trustcotraptb14_ESO wrote: »You've removed the faction lock from Cyrodiil already so I don't see why this is an issue at this point in the game.
cyclonus11 wrote: »I like the idea of putting a long, treacherous "defector" questline in the game instead. If you want to betray, you have to work for it! Oh, and prove your loyalty somehow to the other faction - something that makes you feel bad, or shows just how far you're willing to go to back your decision.
As I keep telling people...cyclonus11 wrote: »I like the idea of putting a long, treacherous "defector" questline in the game instead. If you want to betray, you have to work for it! Oh, and prove your loyalty somehow to the other faction - something that makes you feel bad, or shows just how far you're willing to go to back your decision.
TheShadowScout wrote: »I said it before, I'll say it again...
Rather then an "alliance change token" I would love to see a "cloak and dagger" themed DLC with an "faction loyalty called in question" story, that has a big choice in it - stay loyal to your alliance and find the reat traitor to prove your loyalty, or fu... uhm... forget loyalty and defect to greener pastures. With the second half (or two thirds, or whatever) of the questline being different depending on your choice - either uncovering the one who framed you, or preparing your escape, grabbing some juicy secrets on the way out, etc. Such a story could have a neutral city as "spycraft" focal point (like vienna during the cold war, where spies and agents often went to spy hard between the two sides - for ESO it could be some place between the alliances, or even an post-anchorite-war isle of stirk...), but otherwise take you all over the old faction regions, possibly revisiting a few one-time-only maps with new mobs... and perhaps even meeting a few familiar faces (come on, wouldn't you love to slam a porticullis shut into Razum-dars face as you hop on a boat bound to morrowind with Naryu? )
Such a questline could even have special titles depending on what you choose... "[original faction] Loyalist" or "[original faction] Defector"... and it might have drawbacks for PvP, like... reduced AP gain, since noone fully trusts a traitor... or increased AP rewards if a member of your original faction takes you down, because...
(there could even be a daily "hunt traitor" mission, and defectors in cyrodil getting an visuel clue while that mission is active...)
cyclonus11 wrote: »I like the idea of putting a long, treacherous "defector" questline in the game instead. If you want to betray, you have to work for it! Oh, and prove your loyalty somehow to the other faction - something that makes you feel bad, or shows just how far you're willing to go to back your decision.
cyclonus11 wrote: »I like the idea of putting a long, treacherous "defector" questline in the game instead. If you want to betray, you have to work for it! Oh, and prove your loyalty somehow to the other faction - something that makes you feel bad, or shows just how far you're willing to go to back your decision.
EQ2 had this. Wouldn't work in ESO. Problem is you can not visit the town of any faction so really you didn't make a faction change. In EQ2, when you betray a faction, you could never visit any of their cities and you had to prove yourself to the other faction which took time. Had to kill a crap load of gnolls to raise my faction rating. Then had to kill three named gnolls which didn't spawn often and you needed a tracker to find them since they moved around. It wasn't something that was done in less than a day. Think it took me a over a week to complete this. During that time, you couldn't visit any town thus you had no access to any banks or access to any stores though at a certain point I did get access to some isolated merchants in the new faction land there were outside of the cities I could sell to.
I only did the betrayal once because it wasn't fun running around with a full backpack and all of sudden looting something nice and going through the backpack and deciding what to throw away. Your backpack was your bank for that character during the process of proving yourself to the new faction.
It's not about race - it's about faction. I can select any race to play in any faction, but I still have to choose a faction...QuebraRegra wrote: »cyclonus11 wrote: »I like the idea of putting a long, treacherous "defector" questline in the game instead. If you want to betray, you have to work for it! Oh, and prove your loyalty somehow to the other faction - something that makes you feel bad, or shows just how far you're willing to go to back your decision.
I've pointed out before, there are all kinds of non-faction races NPCs playing nicely in "opposed" faction areas of PVE. It shouldn't be assumed that every member of every race would immediately align with a given faction.
VaranisArano wrote: »If I had a faction change token, I'd use it to make all of my characters EP.
I've got a Breton Stam Sorc I made prior to One Tamriel who's DC. This character is my master thief, my Silencer, and my main PVE DPS. Maxed crafting, maxed horse, all that. This character is not getting rerolled.
But this character is DC, because I wanted to experience the Covenant storyline before One Tamriel. I'm a die-hard Ebonheart Pact PVPer. So my Stam Sorc never plays in Cyordiil.
A faction change would let me play her in Cyrodiil, because I don't play cross-faction. But I've got plenty of EP characters to play in PVP, so I deal.
cyclonus11 wrote: »I like the idea of putting a long, treacherous "defector" questline in the game instead. If you want to betray, you have to work for it! Oh, and prove your loyalty somehow to the other faction - something that makes you feel bad, or shows just how far you're willing to go to back your decision.
EQ2 had this. Wouldn't work in ESO. Problem is you can not visit the town of any faction so really you didn't make a faction change. In EQ2, when you betray a faction, you could never visit any of their cities and you had to prove yourself to the other faction which took time. Had to kill a crap load of gnolls to raise my faction rating. Then had to kill three named gnolls which didn't spawn often and you needed a tracker to find them since they moved around. It wasn't something that was done in less than a day. Think it took me a over a week to complete this. During that time, you couldn't visit any town thus you had no access to any banks or access to any stores though at a certain point I did get access to some isolated merchants in the new faction land there were outside of the cities I could sell to.
I only did the betrayal once because it wasn't fun running around with a full backpack and all of sudden looting something nice and going through the backpack and deciding what to throw away. Your backpack was your bank for that character during the process of proving yourself to the new faction.
Then you'd better have a couple of months of free time on your hands to build up the Undaunted skills again, and gather lore books and skyshards, and level legerdemain again, and do all the same quests all over again in order to get certain passives and more skill points, not to mention the six months of horse training. None of that can be done quickly.Taleof2Cities wrote: »What would happen if you just roll another character in the faction of your choice?