Doctordarkspawn wrote: »
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
MercyKilling wrote: »*points to signature*
All this would be solved if we could set our own personal difficulty for the game, no? All it would take is instancing missions and such. Too bad such a basic MMO concept is lost with this game and it's white knights.

randomkeyhits wrote: »I always look at it as that famous bell curve. Ignoring all the reasons for where players are on the curve, age, disability, skill (or lack of), its still a curve.
Then look at the middle point, that "average" player, the one that ZOS are supposed to be aiming for.
Is that you? most will say oh hell no, I'm way to the right of that guy which is fair enough the forums are a small percentage of the player base and usually contains more of the invested players.
But then be honest and say well, that "average" player, he's no trials player, can barely hold down 15K dps, not so hot on mechanics or whatever.
THEN.... admit 50% of the player base are worse and some are much, much worse, Overland has to cater for these players so no, its not going to get harder. I find most of it ridiculously easy but even so I wouldn't expect it to change.
What I would want though is a tiered system for all instanced content, so for each dungeon/trial there would be sayand so on.
- no cp version, level 45ish target
- at least cp 160
- at least cp 400
- at least cp 640
- at least cp 880
So when player CP goes beyond a certain point they create a new tier which would be difficult at first but as you get stronger slowly get a bit easier. Added difficulty preferably with mechanics and clever environmental stuff rather than boss health += XXX hp. Adding the new tier would be a heavy piece of work for sure but being able to come back to old dungeons with new twists to learn? priceless.
Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The problem is that difficulty is relative.
What is difficult for a level 12 character with no CP is vastly different than what is difficult for a max CP player that has been playing for 3+ years and has experience and understanding of the game.
We had real progression before 1T with vet zones. I enjoyed that progression. But the majority of the playerbase hated it didnt do it and complained bitterly about it. The vet zones were mostly empty.
They are never going to make a whole new version/instance of the entire game for vet players.
In the world of 1T, where it's pretty much go anywhere, do anything, you will never be able to reconcile the difference between a level 12 with no CP and a max level, max CP, 3 year veteran unless you nerf the hell put of the max CP character.
Nobody wants that so we are where we are.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The forums has never been a place people endnote uo agreeing on something like this. It's why we have tiered instanced content at varying difficulty levels.
Take into consideration that a small percentage of the player base has cleared all HM trails yet many find vet 4 man dungeons very challenging. Heck, some find normal 4 man dungeons challenging.
For that reason open world will remain as if is. For that reason a new dlc containing more challenging content is extremely unlikely due to it being bad business in a game like this.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The forums has never been a place people endnote uo agreeing on something like this. It's why we have tiered instanced content at varying difficulty levels.
Take into consideration that a small percentage of the player base has cleared all HM trails yet many find vet 4 man dungeons very challenging. Heck, some find normal 4 man dungeons challenging.
For that reason open world will remain as if is. For that reason a new dlc containing more challenging content is extremely unlikely due to it being bad business in a game like this.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The forums has never been a place people endnote uo agreeing on something like this. It's why we have tiered instanced content at varying difficulty levels.
Take into consideration that a small percentage of the player base has cleared all HM trails yet many find vet 4 man dungeons very challenging. Heck, some find normal 4 man dungeons challenging.
For that reason open world will remain as if is. For that reason a new dlc containing more challenging content is extremely unlikely due to it being bad business in a game like this.
Pretty much this.
And yet the OP will screech and screech when it'd be better for them to find another game.
I assume based on that, you think it was a waste for ZoS to implement vet versions of all the old normal dungeons where they literally only differ by the mobs/bosses doing more dmg and having more health.Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
MLGProPlayer wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »martinhpb16_ESO wrote: »I've stopped playing overland its just not worth it. I gave up on the last 3 DLC etc because it was so easy and therefore, for me meh.
This is a real shame as one of he reasons I came to this game from LOTRO was that ESO had decent, varied,overland content.
Sadly ESO has gone for the lowest common denominator on its overland difficulty levels. I miss adventuring in tamriel.
Overland content is now like farming for mats.
If the difficulty is what kept you engaged, I'm not sorry the game has lost you.
Because in this respect, the game has changed for the better. If they got they're head out of they're tookus, and started designing something where classes had nuance, or multiple setups worked, we might actually be able to get closer to what brought you into the series.
The problem, here, is the game simply isn't good enough to be difficult, while being fun. Time and again it's shown this. When it is difficult, it tends to be because of mechanical overload. Rather than a test of skill or speed, or build. The closest is Maelstrom. (Which I will continue to call a test of your ability to memorize enemy spawns and your DPS until the day I die.) Which is damn near abandoned.
People keep expecting this game to become dark souls. It's not good enough to be dark souls. Or even anything else close to it.
I have yet to see one person argue it should be dark souls difficulty, and I would welcome some proof of your assumptions.
And I have yet to see anyone argue that it should be anymore nuanced then a simple 'you do less damage, they do more'. Which is worthless and will just make the game tedious.
I would welcome another suggestion on how to make the game engaging besides making the kill timers longer.
I the reality is everyone in this thread wanting a more challenging open world content aren't even asking for the same thing. Heck, some refuse to do the more re challenging content in the game went it is yet want more.
Heck, if they did ramp up the difficulty in a noticeable manner there would most certainly be players who thing it's ridiculously easy and others, some actualiunij this thread, would come to these forums saying they made it to hard and it's to challenging for them. That's a guarantee.
Good point, because as someone else said, difficulty is subjective.
So maybe we should find out -what we want- and give specifics before we go off half cocked. That helps the designers, and the people who wont compromise.
The forums has never been a place people endnote uo agreeing on something like this. It's why we have tiered instanced content at varying difficulty levels.
Take into consideration that a small percentage of the player base has cleared all HM trails yet many find vet 4 man dungeons very challenging. Heck, some find normal 4 man dungeons challenging.
For that reason open world will remain as if is. For that reason a new dlc containing more challenging content is extremely unlikely due to it being bad business in a game like this.
Pretty much this.
And yet the OP will screech and screech when it'd be better for them to find another game.
Find me one example on this forum where I've said that. You're the only one "screeching" in these threads and telling anyone who disagrees with you that this game isn't for them.