I would’ve quit after the first half hour. How long is the typical vet trial boss (I’ve never done one)? Because if it’s longer than 5-10 minutes, then I really don’t get how people find that fun. That sounds like the most boring, annoying crap ever, and that’s assuming you don’t wipe out even once.
OutLaw_Nynx wrote: »
MC has a 19-minute clear of +2 with 20 vitality remaining.Honor and MC had all of that extra time to practice on PTS and are both extremely skilled teams of players yet even they take like 30min to beat it. I really wish ZOS would ease up on the spawn rate of those spheres or lower St. Olms health.
We are currently doing training runs for +2 . We clear +0 in about 19-20 minutes now that felms isn't bugged anymore, and have a score above 40k and I already got three destro staffs from weekly so I'm satisfied with that at least. But the difference between +1 and +0 is already so big, having mechanics stack on top of each other... It takes us 25 minutes with +1 to get to execute with an always repetitive cycle and then it was just mental, people dying left and right because the fire stacked on top of the poison blast and then oppressive bolts with lightning where you need to interrupt while kiting the lightning. Then having the dual wield guy jumping around as well is just too much. We as a guild said we want to achieve all skins as a goal (we did vMoL HM so we're not bad at all, and our group dps is good), but this one is seriously tiring us right now due to the long, repetitive and exhausting nature of the fight. We wipe in execute all the time, which makes it even worse because having to fight 30 minutes on the same thing over and over until you can actually train the next part of it is frustrating...
We are currently doing training runs for +2 . We clear +0 in about 19-20 minutes now that felms isn't bugged anymore, and have a score above 40k and I already got three destro staffs from weekly so I'm satisfied with that at least. But the difference between +1 and +0 is already so big, having mechanics stack on top of each other... It takes us 25 minutes with +1 to get to execute with an always repetitive cycle and then it was just mental, people dying left and right because the fire stacked on top of the poison blast and then oppressive bolts with lightning where you need to interrupt while kiting the lightning. Then having the dual wield guy jumping around as well is just too much. We as a guild said we want to achieve all skins as a goal (we did vMoL HM so we're not bad at all, and our group dps is good), but this one is seriously tiring us right now due to the long, repetitive and exhausting nature of the fight. We wipe in execute all the time, which makes it even worse because having to fight 30 minutes on the same thing over and over until you can actually train the next part of it is frustrating...
rosendoichinoveb17_ESO wrote: »You guys just need to stop dieing and focus
And have done HM?Princess_Ciri wrote: »The most important thing is to not die. The reason why the fight is taking you 2+ hours is because u have to res people. If people stop dying u can do it in less than 15 mins easy. (assuming u r doing nonHM and your dps is not potato level)
Come on, people. Asylum has been out on console for five days (5!), and on PS4 EU veteran leaderboard there are already nearly five hundreds entries (500!). A year ago, when MoL came out, it took several months before the first completion.
Now people are struggling with hard mode: OK, and what do you want, that a new supposed top level content should be doable in less then a week? Then people would start crying that contents are waysss eeaasssy...