Softcaps actually granted the most build diversity this game ever had because builds would utilize both stamina and magicka abilities. A lot of people like to forget (or just weren't here pre 1.6) but pretty much every build relied heavily on magicka and stamina instead of just solely one resource. The biggest diversity restriction back then wasn't softcaps--it was that there weren't any stamina-based class morphs.
I can agree, though i was a terrible dual weld magplar trying to use mostly DW skills and all my stats were split back then .
I was a dual wield khajiit "stamblade" using mostly mag abilities... later deleted and rerolled to high elf cause it wasn't working out hahahaha (and high elves are hawt!)
For me part of this showed when i learned that their current design goal was to adapt the other classes to the warden design philosophy of 1 tank/heal/DD classtree.
Funny thing, what's the DD skill tree in a NB? Siph? No, that's the healing tree. Shadow? No, that's the Tank tree. Assa? Only one dmg skill besides ulti and a buff that procs. And a gap closer.
ZoS has no clue... we know each class and how they work, saddle they are too busy hearing pod cast of thei own ideas instead of paying attention to us.
Take a look at sorc.
Best dps abilities come from daedric summoning or stormcalling.
Tanking abilities come from? Deadric summoning.
Heals? Daedric summoning.
redspecter23 wrote: »I have to agree. A new patch should be filled with exciting new features, content and tweaks. As it is now, I dread new updates because the only thing on my mind is wondering what nerfs I'll have to deal with. I get that some nerfs are necessary for balance but this is just getting out of hand. Don't make your players hate new updates. That's not good business.
HoloYoitsu wrote: »The problem with removing the soft/hard cap system was that it makes the game exponentially harder to "balance". With the caps in place, those caps defined an overarching framework that diminished the effects of imbalance elsewhere. Balancing was mostly a matter of skill/passive adjustments and tweaks to the caps.
With caps gone and CP in place, suddenly micro managing every single possible gear/skill loadout becomes the new balancing paradigm. This means constantly changing gear sets and skills/passives as well as base game mechanics multiple times as new things get added on top of existing ones. It's way less efficient and more likely to give rise to unintended oversights (remember infinite dodge rolling?).
I feel that the lack of build diversity now compared to pre CP is partly due to this, but also other causes - such as the constant whining by dps players about not being able to solo kill tanks or chase down mobile builds. Just think how many times defensive mechanics and skills have been nerfed or deleted in this game.
I am looknig forward to when ZOS hit all classes with the big ol balance hammer and separate the tank, healing and dps roles into the three skill trees. it is going to make balancing so much easier, and will hopefull stop a lot of people complaining.
MehrunesFlagon wrote: »I am looknig forward to when ZOS hit all classes with the big ol balance hammer and separate the tank, healing and dps roles into the three skill trees. it is going to make balancing so much easier, and will hopefull stop a lot of people complaining.
That is going to completely ruin the game.Do you want every dps to be like warden?
MehrunesFlagon wrote: »I am looknig forward to when ZOS hit all classes with the big ol balance hammer and separate the tank, healing and dps roles into the three skill trees. it is going to make balancing so much easier, and will hopefull stop a lot of people complaining.
That is going to completely ruin the game.Do you want every dps to be like warden?
Waffennacht wrote: »If only nerfs kept things playable.
They nerf stuff completely out of contention
Who uses balance?
Who uses black rose?
The only sets or abilities that get continued use are those that simply have no substitution, (what do you replace vigor with on a Stam sorc or Warden? - exactly, nothing)
It's not that they usually bring things in line, they for the most part, completely gut them.
Joy_Division wrote: »I understand even the most diligent and dedicated are going to struggle trying to balance so many systems at once (CP, no CP, PvE, PvP, etc. And people are not going to be happy no matter what because many issues are irreconcilable. Tis a thankless job.
Joy_Division wrote: »Also I think Zenimax does a good job at making the single-player experience in the new zones interesting and engaging.
Joy_Division wrote: »That being said, please Zenimax, stop nerfing class skills and taking away their distinctiveness. It takes away much of the anticipation for your updates.