zParallaxz wrote: »thankyourat wrote: »Waffennacht wrote: »I was thinking 2h backbar actually, that's why no access to ward (or spot heal I know of... That maleficent move worries me)
I am thinking no ward (only hots + TK) could work, it would just mean a higher health disengagement level, also would make 1vX a bit harder to get out of... Just would have to get better...
You ever try resto as your attack bar and 2hand as the back bar for burst and mobility. It plays really smooth. Are you using troll king for your heavy armor build since you aren't using a resto staff?
No please just no
thankyourat wrote: »zParallaxz wrote: »thankyourat wrote: »Waffennacht wrote: »I was thinking 2h backbar actually, that's why no access to ward (or spot heal I know of... That maleficent move worries me)
I am thinking no ward (only hots + TK) could work, it would just mean a higher health disengagement level, also would make 1vX a bit harder to get out of... Just would have to get better...
You ever try resto as your attack bar and 2hand as the back bar for burst and mobility. It plays really smooth. Are you using troll king for your heavy armor build since you aren't using a resto staff?
No please just no
Its not bad it's basicaly the same thing as resto attack bar and dual weild burst bar. It sounds bad but you can one shot on your burst bar. 2hand and dual weild will give you the exact same spell damage. It has more burst than a destro build and more mobility. You give up some sustained damage for burst damage and mobility. The biggest factor is it plays great open world. It's decent in duels as well. I've beaten pretty much every type of magblade build you can name with this build. It's stronger than it sounds. That's what's great about magblade however you want to build it you can be effective
zParallaxz wrote: »thankyourat wrote: »zParallaxz wrote: »thankyourat wrote: »Waffennacht wrote: »I was thinking 2h backbar actually, that's why no access to ward (or spot heal I know of... That maleficent move worries me)
I am thinking no ward (only hots + TK) could work, it would just mean a higher health disengagement level, also would make 1vX a bit harder to get out of... Just would have to get better...
You ever try resto as your attack bar and 2hand as the back bar for burst and mobility. It plays really smooth. Are you using troll king for your heavy armor build since you aren't using a resto staff?
No please just no
Its not bad it's basicaly the same thing as resto attack bar and dual weild burst bar. It sounds bad but you can one shot on your burst bar. 2hand and dual weild will give you the exact same spell damage. It has more burst than a destro build and more mobility. You give up some sustained damage for burst damage and mobility. The biggest factor is it plays great open world. It's decent in duels as well. I've beaten pretty much every type of magblade build you can name with this build. It's stronger than it sounds. That's what's great about magblade however you want to build it you can be effective
Stop that nonsense dude destro is the highest single target damage u can get because of ancient knowledge passive and then dual wield with the twin blade and blunt passive. This idea of using any besides destro or dual wield is pointless and will only kill low skilled people. I don’t know where u get this idea that 2h has more burst than destro.
Waffennacht wrote: »zParallaxz wrote: »thankyourat wrote: »zParallaxz wrote: »thankyourat wrote: »Waffennacht wrote: »I was thinking 2h backbar actually, that's why no access to ward (or spot heal I know of... That maleficent move worries me)
I am thinking no ward (only hots + TK) could work, it would just mean a higher health disengagement level, also would make 1vX a bit harder to get out of... Just would have to get better...
You ever try resto as your attack bar and 2hand as the back bar for burst and mobility. It plays really smooth. Are you using troll king for your heavy armor build since you aren't using a resto staff?
No please just no
Its not bad it's basicaly the same thing as resto attack bar and dual weild burst bar. It sounds bad but you can one shot on your burst bar. 2hand and dual weild will give you the exact same spell damage. It has more burst than a destro build and more mobility. You give up some sustained damage for burst damage and mobility. The biggest factor is it plays great open world. It's decent in duels as well. I've beaten pretty much every type of magblade build you can name with this build. It's stronger than it sounds. That's what's great about magblade however you want to build it you can be effective
Stop that nonsense dude destro is the highest single target damage u can get because of ancient knowledge passive and then dual wield with the twin blade and blunt passive. This idea of using any besides destro or dual wield is pointless and will only kill low skilled people. I don’t know where u get this idea that 2h has more burst than destro.
The 2H passive makes it comparable DMG to DW, I do believe it's still less than inferno.
I would gladly give up the burst (in BGs or open world, not duels) for Healing Ward + FM in heavy
Going infused resto + nirn 2hand would be a solid combo.
thankyourat wrote: »@zParallaxz the heavy weapons passive from the 2hand skill tree matches twin blade and blunt from the dual weild skill line now. 2hand swords now grant additional spell damage that is equal to the spell damage gained from dual weild. A lot of people don't know about this because it was never put in the patch notes but it's been working like this for about 3 patches now. The extra 5% damage done plus the higher base damage of 2 hand swords (2hand swords give 1571 vs 1335 for staves) does in fact give you more burst damage than a inferno staff and is only 1 damage less than dual weild. Even with ancient knowlege both 2hand swords and dual swords give more burst damage than destro staffs
What I've been wondering about lately is ele drain vs mark target/piercing mark?
Is ele drain really a viable source of resources as people are claiming?
Mark target would eliminate the need for detect pots, maybe?
Right now I'm not running either but I feel the extra penetration is hard to pass up
Waffennacht wrote: »thankyourat wrote: »Waffennacht wrote: »thankyourat wrote: »Waffennacht wrote: »Waffennacht wrote: »Typically people say running rattlecage isn't efficient because you get the same buff from sap; which is what I do.
However, it's great on magplar & not bad on magdk
Never been a fan of sap. Doesn't fit light armor playstyle imo. Maybe on a melee magblade, but destro resto degeneration is my go to
+ Mage guild passives.
How important is snare removal to your guys' magNB?
Snare removal? Cyro is full of snares. I run mistform and immovable pots. Snares snares snares everywhere
Hrm, maybe I can rely on Immovable potions.... Ty
Immovable pots don't stop snares or roots. You can try mist form. I'm not a huge fan of mist form though because i play a hot based build. I just try to avoid open fields, and have a way out planned before the fight starts
I'm not the biggest fan of mist form either (and frankly being a vamp will mess up my build)
My options seem to be: Light armor FM + annulment or heavy + resto + ?? Escapist poisons?
If you are down for using 2hand FM is great. But even in light armor without a 2hand you can get away without using any snare removal With smart use of cloak and good fight placement.
I was checking last night, seems to me that cloak doesn't remove snares, dunno if that's intended or not (and NPCs have a weird ability that instantly and consistently breaks cloak) but due to my lack of experience on NBs i don't think I can rely on smart use of cloak yet lmao.
Oh I'm definitely down for using 2h - except it's a bit risky on heavy (0 access to wards meaning your survival is dependent on being offensive, not easy to down when facing 3 opponents on a flag) but FM + Shield + major Expedition + cloak = not gonna die.
I can switch to light easily enough, but I like my heavy armor theme ATM.
arkansas_ESO wrote: »Waffennacht wrote: »thankyourat wrote: »Waffennacht wrote: »thankyourat wrote: »Waffennacht wrote: »Waffennacht wrote: »Typically people say running rattlecage isn't efficient because you get the same buff from sap; which is what I do.
However, it's great on magplar & not bad on magdk
Never been a fan of sap. Doesn't fit light armor playstyle imo. Maybe on a melee magblade, but destro resto degeneration is my go to
+ Mage guild passives.
How important is snare removal to your guys' magNB?
Snare removal? Cyro is full of snares. I run mistform and immovable pots. Snares snares snares everywhere
Hrm, maybe I can rely on Immovable potions.... Ty
Immovable pots don't stop snares or roots. You can try mist form. I'm not a huge fan of mist form though because i play a hot based build. I just try to avoid open fields, and have a way out planned before the fight starts
I'm not the biggest fan of mist form either (and frankly being a vamp will mess up my build)
My options seem to be: Light armor FM + annulment or heavy + resto + ?? Escapist poisons?
If you are down for using 2hand FM is great. But even in light armor without a 2hand you can get away without using any snare removal With smart use of cloak and good fight placement.
I was checking last night, seems to me that cloak doesn't remove snares, dunno if that's intended or not (and NPCs have a weird ability that instantly and consistently breaks cloak) but due to my lack of experience on NBs i don't think I can rely on smart use of cloak yet lmao.
Oh I'm definitely down for using 2h - except it's a bit risky on heavy (0 access to wards meaning your survival is dependent on being offensive, not easy to down when facing 3 opponents on a flag) but FM + Shield + major Expedition + cloak = not gonna die.
I can switch to light easily enough, but I like my heavy armor theme ATM.
Cloak hasn't removed snares since it got changed from a DOT purge to Minor Protection back in the Thieves Guild patch
zParallaxz wrote: »thankyourat wrote: »@zParallaxz the heavy weapons passive from the 2hand skill tree matches twin blade and blunt from the dual weild skill line now. 2hand swords now grant additional spell damage that is equal to the spell damage gained from dual weild. A lot of people don't know about this because it was never put in the patch notes but it's been working like this for about 3 patches now. The extra 5% damage done plus the higher base damage of 2 hand swords (2hand swords give 1571 vs 1335 for staves) does in fact give you more burst damage than a inferno staff and is only 1 damage less than dual weild. Even with ancient knowlege both 2hand swords and dual swords give more burst damage than destro staffs
What platform do you play on, I want to 1v1 or 100k duel you to prove my stance that 2h or heavy will never kill a competent player.
zParallaxz wrote: »thankyourat wrote: »@zParallaxz the heavy weapons passive from the 2hand skill tree matches twin blade and blunt from the dual weild skill line now. 2hand swords now grant additional spell damage that is equal to the spell damage gained from dual weild. A lot of people don't know about this because it was never put in the patch notes but it's been working like this for about 3 patches now. The extra 5% damage done plus the higher base damage of 2 hand swords (2hand swords give 1571 vs 1335 for staves) does in fact give you more burst damage than a inferno staff and is only 1 damage less than dual weild. Even with ancient knowlege both 2hand swords and dual swords give more burst damage than destro staffs
What platform do you play on, I want to 1v1 or 100k duel you to prove my stance that 2h or heavy will never kill a competent player.
zParallaxz wrote: »thankyourat wrote: »@zParallaxz the heavy weapons passive from the 2hand skill tree matches twin blade and blunt from the dual weild skill line now. 2hand swords now grant additional spell damage that is equal to the spell damage gained from dual weild. A lot of people don't know about this because it was never put in the patch notes but it's been working like this for about 3 patches now. The extra 5% damage done plus the higher base damage of 2 hand swords (2hand swords give 1571 vs 1335 for staves) does in fact give you more burst damage than a inferno staff and is only 1 damage less than dual weild. Even with ancient knowlege both 2hand swords and dual swords give more burst damage than destro staffs
What platform do you play on, I want to 1v1 or 100k duel you to prove my stance that 2h or heavy will never kill a competent player.
Pfft all you do is pop an immovable pot and sprint away whenever a top 50%er lines you up. I've seen it many times xbox na.
Waffennacht wrote: »Well I def like the survivability of heavy...
Waffennacht wrote: »Typically people say running rattlecage isn't efficient because you get the same buff from sap; which is what I do.
However, it's great on magplar & not bad on magdk
Never been a fan of sap. Doesn't fit light armor playstyle imo. Maybe on a melee magblade, but destro resto degeneration is my go to
+ Mage guild passives.
How important is snare removal to your guys' magNB?
What I've been wondering about lately is ele drain vs mark target/piercing mark?
Is ele drain really a viable source of resources as people are claiming?
Mark target would eliminate the need for detect pots, maybe?
Right now I'm not running either but I feel the extra penetration is hard to pass up
What I've been wondering about lately is ele drain vs mark target/piercing mark?
Is ele drain really a viable source of resources as people are claiming?
Mark target would eliminate the need for detect pots, maybe?
Right now I'm not running either but I feel the extra penetration is hard to pass up
I almost never run mark over drain. It's benefits far outweigh the need to mark someone. 600 mag regen is insane.
What I've been wondering about lately is ele drain vs mark target/piercing mark?
Is ele drain really a viable source of resources as people are claiming?
Mark target would eliminate the need for detect pots, maybe?
Right now I'm not running either but I feel the extra penetration is hard to pass up
I almost never run mark over drain. It's benefits far outweigh the need to mark someone. 600 mag regen is insane.
Elemental drain is an amazing skill. I never really used it much until I started running an icestaff build and I found myself having sustain problems spamming forcepulse (even with siphon strikes) tbh where the ice build is at now i dropped cloak for elemental drain because it's so good. Found I don't need cloak with mistform and vamp stealth. Plus I avoid large fights and keep battles like the plague te lag will kill me no matter what.
On the topics of death knights, this is how I have wanted to play my magblade from the beginning and brings to memory my old leeching/baharas/malubeths build from loooong ago. I put that build down years ago, and decided to join this light armor cant-kill-anything-without-will-proc club. I hate it. I hate weaving LA/swallow. I hate waiting for will to proc and it proccing outside a window of opportunity. It might work for some but in my experience its garbage. Melee magblade needs to make a comeback.
Some play LA melee magblade. Damage is ok. Burst sucks next to my stamblade. We really have no hard hitting combo outside of assn will. I put down my magblade for a long time because of this, thinking the class was just inferior or not for me, and picked up my magdk. I LOVE magdk. Through playing my magDK I sort of had a thought why cant I do the same tanky, sustained damage over burst playstyle that I do on my magDK that makes it so damn fun? This is what made me pick back up my magblade and see what could be done.
So last night I threw on some heavy shacklebreaker, TK, and war maiden. Running sword and board front bar with resto back. Its a blast! Finally I have the survivability to make my hots actually effective rather than people just bursting through them. Mobility still sucks but cloak helps with that. I dont have ambush slotted but I could. Crit and penetration is where I suffer. I slotted magelight and I am sitting at around 40% which is ok for me but I hate wasting a skill slot on it. Penetration is like 3.5-4k(?) which is just what I get from CP. So maybe some polishing is necessary but I can say I think there is definitely hope for this playstyle. Thank you for making this thread. Magblade has always been my favorite class and I have been killing myself to find a way to make this work outside of assassins will.
On the topics of death knights, this is how I have wanted to play my magblade from the beginning and brings to memory my old leeching/baharas/malubeths build from loooong ago. I put that build down years ago, and decided to join this light armor cant-kill-anything-without-will-proc club. I hate it. I hate weaving LA/swallow. I hate waiting for will to proc and it proccing outside a window of opportunity. It might work for some but in my experience its garbage. Melee magblade needs to make a comeback.
Some play LA melee magblade. Damage is ok. Burst sucks next to my stamblade. We really have no hard hitting combo outside of assn will. I put down my magblade for a long time because of this, thinking the class was just inferior or not for me, and picked up my magdk. I LOVE magdk. Through playing my magDK I sort of had a thought why cant I do the same tanky, sustained damage over burst playstyle that I do on my magDK that makes it so damn fun? This is what made me pick back up my magblade and see what could be done.
So last night I threw on some heavy shacklebreaker, TK, and war maiden. Running sword and board front bar with resto back. Its a blast! Finally I have the survivability to make my hots actually effective rather than people just bursting through them. Mobility still sucks but cloak helps with that. I dont have ambush slotted but I could. Crit and penetration is where I suffer. I slotted magelight and I am sitting at around 40% which is ok for me but I hate wasting a skill slot on it. Penetration is like 3.5-4k(?) which is just what I get from CP. So maybe some polishing is necessary but I can say I think there is definitely hope for this playstyle. Thank you for making this thread. Magblade has always been my favorite class and I have been killing myself to find a way to make this work outside of assassins will.
I always want to try snb magblade. I dropped heavy armor when the wrath changes came, like so many others. I've ended up going a different route though with an ice staff build. TK looks awesome to use, I want to try it but I'm a vamp atm and would need it cured (because vamp passives reduce the proc also? Correct me if I'm wrong) I think it could work well with my setup running winterborn.
Waffennacht wrote: »thankyourat wrote: »Waffennacht wrote: »I was thinking 2h backbar actually, that's why no access to ward (or spot heal I know of... That maleficent move worries me)
I am thinking no ward (only hots + TK) could work, it would just mean a higher health disengagement level, also would make 1vX a bit harder to get out of... Just would have to get better...
You ever try resto as your attack bar and 2hand as the back bar for burst and mobility. It plays really smooth. Are you using troll king for your heavy armor build since you aren't using a resto staff?
I have not tried that. The damage would suffer.. by at minimum 10% (though you could sub mark over drain) but lose penetration and DMG buff Passives. I would rather try to do 2h resto with 2h burst, the play sounds interesting...
Resto bar would look like... Swallow, healing, cripple, mark, and entropy prob 2h looking like... FM, Merc, refreshing, impale and cloak.
Hit Merc swap, set up Burt via heavies, cripple and swallow + be immortal lol with all them hots and resto
Swap to 2H when ult is ready and burst -could potentially roll lotus (does it stun from invis or is that only the Stam version?) And run berserker to hit through resistance...?
I'm outside smoking and it's really @#$&in cold can't think too much