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Holy screw saint olms

  • s7732425ub17_ESO
    s7732425ub17_ESO
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    The invulnerable mechanic of this boss is very poorly designed. It happens way too often. It unnecessarily prolongs to fight.
  • AzraelKrieg
    AzraelKrieg
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    The invulnerable mechanic of this boss is very poorly designed. It happens way too often. It unnecessarily prolongs to fight.

    It's time based so if it's happening too often, you don't have enough DPS on the things that are making him invulnerable.
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  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    Recently you've may have noticed that we've removed quite a few comments from the thread. We're glad to see that the thread is back on topic, but please keep in mind that flaming, naming and shaming are all against the Forum Rules. For the continuation of this discussion please be sure to stay civil with each other and constructive towards the topic.

    Thank you for understanding.
    Staff Post
  • Foxic
    Foxic
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    The invulnerable mechanic of this boss is very poorly designed. It happens way too often. It unnecessarily prolongs to fight.

    It's time based so if it's happening too often, you don't have enough DPS on the things that are making him invulnerable.

    Yep, hardmode has a lot of emphasis on dps and kill orders
    Mechanically Challenged, PCNA competitive raid guild

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  • Mettaricana
    Mettaricana
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    Hello everyone,

    Recently you've may have noticed that we've removed quite a few comments from the thread. We're glad to see that the thread is back on topic, but please keep in mind that flaming, naming and shaming are all against the Forum Rules. For the continuation of this discussion please be sure to stay civil with each other and constructive towards the topic.

    Thank you for understanding.

    Thank you zos also keep lurking
  • LiquidPony
    LiquidPony
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    I enjoy the fight, actually. It's a bit different in that you have buffer room to lose half your group, rez, and get back on track. Very different from other Trials fights (e.g., you might as well just wipe if half the group dies on The Mage HM or Rakkhat).

    It's a marathon compared to a lot of other fights which are straight stack and burn sprints.
  • idk
    idk
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    The amount of health the boss has is not the real issue.

    The fight is plain boring. Poorly designed from the ground up.
  • Doctordarkspawn
    Doctordarkspawn
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    Good Lord, there's no way I would want to fight a single boss for that long.

    And yet this is all that constantly yelling for difficulty will get you.

    ZOS cant program difficulty any other way. Think about this the next time you cry for something to be harder.


    Well. They can. But nothing else really pleases people.
    Edited by Doctordarkspawn on November 14, 2017 3:12AM
  • ak_pvp
    ak_pvp
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    Good Lord, there's no way I would want to fight a single boss for that long.

    And yet this is all that constantly yelling for difficulty will get you.

    ZOS cant program difficulty any other way. Think about this the next time you cry for something to be harder.


    Well. They can. But nothing else really pleases people.

    How about instead of invulnerability, the spheres "let him release his anger." and increase damage. Or something more interactive. Not just more health, more time. The assembly general is more interesting, even for a long fight. It has a big boss with "destructable parts." Breaking the fight into sections.
    MagDK main. PC/EU @AK-ESO
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  • Foxic
    Foxic
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    ak_pvp wrote: »
    Good Lord, there's no way I would want to fight a single boss for that long.

    And yet this is all that constantly yelling for difficulty will get you.

    ZOS cant program difficulty any other way. Think about this the next time you cry for something to be harder.


    Well. They can. But nothing else really pleases people.

    How about instead of invulnerability, the spheres "let him release his anger." and increase damage. Or something more interactive. Not just more health, more time. The assembly general is more interesting, even for a long fight. It has a big boss with "destructable parts." Breaking the fight into sections.

    I feel like you are all judging the mechanics of just olms by himself which Is completely the wrong way to look at it. Olms +2 is easily the most mechanic heavy and active boss in the game.

    Assembly general was reduced to a stack and burn in a few weeks
    Mechanically Challenged, PCNA competitive raid guild

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    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • Personofsecrets
    Personofsecrets
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    I almost fell asleep tanking Olms. Good thing he does animation cancel attacks - that is just enough to keep me alert.
  • Mettaricana
    Mettaricana
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    I got an idea for a trial with one single boss zos should contact me i guarantee no exploits and far from boring.
  • Girl_Number8
    Girl_Number8
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    LiquidPony wrote: »
    I enjoy the fight, actually. It's a bit different in that you have buffer room to lose half your group, rez, and get back on track. Very different from other Trials fights (e.g., you might as well just wipe if half the group dies on The Mage HM or Rakkhat).

    It's a marathon compared to a lot of other fights which are straight stack and burn sprints.

    This^
  • Drummerx04
    Drummerx04
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    LiquidPony wrote: »
    I enjoy the fight, actually. It's a bit different in that you have buffer room to lose half your group, rez, and get back on track. Very different from other Trials fights (e.g., you might as well just wipe if half the group dies on The Mage HM or Rakkhat).

    It's a marathon compared to a lot of other fights which are straight stack and burn sprints.

    Yeah, no if you lose half your group in +1 or +2, you are going to fall irreparably far behind, then the mini boss enrages and starts insta-gibbing people and then you are really screwed. Two protectors spawning also leads to mini bosses being invulnerable, and for most groups, that will lead to a wipe and a loss of upwards of 40 minutes or more completely wasted.

    At least with the Mage HM you could potentially have all the stam dps help kill the reflections, burn all the atros and get back on track. For Rakkhat, you could always do lunar phase if your group falls a bit behind and won't make the pad 7 burn. And if you do end up wiping on either of these, you almost certainly haven't lost more than 10 minutes.
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