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Holy screw saint olms

  • Huyen
    Huyen
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    Vet saint olms what was zos thinking 99.8mil health partial invincibility every 10 secs bosses hardest part trying not to give up of sheer boredom fight goes on so long i just dont care about the win anymore... 60-65mil should he the limit to keep the boss from being outright boring. After 2 hours dodging heavenly storm and killing protectors your a friggan master of olms dmg evasion.

    Dont get me wrong i love the idea of a boss that breaks the burn it burn it burn it mentality of damage parsing but this boss is boring af.

    Rather wipe pull teeth unmedicated

    Well, seems we are going the WoW-way in trials: lack of new mechanics, just add health instead. Some fights in WoW are lasting for 20 - 40 minutes wich is downright boring. Hate to see the same thing happening here.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Verbal_Earthworm
    Verbal_Earthworm
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    2 hours? what about toilet breaks? do you just play through and p yourselves?

    isnt that sort of thing against human rights?
  • Drummerx04
    Drummerx04
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    The Asylum fight is very good on paper. In practice it is very difficult (which is good) and very tedious (which is bad).

    The problem is with dps being the ONLY way to manage the "mechanics." Protectors with ~700k health spawn every 30 seconds or less and provide invincibility to bosses, 2 mini-bosses with 10 million health that jump constantly across the field and enrage in 3 minutes and begin one shotting people through block, they reactivate in 45 seconds.

    Most of the other true dps checks in other trials are much easier to manage and the majority of them happen within execute phase where it is much easier to get a good parse anyway.

    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

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  • Mettaricana
    Mettaricana
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    Huyen wrote: »
    Vet saint olms what was zos thinking 99.8mil health partial invincibility every 10 secs bosses hardest part trying not to give up of sheer boredom fight goes on so long i just dont care about the win anymore... 60-65mil should he the limit to keep the boss from being outright boring. After 2 hours dodging heavenly storm and killing protectors your a friggan master of olms dmg evasion.

    Dont get me wrong i love the idea of a boss that breaks the burn it burn it burn it mentality of damage parsing but this boss is boring af.

    Rather wipe pull teeth unmedicated

    Well, seems we are going the WoW-way in trials: lack of new mechanics, just add health instead. Some fights in WoW are lasting for 20 - 40 minutes wich is downright boring. Hate to see the same thing happening here.

    No gonna lie my fist impression of this was wow.

    So tired of company's just being lazy so rather than make a boss harder fight smarter or hit harder we just invalidate all stats and stack on 200% more health because math equals hard. Honestly biggest bore fest in eso is this korean grindfest level hp its like id rather have a tough boss that dies kinda fast rather than a snore fest that induces rage.

    It was a poorly executed boss fight with no tweaks. Needs less protectors or lock it to a percent summon like every 3-5% and drop his health by 29mil. Also tone down the frequency of the storm every 20 secs is a bit excessive. Same with the earlier saints each on has health rivaling hardmode craglorn trials the overall fight is just too damn long. Not everyone has a nolifer schedule to spend their entire day here watching numbers float in combat text.
  • Rainraven
    Rainraven
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    Well, people keep complaining the game is too easy. There you go.

    :/
  • code65536
    code65536
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    Needs less protectors or lock it to a percent summon like every 3-5%
    Protectors spawning on time rather than health is what causes them to be a compounding magnifier of DPS discrepancies, so that would be a good change.
    Also tone down the frequency of the storm every 20 secs is a bit excessive.
    There is a minimum of 35s between each storm. This time can be longer if there are other mechanics competing for scheduling. In particular, both the steam breath and fire take scheduling precedence over the storm, so during execute, storms can be as much as 50s apart.
    Nightfighters ― PC/NA and PC/EU

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  • Flaminir
    Flaminir
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    I think that they are quite close to an excellent trial here but there are a couple of things that are ruining it that would be very simple to fix, and its all based on two things... The rewards, and the time taken to do the trial.
    • Vet+2 is something that isn't even going to be achieved by the top 1% of the server... we're talking less than 0.1% of the population. When you get something of that level of challenge to keep the elite happy the rest of the trial shouldn't be based around this...
    • Which leads on to rewards... as others have said, there is basically zero difference in what you get between Normal+0 and Vet+1. This isn't rewarding players for putting the time and effort into completing the harder stuff on Vet+0 or +1. Add the skin and weapons to vet level (Any configuration) and have the fancy polymorph and title for HM so that the elite can both show off their prowess and also get rich (Seems fair).
    • Change the spawn timers on the protectors to vary depending on the configuration.... Leave them as they are for +2. increase the timer a bit for +1 and a lot for +0. This still leaves the difficulty of the fight & the mechanics, but gives groups who aren't in that top 0.1% a bit longer to DPS the boss and reduces the time and tedium of the fight.

    Has anybody performed a summoning ritual for @ZOS_Finn yet so he can have a look at the feedback in here? :)
    Edited by Flaminir on November 12, 2017 5:57PM
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • Ch4mpTW
    Ch4mpTW
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    Flaminir wrote: »
    I think that they are quite close to an excellent trial here but there are a couple of things that are ruining it that would be very simple to fix, and its all based on two things... The rewards, and the time taken to do the trial.
    • Vet+2 is something that isn't even going to be achieved by the top 1% of the server... we're talking less than 0.1% of the population. When you get something of that level of challenge to keep the elite happy the rest of the trial shouldn't be based around this...
    • Which leads on to rewards... as others have said, there is basically zero difference in what you get between Normal+0 and Vet+1. This isn't rewarding players for putting the time and effort into completing the harder stuff on Vet+0 or +1. Add the skin and weapons to vet level (Any configuration) and have the fancy polymorph and title for HM so that the elite can both show off their prowess and also get rich (Seems fair).
    • Change the spawn timers on the protectors to vary depending on the configuration.... Leave them as they are for +2. increase the timer a bit for +1 and a lot for +0. This still leaves the difficulty of the fight & the mechanics, but gives groups who aren't in that top 0.1% a bit longer to DPS the boss and reduces the time and tedium of the fight.

    Has anybody performed a summoning ritual for @ZOS_Finn yet so he can have a look at the feedback in here? :)

    Exactly. Why tf the skin is received for strictly the HM, I have no idea. Every other form of content gives you the title and skin for the standard veteran (with the exception of Dromathra Destroyer), so why the hell isn’t the skin available on the regular version? That’s ridiculous. Absolutely ridiculous. As you said, only 0.1% of the population will even have a remote chance of clearing the HM. Let alone the 1% or 10% of the player base.

    Please allow the skin to be received for completing the content on Veteran, and unlock the skin for those who have already earned their Assistant Alienist titles. :|@ZOS_Finn @ZOS_RichLambert @ZOS_MattFiror
  • OutLaw_Nynx
    OutLaw_Nynx
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    Long ago when VHOF was active they had an article about why they locked the no death achievement in the DD title of that trial. People wanted a challenge so Zos delivered. I’ll have to dig around to see if I can find it.


    They would have to redo the entire trial on veteran if they decided to do what’s being suggested.
  • Drummerx04
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    Long ago when VHOF was active they had an article about why they locked the no death achievement in the DD title of that trial. People wanted a challenge so Zos delivered. I’ll have to dig around to see if I can find it.


    They would have to redo the entire trial on veteran if they decided to do what’s being suggested.

    They really don't need to redo the entire trial to fix a couple glaringly annoying issues.

    Rewards:
    • +0: 10% chance for perfect Asylum Weapon
    • +1: 50% chance for perfect Asylum Weapon
    • +2: 100% chance for perfect Asylum Weapon (skin and titles and whatnot can stay here as well)

    Mechanics (as an either or, all of them together would probably be too much of a nerf):
    • Increase spawn delay of protectors by 20s or so.
    • Make firepot spiders one shot protectors
    • Make the side bosses reactivate in 1:20 instead of 0:45
    • Limit the range of Llothis's defile blast to actually reflect the visible cone. I've been one shot quite a lot with 0 warning (no red cone, but I guess you could still blame situational awareness here)
    • Modify felms so he doesn't jump quite as often (+10s would be plenty), or increase his walk speed so he can be moved more easily.

    There are plenty of ways to improve this trial and the rewards without completely gutting it.
    Don't get me wrong, most of the more casual raid guilds that still make up the top players in the world will eventually complete +2 as is, but specifically the perfect weapons being locked behind +2 is rather frustrating.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • OutLaw_Nynx
    OutLaw_Nynx
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    With the Maw of Lorkhaj Trial, we had players who were bragging about doing a no-death Veteran Hard Mode run, but we didn't have an achievement for that – they just did it!" says Finnigan. “We definitely heard the feedback regarding Achievements in previous Trials." In the Halls of Fabrication, you and your team will be rewarded for completing it in the most challenging way possible. Good luck!


    https://www.elderscrollsonline.com/en-us/news/post/26041


    Here it is.
    I guess this is what happens when you listen to 1% of players that can beat it.
    Edited by OutLaw_Nynx on November 12, 2017 7:21PM
  • SirAndy
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    I haven’t done this Trial on Vet yet. However, on other Vet Trials, I’m pretty sure my teammates and I thought “learning the mechanics” wasn’t the same as “boring”.
    Learning the mechanics for this one takes you what, 5 minutes? And that is on your first run.

    The rest is repeating what you learned, which in this case does equal boring ...
    yawn.gif
  • Forsakiin
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    I don't remember seeing any threads like this for vHoF, even though the Assembly General also has 100 mill health and most of the time everyone is just standing in a huddle doing nothing but wailing on it. Not to mention the 3 previous bosses to it that can each take 15+ minutes.

    With +0 you get to the final boss within 15 min due to how easy the first 2 are, and then Saint Olms should realistically take anywhere from 10-20 minutes if the group is familiar with mechanics. And I don't mean this only applies to the elite players, I would say this trial on +0 ranks below vSO in difficulty and slightly above vAA and vHRC. It should be taking the shortest amount of time in comparison to all other trials as well.

    Personally I really like the mechanics. Dodging, positioning, being wary of health percentages, purging at the right time, dpsing - It actually feels like I'm doing something, rather than just sitting in a stack of healing springs and smacking the boss. If this fight is taking too long then it's a case of people dying way too much, which is understandable because the mechanics are an ongoing barrage with high kill potential on inexperienced players. Once this content becomes older and players become more familiar I guarantee a lot of the player base will be doing runs within 30-45 min.
  • MrSockMonkey
    MrSockMonkey
    Soul Shriven
    giphy-downsized.gif
    Edited by MrSockMonkey on November 13, 2017 2:31AM
  • Inig0
    Inig0
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    Screenshot_20171112_193907.png
    GM: Mechanically Challenged
    In game - @Inig0
    Sorc - Inigo- Beautiful Chocolate Man
    NB - Raphiki - Beautiful Chocolate Man
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  • GreenhaloX
    GreenhaloX
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    Vaoh wrote: »
    I’m working on HM atm but wow is this fight long. Hodor and MC (the two guilds that beat it) took something like 30-35min on their completes.....

    There's something wrong with those guilds. They aren't right.. Gotta be some Lance Armstrong, Mark McQuire and Jose Conseco and the likes among them.
  • Inig0
    Inig0
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    GreenhaloX wrote: »
    Vaoh wrote: »
    I’m working on HM atm but wow is this fight long. Hodor and MC (the two guilds that beat it) took something like 30-35min on their completes.....

    There's something wrong with those guilds. They aren't right.. Gotta be some Lance Armstrong, Mark McQuire and Jose Conseco and the likes among them.

    sOuNdS LiKe a LEArN tO pLAy iSSue

    seriously though, anyone who can get a 40k dummy parse can complete vas HM. it just requires a group of people who are equally capable and dont chain die to mechanics. Seriously get the mechanics down and you too will do it.
    Edited by Inig0 on November 13, 2017 2:44AM
    GM: Mechanically Challenged
    In game - @Inig0
    Sorc - Inigo- Beautiful Chocolate Man
    NB - Raphiki - Beautiful Chocolate Man
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    DK - Inigø - Alfeus - Down for Maintenance
    Warden - Help I Made a Warden
    PC NA
    Youtube Stuffs
    Only the best memes die twice
  • DisgracefulMind
    DisgracefulMind
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    Inig0 wrote: »
    GreenhaloX wrote: »
    Vaoh wrote: »
    I’m working on HM atm but wow is this fight long. Hodor and MC (the two guilds that beat it) took something like 30-35min on their completes.....

    There's something wrong with those guilds. They aren't right.. Gotta be some Lance Armstrong, Mark McQuire and Jose Conseco and the likes among them.

    sOuNdS LiKe a LEArN tO pLAy iSSue

    seriously though, anyone who can get a 40k dunny parse can complete vas HM. it just requires a group of people who are equally capable and dont chain die to mechanics. Seriously get the mechanics down and you too will do it.

    wuts a dunny parse
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    Sounds like a Filthy Casual topic.
  • MakoFore
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    the game is better for the trial, so glad its there, look forward to practising it also- jsut wish in furture they ll implement more complex and varied mechanics than do big DPS and avoid red dots on the ground, games recently have shown us what else can be done with trials.
    trials that require teamwork, various roles, puzzle solving, would be welcome for me in the future. the game already has some interesting mechanics in some bosses, like vROM last boss, Rakkhat runner phase, etc, etc- be good if they made a trial that really brought some complexity.

    for example a boss that required isolated players do a puzzle :
    - a player blind in a maze- while another player can see the path from above and must use a range weapn to clear a path for them , shooting to clear a path for them - but that player needs to be fed resources from a player who has to to hit moving targets in another room, etc, etc . amazing things can be done with the structure of this game- and i dont think we re really even coming close to the potential of fun and complexity with the trials that we ve seen lately.
    - if the developers want inspiration- they should simply look to carnival games. they are simple games of skill (without them of course being rigged) y- but that still require practise . they are designed to be easily understood and comprehended. that design principle is what you see in games like mario party , etc.

    by the way - kudos and congrats to those that have done it- it does require amazing skill and reflexes and coordination, not hating on anything but the wish to see more from the trials in future
  • Mettaricana
    Mettaricana
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    Can we get back thos not being an elitist trash thread and more of a constructive trash saint olms to be made more reasonable instead of boring thread
  • Foxic
    Foxic
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    Can we get back thos not being an elitist trash thread and more of a constructive trash saint olms to be made more reasonable instead of boring thread

    I think your suggestion of lowering his health or making this fight any easier is a bad one. Once you get comfortable with what you're supposed to be doing olms by himself is about as hard as a craglorn endboss and can be more or less stack and burned in a few minutes.

    The groups that are taking a long time to do the trial either are doing it wrong or have extremely low dps. Both of which are not the trials fault.

    Currently this is the second fastest trial after helra with my group clearing hardmode in 16:28

    Olms by himself May be a tad boring but the other configurations definitely are not
    Edited by Foxic on November 13, 2017 4:18PM
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • Girl_Number8
    Girl_Number8
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    Vaoh wrote: »
    I’m working on HM atm but wow is this fight long. Hodor and MC (the two guilds that beat it) took something like 30-35min on their completes.....

    Yeapers :) I like this one it takes a whole different approach to your strategy as a team.
  • Vaoh
    Vaoh
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    Vaoh wrote: »
    I’m working on HM atm but wow is this fight long. Hodor and MC (the two guilds that beat it) took something like 30-35min on their completes.....

    Yeapers :) I like this one it takes a whole different approach to your strategy as a team.

    Yup! This is pretty much the first trial where there’s a ton of movement (at least against St. Olms+1/St. Olms+2) and it doesn’t just default to the feeling of repeating your rotation endlessly until everything dies. In vAS the fight is much more engaging imo and I’ve waited a long time for a massive arena to fight a dragon in lol.

    I’m just worried how very few teams will be able to beat HM. The number will possibly be less than those who could complete vMoL/vHoF HM.
    Edited by Vaoh on November 13, 2017 5:41PM
  • Foxic
    Foxic
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    Vaoh wrote: »
    Vaoh wrote: »
    I’m working on HM atm but wow is this fight long. Hodor and MC (the two guilds that beat it) took something like 30-35min on their completes.....

    Yeapers :) I like this one it takes a whole different approach to your strategy as a team.

    Yup! This is pretty much the first trial where there’s a ton of movement (at least against St. Olms+1/St. Olms+2) and it doesn’t just default to the feeling of repeating your rotation endlessly until everything dies. In vAS the fight is much more engaging imo and I’ve waited a long time for a massive arena to fight a dragon in lol.

    I’m just worried how very few teams will be able to beat HM. The number will possibly be less than those who could complete vMoL/vHoF HM.

    Well it's only been out a few weeks and two guilds have already cleared with two more extremely close. It's a much harder fight than any boss but easy to progress because you don't need to kill a bunch of other bosses and trash first
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • Vaoh
    Vaoh
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    Vaoh wrote: »
    Vaoh wrote: »
    I’m working on HM atm but wow is this fight long. Hodor and MC (the two guilds that beat it) took something like 30-35min on their completes.....

    Yeapers :) I like this one it takes a whole different approach to your strategy as a team.

    Yup! This is pretty much the first trial where there’s a ton of movement (at least against St. Olms+1/St. Olms+2) and it doesn’t just default to the feeling of repeating your rotation endlessly until everything dies. In vAS the fight is much more engaging imo and I’ve waited a long time for a massive arena to fight a dragon in lol.

    I’m just worried how very few teams will be able to beat HM. The number will possibly be less than those who could complete vMoL/vHoF HM.

    Well it's only been out a few weeks and two guilds have already cleared with two more extremely close. It's a much harder fight than any boss but easy to progress because you don't need to kill a bunch of other bosses and trash first

    I definitely agree about the progression part. For vMoL, groups had to complete the entire trial just to get to Rakkhat. Practicing against the Assembly General meant beating every boss before it as well. In vAS you can start asap :)

    That spike in difficulty from vAS regular (possibly easier than AA) to St. Olms+St. Llothis is pretty huge though. Once you have it down that fight isn’t as bad but then again we can say that about all boss fights. With so few groups being able to complete vMoL HM and vHoF HM I’m not very optimistic that more players will complete Asylum HM.

    The whole trial situation might be worse on console I guess cause all trials besides Asylum Sanctorum are extremely annoying to run due to crashes/neverending load screens this patch.
  • Foxic
    Foxic
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    Vaoh wrote: »
    Vaoh wrote: »
    Vaoh wrote: »
    I’m working on HM atm but wow is this fight long. Hodor and MC (the two guilds that beat it) took something like 30-35min on their completes.....

    Yeapers :) I like this one it takes a whole different approach to your strategy as a team.

    Yup! This is pretty much the first trial where there’s a ton of movement (at least against St. Olms+1/St. Olms+2) and it doesn’t just default to the feeling of repeating your rotation endlessly until everything dies. In vAS the fight is much more engaging imo and I’ve waited a long time for a massive arena to fight a dragon in lol.

    I’m just worried how very few teams will be able to beat HM. The number will possibly be less than those who could complete vMoL/vHoF HM.

    Well it's only been out a few weeks and two guilds have already cleared with two more extremely close. It's a much harder fight than any boss but easy to progress because you don't need to kill a bunch of other bosses and trash first

    I definitely agree about the progression part. For vMoL, groups had to complete the entire trial just to get to Rakkhat. Practicing against the Assembly General meant beating every boss before it as well. In vAS you can start asap :)

    That spike in difficulty from vAS regular (possibly easier than AA) to St. Olms+St. Llothis is pretty huge though. Once you have it down that fight isn’t as bad but then again we can say that about all boss fights. With so few groups being able to complete vMoL HM and vHoF HM I’m not very optimistic that more players will complete Asylum HM.

    The whole trial situation might be worse on console I guess cause all trials besides Asylum Sanctorum are extremely annoying to run due to crashes/neverending load screens this patch.

    I don't think a lot of guilds will clear hardmode. But I don't see why that's a bad thing either. Eso is a huge game with a ton of content for everyone.
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • Vaoh
    Vaoh
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    Vaoh wrote: »
    Vaoh wrote: »
    Vaoh wrote: »
    I’m working on HM atm but wow is this fight long. Hodor and MC (the two guilds that beat it) took something like 30-35min on their completes.....

    Yeapers :) I like this one it takes a whole different approach to your strategy as a team.

    Yup! This is pretty much the first trial where there’s a ton of movement (at least against St. Olms+1/St. Olms+2) and it doesn’t just default to the feeling of repeating your rotation endlessly until everything dies. In vAS the fight is much more engaging imo and I’ve waited a long time for a massive arena to fight a dragon in lol.

    I’m just worried how very few teams will be able to beat HM. The number will possibly be less than those who could complete vMoL/vHoF HM.

    Well it's only been out a few weeks and two guilds have already cleared with two more extremely close. It's a much harder fight than any boss but easy to progress because you don't need to kill a bunch of other bosses and trash first

    I definitely agree about the progression part. For vMoL, groups had to complete the entire trial just to get to Rakkhat. Practicing against the Assembly General meant beating every boss before it as well. In vAS you can start asap :)

    That spike in difficulty from vAS regular (possibly easier than AA) to St. Olms+St. Llothis is pretty huge though. Once you have it down that fight isn’t as bad but then again we can say that about all boss fights. With so few groups being able to complete vMoL HM and vHoF HM I’m not very optimistic that more players will complete Asylum HM.

    The whole trial situation might be worse on console I guess cause all trials besides Asylum Sanctorum are extremely annoying to run due to crashes/neverending load screens this patch.

    I don't think a lot of guilds will clear hardmode. But I don't see why that's a bad thing either. Eso is a huge game with a ton of content for everyone.

    Yeah I agree. No reason why a lot of groups should be capable of beating the hardest content in the game. The amount who can is just so small.... I wish their were more than like two teams on my server who seem capable enough over the course this patch to beat Asylum HM.
  • Mettaricana
    Mettaricana
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    Vaoh wrote: »
    Vaoh wrote: »
    Vaoh wrote: »
    I’m working on HM atm but wow is this fight long. Hodor and MC (the two guilds that beat it) took something like 30-35min on their completes.....

    Yeapers :) I like this one it takes a whole different approach to your strategy as a team.

    Yup! This is pretty much the first trial where there’s a ton of movement (at least against St. Olms+1/St. Olms+2) and it doesn’t just default to the feeling of repeating your rotation endlessly until everything dies. In vAS the fight is much more engaging imo and I’ve waited a long time for a massive arena to fight a dragon in lol.

    I’m just worried how very few teams will be able to beat HM. The number will possibly be less than those who could complete vMoL/vHoF HM.

    Well it's only been out a few weeks and two guilds have already cleared with two more extremely close. It's a much harder fight than any boss but easy to progress because you don't need to kill a bunch of other bosses and trash first

    I definitely agree about the progression part. For vMoL, groups had to complete the entire trial just to get to Rakkhat. Practicing against the Assembly General meant beating every boss before it as well. In vAS you can start asap :)

    That spike in difficulty from vAS regular (possibly easier than AA) to St. Olms+St. Llothis is pretty huge though. Once you have it down that fight isn’t as bad but then again we can say that about all boss fights. With so few groups being able to complete vMoL HM and vHoF HM I’m not very optimistic that more players will complete Asylum HM.

    The whole trial situation might be worse on console I guess cause all trials besides Asylum Sanctorum are extremely annoying to run due to crashes/neverending load screens this patch.

    Console is a lagging trail wreck right now death by invisible hits and attacks rubberbanding dc's load screens mid fight
  • WuffyCerulei
    WuffyCerulei
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    ✭✭✭
    Vaoh wrote: »
    Vaoh wrote: »
    Vaoh wrote: »
    Vaoh wrote: »
    I’m working on HM atm but wow is this fight long. Hodor and MC (the two guilds that beat it) took something like 30-35min on their completes.....

    Yeapers :) I like this one it takes a whole different approach to your strategy as a team.

    Yup! This is pretty much the first trial where there’s a ton of movement (at least against St. Olms+1/St. Olms+2) and it doesn’t just default to the feeling of repeating your rotation endlessly until everything dies. In vAS the fight is much more engaging imo and I’ve waited a long time for a massive arena to fight a dragon in lol.

    I’m just worried how very few teams will be able to beat HM. The number will possibly be less than those who could complete vMoL/vHoF HM.

    Well it's only been out a few weeks and two guilds have already cleared with two more extremely close. It's a much harder fight than any boss but easy to progress because you don't need to kill a bunch of other bosses and trash first

    I definitely agree about the progression part. For vMoL, groups had to complete the entire trial just to get to Rakkhat. Practicing against the Assembly General meant beating every boss before it as well. In vAS you can start asap :)

    That spike in difficulty from vAS regular (possibly easier than AA) to St. Olms+St. Llothis is pretty huge though. Once you have it down that fight isn’t as bad but then again we can say that about all boss fights. With so few groups being able to complete vMoL HM and vHoF HM I’m not very optimistic that more players will complete Asylum HM.

    The whole trial situation might be worse on console I guess cause all trials besides Asylum Sanctorum are extremely annoying to run due to crashes/neverending load screens this patch.

    I don't think a lot of guilds will clear hardmode. But I don't see why that's a bad thing either. Eso is a huge game with a ton of content for everyone.

    Yeah I agree. No reason why a lot of groups should be capable of beating the hardest content in the game. The amount who can is just so small.... I wish their were more than like two teams on my server who seem capable enough over the course this patch to beat Asylum HM.

    There are good guilds working on the clear. It's just a process for less organized guilds.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
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