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Holy screw saint olms

Mettaricana
Mettaricana
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Vet saint olms what was zos thinking 99.8mil health partial invincibility every 10 secs bosses hardest part trying not to give up of sheer boredom fight goes on so long i just dont care about the win anymore... 60-65mil should he the limit to keep the boss from being outright boring. After 2 hours dodging heavenly storm and killing protectors your a friggan master of olms dmg evasion.

Dont get me wrong i love the idea of a boss that breaks the burn it burn it burn it mentality of damage parsing but this boss is boring af.

Rather wipe pull teeth unmedicated
I'm everything that doesn't belong in the pact but i'm there anyway...
  • Apache_Kid
    Apache_Kid
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    GodAizen wrote: »
    Id rather he didnt go invincible as often

    Pretty much this.
  • Taleof2Cities
    Taleof2Cities
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    I haven’t done this Trial on Vet yet. However, on other Vet Trials, I’m pretty sure my teammates and I thought “learning the mechanics” wasn’t the same as “boring”.
    "May you walk on warm sands."
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  • phairdon
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    2 hours? .....speechless.
    Your immersion is breaking my entitlement.
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  • Vaoh
    Vaoh
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    I’m working on HM atm but wow is this fight long. Hodor and MC (the two guilds that beat it) took something like 30-35min on their completes.....
  • rosendoichinoveb17_ESO
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    Good guilds finish all 3 bosses on non HM in around 20 min if not less, and there are many out there that are capable of doing that. You guys just need to stop dieing and focus when the protectors are about to deploy and call them out (its easy, I even got around 43k score on an Imperial magicka sorc running 7 light for god's sake.). Practice makes perfect.

    DPS is not that important. 20 min run is usually completed with a group DPS below 200k total on Olms

    Just keep practacing it gets faster every time your mates learn not to die :) Good luck on your next run.

    P.S too bad perfected asylumn destruction staffs are bugged and not applying the status effects if you cast the ability more than 17 meters away. Also the animation of the second cast is also not being morphed most of the time even if you apply the effects.
    Edited by rosendoichinoveb17_ESO on November 12, 2017 8:29AM
  • WuffyCerulei
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    For once, I like having a trial that's more mechanically-based than a DPS test. DPS still need to give decent numbers, but they have to pay attention to what's going on rather than burn.
    Touch my sorc, and I'll have an arrow for that knee of yours.

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  • AzraelKrieg
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    Turelus wrote: »
    OP I think the words you're looking for are FUFINN.

    FUFINN works, right @ZOS_Finn ? Or Git gud.
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  • OutLaw_Nynx
    OutLaw_Nynx
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    Vaoh wrote: »
    I’m working on HM atm but wow is this fight long. Hodor and MC (the two guilds that beat it) took something like 30-35min on their completes.....


    Remember @Vaoh they had PTS practice whereas we didn’t so...
  • Vaoh
    Vaoh
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    Vaoh wrote: »
    I’m working on HM atm but wow is this fight long. Hodor and MC (the two guilds that beat it) took something like 30-35min on their completes.....


    Remember Vaoh they had PTS practice whereas we didn’t so...

    @OutLaw_Nynx which is all the more reason why this fight seriously is too long lol. Honor and MC had all of that extra time to practice on PTS and are both extremely skilled teams of players yet even they take like 30min to beat it. I really wish ZOS would ease up on the spawn rate of those spheres or lower St. Olms health.
    Edited by Vaoh on November 12, 2017 11:16AM
  • code65536
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    Vaoh wrote: »
    Honor and MC had all of that extra time to practice on PTS and are both extremely skilled teams of players yet even they take like 30min to beat it. I really wish ZOS would ease up on the spawn rate of those spheres or lower St. Olms health.
    MC has a 19-minute clear of +2 with 20 vitality remaining.

    But I do agree that the protector spawn rate is a bit much, and said so during the PTS cycle. It was never adjusted.
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  • Vaoh
    Vaoh
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    Masel92 wrote: »
    We are currently doing training runs for +2 . We clear +0 in about 19-20 minutes now that felms isn't bugged anymore, and have a score above 40k and I already got three destro staffs from weekly so I'm satisfied with that at least. But the difference between +1 and +0 is already so big, having mechanics stack on top of each other... It takes us 25 minutes with +1 to get to execute with an always repetitive cycle and then it was just mental, people dying left and right because the fire stacked on top of the poison blast and then oppressive bolts with lightning where you need to interrupt while kiting the lightning. Then having the dual wield guy jumping around as well is just too much. We as a guild said we want to achieve all skins as a goal (we did vMoL HM so we're not bad at all, and our group dps is good), but this one is seriously tiring us right now due to the long, repetitive and exhausting nature of the fight. We wipe in execute all the time, which makes it even worse because having to fight 30 minutes on the same thing over and over until you can actually train the next part of it is frustrating...

    @Masel92 You are in the exact same position as my group lol. We have a 45K score on St. Olms+0, but practicing execute for St.Olms+1 is ridiculous because of the duration of the fight.
  • swippy
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    You guys just need to stop dieing and focus

    good advice; this is exactly what's wrong with my playstyle at the higher end
  • Tryxus
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    Ugh >_<

    First time doing vet (with the Honorable Brooms) it took us about 23 mins to beat the final boss. No joke, I was getting bored with St Olms because he had near 100 mil HP, mechanics that aren't even exciting and the only thing I had to do as the healer was babysitting the tank the entire time (occasionally throwing Orbs and buffs to the DDs)

    And after we beat it, our leader decided to go again for a shot on the leaderboards. Which failed btw. I died 3 times on the first boss because some nincompoop who got targeted with the poison blast decided to move around and jump in front of me

    I'm def not gonna have a good time doing HM
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  • Surak73
    Surak73
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    Come on, people. Asylum has been out on console for five days (5!), and on PS4 EU veteran leaderboard there are already nearly five hundreds entries (500!). A year ago, when MoL came out, it took several months before the first completion.

    Now people are struggling with hard mode: OK, and what do you want, that a new supposed top level content should be doable in less then a week? Then people would start crying that contents are waysss eeaasssy...
  • Princess_Ciri
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    The most important thing is to not die. The reason why the fight is taking you 2+ hours is because u have to res people. If people stop dying u can do it in less than 15 mins easy. (assuming u r doing nonHM and your dps is not potato level)
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • OutLaw_Nynx
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    The most important thing is to not die. The reason why the fight is taking you 2+ hours is because u have to res people. If people stop dying u can do it in less than 15 mins easy. (assuming u r doing nonHM and your dps is not potato level)
    And have done HM?
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