WillhelmBlack wrote: »Are you gonna make all Stamina Nightblades attacks dodgeable too?
WillhelmBlack wrote: »Are you gonna make all Stamina Nightblades attacks dodgeable too?
WillhelmBlack wrote: »Are you gonna make all Stamina Nightblades attacks dodgeable too?
Which ones aren't dodgeable? Before this update, every stamblade ability/ultimate could be dodged afaik.
After this latest PTS patch you might see some slot Steel Tornado as a pseudo-execute to counter other stamblades (and other stam builds).
Burst->opponent is still alive, CC breaks & tries to dodge roll away->steel tornado->dead.
ZOS_GinaBruno wrote: »
General
- Once you reach level 10, you will now be able to use the Alliance War activity finder regardless of your Champion Rank.
Figure
- Larger noses on male characters no longer clip through the Daggerfall Covenant Iron helmet.
General
- Corrected delivery of the Hide Helmet and Hide Your Helm collectibles.
- Fixed a rare issue that could cause recently adjusted Outfit weapons to change back to their previous appearance temporarily.
Outfit System
- Fixed an issue when returning to an Outfit Station after purchasing Outfit Tokens, your pending dye changes would be reset and you weren’t able to preview other pending changes.
UI
- Added the ability to search for the various Elven Outfit Styles via their -mer names. For example, the High Elf style will now also appear when searching for "Altmer".
General
- Fixed an issue where Unidentified Enchantment boxes, from the Slithering Brood and The Serpent's Fang quests, would not provide any rewards to characters lower than Level 10. They now provide a purple-quality enchantment to characters of any level.
Achievements
- The Fully Styled achievement now states that you must fill "any" 8 slots (not "all" 8 slots, as previously).
- You can earn the achievement by altering any 8 slots – even if you are dual wielding and have 9 available slots, or if you previously filled weapon slots and then changed weapons.
Furnishings
- Fixed an issue where the "Tribunal Tablet of Almalexia" furnishing would become bound to you after it was crafted. Going forward, this furnishing will no longer bind itself to you.
- Updated the Outfit Station icon to match its in-game appearance.
Homes
- Corrected a number of areas where you could poke your camera through walls or doorframes in the Princely Dawnlight Palace.
Itemization
- Target Dummies of all varieties now behave like dungeon bosses for the purposes of status effects applied to them.
Addons
- Made additional changes to the API to better restrict the ability for addons to display combat events prior to your character being impacted.
Crafting
- Fixed an issue that could prevent you from leaving the Crafting UI window.
Crown Store & Crown Crates
- Fixed in issue where grammar tags were displaying in the Crown Store UI.
Gamepad Mode
- Fixed an issue where you could end up in a different skill line than the one you selected.
Guild Store
- Fixed an issue where rugs and carpets did not have their own subcategory in the Guild Store search for Parlor furnishings.
- Fixed an issue where Target Dummies and Crafting Stations did not have their own subcategories in the Guild Store search for furnishings.
Housing
- Fixed an issue that prevented you from dismissing the Load Permissions dialog in a house.
- Home Storage collectibles will now display their nicknames in the Housing Editor Place and Retrieve lists.
Outfit System
- Added validation to the naming of Outfits so the name is always saved properly.
- Reduced the size of the Outfit Station icon in the Outfit System's help page.
Tutorials & Help Menus
- Added a Storage Furnishings help entry to the Housing category.
- Added an Outfit and Collectible Layers entry to the Crafting category.
Nice all the complainers, constantly ruin this game...thanks let's go ahead and make everything in the game dodgable now? Maybe if people learned to get better, instead of wanting all these nerfs the game would be enjoyable. Why can't we get a whole new pvp map instead? There's no way that these nerfs are occurring when we have alot of broken skills in the game? I need to upload the videos I have been taking of the game being messed up, I wish they would stop focusing on the wrong stuff.
If flame lash and searing strikes are dodgable then you guys should increase the damage, or nerf sets and abilities that grant a bonus to dodging if you haven't already.
Now you’ll have to get better to actually land these.
ZOS_GinaBruno wrote: »
[*]Animal Companions
- Dive: The damage from this ability and its morphs can now be dodged.
Dive: The damage from this ability and its morphs can now be dodged.
TequilaFire wrote: »Ok with all the skills being made undodgable can we now get a cool down on shuffle or at least fix it so a medium armor wearer doesn't have so much up time on dodge, dodge, dodge, dodge?
Now the balance will swing the other way if not.
Good going shuffle is already broken and every projectile attack can be dodged now you are taking away the only one that couldn't be since wardens cliff racer attack can now be dodged can we get a change done to shuffle also it's broken and needs looked at
how is shuffle broken? enlighten us, please.https://www.youtube.com/watch?v=0hKPuQ_2X9U for this reason that @ArchMikem recorded not my video but it's the reason it's broken to be able to dodge attacks while just standing still it is ridiculous and you shouldn't be able to dodge that many attacks
@ZOS_GinaBruno
Still no fix to the unchained passive that doesn´t work in werewolf form? Been broken for a very long time......