Only if they also fix their broken navmesh so one does not get stuck on the tiniest pebbles all the time.dwemer_paleologist wrote: »zenimax, please add a very high stamina cost to jumping. myself and many others simply hate seeing it.
dwemer_paleologist wrote: »zenimax, please add a very high stamina cost to jumping. myself and many others simply hate seeing it.
It doesn't affect me playing the game, I just ignore them, but I do automatically assume that players who jump around the whole time are at the bottom end of the age scale for gaming.
dwemer_paleologist wrote: »zenimax, please add a very high stamina cost to jumping. myself and many others simply hate seeing it.
Only if they also fix their broken navmesh so one does not get stuck on the tiniest pebbles all the time.dwemer_paleologist wrote: »zenimax, please add a very high stamina cost to jumping. myself and many others simply hate seeing it.
I have to jump way more than i would like to just to be able to move laterally.
@lagrueProblem is pebbles aren't part of the navmesh, they have their own mesh which has it's own collision detection. Navmesh is just terrain, anything places on the terrain is separate from navmesh. #TheMoreYouKnow
This and I don't see jumping as an issue, only times I noticed is in dungeons the its kind of an ready, lets go signal.It doesn't affect me playing the game, I just ignore them, but I do automatically assume that players who jump around the whole time are at the bottom end of the age scale for gaming.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
It doesn't affect me playing the game, I just ignore them, but I do automatically assume that players who jump around the whole time are at the bottom end of the age scale for gaming.