@Chrlynsch @CrazyWolf712
I´ve been playing around with Pelinial + Prisoner for a while now and really like having those 15k crit-heals in Cyrodil
However, without Pelinial the healing capacities for a WW becomes slightly more limited, and I was wondering if there´re other ways to work around not using Pelinial. I know Trollking + Lingering HP pots are good, but it doesn´t help you with that huge burst heal that you sometimes really need (because lets face it, fighting a WW that constantly going from 30% to 100% HP with 1 or 2 heals is really annoying xD )
Mangeli200194 wrote: »Had a 21k Hircined rage yesterday :-O
Malubeth procced + Pelinials + PvP passives (near a keep)
Mangeli200194 wrote: »Don't worry all 4 of them died(1vs4) 2 of them total noobs, 1 half noob ans the 4th somewhat decent :-D
But u can ask the templar who I was duelling(2:0 for me) yesterday(cp 690 master palatine) ans his futile attwmpts to bol spamm himself back to full health ( claws of anguish Iu, 45% healing reduced)
Im only trying to decide between prismatic onslaught vs oblivion damage on my infused offhand weapon , btw any advice on that??
Mangeli200194 wrote: »Don't worry all 4 of them died(1vs4) 2 of them total noobs, 1 half noob ans the 4th somewhat decent :-D
But u can ask the templar who I was duelling(2:0 for me) yesterday(cp 690 master palatine) ans his futile attwmpts to bol spamm himself back to full health ( claws of anguish Iu, 45% healing reduced)
Im only trying to decide between prismatic onslaught vs oblivion damage on my infused offhand weapon , btw any advice on that??
I would go with increase weapon damage glyph on infused weapon off-hand and prismatic on main-hand.
CrazyWolf712 wrote: »Mangeli200194 wrote: »Don't worry all 4 of them died(1vs4) 2 of them total noobs, 1 half noob ans the 4th somewhat decent :-D
But u can ask the templar who I was duelling(2:0 for me) yesterday(cp 690 master palatine) ans his futile attwmpts to bol spamm himself back to full health ( claws of anguish Iu, 45% healing reduced)
Im only trying to decide between prismatic onslaught vs oblivion damage on my infused offhand weapon , btw any advice on that??
I would go with increase weapon damage glyph on infused weapon off-hand and prismatic on main-hand.
You would get more damage from your damage glyph on your main hand, especially if nirnhoned. 100% uptime in werewolf form for extra 400 Weapon damage.
CrazyWolf712 wrote: »Mangeli200194 wrote: »Don't worry all 4 of them died(1vs4) 2 of them total noobs, 1 half noob ans the 4th somewhat decent :-D
But u can ask the templar who I was duelling(2:0 for me) yesterday(cp 690 master palatine) ans his futile attwmpts to bol spamm himself back to full health ( claws of anguish Iu, 45% healing reduced)
Im only trying to decide between prismatic onslaught vs oblivion damage on my infused offhand weapon , btw any advice on that??
I would go with increase weapon damage glyph on infused weapon off-hand and prismatic on main-hand.
You would get more damage from your damage glyph on your main hand, especially if nirnhoned. 100% uptime in werewolf form for extra 400 Weapon damage.
Does infused on off-hand buff mainhand enchant? Because then it would make sense
I've personally have been using magic restore on my infused off hand and have been loving it. Allows be to get a nice chunk of magic back while on the offensive. Allowing me to sustain my heals through, 1k Regen, constitution, and the gylph, when it gets bad, turn on prisoner's.
OK, so gunna go with Shackle breaker and Black rose for PvP. I prefere to be tanky and hard to put down in PvP since you become a beacon for people when they see youre a were. Anyone have any objections so to speak? Just need to wait for my nirn dagger research to finish in two weeks
OK, so gunna go with Shackle breaker and Black rose for PvP. I prefere to be tanky and hard to put down in PvP since you become a beacon for people when they see youre a were. Anyone have any objections so to speak? Just need to wait for my nirn dagger research to finish in two weeks
CrazyWolf712 wrote: »OK, so gunna go with Shackle breaker and Black rose for PvP. I prefere to be tanky and hard to put down in PvP since you become a beacon for people when they see youre a were. Anyone have any objections so to speak? Just need to wait for my nirn dagger research to finish in two weeks
Shacklebreaker and a Black Rose is a good combo. Add Troll King to it and use heal over time potions. Makes for a hard hitting tank build.
CrazyWolf712 wrote: »OK, so gunna go with Shackle breaker and Black rose for PvP. I prefere to be tanky and hard to put down in PvP since you become a beacon for people when they see youre a were. Anyone have any objections so to speak? Just need to wait for my nirn dagger research to finish in two weeks
Shacklebreaker and a Black Rose is a good combo. Add Troll King to it and use heal over time potions. Makes for a hard hitting tank build.
Thanks dude, now I just need to figure out what to get for my PvE set that compliments my were AND nightblade
howdy my furry friends
just wondering if any one has tried using the barkskin set to help deal with all the roots/snares thrown our way once we transform?
Barkskin Set
(2 items) Adds 1206 Max Health
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 2975 Physical Resistance
(5 items) Reduces the duration of immobilizations and snares on you by 50%. When an immobilization or snare is applied to you, heal for 2000 Health and restore 1000 Stamina. This effect can occur once every 5 seconds.
started using the wyrd tree set on one of my wolves a while ago to help combat all the incoming poison - works great and helps with hircine's rage also...
i wear all heavy on both my active werewolves - so, when i am rooted - still hard to kill, but, all the heavy means i can only afford to break free every so often...
howdy my furry friends
just wondering if any one has tried using the barkskin set to help deal with all the roots/snares thrown our way once we transform?
Barkskin Set
(2 items) Adds 1206 Max Health
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 2975 Physical Resistance
(5 items) Reduces the duration of immobilizations and snares on you by 50%. When an immobilization or snare is applied to you, heal for 2000 Health and restore 1000 Stamina. This effect can occur once every 5 seconds.
started using the wyrd tree set on one of my wolves a while ago to help combat all the incoming poison - works great and helps with hircine's rage also...
i wear all heavy on both my active werewolves - so, when i am rooted - still hard to kill, but, all the heavy means i can only afford to break free every so often...
I've played around with it. The main problem I have with it is you give up almost all of your offensive capabilities when you end up gearing around all of werewolf's weaknesses...
-If you want reliable heals, use Pelinal's
-If you want less effective snares toss on ranger
-Want a cheaper werewolf form toss on Salvation
-Need a purge... Wyrd Tree
Now most classes have ways to get all of these things, while retaining burst and survivability.
When the Werewolf was designed it was done so with far too many checks and balances.
Heck they give up basic gameplay functions and passives while in form.
- No resurrecting allies
- No sneaking
- No dropping Seige
-No mounting
- No heals for allies
- No Synergizing abilities
- No Ultimate generation while in form
- No weapon passives
- Loss of most class passives
All this on top of the fact that staying in form is not easy in overworld PVP even in a group of 4 wolves.
Did you know, It is impossible to make the run from Chalman to Bleakers without bringing along a sacrifice if there is no combat in between?
The silly thing is that same group of 4 werewolves could stay in form for hours if they were in combat. The same group of werewolves could remain in form the entire duration of a battlegrounds match, heck I've done it before as a solo wolf, along with single transformation VMA runs. So why do they have the timer? It isn't for actual combat balance.