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Ebony Wolf Pack: Werewolf 101 || Updated for Greymoor

  • Chrlynsch
    Chrlynsch
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    Qbiken wrote: »
    @Chrlynsch @CrazyWolf712

    I´ve been playing around with Pelinial + Prisoner for a while now and really like having those 15k crit-heals in Cyrodil :)

    However, without Pelinial the healing capacities for a WW becomes slightly more limited, and I was wondering if there´re other ways to work around not using Pelinial. I know Trollking + Lingering HP pots are good, but it doesn´t help you with that huge burst heal that you sometimes really need (because lets face it, fighting a WW that constantly going from 30% to 100% HP with 1 or 2 heals is really annoying xD )

    The Combo Troll king/Orgnum's works well on races with Healing Regen passives and even more if said race is also a nightblade.

    You can then use a jewelry set such as hulking, shieldbreaker, Briarheart. To increase your damage.

    The other solution is to build your spell damage another way.

    An interesting combo is:

    Kena, Shackelbreaker, way of air. Now your heals will never be close to the level that Pelinal's gives. This is due to the fact that you are not buffing spell damage. You most likely won't be running major sorcery.

    This is the real reason that Pelinal's shines so bright on a werewolf. The extra 18% WD from savage strength, 20% from major brutality, and 10% from Hircine's Rage.

    I have trouble trying the theory craft without Pelinal's on my wolf, it just synergizes too well.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Qbiken
    Qbiken
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    Now that Kodi´s released a stamsorc build with prisoner (Pretty much the same setup Chrlynsch been using on his WW for a while) it might be a matter of time before people call for nerfs for the set.....
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Had a 21k Hircined rage yesterday :-O
    Malubeth procced + Pelinials + PvP passives (near a keep)
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Qbiken
    Qbiken
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    Had a 21k Hircined rage yesterday :-O
    Malubeth procced + Pelinials + PvP passives (near a keep)

    But did you manage to kill anyone? xD

    Highest I´ve had is 17,8k crit (not close to keep though)......My opponent started to run away since he´d been trying to get me down for a while (a tanky stamDK) and when he/she saw me getting from 15%HP back to almost full health he/she literally gave up xD. Got to love those moments
    Edited by Qbiken on December 22, 2017 10:43AM
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Don't worry all 4 of them died(1vs4) 2 of them total noobs, 1 half noob ans the 4th somewhat decent :-D
    But u can ask the templar who I was duelling(2:0 for me) yesterday(cp 690 master palatine) ans his futile attwmpts to bol spamm himself back to full health ( claws of anguish I <3 u, 45% healing reduced)
    Im only trying to decide between prismatic onslaught vs oblivion damage on my infused offhand weapon , btw any advice on that??
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Qbiken
    Qbiken
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    Don't worry all 4 of them died(1vs4) 2 of them total noobs, 1 half noob ans the 4th somewhat decent :-D
    But u can ask the templar who I was duelling(2:0 for me) yesterday(cp 690 master palatine) ans his futile attwmpts to bol spamm himself back to full health ( claws of anguish I <3 u, 45% healing reduced)
    Im only trying to decide between prismatic onslaught vs oblivion damage on my infused offhand weapon , btw any advice on that??

    I would go with increase weapon damage glyph on infused weapon off-hand and prismatic on main-hand.
  • CrazyWolf712
    CrazyWolf712
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    Qbiken wrote: »
    Don't worry all 4 of them died(1vs4) 2 of them total noobs, 1 half noob ans the 4th somewhat decent :-D
    But u can ask the templar who I was duelling(2:0 for me) yesterday(cp 690 master palatine) ans his futile attwmpts to bol spamm himself back to full health ( claws of anguish I <3 u, 45% healing reduced)
    Im only trying to decide between prismatic onslaught vs oblivion damage on my infused offhand weapon , btw any advice on that??

    I would go with increase weapon damage glyph on infused weapon off-hand and prismatic on main-hand.

    You would get more damage from your damage glyph on your main hand, especially if nirnhoned. 100% uptime in werewolf form for extra 400 Weapon damage.
    Edited by CrazyWolf712 on December 22, 2017 11:49AM
  • Qbiken
    Qbiken
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    Qbiken wrote: »
    Don't worry all 4 of them died(1vs4) 2 of them total noobs, 1 half noob ans the 4th somewhat decent :-D
    But u can ask the templar who I was duelling(2:0 for me) yesterday(cp 690 master palatine) ans his futile attwmpts to bol spamm himself back to full health ( claws of anguish I <3 u, 45% healing reduced)
    Im only trying to decide between prismatic onslaught vs oblivion damage on my infused offhand weapon , btw any advice on that??

    I would go with increase weapon damage glyph on infused weapon off-hand and prismatic on main-hand.

    You would get more damage from your damage glyph on your main hand, especially if nirnhoned. 100% uptime in werewolf form for extra 400 Weapon damage.

    Does infused on off-hand buff mainhand enchant? Because then it would make sense
  • CrazyWolf712
    CrazyWolf712
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    Qbiken wrote: »
    Qbiken wrote: »
    Don't worry all 4 of them died(1vs4) 2 of them total noobs, 1 half noob ans the 4th somewhat decent :-D
    But u can ask the templar who I was duelling(2:0 for me) yesterday(cp 690 master palatine) ans his futile attwmpts to bol spamm himself back to full health ( claws of anguish I <3 u, 45% healing reduced)
    Im only trying to decide between prismatic onslaught vs oblivion damage on my infused offhand weapon , btw any advice on that??

    I would go with increase weapon damage glyph on infused weapon off-hand and prismatic on main-hand.

    You would get more damage from your damage glyph on your main hand, especially if nirnhoned. 100% uptime in werewolf form for extra 400 Weapon damage.

    Does infused on off-hand buff mainhand enchant? Because then it would make sense

    Off hand has 3% reduced damage. My husband and I tested it out. Having weapon damage glyph on a nirnhoned Weapon gave more damage than on infused since it increases the overall damage of the weapon. And with off hand having the reduced damage, you’re better off just having the damage buff on main. Since it procs on light attacks, it’ll always be active and will be the first of your enchants to proc.
  • Chrlynsch
    Chrlynsch
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    I've personally have been using magic restore on my infused off hand and have been loving it. Allows be to get a nice chunk of magic back while on the offensive. Allowing me to sustain my heals through, 1k Regen, constitution, and the gylph, when it gets bad, turn on prisoner's.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Xvorg
    Xvorg
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    Currently working on the storm wolf (stamsorc) S/B

    1- Thunderbug 5 pieces (jewelry + weapon): good resistance, some spell dmg for healing and a very good proc. Charged weapon with a lit glyph for status (minor vul + minor defile)
    2- Air (5 pieces armor): Very good set on 2, 3 and 5 pieces, the 4th piece could have something else. For poor wolf is a great option to Pelinal's and quite cheap
    3- Neri: It should be Sellistrix or Malubeth, but I miss one piece. Even with that it is a decent option, especially when proc on howl.

    Interesting thing's I've found: Stamsorcs make great WW for some reasons, including cost reduction (even ulti), implosion and energized. Also, hurricane seems the right skill before turning WW, adding Major ward and major resolve and a cool effect. Both procs (Neri and thunderbug) are around 2K live and the chance to add concusion, besides they have a small cooldown

    I need to get my weapon to gold level, but with a purple one the dmg is decent...
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • CrazyWolf712
    CrazyWolf712
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    Chrlynsch wrote: »
    I've personally have been using magic restore on my infused off hand and have been loving it. Allows be to get a nice chunk of magic back while on the offensive. Allowing me to sustain my heals through, 1k Regen, constitution, and the gylph, when it gets bad, turn on prisoner's.

    It’s a good idea! As a werewolf, we really have no other way to get magicka back. May try it on my dps Wolf.
  • ScardyFox
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    OK, so gunna go with Shackle breaker and Black rose for PvP. I prefere to be tanky and hard to put down in PvP since you become a beacon for people when they see youre a were. Anyone have any objections so to speak? Just need to wait for my nirn dagger research to finish in two weeks :(
  • Chrlynsch
    Chrlynsch
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    ScardyFox wrote: »
    OK, so gunna go with Shackle breaker and Black rose for PvP. I prefere to be tanky and hard to put down in PvP since you become a beacon for people when they see youre a were. Anyone have any objections so to speak? Just need to wait for my nirn dagger research to finish in two weeks :(

    If your looking for a tank PVP wolf try out Beekeeper/Trollking, I run it on my nightblade. My third set changes on my Situation, Orgnum's for troll werewolf or fasalla's guile for a walking meatbag.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • CrazyWolf712
    CrazyWolf712
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    ScardyFox wrote: »
    OK, so gunna go with Shackle breaker and Black rose for PvP. I prefere to be tanky and hard to put down in PvP since you become a beacon for people when they see youre a were. Anyone have any objections so to speak? Just need to wait for my nirn dagger research to finish in two weeks :(

    Shacklebreaker and a Black Rose is a good combo. Add Troll King to it and use heal over time potions. Makes for a hard hitting tank build.
  • ScardyFox
    ScardyFox
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    ScardyFox wrote: »
    OK, so gunna go with Shackle breaker and Black rose for PvP. I prefere to be tanky and hard to put down in PvP since you become a beacon for people when they see youre a were. Anyone have any objections so to speak? Just need to wait for my nirn dagger research to finish in two weeks :(

    Shacklebreaker and a Black Rose is a good combo. Add Troll King to it and use heal over time potions. Makes for a hard hitting tank build.

    Thanks dude, now I just need to figure out what to get for my PvE set that compliments my were AND nightblade
  • CrazyWolf712
    CrazyWolf712
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    ScardyFox wrote: »
    ScardyFox wrote: »
    OK, so gunna go with Shackle breaker and Black rose for PvP. I prefere to be tanky and hard to put down in PvP since you become a beacon for people when they see youre a were. Anyone have any objections so to speak? Just need to wait for my nirn dagger research to finish in two weeks :(

    Shacklebreaker and a Black Rose is a good combo. Add Troll King to it and use heal over time potions. Makes for a hard hitting tank build.

    Thanks dude, now I just need to figure out what to get for my PvE set that compliments my were AND nightblade

    My PvE nightblade has Salvation, Hunding’s Rage, and Mighty Chudan. Max resistances, plenty of stats, 4500 weapon damage fully buffed, and 60% Weapon crit.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Im having very good results with Skeleton Pirate + Chuduan on my Dps Wolf (had to make him pretty tanky thou)
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    btw, dual nirnhoned, vs nirnhoned/infused
    how much weapon damage difference is there if i have shock(minor vounerability ) on mainhand and weapon damage enchant on offfhand in both cases but infused gives me 142 more wd(enchant) but the nirnhoned offhand gives me more weapon damage aswell..
    how high is the effective difference with the glyph procced and uunprocced weapon damage wise?
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • ScardyFox
    ScardyFox
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    Hm, I am almost ready to make my shackle breaker... but now I'm torn between shackle and Mechanical Acuity Set. Any advice?
    I feel so derpy with my ability to not decide...
    werewolf_by_spaceskeleton-d5jak7m.png
    Edited by ScardyFox on January 3, 2018 2:00PM
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Shackle, hands down, its much better then the other set ive played it myself
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • ScardyFox
    ScardyFox
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    Will we see some justice in this patch.......
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    One lives in Hope lol
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Sharee
    Sharee
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    ScardyFox wrote: »
    werewolf_by_spaceskeleton-d5jak7m.png

    You know, you could make a "state of the werewolf" topic with nothing but that picture, and it would be totally accurate, heh :)
  • Chrlynsch
    Chrlynsch
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    Sharee wrote: »
    ScardyFox wrote: »
    werewolf_by_spaceskeleton-d5jak7m.png

    You know, you could make a "state of the werewolf" topic with nothing but that picture, and it would be totally accurate, heh :)

    Lol
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • geonsocal
    geonsocal
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    howdy my furry friends :)

    just wondering if any one has tried using the barkskin set to help deal with all the roots/snares thrown our way once we transform?

    Barkskin Set
    (2 items) Adds 1206 Max Health
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 2975 Physical Resistance
    (5 items) Reduces the duration of immobilizations and snares on you by 50%. When an immobilization or snare is applied to you, heal for 2000 Health and restore 1000 Stamina. This effect can occur once every 5 seconds.

    started using the wyrd tree set on one of my wolves a while ago to help combat all the incoming poison - works great and helps with hircine's rage also...

    i wear all heavy on both my active werewolves - so, when i am rooted - still hard to kill, but, all the heavy means i can only afford to break free every so often...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Chrlynsch
    Chrlynsch
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    geonsocal wrote: »
    howdy my furry friends :)

    just wondering if any one has tried using the barkskin set to help deal with all the roots/snares thrown our way once we transform?

    Barkskin Set
    (2 items) Adds 1206 Max Health
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 2975 Physical Resistance
    (5 items) Reduces the duration of immobilizations and snares on you by 50%. When an immobilization or snare is applied to you, heal for 2000 Health and restore 1000 Stamina. This effect can occur once every 5 seconds.

    started using the wyrd tree set on one of my wolves a while ago to help combat all the incoming poison - works great and helps with hircine's rage also...

    i wear all heavy on both my active werewolves - so, when i am rooted - still hard to kill, but, all the heavy means i can only afford to break free every so often...

    I've played around with it. The main problem I have with it is you give up almost all of your offensive capabilities when you end up gearing around all of werewolf's weaknesses...

    -If you want reliable heals, use Pelinal's
    -If you want less effective snares toss on ranger
    -Want a cheaper werewolf form toss on Salvation
    -Need a purge... Wyrd Tree

    Now most classes have ways to get all of these things, while retaining burst and survivability.

    When the Werewolf was designed it was done so with far too many checks and balances.

    Heck they give up basic gameplay functions and passives while in form.

    - No resurrecting allies
    - No sneaking
    - No dropping Seige
    -No mounting
    - No heals for allies
    - No Synergizing abilities
    - No Ultimate generation while in form
    - No weapon passives
    - Loss of most class passives

    All this on top of the fact that staying in form is not easy in overworld PVP even in a group of 4 wolves.

    Did you know, It is impossible to make the run from Chalman to Bleakers without bringing along a sacrifice if there is no combat in between?

    The silly thing is that same group of 4 werewolves could stay in form for hours if they were in combat. The same group of werewolves could remain in form the entire duration of a battlegrounds match, heck I've done it before as a solo wolf, along with single transformation VMA runs. So why do they have the timer? It isn't for actual combat balance.



    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • geonsocal
    geonsocal
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    Hi @Chrlynsch ...i appreciate the insight...

    the ranger's gait set looks a whole lot better than barkskin...

    Ranger's Gait Set
    (2 items) Adds 129 Stamina Recovery
    (3 items) Adds 833 Weapon Critical
    (4 items) Adds 1096 Max Stamina
    (5 items) Reduce the effectiveness of snares applied to you by 50%.
    (5 items) Adds 121 Stamina Recovery

    from what i can remember - pretty cheap set to buy too...thanks :)

    Edit: akatosh knows - i could use the help with my stam recovery...need to just decide whether to switch out the crest of cyrodiil or 7th legion set...
    Edited by geonsocal on January 5, 2018 8:13PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Hopefully some1 from Zenimax is registering the complaintss from a "Werwolf point of View " @ZOS_GinaBruno
    @ZOS_Wrobel
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • CrazyWolf712
    CrazyWolf712
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    Chrlynsch wrote: »
    geonsocal wrote: »
    howdy my furry friends :)

    just wondering if any one has tried using the barkskin set to help deal with all the roots/snares thrown our way once we transform?

    Barkskin Set
    (2 items) Adds 1206 Max Health
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 2975 Physical Resistance
    (5 items) Reduces the duration of immobilizations and snares on you by 50%. When an immobilization or snare is applied to you, heal for 2000 Health and restore 1000 Stamina. This effect can occur once every 5 seconds.

    started using the wyrd tree set on one of my wolves a while ago to help combat all the incoming poison - works great and helps with hircine's rage also...

    i wear all heavy on both my active werewolves - so, when i am rooted - still hard to kill, but, all the heavy means i can only afford to break free every so often...

    I've played around with it. The main problem I have with it is you give up almost all of your offensive capabilities when you end up gearing around all of werewolf's weaknesses...

    -If you want reliable heals, use Pelinal's
    -If you want less effective snares toss on ranger
    -Want a cheaper werewolf form toss on Salvation
    -Need a purge... Wyrd Tree

    Now most classes have ways to get all of these things, while retaining burst and survivability.

    When the Werewolf was designed it was done so with far too many checks and balances.

    Heck they give up basic gameplay functions and passives while in form.

    - No resurrecting allies
    - No sneaking
    - No dropping Seige
    -No mounting
    - No heals for allies
    - No Synergizing abilities
    - No Ultimate generation while in form
    - No weapon passives
    - Loss of most class passives

    All this on top of the fact that staying in form is not easy in overworld PVP even in a group of 4 wolves.

    Did you know, It is impossible to make the run from Chalman to Bleakers without bringing along a sacrifice if there is no combat in between?

    The silly thing is that same group of 4 werewolves could stay in form for hours if they were in combat. The same group of werewolves could remain in form the entire duration of a battlegrounds match, heck I've done it before as a solo wolf, along with single transformation VMA runs. So why do they have the timer? It isn't for actual combat balance.



    The reason the timer and “balances” are there is because the werewolf at the end of the day is still just an ultimate, a temporary increase in power. If it was it’s own class, then we’d be able to do all these things and stay in form with no timer. We would have more abilities to play with but we’d be the most overpowered builds in the game. That’s why the werewolf is the way it is.

    Edited by CrazyWolf712 on January 6, 2018 12:01PM
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