Doesn't mean ZoS likes the idea of Miats, just that they don't have the resources to deal with it.
This thread defines the term “first world problems”. I’m sick and tired of these “cheater” posts.
I have been playing this game since the beta. I have logged more online hours than I’m prepared to post (you know..... in case my wife sees it), but I’m pretty clear that I have logged more hours than the vast majority of players. I have completed every single quest several times across about 16 alts and four accounts, spent huge amounts of time in PVP in Cyrodiil and in the Imperial City and Sewers, and I farm mats and resources for some pretty major trade.
I can safely say that not once - not one single time - have I been bothered by a bot, a Zerg, an add on user, a gold seller, or any so-called “cheat”. That’s not to say I haven’t seen all of the above, but as a grown-up I know when to say “it’s a game” and just move on. Experience not ruined.
Perhaps if you all spent more time just playing the game than whining like spoilt schoolgirls on these forums, you’d have a better time in Tamriel.
Pretty sure the people content with cheating are the problem, not the people hoping for a product they pay for to function without being cheated by outside add ons.
...
It gives you opponents' cast timers even when you can't see them (not part of the base game/design intent obviously) and pretty much ruins any build utilizing cast time abilities.
Jayman1000 wrote: »....
If we could take the thought a bit further though: consider that invisible archer player in the video you linked. How can he become invisible from such close distance and then vanish in a cloud of smoke? I mean what is the explanation that he is invisible? Is he casting an invisible spell on himself? Clearly from that range it would be impossible to completely conceal yourself as to become 100% invisible. But that is exactly what is showed in the video (I don't like that either btw). That could be perceived as cheating too, but it isn't because it's part of the game, it's intentional.
From december 2016.
https://forums.elderscrollsonline.com/en/discussion/308947/miats-pvp-alerts/p4ZOS_JessicaFolsom wrote: »Hi everyone,
Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:
Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)
The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
- If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
- If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
- If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).
Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.
Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.
We want to thank everyone for sharing your concerns with us about this addon.ZOS_JessicaFolsom wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Are we allowed to use this addon until you decide upon a judgement?
At this time, we will not be taking action on accounts using this addon.
Like a sad, lonely being that cannot be honest even in a video game, so he cheats.
There are "lonely being that cheats in videogame" accents? That´s new to me
Are you triggered because you sound similar
Why do i sound triggered to you?
I´m just trying to get the hillbilly logic that associates certain character traits/behavior and accent or tone of voice or anything else that a person has hardly any influence on.
"Oh you hear that? English is clearly not his first language - he must be a person of dubious morale."
http://i.imgur.com/9evGLOY.gif"HurrDurr I'm not triggered"
"HurrDurr let me call you a hillbilly"
"HurrDurr muh engrish is fine"
Yeah.
It's not cheating by definition, either you like it or not.
Video game exploits
From Wikipedia, the free encyclopedia
This article is about exploited glitches in video games. For the video game, see Exploit (video game).
This article possibly contains original research. Please improve it by verifying the claims made and adding inline citations. Statements consisting only of original research should be removed. (December 2014) (Learn how and when to remove this template message)
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.[1] Exploits have been classified as a form of cheating; however, the precise determination of what is or is not considered an exploit can be controversial. This debate stems from a number of factors but typically involves the argument that the issues are part of the game and require no changes or external programs to take advantage of them.[2]
"in a manner not intended by the game's designers."It's not cheating by definition, either you like it or not.Video game exploits
From Wikipedia, the free encyclopedia
This article is about exploited glitches in video games. For the video game, see Exploit (video game).
This article possibly contains original research. Please improve it by verifying the claims made and adding inline citations. Statements consisting only of original research should be removed. (December 2014) (Learn how and when to remove this template message)
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.[1] Exploits have been classified as a form of cheating; however, the precise determination of what is or is not considered an exploit can be controversial. This debate stems from a number of factors but typically involves the argument that the issues are part of the game and require no changes or external programs to take advantage of them.[2]
"in a manner not intended by the game's designers."It's not cheating by definition, either you like it or not.Video game exploits
From Wikipedia, the free encyclopedia
This article is about exploited glitches in video games. For the video game, see Exploit (video game).
This article possibly contains original research. Please improve it by verifying the claims made and adding inline citations. Statements consisting only of original research should be removed. (December 2014) (Learn how and when to remove this template message)
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.[1] Exploits have been classified as a form of cheating; however, the precise determination of what is or is not considered an exploit can be controversial. This debate stems from a number of factors but typically involves the argument that the issues are part of the game and require no changes or external programs to take advantage of them.[2]
Thanks for proving my point.
Originally Posted by dorrino View Post
While you're here i have a question.
This change obviously severely limits the features of my addon. Can i (we) get an official stance on which parts of the addon are not desirable within ZOS design direction?
Even after the change i have some ideas how to still get the info i need for the addon to work. This will be noticeably more cumbersome and unreliable (probably) though.
In any case my intention is NOT to start an arms race with you guys. And i don't really want to spend hours of developing an intricate system to circumvent this change only to realize you will counter it with some other change
So, please, tell me which features are fine to have within your vision and which features will get an active countermeasures from you?
Thank you,
PS. Chip, in 5-10 min i'll PM you an exploit, that i found, that is very much possible with the current API. It technically allows to automate almost any players actions and CONDITIONALLY call protected and PRIVATE functions even when in combat. Cheers
ZOS_ChipHilseberg
I believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
LegendaryMage wrote: »The only excuse that is (in my opinion) even more golden than that one, is when perma banned players come back on new accounts and when asked why they got banned, they reply with the most idiotic egoistic excuse ever, how they were too good and too many people reported them.
LegendaryMage wrote: »The only excuse that is (in my opinion) even more golden than that one, is when perma banned players come back on new accounts and when asked why they got banned, they reply with the most idiotic egoistic excuse ever, how they were too good and too many people reported them.
That happened before.
Not that i think it would happen nowadays. But it did happen. ZOS at that time also admitted it did happen. So we can´t really be too sure.
- If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
- If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
- If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).
Anyone else find this statement from ZOS ridiculous? If someone is in your area of detection but you have not actually seen them with your own eyes, then you should have no indication that another player is in the area. It shouldn't matter if they are following behind you or standing right in front of you uncloaked. No visual by the player, no notification. And as far as I know, the game cannot tell if your eyes have seen a player or not.
LegendaryMage wrote: »LegendaryMage wrote: »The only excuse that is (in my opinion) even more golden than that one, is when perma banned players come back on new accounts and when asked why they got banned, they reply with the most idiotic egoistic excuse ever, how they were too good and too many people reported them.
That happened before.
Not that i think it would happen nowadays. But it did happen. ZOS at that time also admitted it did happen. So we can´t really be too sure.
Give me one example, I don't know of anyone who got banned for being reported too many times, but know a few good exploiters and cheaters who came back and provided this excuse. I also know that I was personally reported many times by groups of players and I'm still there, no issues at all.
Publius_Scipio wrote: »I admire your will for the fight DDuke. But the reality is (no matter the definition or what anyone thinks) if ZOS allows it in their game then it is not cheating and we must accept that if we want to play. I don't like the addon. Unless I missed it I haven't seen anyone argue that it doesn't provide the player with advantages over someone who isn't using it. It is what it is.
Edit: I do agree with what Legendary Mage said in a thread in the PTS forums about this topic.
Whether an exploit is considered a cheat, or all exploits are cheats, is a matter of widespread debate that varies between genres, games, and other factors. The distinction is important as it decides how the developers and community responds to the issue and to the players who exploit the issue. On the one hand exploits can be considered illegitimate cheats that the developers should address and exploiters should be banned, while on the other hand exploits can be considered simply part of the game.
Arguments in favor of the cheating view involve the spirit of the game and the potentially damaging effects of the exploit on the game's community.[3][4] While the rules or game code may not explicitly disallow a specific exploit, it may be seen that using that exploit goes against the spirit of the game.[3] The potential damage of an exploit on a game has been described by a World of Warcraft community manager as "devastating".[4]
In defense of these behaviors are arguments that the rules of the game allow it and that players might not know they are behaving against the designer's intention.[5][6] So-called exploits, in this view, are not cheats because they do not change the game in any way and therefore could be accessible to all players if they know how to do it.[2] The players who use such techniques may consider them fair for use in the game in cases when they are not explicitly disallowed in the Terms of Service or other such rules governing participation.
Publius_Scipio wrote: »I admire your will for the fight DDuke. But the reality is (no matter the definition or what anyone thinks) if ZOS allows it in their game then it is not cheating and we must accept that if we want to play. I don't like the addon. Unless I missed it I haven't seen anyone argue that it doesn't provide the player with advantages over someone who isn't using it. It is what it is.
Edit: I do agree with what Legendary Mage said in a thread in the PTS forums about this topic.
Well, until ZOS comes up with a statement that this is intended behaviour by the game's API, I will consider it cheating whether ZOS allows it or not (after all, they "allowed" people to use Sharpened Maces when they were bugged, same with Double Mundus, teleporting into enemy keeps etc).
Whether it's exploiting or cheating (or if those are the same thing) is a matter of its own, there's even a whole wikipedia article discussing the controversy: https://en.wikipedia.org/wiki/Video_game_exploits
Some key quotes from the article:Whether an exploit is considered a cheat, or all exploits are cheats, is a matter of widespread debate that varies between genres, games, and other factors. The distinction is important as it decides how the developers and community responds to the issue and to the players who exploit the issue. On the one hand exploits can be considered illegitimate cheats that the developers should address and exploiters should be banned, while on the other hand exploits can be considered simply part of the game.Arguments in favor of the cheating view involve the spirit of the game and the potentially damaging effects of the exploit on the game's community.[3][4] While the rules or game code may not explicitly disallow a specific exploit, it may be seen that using that exploit goes against the spirit of the game.[3] The potential damage of an exploit on a game has been described by a World of Warcraft community manager as "devastating".[4]In defense of these behaviors are arguments that the rules of the game allow it and that players might not know they are behaving against the designer's intention.[5][6] So-called exploits, in this view, are not cheats because they do not change the game in any way and therefore could be accessible to all players if they know how to do it.[2] The players who use such techniques may consider them fair for use in the game in cases when they are not explicitly disallowed in the Terms of Service or other such rules governing participation.
Publius_Scipio wrote: »Publius_Scipio wrote: »I admire your will for the fight DDuke. But the reality is (no matter the definition or what anyone thinks) if ZOS allows it in their game then it is not cheating and we must accept that if we want to play. I don't like the addon. Unless I missed it I haven't seen anyone argue that it doesn't provide the player with advantages over someone who isn't using it. It is what it is.
Edit: I do agree with what Legendary Mage said in a thread in the PTS forums about this topic.
Well, until ZOS comes up with a statement that this is intended behaviour by the game's API, I will consider it cheating whether ZOS allows it or not (after all, they "allowed" people to use Sharpened Maces when they were bugged, same with Double Mundus, teleporting into enemy keeps etc).
Whether it's exploiting or cheating (or if those are the same thing) is a matter of its own, there's even a whole wikipedia article discussing the controversy: https://en.wikipedia.org/wiki/Video_game_exploits
Some key quotes from the article:Whether an exploit is considered a cheat, or all exploits are cheats, is a matter of widespread debate that varies between genres, games, and other factors. The distinction is important as it decides how the developers and community responds to the issue and to the players who exploit the issue. On the one hand exploits can be considered illegitimate cheats that the developers should address and exploiters should be banned, while on the other hand exploits can be considered simply part of the game.Arguments in favor of the cheating view involve the spirit of the game and the potentially damaging effects of the exploit on the game's community.[3][4] While the rules or game code may not explicitly disallow a specific exploit, it may be seen that using that exploit goes against the spirit of the game.[3] The potential damage of an exploit on a game has been described by a World of Warcraft community manager as "devastating".[4]In defense of these behaviors are arguments that the rules of the game allow it and that players might not know they are behaving against the designer's intention.[5][6] So-called exploits, in this view, are not cheats because they do not change the game in any way and therefore could be accessible to all players if they know how to do it.[2] The players who use such techniques may consider them fair for use in the game in cases when they are not explicitly disallowed in the Terms of Service or other such rules governing participation.
I understand what you are saying. What I am saying (and unfortunately so) is that ZOS has publicly stated that they are aware of the Miat addon and are currently allowing it. No one is going to get disciplined for using it. In ESO, ZOS says the addon isn't breaking any of their rules. As much as that is disappointing.
Originally Posted by dorrino View Post
While you're here i have a question.
This change obviously severely limits the features of my addon. Can i (we) get an official stance on which parts of the addon are not desirable within ZOS design direction?
Even after the change i have some ideas how to still get the info i need for the addon to work. This will be noticeably more cumbersome and unreliable (probably) though.
In any case my intention is NOT to start an arms race with you guys. And i don't really want to spend hours of developing an intricate system to circumvent this change only to realize you will counter it with some other change
So, please, tell me which features are fine to have within your vision and which features will get an active countermeasures from you?
Thank you,
PS. Chip, in 5-10 min i'll PM you an exploit, that i found, that is very much possible with the current API. It technically allows to automate almost any players actions and CONDITIONALLY call protected and PRIVATE functions even when in combat. Cheers
ZOS_ChipHilseberg
I believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
Publius_Scipio wrote: »Publius_Scipio wrote: »I admire your will for the fight DDuke. But the reality is (no matter the definition or what anyone thinks) if ZOS allows it in their game then it is not cheating and we must accept that if we want to play. I don't like the addon. Unless I missed it I haven't seen anyone argue that it doesn't provide the player with advantages over someone who isn't using it. It is what it is.
Edit: I do agree with what Legendary Mage said in a thread in the PTS forums about this topic.
Well, until ZOS comes up with a statement that this is intended behaviour by the game's API, I will consider it cheating whether ZOS allows it or not (after all, they "allowed" people to use Sharpened Maces when they were bugged, same with Double Mundus, teleporting into enemy keeps etc).
Whether it's exploiting or cheating (or if those are the same thing) is a matter of its own, there's even a whole wikipedia article discussing the controversy: https://en.wikipedia.org/wiki/Video_game_exploits
Some key quotes from the article:Whether an exploit is considered a cheat, or all exploits are cheats, is a matter of widespread debate that varies between genres, games, and other factors. The distinction is important as it decides how the developers and community responds to the issue and to the players who exploit the issue. On the one hand exploits can be considered illegitimate cheats that the developers should address and exploiters should be banned, while on the other hand exploits can be considered simply part of the game.Arguments in favor of the cheating view involve the spirit of the game and the potentially damaging effects of the exploit on the game's community.[3][4] While the rules or game code may not explicitly disallow a specific exploit, it may be seen that using that exploit goes against the spirit of the game.[3] The potential damage of an exploit on a game has been described by a World of Warcraft community manager as "devastating".[4]In defense of these behaviors are arguments that the rules of the game allow it and that players might not know they are behaving against the designer's intention.[5][6] So-called exploits, in this view, are not cheats because they do not change the game in any way and therefore could be accessible to all players if they know how to do it.[2] The players who use such techniques may consider them fair for use in the game in cases when they are not explicitly disallowed in the Terms of Service or other such rules governing participation.
I understand what you are saying. What I am saying (and unfortunately so) is that ZOS has publicly stated that they are aware of the Miat addon and are currently allowing it. No one is going to get disciplined for using it. In ESO, ZOS says the addon isn't breaking any of their rules. As much as that is disappointing.
They said that in December 2016 and did not even mention cast timers shown for stealthed opponents (I'm not sure the addon even had that function back then).
This is the post from December 2016:Hi everyone,
Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:
Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)
The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).
Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.
Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.
We want to thank everyone for sharing your concerns with us about this addon.
Zero mentions whatsoever about cast timers for attacks from unseen opponents.
The most recent post we've had on the other hand implies that no attacks from an opponent you cant see should get a notification:Originally Posted by dorrino View Post
While you're here i have a question.
This change obviously severely limits the features of my addon. Can i (we) get an official stance on which parts of the addon are not desirable within ZOS design direction?
Even after the change i have some ideas how to still get the info i need for the addon to work. This will be noticeably more cumbersome and unreliable (probably) though.
In any case my intention is NOT to start an arms race with you guys. And i don't really want to spend hours of developing an intricate system to circumvent this change only to realize you will counter it with some other change
So, please, tell me which features are fine to have within your vision and which features will get an active countermeasures from you?
Thank you,
PS. Chip, in 5-10 min i'll PM you an exploit, that i found, that is very much possible with the current API. It technically allows to automate almost any players actions and CONDITIONALLY call protected and PRIVATE functions even when in combat. CheersZOS_ChipHilseberg
I believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
Whether it's exploiting or cheating (or if those are the same thing) is a matter of its own, there's even a whole wikipedia article discussing the controversy: https://en.wikipedia.org/wiki/Video_game_exploits
No. I made my negative claim and showed how it doesn't meet the definition, now the onus is on you."in a manner not intended by the game's designers."It's not cheating by definition, either you like it or not.Video game exploits
From Wikipedia, the free encyclopedia
This article is about exploited glitches in video games. For the video game, see Exploit (video game).
This article possibly contains original research. Please improve it by verifying the claims made and adding inline citations. Statements consisting only of original research should be removed. (December 2014) (Learn how and when to remove this template message)
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.[1] Exploits have been classified as a form of cheating; however, the precise determination of what is or is not considered an exploit can be controversial. This debate stems from a number of factors but typically involves the argument that the issues are part of the game and require no changes or external programs to take advantage of them.[2]
Thanks for proving my point.
Please provide your source that developers' intention is/was that players are able to see unseen opponents' cast timers.
The last official word providing any clue of their intention for addons/API was this:Originally Posted by dorrino View Post
While you're here i have a question.
This change obviously severely limits the features of my addon. Can i (we) get an official stance on which parts of the addon are not desirable within ZOS design direction?
Even after the change i have some ideas how to still get the info i need for the addon to work. This will be noticeably more cumbersome and unreliable (probably) though.
In any case my intention is NOT to start an arms race with you guys. And i don't really want to spend hours of developing an intricate system to circumvent this change only to realize you will counter it with some other change
So, please, tell me which features are fine to have within your vision and which features will get an active countermeasures from you?
Thank you,
PS. Chip, in 5-10 min i'll PM you an exploit, that i found, that is very much possible with the current API. It technically allows to automate almost any players actions and CONDITIONALLY call protected and PRIVATE functions even when in combat. CheersZOS_ChipHilseberg
I believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
Also, surely if their intention was that no one should be able to use cast time abilities in PvP, they'd not only stop creating/improving cast time abilities, but also reflect this design philosophy on consoles (where no addons exist).
Jayman1000 wrote: »Whether it's exploiting or cheating (or if those are the same thing) is a matter of its own, there's even a whole wikipedia article discussing the controversy: https://en.wikipedia.org/wiki/Video_game_exploits
"In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.[1] ". But is what Miats addon does actually unintended though?
Note this bit in that same article, which I find very relevant to this discussion: "Positive opinion of the exploit can lead to the designers embracing it as emergent gameplay, such as when skiing in the Tribes series of games gained developer support. The now-standard practice of rocket jumping originated in a similar way, by exploiting game mechanics not foreseen by the developers. Otherwise the developers may try to fix the underlying problem or discourage use of the exploit if the issue cannot be clearly addressed by technical means.". The issue we are talking about can definately be addressed by technical means. The functions allowing Miat to function as it does is created and made public by ZOS themselves. And they haven't changed that, even when it's been happening for a long time. They even responded directly to a thread about Miats addon and made comments about how they had investigated how the addon worked. Yet STILL they do not make any changes to the API that prevent it.... You cannot in good faith keep calling this an exploit unless you bring forth some argument that clearly shows that it is against the developers design intend.
Originally Posted by dorrino View Post
While you're here i have a question.
This change obviously severely limits the features of my addon. Can i (we) get an official stance on which parts of the addon are not desirable within ZOS design direction?
Even after the change i have some ideas how to still get the info i need for the addon to work. This will be noticeably more cumbersome and unreliable (probably) though.
In any case my intention is NOT to start an arms race with you guys. And i don't really want to spend hours of developing an intricate system to circumvent this change only to realize you will counter it with some other change
So, please, tell me which features are fine to have within your vision and which features will get an active countermeasures from you?
Thank you,
PS. Chip, in 5-10 min i'll PM you an exploit, that i found, that is very much possible with the current API. It technically allows to automate almost any players actions and CONDITIONALLY call protected and PRIVATE functions even when in combat. Cheers
ZOS_ChipHilseberg
I believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
, which is exactly what this addon is (shows incoming projectiles not just when they're in the air, but before that even happens) - which further reinforces my belief that they simply missed this... "feature" in their QA back in December 2016.This addon is not radar
Publius_Scipio wrote: »Publius_Scipio wrote: »Miat's addon is NOT cheating. ZOS is the league here, ZOS are the refs, ZOS sets the rules. If Miat's addon is allowed with ZOS's blessing, then it can in no way be cheating. Those that are calling it cheating are misunderstanding.
I don't like Miat's addon. Not because I think it's cheating but because I believe it gives the player using it an advantage over one that isn't using it. I don't believe 3rd party addons/programs should give players advantages (especially in PvP). I just don't see how using it can be considered not being given an advantage. First, all addons are created for some benefit, some advantage to using it. No one uses addons that hinder their play or take away from the game. Miat's (specifically for the purpose of PvP) gives the player a crystal clear cue of an incoming projectile even before the projectile (poison injection, crystal frag, etc) has been fired off. The addon really diminishes the need for awareness in certain (but not few) situations. A player not using the addon must rely on a greater amount of awareness. Also, there was a time when Miat's addon was alerting the player using it of enemies in stealth around him/her, without their knowledge that they were known to be in the area.
Everyone is entitled to their opinion. This is just mine.
Edit: I definitely think ZOS seriously needs to revisit all the API and make some decisions. I always say this when in these threads but I will say it again. Way back when, back when Mr. Paul Sage (Tamriel still remembers you old friend!) called for all API to be closed off to players.... He understood, he knew what would/could happen down the road. I think that says a lot about the whole topic of addons and whatever else may be out there.
Except, it was not allowed with their blessing, so......
ZOS has publicly allowed Miat's addon as "ok". You cannot have disciplinary action levied upon you for using it. I don't like the addon, I have said that many times. But the truth is for now ZOS has allowed it.