I agree with this, very, very much so!dwemer_paleologist wrote: »zenimax, please add a very high stamina cost to jumping. myself and many others simply hate seeing it.
...this is a valid point too though. How about letting people (and horses darnit!) just -step- over things that are no more of a lavel difference then, say, knee height?Only if they also fix their broken navmesh so one does not get stuck on the tiniest pebbles all the time.dwemer_paleologist wrote: »zenimax, please add a very high stamina cost to jumping. myself and many others simply hate seeing it.
I have to jump way more than i would like to just to be able to move laterally.
All I'm saying is that there would be fewer complaints about this if we added jiggle physics.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
BrightOblivion wrote: »It doesn't affect me playing the game, I just ignore them, but I do automatically assume that players who jump around the whole time are at the bottom end of the age scale for gaming.
And your automatic assumption, like most automatic assumptions, would likely be mistaken. Disregarding the iffy terrain at times, there's the joy of leaping over obstacles and reaching heights from which to people-watch, like the pole in Mournhold. It serves as an excellent means of indicating where you are if someone's following or otherwise looking for you (like if you're trying to trade). Maybe they remember Morrowind and are trying to level their acrobatics skill. Maybe they remember MMOs where you couldn't jump, and are enjoying the fact that they can. Perhaps, like me, they view leaping places and finding new paths and striking a balance between short cut and death to be an integral part of open world exploration.
Or maybe they're just bored, and watching how their tails or hair move as they jump up and down.
To be honest, your quick assumption says more about you than it does them.
I'm not likely to confuse an idiot jumping in circles in a delve waiting for the boss to spawn with a sensible player trying to jump up a cliff-side. I don't PvP in ESO so if there's actual gameplay relevance in jumping in Cyrodiil that is more mature than teabagging then I wouldn't have seen it anyway.
ClockworkCityBugs wrote: »I had a conversation lately with one of my friends, he is a big fan of ES, but he hate ESO because its a MMO
when i asked him directly - why you wont try it? ESO has greate solo-player content too, very detailed quests, and such
he told:
- I wont see this jumping idiots(other players) around me
and its not the only one opinion i heard, i know other guys that thinking the same way about MMO games
I think its a big mistake and misunderstanding, but all my argumets havent any positive effects
what do you think about this, how to convince such ppl?
I'm not likely to confuse an idiot jumping in circles in a delve waiting for the boss to spawn with a sensible player trying to jump up a cliff-side. I don't PvP in ESO so if there's actual gameplay relevance in jumping in Cyrodiil that is more mature than teabagging then I wouldn't have seen it anyway.
Apologies in that case.
Jumping maintains momentum when you get stunned or for certain skills that can slow the character down upon activation. This can at time be crucial for survival (generally on magica classes).
CyborgPlatypus wrote: »If you've played morrowind you should know jumping is mandatory. In fact I never stopped jumping.
I'm not likely to confuse an idiot jumping in circles in a delve waiting for the boss to spawn with a sensible player trying to jump up a cliff-side. I don't PvP in ESO so if there's actual gameplay relevance in jumping in Cyrodiil that is more mature than teabagging then I wouldn't have seen it anyway.
Apologies in that case.
Jumping maintains momentum when you get stunned or for certain skills that can slow the character down upon activation. This can at time be crucial for survival (generally on magica classes).
TequilaFire wrote: »
I'm not likely to confuse an idiot jumping in circles in a delve waiting for the boss to spawn with a sensible player trying to jump up a cliff-side. I don't PvP in ESO so if there's actual gameplay relevance in jumping in Cyrodiil that is more mature than teabagging then I wouldn't have seen it anyway.
Apologies in that case.
Jumping maintains momentum when you get stunned or for certain skills that can slow the character down upon activation. This can at time be crucial for survival (generally on magica classes).
And this is precisely why jumping should cost stamina as it is being used as a mechanic to aid game play.
The other major use is to taunt players into chasing the hopper.
TequilaFire wrote: »
I'm not likely to confuse an idiot jumping in circles in a delve waiting for the boss to spawn with a sensible player trying to jump up a cliff-side. I don't PvP in ESO so if there's actual gameplay relevance in jumping in Cyrodiil that is more mature than teabagging then I wouldn't have seen it anyway.
Apologies in that case.
Jumping maintains momentum when you get stunned or for certain skills that can slow the character down upon activation. This can at time be crucial for survival (generally on magica classes).
And this is precisely why jumping should cost stamina as it is being used as a mechanic to aid game play.
The other major use is to taunt players into chasing the hopper.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
TequilaFire wrote: »
I'm not likely to confuse an idiot jumping in circles in a delve waiting for the boss to spawn with a sensible player trying to jump up a cliff-side. I don't PvP in ESO so if there's actual gameplay relevance in jumping in Cyrodiil that is more mature than teabagging then I wouldn't have seen it anyway.
Apologies in that case.
Jumping maintains momentum when you get stunned or for certain skills that can slow the character down upon activation. This can at time be crucial for survival (generally on magica classes).
And this is precisely why jumping should cost stamina as it is being used as a mechanic to aid game play.
The other major use is to taunt players into chasing the hopper.
Running around in general is used a mechanic to aid game play. Should that then cost stamina as well?
LoS is used as a mechanic to aid game play. Gotta add a stamina cost to going behind that tree.
Typing in group chat to tell who to target? That'll be 2400 stamina, sir.
TequilaFire wrote: »TequilaFire wrote: »
I'm not likely to confuse an idiot jumping in circles in a delve waiting for the boss to spawn with a sensible player trying to jump up a cliff-side. I don't PvP in ESO so if there's actual gameplay relevance in jumping in Cyrodiil that is more mature than teabagging then I wouldn't have seen it anyway.
Apologies in that case.
Jumping maintains momentum when you get stunned or for certain skills that can slow the character down upon activation. This can at time be crucial for survival (generally on magica classes).
And this is precisely why jumping should cost stamina as it is being used as a mechanic to aid game play.
The other major use is to taunt players into chasing the hopper.
Running around in general is used a mechanic to aid game play. Should that then cost stamina as well?
LoS is used as a mechanic to aid game play. Gotta add a stamina cost to going behind that tree.
Typing in group chat to tell who to target? That'll be 2400 stamina, sir.
Running around does cost stamina, jumping does not.
LOS running around a tree like a chicken also costs stamina.
Stand up and fight!
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
TequilaFire wrote: »TequilaFire wrote: »
I'm not likely to confuse an idiot jumping in circles in a delve waiting for the boss to spawn with a sensible player trying to jump up a cliff-side. I don't PvP in ESO so if there's actual gameplay relevance in jumping in Cyrodiil that is more mature than teabagging then I wouldn't have seen it anyway.
Apologies in that case.
Jumping maintains momentum when you get stunned or for certain skills that can slow the character down upon activation. This can at time be crucial for survival (generally on magica classes).
And this is precisely why jumping should cost stamina as it is being used as a mechanic to aid game play.
The other major use is to taunt players into chasing the hopper.
Running around in general is used a mechanic to aid game play. Should that then cost stamina as well?
LoS is used as a mechanic to aid game play. Gotta add a stamina cost to going behind that tree.
Typing in group chat to tell who to target? That'll be 2400 stamina, sir.
Running around does cost stamina, jumping does not.
LOS running around a tree like a chicken also costs stamina.
Stand up and fight!
No, sprinting costs stamina, using WASD to change positions to your advantage does not.