, so each quarter I look forward to being able to spend 30 of those points.
its a dumb, sad, poor, worthless excuse of a system and some of the most boring "progression" I have ever seen in an MMO.
WakeYourGhost wrote: »its a dumb, sad, poor, worthless excuse of a system and some of the most boring "progression" I have ever seen in an MMO.
More boring than the usual “Hit a flat Level wall, grind out top gear, wait for new top gear to make yours irrelevant with a few extra points in stats, grind that out” stuff?
Chilly-McFreeze wrote: »Please explain how CP is broken?
I wouldnt know where to begin and where to end. Everything in this game is getting nerfed over and over and over again because CP gives too much power. Classes are getting destroyed patch after patch to compensate for CP power. Raise CP cap -> nerf CP -> Raise CP cap -> nerf CP -> repeat. An endless cycle that leads no where, balance is out of control, everyone is OP, everyone is a noob.
And all because of a system that was supposed to give you options to customize ur character. There is nothing fun about it, its just numbers on a screen, people called it from the beginning that it was going to be broken and yet they keep on trying to fix it by following that endless cycle that leads no where.
I dont disagree entirely but there has to be some incentive for long term players and if its just some number who cares.
I dont really think CP is the bigggest problem ESO has and i really dont think another huge poin tless change would fix anything. First the problem was veteran ranks being to hard to obtain and now its the CP systems fault.
Maybe just play something else if its so horrible (not meant for the person i quote specifically).
But he's right about CP sucking the life out of the classes. Why did they gut class sustain in MW? Because the CP system made it all to easy. Beside that, the ordinary CPs are rather boring. +X% DoT damage, -Y% direct dmg taken. Very bland.
Like I said, get rid of CP, give classes back their old power and uniqueness, implement a system that is based around passives like tactician, windrunner, treasure hunter etc., designed in a way where you have to make choices. Could just as well be passives that change skills a bit, e.g. turns physical into magickal dmg (just an obscure thought, but would be interesting, opens up diversity and pleases the hybrid crowd).
Please explain how CP is broken?
I wouldnt know where to begin and where to end. Everything in this game is getting nerfed over and over and over again because CP gives too much power. Classes are getting destroyed patch after patch to compensate for CP power. Raise CP cap -> nerf CP -> Raise CP cap -> nerf CP -> repeat. An endless cycle that leads no where, balance is out of control, everyone is OP, everyone is a noob.
And all because of a system that was supposed to give you options to customize ur character. There is nothing fun about it, its just numbers on a screen, people called it from the beginning that it was going to be broken and yet they keep on trying to fix it by following that endless cycle that leads no where.
I dont disagree entirely but there has to be some incentive for long term players and if its just some number who cares.
I dont really think CP is the bigggest problem ESO has and i really dont think another huge poin tless change would fix anything. First the problem was veteran ranks being to hard to obtain and now its the CP systems fault.
Maybe just play something else if its so horrible (not meant for the person i quote specifically).
Vet ranks were a different story. We didnt have xp pots, training gear was working differently and didnt give more xp, u needed 1m+ for every rank and you had to do it on every single character.... like joy said, if you constantly get more and more and more power then you are never really at end game. And the problems are going to get even bigger the more the cp we get.