I understand even the most diligent and dedicated are going to struggle trying to balance so many systems at once (CP, no CP, PvE, PvP, etc. And people are not going to be happy no matter what because many issues are irreconcilable. Tis a thankless job.
And nothing I say here is meant to diminish the good intentions ZoS has. There were some correct adjustments made to armor and ultimates. Also I think Zenimax does a good job at making the single-player experience in the new zones interesting and engaging.
That being said, please Zenimax, stop nerfing class skills and taking away their distinctiveness. It takes away much of the anticipation for your updates.
I’ve been playing fantasy roleplaying games ever since Advanced Dungeons and Dragons was in its heyday. All the good ones have all shared a common theme: they offered the players interesting and distinctive tools that stimulated their brains to come up with strategies to overcome challenges the Game-Master presented us. The spells and powers we use need to be powerful, impactful, and distinguishing. That is what makes these games intellectually stimulating, that is what makes for meaningful strategy and counter-play, that is what makes these games addicting.
Zenimax, consider what our classes could do at Launch and compare that to what they can’t do now. How can that be desirable or enhancing the experience with our characters? And yet this unsettling trend continues as each class is getting a signature ability nerfed: Sorcerers (crystal fragments), Dragonknights (petrify), Templars (purify), and Nightblades (mass hysteria). We need interesting and powerful abilities because that is what creates strategy, play and counterplay. All the constant nerfs is turning chess into checkers.
It’s mind-boggling why some of these nerfs are even implemented. 95% of sorcerers have been using the Crystal Fragments morph since Launch because the Crystal Blast morph is too expensive, too dangerous, does less damage, and quite frankly isn’t very good. Instead of making Blast interesting, fun, and dynamic, Zenimax has instead opted to nerf Crystal Fragments to constrain us to pick the option we never wanted to use in the first place. That is a terrible process. Frags has been used for over three years. It’s fine. While powerful, it is can be countered via dodge, block, reflect, etc., and is precisely the sort of ability that all classes need to make the game stimulating to play. This nerf is neither making the choice between the morph compelling nor improving the game. It is just embittering the people who have invested their time and money into playing a sorcerer.
And why are these nerfs at coming at us even though game-breaking issues aren’t addressed? Since Morrowind was released, Warden DPS has been terrible. Not just a little below the other classes, but terrible. It’s still terrible. As a templar player, I appreciate the work done to try and make Eclipse better, but my priorities are way higher: Templar DPS is still intolerably low because months ago the way percent bonuses lessened the damage to skills like Puncturing Sweeps and Radiant Destruction. Nobody wants to play a gimped class. And we certainly don’t want to have to eat a nerf to a signature ability while nothing is done about the terrible DPS. It’s a total reversal of priorities: it’s nerf them before we fix them.
Finally, I am concerned about the continued simplification and homogenization of gameplay. Nightblades, Dragonknights, and Sorcerers will all have a stun that ignores block and dodge-roll. Need someone stunned? Just press a button – your class will have one (sorry templars, not you) – and there pretty much isn’t anything your opponent can do about it. That’s not very interesting and does not make classes play very differently. The range nerf to the Petrify just to make the unchanged Stonefist skill more appealing was not needed. An automatic max range stun is certainly something sorcerers don’t need. On Live, sorcerers got to do a little work or rely on a little luck to successfully land Crystal Fragments (and are rewarded with a stun). Next update, it’s unavoidable stun and then come the Frags or worse Meteor. As if sorcerer builds were cookie-cutter enough, now they are all going to so the exact same thing: Curse – Rune Prison – Frags/Meteor – Endless Fury. That is boring, formulaic gameplay.
Please stop with the nerfs and consider reverting them. The classes we play have had much of their charm and uniqueness taken away by nerfs. That charm and uniqueness is what made me want to keep playing ESO in the first place. With every patch since the Champion System has been introduced, our characters have become a little more boring and disappointing to play. You have done a good job improving the content of Elder Scrolls Online, now please stop the nerfs to so we have fun and exciting gameplay to match that improvement.