Mettaricana wrote: »Vet saint olms what was zos thinking 99.8mil health partial invincibility every 10 secs bosses hardest part trying not to give up of sheer boredom fight goes on so long i just dont care about the win anymore... 60-65mil should he the limit to keep the boss from being outright boring. After 2 hours dodging heavenly storm and killing protectors your a friggan master of olms dmg evasion.
Dont get me wrong i love the idea of a boss that breaks the burn it burn it burn it mentality of damage parsing but this boss is boring af.
Rather wipe pull teeth unmedicated
Mettaricana wrote: »Vet saint olms what was zos thinking 99.8mil health partial invincibility every 10 secs bosses hardest part trying not to give up of sheer boredom fight goes on so long i just dont care about the win anymore... 60-65mil should he the limit to keep the boss from being outright boring. After 2 hours dodging heavenly storm and killing protectors your a friggan master of olms dmg evasion.
Dont get me wrong i love the idea of a boss that breaks the burn it burn it burn it mentality of damage parsing but this boss is boring af.
Rather wipe pull teeth unmedicated
Well, seems we are going the WoW-way in trials: lack of new mechanics, just add health instead. Some fights in WoW are lasting for 20 - 40 minutes wich is downright boring. Hate to see the same thing happening here.
Protectors spawning on time rather than health is what causes them to be a compounding magnifier of DPS discrepancies, so that would be a good change.Mettaricana wrote: »Needs less protectors or lock it to a percent summon like every 3-5%
There is a minimum of 35s between each storm. This time can be longer if there are other mechanics competing for scheduling. In particular, both the steam breath and fire take scheduling precedence over the storm, so during execute, storms can be as much as 50s apart.Mettaricana wrote: »Also tone down the frequency of the storm every 20 secs is a bit excessive.
I think that they are quite close to an excellent trial here but there are a couple of things that are ruining it that would be very simple to fix, and its all based on two things... The rewards, and the time taken to do the trial.
- Vet+2 is something that isn't even going to be achieved by the top 1% of the server... we're talking less than 0.1% of the population. When you get something of that level of challenge to keep the elite happy the rest of the trial shouldn't be based around this...
- Which leads on to rewards... as others have said, there is basically zero difference in what you get between Normal+0 and Vet+1. This isn't rewarding players for putting the time and effort into completing the harder stuff on Vet+0 or +1. Add the skin and weapons to vet level (Any configuration) and have the fancy polymorph and title for HM so that the elite can both show off their prowess and also get rich (Seems fair).
- Change the spawn timers on the protectors to vary depending on the configuration.... Leave them as they are for +2. increase the timer a bit for +1 and a lot for +0. This still leaves the difficulty of the fight & the mechanics, but gives groups who aren't in that top 0.1% a bit longer to DPS the boss and reduces the time and tedium of the fight.
Has anybody performed a summoning ritual for @ZOS_Finn yet so he can have a look at the feedback in here?
OutLaw_Nynx wrote: »Long ago when VHOF was active they had an article about why they locked the no death achievement in the DD title of that trial. People wanted a challenge so Zos delivered. I’ll have to dig around to see if I can find it.
They would have to redo the entire trial on veteran if they decided to do what’s being suggested.
With the Maw of Lorkhaj Trial, we had players who were bragging about doing a no-death Veteran Hard Mode run, but we didn't have an achievement for that – they just did it!" says Finnigan. “We definitely heard the feedback regarding Achievements in previous Trials." In the Halls of Fabrication, you and your team will be rewarded for completing it in the most challenging way possible. Good luck!
Learning the mechanics for this one takes you what, 5 minutes? And that is on your first run.Taleof2Cities wrote: »I haven’t done this Trial on Vet yet. However, on other Vet Trials, I’m pretty sure my teammates and I thought “learning the mechanics” wasn’t the same as “boring”.
I’m working on HM atm but wow is this fight long. Hodor and MC (the two guilds that beat it) took something like 30-35min on their completes.....
GreenhaloX wrote: »I’m working on HM atm but wow is this fight long. Hodor and MC (the two guilds that beat it) took something like 30-35min on their completes.....
There's something wrong with those guilds. They aren't right.. Gotta be some Lance Armstrong, Mark McQuire and Jose Conseco and the likes among them.
GreenhaloX wrote: »I’m working on HM atm but wow is this fight long. Hodor and MC (the two guilds that beat it) took something like 30-35min on their completes.....
There's something wrong with those guilds. They aren't right.. Gotta be some Lance Armstrong, Mark McQuire and Jose Conseco and the likes among them.
sOuNdS LiKe a LEArN tO pLAy iSSue
seriously though, anyone who can get a 40k dunny parse can complete vas HM. it just requires a group of people who are equally capable and dont chain die to mechanics. Seriously get the mechanics down and you too will do it.
Mettaricana wrote: »Can we get back thos not being an elitist trash thread and more of a constructive trash saint olms to be made more reasonable instead of boring thread
Girl_Number8 wrote: »
Girl_Number8 wrote: »
Yup! This is pretty much the first trial where there’s a ton of movement (at least against St. Olms+1/St. Olms+2) and it doesn’t just default to the feeling of repeating your rotation endlessly until everything dies. In vAS the fight is much more engaging imo and I’ve waited a long time for a massive arena to fight a dragon in lol.
I’m just worried how very few teams will be able to beat HM. The number will possibly be less than those who could complete vMoL/vHoF HM.
TotallyNotVos wrote: »Girl_Number8 wrote: »
Yup! This is pretty much the first trial where there’s a ton of movement (at least against St. Olms+1/St. Olms+2) and it doesn’t just default to the feeling of repeating your rotation endlessly until everything dies. In vAS the fight is much more engaging imo and I’ve waited a long time for a massive arena to fight a dragon in lol.
I’m just worried how very few teams will be able to beat HM. The number will possibly be less than those who could complete vMoL/vHoF HM.
Well it's only been out a few weeks and two guilds have already cleared with two more extremely close. It's a much harder fight than any boss but easy to progress because you don't need to kill a bunch of other bosses and trash first
TotallyNotVos wrote: »Girl_Number8 wrote: »
Yup! This is pretty much the first trial where there’s a ton of movement (at least against St. Olms+1/St. Olms+2) and it doesn’t just default to the feeling of repeating your rotation endlessly until everything dies. In vAS the fight is much more engaging imo and I’ve waited a long time for a massive arena to fight a dragon in lol.
I’m just worried how very few teams will be able to beat HM. The number will possibly be less than those who could complete vMoL/vHoF HM.
Well it's only been out a few weeks and two guilds have already cleared with two more extremely close. It's a much harder fight than any boss but easy to progress because you don't need to kill a bunch of other bosses and trash first
I definitely agree about the progression part. For vMoL, groups had to complete the entire trial just to get to Rakkhat. Practicing against the Assembly General meant beating every boss before it as well. In vAS you can start asap
That spike in difficulty from vAS regular (possibly easier than AA) to St. Olms+St. Llothis is pretty huge though. Once you have it down that fight isn’t as bad but then again we can say that about all boss fights. With so few groups being able to complete vMoL HM and vHoF HM I’m not very optimistic that more players will complete Asylum HM.
The whole trial situation might be worse on console I guess cause all trials besides Asylum Sanctorum are extremely annoying to run due to crashes/neverending load screens this patch.
TotallyNotVos wrote: »TotallyNotVos wrote: »Girl_Number8 wrote: »
Yup! This is pretty much the first trial where there’s a ton of movement (at least against St. Olms+1/St. Olms+2) and it doesn’t just default to the feeling of repeating your rotation endlessly until everything dies. In vAS the fight is much more engaging imo and I’ve waited a long time for a massive arena to fight a dragon in lol.
I’m just worried how very few teams will be able to beat HM. The number will possibly be less than those who could complete vMoL/vHoF HM.
Well it's only been out a few weeks and two guilds have already cleared with two more extremely close. It's a much harder fight than any boss but easy to progress because you don't need to kill a bunch of other bosses and trash first
I definitely agree about the progression part. For vMoL, groups had to complete the entire trial just to get to Rakkhat. Practicing against the Assembly General meant beating every boss before it as well. In vAS you can start asap
That spike in difficulty from vAS regular (possibly easier than AA) to St. Olms+St. Llothis is pretty huge though. Once you have it down that fight isn’t as bad but then again we can say that about all boss fights. With so few groups being able to complete vMoL HM and vHoF HM I’m not very optimistic that more players will complete Asylum HM.
The whole trial situation might be worse on console I guess cause all trials besides Asylum Sanctorum are extremely annoying to run due to crashes/neverending load screens this patch.
I don't think a lot of guilds will clear hardmode. But I don't see why that's a bad thing either. Eso is a huge game with a ton of content for everyone.
TotallyNotVos wrote: »Girl_Number8 wrote: »
Yup! This is pretty much the first trial where there’s a ton of movement (at least against St. Olms+1/St. Olms+2) and it doesn’t just default to the feeling of repeating your rotation endlessly until everything dies. In vAS the fight is much more engaging imo and I’ve waited a long time for a massive arena to fight a dragon in lol.
I’m just worried how very few teams will be able to beat HM. The number will possibly be less than those who could complete vMoL/vHoF HM.
Well it's only been out a few weeks and two guilds have already cleared with two more extremely close. It's a much harder fight than any boss but easy to progress because you don't need to kill a bunch of other bosses and trash first
I definitely agree about the progression part. For vMoL, groups had to complete the entire trial just to get to Rakkhat. Practicing against the Assembly General meant beating every boss before it as well. In vAS you can start asap
That spike in difficulty from vAS regular (possibly easier than AA) to St. Olms+St. Llothis is pretty huge though. Once you have it down that fight isn’t as bad but then again we can say that about all boss fights. With so few groups being able to complete vMoL HM and vHoF HM I’m not very optimistic that more players will complete Asylum HM.
The whole trial situation might be worse on console I guess cause all trials besides Asylum Sanctorum are extremely annoying to run due to crashes/neverending load screens this patch.
TotallyNotVos wrote: »TotallyNotVos wrote: »Girl_Number8 wrote: »
Yup! This is pretty much the first trial where there’s a ton of movement (at least against St. Olms+1/St. Olms+2) and it doesn’t just default to the feeling of repeating your rotation endlessly until everything dies. In vAS the fight is much more engaging imo and I’ve waited a long time for a massive arena to fight a dragon in lol.
I’m just worried how very few teams will be able to beat HM. The number will possibly be less than those who could complete vMoL/vHoF HM.
Well it's only been out a few weeks and two guilds have already cleared with two more extremely close. It's a much harder fight than any boss but easy to progress because you don't need to kill a bunch of other bosses and trash first
I definitely agree about the progression part. For vMoL, groups had to complete the entire trial just to get to Rakkhat. Practicing against the Assembly General meant beating every boss before it as well. In vAS you can start asap
That spike in difficulty from vAS regular (possibly easier than AA) to St. Olms+St. Llothis is pretty huge though. Once you have it down that fight isn’t as bad but then again we can say that about all boss fights. With so few groups being able to complete vMoL HM and vHoF HM I’m not very optimistic that more players will complete Asylum HM.
The whole trial situation might be worse on console I guess cause all trials besides Asylum Sanctorum are extremely annoying to run due to crashes/neverending load screens this patch.
I don't think a lot of guilds will clear hardmode. But I don't see why that's a bad thing either. Eso is a huge game with a ton of content for everyone.
Yeah I agree. No reason why a lot of groups should be capable of beating the hardest content in the game. The amount who can is just so small.... I wish their were more than like two teams on my server who seem capable enough over the course this patch to beat Asylum HM.