Apache_Kid wrote: »Why should I have to pay gold to use motifs I already know. Why did I bother saving up all these style materials. And now I'm being charged to use colors I already unlocked just to dye the outfit?
Nah man the fact that there is a cost is lame as hell. I already own the motifs why am I paying gold to use them??
If you use the most expensive style in every single slot, and dye every slot the final cost comes out at 25k gold
That is still a lot less than what it would cost to craft equivalent gear.
Plus you can make nice looking outfits for 2-3k if you know what you are doing.
I'm going to take a wild guess and say its because they made and dyed the outfits from scratch and repeatedly changed the dyes/styles. After its made, you can make adjustments without paying to a lump sum like skills. Its not meant to be changed so constantly, and if you want to then its money time.
BlazingDynamo wrote: »Did they really say "it is what it is"? Because if they did that deserves a back hand
If you use the most expensive style in every single slot, and dye every slot the final cost comes out at 25k gold
That is still a lot less than what it would cost to craft equivalent gear.
Plus you can make nice looking outfits for 2-3k if you know what you are doing.
"Crafting equivalent gear" isn't the right metric to use since if we were just crafting our gear we would only do it once per motif and be done with it. We weren't even doing much of that because the best gear for most builds involves tons of dropped items. That was the whole point of why we were asking for such a bold and feature-rich outfit system.
Yeah I could just do all Khajiit medium, never dye it, and call it a day. It would look good. That's not even close to the point. The point is that we wanted this system to give us absolute aesthetic freedom. They came SO CLOSE to getting it right but are decimating the system's use-value due to this per-use cost. The system is shooting its own purpose in the foot right now and it's sad to see so many hopes and aspiration just *** die on the PTS floor because someone thinks they can monetize "outfit change tokens". Give me a break.
BlazingDynamo wrote: »Did they really say "it is what it is"? Because if they did that deserves a back hand
If you use the most expensive style in every single slot, and dye every slot the final cost comes out at 25k gold
That is still a lot less than what it would cost to craft equivalent gear.
Plus you can make nice looking outfits for 2-3k if you know what you are doing.
"Crafting equivalent gear" isn't the right metric to use since if we were just crafting our gear we would only do it once per motif and be done with it. We weren't even doing much of that because the best gear for most builds involves tons of dropped items. That was the whole point of why we were asking for such a bold and feature-rich outfit system.
Yeah I could just do all Khajiit medium, never dye it, and call it a day. It would look good. That's not even close to the point. The point is that we wanted this system to give us absolute aesthetic freedom. They came SO CLOSE to getting it right but are decimating the system's use-value due to this per-use cost. The system is shooting its own purpose in the foot right now and it's sad to see so many hopes and aspiration just *** die on the PTS floor because someone thinks they can monetize "outfit change tokens". Give me a break.
When I was thinking up ways that transmute could be implemented, I ended up with the idea that you'd have to craft an item in the style you wanted, and then apply it to the item that you wanted to change, being a 1 time use, permanent type deal.
The outfit system we have far exceeded that expectation in terms of usability and cost.
I mean this was one of the very first outfits I made, and still remains one of my favourite combos
That was done with existing motif knowledge I had, and cost less than 5k gold.
You also need to consider the fact that the outfit system is going to compete with costumes, something that actually makes ZOS money. It's naive to think that a company is going to make something that competes with a revenue stream completely free to access.
I compare outfit costs to crafting gear because before the system, if you wanted to look like that, you would have to go out and craft that gear yourself.
Fashion is endgame. It's what you do when you have done everything else, given that it has zero impact on actual gameplay. If you can't afford the cost of an outfit, then there are probably other things you should be spending your gold on first.
I compare outfit costs to crafting gear because before the system, if you wanted to look like that, you would have to go out and craft that gear yourself.
If you use the most expensive style in every single slot, and dye every slot the final cost comes out at 25k gold
That is still a lot less than what it would cost to craft equivalent gear.
Plus you can make nice looking outfits for 2-3k if you know what you are doing.
"Crafting equivalent gear" isn't the right metric to use since if we were just crafting our gear we would only do it once per motif and be done with it. We weren't even doing much of that because the best gear for most builds involves tons of dropped items. That was the whole point of why we were asking for such a bold and feature-rich outfit system.
Yeah I could just do all Khajiit medium, never dye it, and call it a day. It would look good. That's not even close to the point. The point is that we wanted this system to give us absolute aesthetic freedom. They came SO CLOSE to getting it right but are decimating the system's use-value due to this per-use cost. The system is shooting its own purpose in the foot right now and it's sad to see so many hopes and aspiration just *** die on the PTS floor because someone thinks they can monetize "outfit change tokens". Give me a break.
When I was thinking up ways that transmute could be implemented, I ended up with the idea that you'd have to craft an item in the style you wanted, and then apply it to the item that you wanted to change, being a 1 time use, permanent type deal.
The outfit system we have far exceeded that expectation in terms of usability and cost.
I mean this was one of the very first outfits I made, and still remains one of my favourite combos
That was done with existing motif knowledge I had, and cost less than 5k gold.
You also need to consider the fact that the outfit system is going to compete with costumes, something that actually makes ZOS money. It's naive to think that a company is going to make something that competes with a revenue stream completely free to access.
I compare outfit costs to crafting gear because before the system, if you wanted to look like that, you would have to go out and craft that gear yourself.
Fashion is endgame. It's what you do when you have done everything else, given that it has zero impact on actual gameplay. If you can't afford the cost of an outfit, then there are probably other things you should be spending your gold on first.
Wait, are you seriously trying to justify the cost because you imagined it would be worse in a system you made up in your own head? That's not... a super great line of argumentation. Like you can literally make any old contrived system you want. Look I just made one up where you pay a billion dollars just to change your helmet. That wouldn't be a great justification if it ended up costing five dollars instead.
And there is no reason to expect that outfits will compete with costumes. People were saying we'd never even have an outfit system because it would compete with costumes. As it turns out, however, costumes provide their own unique, irreplaceable aesthetics that are worthy of independent consideration. We're talking about cosmetics, we are already assuming people are going to be particular, and the idea that someone can go "oh, this heavy armor set is a good enough replacement where I won't spend money on That Cool New Costume" is more than a little dubious.I compare outfit costs to crafting gear because before the system, if you wanted to look like that, you would have to go out and craft that gear yourself.
Yeah, and that's still a bad comparison. On average, people were not doing that. It's like saying that people were grinding for perfect trait gear before the transmutation system. Sure, a handful of edge cases definitely were, but on average people were just waiting it out until the devs addressed the problem.
I am also completely tired of this argument that "fashion has zero impact on actual gameplay." That's obviously and categorically false. If it weren't an essential part of gameplay then they wouldn't be driving their whole business model on cosmetics. For goodness sake you yourself are calling it "endgame". And don't lecture me about where I'm spending my gold. You are talking to an Emperor, a Grand Overlord, and a Veteran Trail Hardmode player. This game has been one of my primary diversions since launch. Maybe you should come to terms with the fact that even hardcore players are struggling to keep up when it comes to investing in motifs, let alone having the gold to get to change and dye their outfit as much as they should be able to.
If you use the most expensive style in every single slot, and dye every slot the final cost comes out at 25k gold
That is still a lot less than what it would cost to craft equivalent gear.
Plus you can make nice looking outfits for 2-3k if you know what you are doing.
"Crafting equivalent gear" isn't the right metric to use since if we were just crafting our gear we would only do it once per motif and be done with it. We weren't even doing much of that because the best gear for most builds involves tons of dropped items. That was the whole point of why we were asking for such a bold and feature-rich outfit system.
Yeah I could just do all Khajiit medium, never dye it, and call it a day. It would look good. That's not even close to the point. The point is that we wanted this system to give us absolute aesthetic freedom. They came SO CLOSE to getting it right but are decimating the system's use-value due to this per-use cost. The system is shooting its own purpose in the foot right now and it's sad to see so many hopes and aspiration just *** die on the PTS floor because someone thinks they can monetize "outfit change tokens". Give me a break.
When I was thinking up ways that transmute could be implemented, I ended up with the idea that you'd have to craft an item in the style you wanted, and then apply it to the item that you wanted to change, being a 1 time use, permanent type deal.
The outfit system we have far exceeded that expectation in terms of usability and cost.
I mean this was one of the very first outfits I made, and still remains one of my favourite combos
That was done with existing motif knowledge I had, and cost less than 5k gold.
You also need to consider the fact that the outfit system is going to compete with costumes, something that actually makes ZOS money. It's naive to think that a company is going to make something that competes with a revenue stream completely free to access.
I compare outfit costs to crafting gear because before the system, if you wanted to look like that, you would have to go out and craft that gear yourself.
Fashion is endgame. It's what you do when you have done everything else, given that it has zero impact on actual gameplay. If you can't afford the cost of an outfit, then there are probably other things you should be spending your gold on first.
Wait, are you seriously trying to justify the cost because you imagined it would be worse in a system you made up in your own head? That's not... a super great line of argumentation. Like you can literally make any old contrived system you want. Look I just made one up where you pay a billion dollars just to change your helmet. That wouldn't be a great justification if it ended up costing five dollars instead.
And there is no reason to expect that outfits will compete with costumes. People were saying we'd never even have an outfit system because it would compete with costumes. As it turns out, however, costumes provide their own unique, irreplaceable aesthetics that are worthy of independent consideration. We're talking about cosmetics, we are already assuming people are going to be particular, and the idea that someone can go "oh, this heavy armor set is a good enough replacement where I won't spend money on That Cool New Costume" is more than a little dubious.I compare outfit costs to crafting gear because before the system, if you wanted to look like that, you would have to go out and craft that gear yourself.
Yeah, and that's still a bad comparison. On average, people were not doing that. It's like saying that people were grinding for perfect trait gear before the transmutation system. Sure, a handful of edge cases definitely were, but on average people were just waiting it out until the devs addressed the problem.
I am also completely tired of this argument that "fashion has zero impact on actual gameplay." That's obviously and categorically false. If it weren't an essential part of gameplay then they wouldn't be driving their whole business model on cosmetics. For goodness sake you yourself are calling it "endgame". And don't lecture me about where I'm spending my gold. You are talking to an Emperor, a Grand Overlord, and a Veteran Trail Hardmode player. This game has been one of my primary diversions since launch. Maybe you should come to terms with the fact that even hardcore players are struggling to keep up when it comes to investing in motifs, let alone having the gold to get to change and dye their outfit as much as they should be able to.
The system is shooting its own purpose in the foot right now and it's sad to see so many hopes and aspiration just *** die on the PTS floor because someone thinks they can monetize "outfit change tokens". Give me a break.
If you use the most expensive style in every single slot, and dye every slot the final cost comes out at 25k gold
That is still a lot less than what it would cost to craft equivalent gear.
Plus you can make nice looking outfits for 2-3k if you know what you are doing.
"Crafting equivalent gear" isn't the right metric to use since if we were just crafting our gear we would only do it once per motif and be done with it. We weren't even doing much of that because the best gear for most builds involves tons of dropped items. That was the whole point of why we were asking for such a bold and feature-rich outfit system.
Yeah I could just do all Khajiit medium, never dye it, and call it a day. It would look good. That's not even close to the point. The point is that we wanted this system to give us absolute aesthetic freedom. They came SO CLOSE to getting it right but are decimating the system's use-value due to this per-use cost. The system is shooting its own purpose in the foot right now and it's sad to see so many hopes and aspiration just *** die on the PTS floor because someone thinks they can monetize "outfit change tokens". Give me a break.
When I was thinking up ways that transmute could be implemented, I ended up with the idea that you'd have to craft an item in the style you wanted, and then apply it to the item that you wanted to change, being a 1 time use, permanent type deal.
The outfit system we have far exceeded that expectation in terms of usability and cost.
I mean this was one of the very first outfits I made, and still remains one of my favourite combos
That was done with existing motif knowledge I had, and cost less than 5k gold.
You also need to consider the fact that the outfit system is going to compete with costumes, something that actually makes ZOS money. It's naive to think that a company is going to make something that competes with a revenue stream completely free to access.
I compare outfit costs to crafting gear because before the system, if you wanted to look like that, you would have to go out and craft that gear yourself.
Fashion is endgame. It's what you do when you have done everything else, given that it has zero impact on actual gameplay. If you can't afford the cost of an outfit, then there are probably other things you should be spending your gold on first.
Wait, are you seriously trying to justify the cost because you imagined it would be worse in a system you made up in your own head? That's not... a super great line of argumentation. Like you can literally make any old contrived system you want. Look I just made one up where you pay a billion dollars just to change your helmet. That wouldn't be a great justification if it ended up costing five dollars instead.
And there is no reason to expect that outfits will compete with costumes. People were saying we'd never even have an outfit system because it would compete with costumes. As it turns out, however, costumes provide their own unique, irreplaceable aesthetics that are worthy of independent consideration. We're talking about cosmetics, we are already assuming people are going to be particular, and the idea that someone can go "oh, this heavy armor set is a good enough replacement where I won't spend money on That Cool New Costume" is more than a little dubious.I compare outfit costs to crafting gear because before the system, if you wanted to look like that, you would have to go out and craft that gear yourself.
Yeah, and that's still a bad comparison. On average, people were not doing that. It's like saying that people were grinding for perfect trait gear before the transmutation system. Sure, a handful of edge cases definitely were, but on average people were just waiting it out until the devs addressed the problem.
I am also completely tired of this argument that "fashion has zero impact on actual gameplay." That's obviously and categorically false. If it weren't an essential part of gameplay then they wouldn't be driving their whole business model on cosmetics. For goodness sake you yourself are calling it "endgame". And don't lecture me about where I'm spending my gold. You are talking to an Emperor, a Grand Overlord, and a Veteran Trail Hardmode player. This game has been one of my primary diversions since launch. Maybe you should come to terms with the fact that even hardcore players are struggling to keep up when it comes to investing in motifs, let alone having the gold to get to change and dye their outfit as much as they should be able to.
So then, what do you think would be a fair cost for an outfit system?
Would it require a style material per piece? Because that works out more expensive than the current gold cost most of the time.
Or would you have the entire thing be completely free, and completely invalidate crafted styles?
Plus side, just use the pts to craft your outfit, then spend the gold it takes for that outfit only.
Don't bother otherwise; too much gold.
BlazingDynamo wrote: »Did they really say "it is what it is"?
If you use the most expensive style in every single slot, and dye every slot the final cost comes out at 25k gold
That is still a lot less than what it would cost to craft equivalent gear.
Plus you can make nice looking outfits for 2-3k if you know what you are doing.
"Crafting equivalent gear" isn't the right metric to use since if we were just crafting our gear we would only do it once per motif and be done with it. We weren't even doing much of that because the best gear for most builds involves tons of dropped items. That was the whole point of why we were asking for such a bold and feature-rich outfit system.
Yeah I could just do all Khajiit medium, never dye it, and call it a day. It would look good. That's not even close to the point. The point is that we wanted this system to give us absolute aesthetic freedom. They came SO CLOSE to getting it right but are decimating the system's use-value due to this per-use cost. The system is shooting its own purpose in the foot right now and it's sad to see so many hopes and aspiration just *** die on the PTS floor because someone thinks they can monetize "outfit change tokens". Give me a break.
When I was thinking up ways that transmute could be implemented, I ended up with the idea that you'd have to craft an item in the style you wanted, and then apply it to the item that you wanted to change, being a 1 time use, permanent type deal.
The outfit system we have far exceeded that expectation in terms of usability and cost.
I mean this was one of the very first outfits I made, and still remains one of my favourite combos
That was done with existing motif knowledge I had, and cost less than 5k gold.
You also need to consider the fact that the outfit system is going to compete with costumes, something that actually makes ZOS money. It's naive to think that a company is going to make something that competes with a revenue stream completely free to access.
I compare outfit costs to crafting gear because before the system, if you wanted to look like that, you would have to go out and craft that gear yourself.
Fashion is endgame. It's what you do when you have done everything else, given that it has zero impact on actual gameplay. If you can't afford the cost of an outfit, then there are probably other things you should be spending your gold on first.
Wait, are you seriously trying to justify the cost because you imagined it would be worse in a system you made up in your own head? That's not... a super great line of argumentation. Like you can literally make any old contrived system you want. Look I just made one up where you pay a billion dollars just to change your helmet. That wouldn't be a great justification if it ended up costing five dollars instead.
And there is no reason to expect that outfits will compete with costumes. People were saying we'd never even have an outfit system because it would compete with costumes. As it turns out, however, costumes provide their own unique, irreplaceable aesthetics that are worthy of independent consideration. We're talking about cosmetics, we are already assuming people are going to be particular, and the idea that someone can go "oh, this heavy armor set is a good enough replacement where I won't spend money on That Cool New Costume" is more than a little dubious.I compare outfit costs to crafting gear because before the system, if you wanted to look like that, you would have to go out and craft that gear yourself.
Yeah, and that's still a bad comparison. On average, people were not doing that. It's like saying that people were grinding for perfect trait gear before the transmutation system. Sure, a handful of edge cases definitely were, but on average people were just waiting it out until the devs addressed the problem.
I am also completely tired of this argument that "fashion has zero impact on actual gameplay." That's obviously and categorically false. If it weren't an essential part of gameplay then they wouldn't be driving their whole business model on cosmetics. For goodness sake you yourself are calling it "endgame". And don't lecture me about where I'm spending my gold. You are talking to an Emperor, a Grand Overlord, and a Veteran Trail Hardmode player. This game has been one of my primary diversions since launch. Maybe you should come to terms with the fact that even hardcore players are struggling to keep up when it comes to investing in motifs, let alone having the gold to get to change and dye their outfit as much as they should be able to.
So then, what do you think would be a fair cost for an outfit system?
Would it require a style material per piece? Because that works out more expensive than the current gold cost most of the time.
Or would you have the entire thing be completely free, and completely invalidate crafted styles?
If you use the most expensive style in every single slot, and dye every slot the final cost comes out at 25k gold
That is still a lot less than what it would cost to craft equivalent gear.
Plus you can make nice looking outfits for 2-3k if you know what you are doing.
"Crafting equivalent gear" isn't the right metric to use since if we were just crafting our gear we would only do it once per motif and be done with it. We weren't even doing much of that because the best gear for most builds involves tons of dropped items. That was the whole point of why we were asking for such a bold and feature-rich outfit system.
Yeah I could just do all Khajiit medium, never dye it, and call it a day. It would look good. That's not even close to the point. The point is that we wanted this system to give us absolute aesthetic freedom. They came SO CLOSE to getting it right but are decimating the system's use-value due to this per-use cost. The system is shooting its own purpose in the foot right now and it's sad to see so many hopes and aspiration just *** die on the PTS floor because someone thinks they can monetize "outfit change tokens". Give me a break.
When I was thinking up ways that transmute could be implemented, I ended up with the idea that you'd have to craft an item in the style you wanted, and then apply it to the item that you wanted to change, being a 1 time use, permanent type deal.
The outfit system we have far exceeded that expectation in terms of usability and cost.
I mean this was one of the very first outfits I made, and still remains one of my favourite combos
That was done with existing motif knowledge I had, and cost less than 5k gold.
You also need to consider the fact that the outfit system is going to compete with costumes, something that actually makes ZOS money. It's naive to think that a company is going to make something that competes with a revenue stream completely free to access.
I compare outfit costs to crafting gear because before the system, if you wanted to look like that, you would have to go out and craft that gear yourself.
Fashion is endgame. It's what you do when you have done everything else, given that it has zero impact on actual gameplay. If you can't afford the cost of an outfit, then there are probably other things you should be spending your gold on first.
Wait, are you seriously trying to justify the cost because you imagined it would be worse in a system you made up in your own head? That's not... a super great line of argumentation. Like you can literally make any old contrived system you want. Look I just made one up where you pay a billion dollars just to change your helmet. That wouldn't be a great justification if it ended up costing five dollars instead.
And there is no reason to expect that outfits will compete with costumes. People were saying we'd never even have an outfit system because it would compete with costumes. As it turns out, however, costumes provide their own unique, irreplaceable aesthetics that are worthy of independent consideration. We're talking about cosmetics, we are already assuming people are going to be particular, and the idea that someone can go "oh, this heavy armor set is a good enough replacement where I won't spend money on That Cool New Costume" is more than a little dubious.I compare outfit costs to crafting gear because before the system, if you wanted to look like that, you would have to go out and craft that gear yourself.
Yeah, and that's still a bad comparison. On average, people were not doing that. It's like saying that people were grinding for perfect trait gear before the transmutation system. Sure, a handful of edge cases definitely were, but on average people were just waiting it out until the devs addressed the problem.
I am also completely tired of this argument that "fashion has zero impact on actual gameplay." That's obviously and categorically false. If it weren't an essential part of gameplay then they wouldn't be driving their whole business model on cosmetics. For goodness sake you yourself are calling it "endgame". And don't lecture me about where I'm spending my gold. You are talking to an Emperor, a Grand Overlord, and a Veteran Trail Hardmode player. This game has been one of my primary diversions since launch. Maybe you should come to terms with the fact that even hardcore players are struggling to keep up when it comes to investing in motifs, let alone having the gold to get to change and dye their outfit as much as they should be able to.
So then, what do you think would be a fair cost for an outfit system?
Would it require a style material per piece? Because that works out more expensive than the current gold cost most of the time.
Or would you have the entire thing be completely free, and completely invalidate crafted styles?
Waffennacht wrote: »25k is a *** ton
Apache_Kid wrote: »Why should I have to pay gold to use motifs I already know. Why did I bother saving up all these style materials. And now I'm being charged to use colors I already unlocked just to dye the outfit?
Nah man the fact that there is a cost is lame as hell. I already own the motifs why am I paying gold to use them??