Joy_Division wrote: »
Joy_Division wrote: »
Purge? But I agree, flashes instead of the heal morph of core. Would be unique and useful.
What needs to be done with PvP heals is to half external sources of healing, and limit outside healing to 2 people. Would be a huge hit to zergbads who stack healers and make personal skill more useful. Alternatively a
for more visibility from @Astrid_V
1. Master Assassin passive is not working - when I'm invisible, in character window I have increased weapon and spell damage, it also affects tooltips of my abilities on bar, BUT when I attack from stealth my abilities and weapon attacks hit for excatly the same values as when I'm attacking while not being in stealth. Tested with combat metrics.
usmcjdking wrote: »@ZOS_GinaBruno
Can WW get some much needed love? It is fairly weak in PVE because you have to feed IN COMBAT where there might not be an opportunity to feed.
I had a showerthought that might work to help good ol' PVE WW. Have the WW cost remain the same, but tie it's timer to ultimate generation. Have it drain 3 ultimate per second (base WW transformation time raised to 100 seconds), rework Call of the Pack to provide 10% stamina regeneration and 5% weapon damage PER werewolf to your entire party (hello group synergy) and perhaps have Devour restore a much larger amount of resources as well as apply Major Berserk for 10 seconds.
Joy_Division wrote: »Joy_Division wrote: »
Purge? But I agree, flashes instead of the heal morph of core. Would be unique and useful.
What needs to be done with PvP heals is to half external sources of healing, and limit outside healing to 2 people. Would be a huge hit to zergbads who stack healers and make personal skill more useful. Alternatively a
The thing with Purge is other classes don't have it and do just fine. It's not necessary for succeeding in Cyrodiil. Actual skills and mechanics that defend players are. Templars don't have them and thus rely on healing. Non-templars can complain to the devs how healing and zergbads are OP because they can survive through alternative means.
wow man, your stam doesnt go under 51% - you can block forever. you do realize this is the kind of things ZOS is trying to eliminate right?
Hmm... you seem to have completely missed the point. I used examples from before the blocking and healing nerf to show that you canot have half decent damage and tank like that. It's even more impossible now. Also I did drop below 50% stam. I just use a potion or ult to get my 5-7k stam back.
If you want to see what my tanking is like now (after doubled block cost) just watch this:
https://www.youtube.com/watch?v=jkwNacQgFVQ&feature=youtu.be
no, i got your point and i do very much appreciate your responses and posting of actual footage of your build in action. It's like you had nothing to hide, you know? very honest responses and thank you again.
regardless, I fought against you a few times in BGs and it was just one of the least fun experiences i had ever had. primarily because we were doing domination and you were simply unkillable.
The most recent video still displays a high degree of survivability that is beyond the average ability to survive. Its not fun when opponents dont die. Props for making the build work, i really mean that, you know, no cheese, legit making it work, but i still think it does more harm than good.
I haven't used my damage build much recently so I can't relate to the frustration of fighting tanks anymore. Apparently it annoys everyone quite a bit... But believe me i'm kill able and when I manage to survive an entire fight its a lot of fun for me.
Guaranteed way to kill anyone (including me): Dawn breaker + jabs. Only requirements are that dawnbreaker stuns the target and you have enough crit chance and damage. Kills me from full health every time. Granted only a few players can pull this off and usually require a healer so they don't die first.
But yeah I don't think that stam DK's, stam/magic sorcs, stam/magic wardens or magic nightblades have any good way of killing me in a small scale fight. Only stamplars and stamblades can steam roll me with burst damage. Really makes me wonder why those 2 extremes aren't acknowledged as much as my tanking.
Another thing; I always end up tanking on my mDK because there is nothing more effective. It's the exact same reason stamplars end up with that dawnbreaker + jabs combo. If fire leap did a DoT instead of giving me a shield i'd be just as good at killing as a stamplar minus the movement mechanics. But wrobel is very insistent that mDK's are for holding your ground and not steam rolling pugs. That is left to the stamplars.
Lord the things I would do for a dot attached to leap.
Lord the things I would do for a dot attached to leap.
The hate tells and nerf cries for leap on amazing as is. 10-15k aoe leaps on over half the builds I face, and never below 6k even on tanky characters.
Add a DB level dot and the cries will be massive.
Rohamad_Ali wrote: »
ZOS_GinaBruno wrote: »These are amazing . I love them . And you will be doing this every month ?! I am so happy . I really am .
*sheds a tear*
Yep, the plan is to do a general combat-related update each month. Next month, you can likely expect to see updates on what we talked about here, if anything has changed or pivoted, if we're looking at anything different, etc. And thanks for the constructive feedback so far - the team is reading, and we appreciate you all chiming in with your thoughts!
Lord the things I would do for a dot attached to leap.
The hate tells and nerf cries for leap on amazing as is. 10-15k aoe leaps on over half the builds I face, and never below 6k even on tanky characters.
Add a DB level dot and the cries will be massive.
@ak_pvp I mean at that point it would completely overshadow meteor, only reason I use meteor is for the dot damage that comes with it.
But a dot on leap would be just nasty. As someone who builds for higher damage leaps, at the expense of being squishier, the dot would be outrageous.
wow man, your stam doesnt go under 51% - you can block forever. you do realize this is the kind of things ZOS is trying to eliminate right?
Hmm... you seem to have completely missed the point. I used examples from before the blocking and healing nerf to show that you canot have half decent damage and tank like that. It's even more impossible now. Also I did drop below 50% stam. I just use a potion or ult to get my 5-7k stam back.
If you want to see what my tanking is like now (after doubled block cost) just watch this:
https://www.youtube.com/watch?v=jkwNacQgFVQ&feature=youtu.be
no, i got your point and i do very much appreciate your responses and posting of actual footage of your build in action. It's like you had nothing to hide, you know? very honest responses and thank you again.
regardless, I fought against you a few times in BGs and it was just one of the least fun experiences i had ever had. primarily because we were doing domination and you were simply unkillable.
The most recent video still displays a high degree of survivability that is beyond the average ability to survive. Its not fun when opponents dont die. Props for making the build work, i really mean that, you know, no cheese, legit making it work, but i still think it does more harm than good.
I haven't used my damage build much recently so I can't relate to the frustration of fighting tanks anymore. Apparently it annoys everyone quite a bit... But believe me i'm kill able and when I manage to survive an entire fight its a lot of fun for me.
Guaranteed way to kill anyone (including me): Dawn breaker + jabs. Only requirements are that dawnbreaker stuns the target and you have enough crit chance and damage. Kills me from full health every time. Granted only a few players can pull this off and usually require a healer so they don't die first.
But yeah I don't think that stam DK's, stam/magic sorcs, stam/magic wardens or magic nightblades have any good way of killing me in a small scale fight. Only stamplars and stamblades can steam roll me with burst damage. Really makes me wonder why those 2 extremes aren't acknowledged as much as my tanking.
Another thing; I always end up tanking on my mDK because there is nothing more effective. It's the exact same reason stamplars end up with that dawnbreaker + jabs combo. If fire leap did a DoT instead of giving me a shield i'd be just as good at killing as a stamplar minus the movement mechanics. But wrobel is very insistent that mDK's are for holding your ground and not steam rolling pugs. That is left to the stamplars.
The problem of "being in group should grant better sustain" for templar not working.
For example ordinary group of 4man - templar-heal, dk tank, nb and sorc dds. Templar will gtant all the sustain to team by Shards but he himself won't get better sustain for being in group.
This was fair only during first weeks of morrowind when luminous shards restored resources to caster by synnergy, i.e. giving better sustain from being in group.