From december 2016.
https://forums.elderscrollsonline.com/en/discussion/308947/miats-pvp-alerts/p4ZOS_JessicaFolsom wrote: »Hi everyone,
Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:
Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)
The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
- If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
- If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
- If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).
Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.
Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.
We want to thank everyone for sharing your concerns with us about this addon.ZOS_JessicaFolsom wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Are we allowed to use this addon until you decide upon a judgement?
At this time, we will not be taking action on accounts using this addon.
That's from December and the post doesn't even mention the addon showing unseen opponents' cast timers. Based on that, it is likely ZOS wasn't even aware of those (or the addon didn't provide them back in December 2016).
Originally Posted by dorrino View Post
While you're here i have a question.
This change obviously severely limits the features of my addon. Can i (we) get an official stance on which parts of the addon are not desirable within ZOS design direction?
Even after the change i have some ideas how to still get the info i need for the addon to work. This will be noticeably more cumbersome and unreliable (probably) though.
In any case my intention is NOT to start an arms race with you guys. And i don't really want to spend hours of developing an intricate system to circumvent this change only to realize you will counter it with some other change
So, please, tell me which features are fine to have within your vision and which features will get an active countermeasures from you?
Thank you,
PS. Chip, in 5-10 min i'll PM you an exploit, that i found, that is very much possible with the current API. It technically allows to automate almost any players actions and CONDITIONALLY call protected and PRIVATE functions even when in combat. Cheers
http://www.esoui.com/forums/showthread.php?t=6745ZOS_ChipHilseberg
I believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
https://forums.elderscrollsonline.com/en/discussion/comment/4557011#Comment_4557011ZOS_GinaBruno wrote: »Hey guys, just letting you know that we have seen and read this thread, and have brought it to the team's attention.
rfennell_ESO wrote: »The arguments made in the thread can always be interpreted differently than their explanations...
I agree the addon isn't cheating. However it's obviously not something ZOS intended which makes it exploitative.
The problem with many of the arguments is they pose a scenario that people will tend to agree with because it's myopic in scope, and it's made so intentionally. So while true, it's also a lie.
The idea that it was created to "not be ganked (by basement dwelling opportunists!)" is true and also a lie. Sure, you can argue it eliminates a certain play style that players that have evolved their gameplay into a very particular mold are vulnerable to. Thing is, the addon is certainly used on all ranged projectiles in combat... not just ranged projectiles from stealth. As a dodge rolly stamblade the author wasn't really getting ganked, as any nightblade that has the common sense of having cloak on a bar (bonus points for riding a mount with that bar active!) isn't quite "gankable". So the addon serves another purpose entirely and is used for that purpose. It's to prevent them from being ranged, which is the builds weakness.
Anyone that pvp's and "has never EVER (EVAR!) seen cheating has narrowed their definition of cheating to "what's possible in game without memory hacking the client isn't cheating". Anyone that hasn't seen the rash of critical charge macro slice builds that apply their damage on the charge at range, dawnbreaker at short range (with the ticks totally unavoidable even if you move or evaded them) and macrosliced reverse slices/executioners that hit at range and when you are in the middle of a dodge roll is blind. It's not cheating if it's your exploitative way of "gaming" the system.
Here is the insidious part of the whole thing... The exploited charge (applying damage at range) isn't avoidable by reaction or miat's as it's being exploited to apply it's damage in an unavoidable way. The moves being paired with that "noble and skillful" play style that involves pressing a couple buttons are also not going to be telegraphed with miats (even if they were, it wouldn't matter).
So you have a play style that benefits from the telegraphed warnings that has found a niche where the telegraphed warning won't help their opponent.
It's not really the addon that's the issue imo. It's mostly exploited charge builds that macroslice and their desire to be invulnerable while doing it. The only thing the two have in common (past being used in conjunction) is ZOS seems oblivious to them both.
So you can somehow see opponents cast timers as part of the normal gameplay? Even when you can't see opponents animations (i.e. they're stealthed/out of your camera angle)?
What the API permits this addon to do (by a flaw/bug in the design) is absolutely beyond "normal gameplay", this should be obvious.
Jayman1000 wrote: »So you can somehow see opponents cast timers as part of the normal gameplay? Even when you can't see opponents animations (i.e. they're stealthed/out of your camera angle)?
What the API permits this addon to do (by a flaw/bug in the design) is absolutely beyond "normal gameplay", this should be obvious.
Hey I don't like it either. I don't think it should be possible. But that doesn't make it an exploit or cheat. ZOS are allowing this information in their API, they haven't taken it out, thus an addon can retrieve the information and display it to the player. While I will admit that there is always a small risk that ZOS is not fully aware of this situation, I highly highly doubt it. All things considered it seems more than likely that ZOS is aware and allowing it, thus: within normal gameplay, not beyond intended design.
https://forums.elderscrollsonline.com/en/discussion/comment/4557011#Comment_4557011ZOS_GinaBruno wrote: »Hey guys, just letting you know that we have seen and read this thread, and have brought it to the team's attention.
Jayman1000 wrote: »Hey I don't like it either. I don't think it should be possible. But that doesn't make it an exploit or cheat. ZOS are allowing this information in their API, they haven't taken it out, thus an addon can retrieve the information and display it to the player. While I will admit that there is always a small risk that ZOS is not fully aware of this situation, I highly highly doubt it. All things considered it seems more than likely that ZOS is aware and allowing it, thus: within normal gameplay, not beyond intended design.
Shardan4968 wrote: »Sneaky-Snurr wrote: »@TheMasterI don’t use this add-on because I don’t really do PVP, but if ZOS has not gone on the record and declared this to be cheating, then it’s not a cheating. Doesn’t matter how people personally feel about it.
You should PvP more often and you'll know how much of an advantage the addon offers the user.
I've fought a lot of the addon users (friends and foe alike) and they said Miat's help a lot with the visual & graphical cues so sometimes it's too much and they're relatively vet players too.
And no, I'm not complaining. Just saying that based on my experience, it does offer an edge over players who don't use it.
Yea, it does give an advantage, and you do sound like you're complaining, which is ironic since you have a quote saying "There is no clean fight in a war". Cyro is war, it shouldn't be "fair".
Cyro shouldn't be fair? So you are suggesting that it's ok to use actual cheats in PvP? It's just a game and it should be fair u know? He uses quote from real world.
Jayman1000 wrote: »Hey I don't like it either. I don't think it should be possible. But that doesn't make it an exploit or cheat. ZOS are allowing this information in their API, they haven't taken it out, thus an addon can retrieve the information and display it to the player. While I will admit that there is always a small risk that ZOS is not fully aware of this situation, I highly highly doubt it. All things considered it seems more than likely that ZOS is aware and allowing it, thus: within normal gameplay, not beyond intended design.
I will add that Miatts addon was working and providing a lot more information before players complained and ZOS changed there API the first time. The first time your argument was made and ZOS changed API restricting how much was available for addons to use.
My hopes is that they will do so again.
Additionally, not everyone starts with this addon. How many new players have entered into Cyrodill and been at a DISTINCT disadvantage, this should not be so if anyone cares about a level playing field for all.
But I still don't follow the logic of "something is possible/allowed, hence it can't be a cheat/exploit".
Shardan4968 wrote: »Sneaky-Snurr wrote: »@TheMasterI don’t use this add-on because I don’t really do PVP, but if ZOS has not gone on the record and declared this to be cheating, then it’s not a cheating. Doesn’t matter how people personally feel about it.
You should PvP more often and you'll know how much of an advantage the addon offers the user.
I've fought a lot of the addon users (friends and foe alike) and they said Miat's help a lot with the visual & graphical cues so sometimes it's too much and they're relatively vet players too.
And no, I'm not complaining. Just saying that based on my experience, it does offer an edge over players who don't use it.
Yea, it does give an advantage, and you do sound like you're complaining, which is ironic since you have a quote saying "There is no clean fight in a war". Cyro is war, it shouldn't be "fair".
Cyro shouldn't be fair? So you are suggesting that it's ok to use actual cheats in PvP? It's just a game and it should be fair u know? He uses quote from real world.
It's not a cheat, and anyone who says it is hasn't come across someone using actual cheats.
Miat's is a joke compared to 3 other private add-ons. If you think his is cheating, then those 3 are straight up hacking, yet they all use the API that's available.
You don't decide what is and what isan't cheating, ZOS does. They've looked at it and made changes to the API, and they've said it isan't cheating. And the only reason they're looking into it again is because they're tired of all your crying.
Jayman1000 wrote: »But I still don't follow the logic of "something is possible/allowed, hence it can't be a cheat/exploit".
I think there is a huge difference between possible and allowed. If something is possible it's not necessarily an exploit, though it could be. But if something is allowed it is not an exploit, which was my point in my reply to you. I agree that if ZOS was not aware of this (as per your Gina quote) then yeah, in that light it might be an exploit. Im just simply amazed if this, the date of 10th of October, is the first day they realize what this addon can do.
Jayman1000 wrote: »But I still don't follow the logic of "something is possible/allowed, hence it can't be a cheat/exploit".
I think there is a huge difference between possible and allowed. If something is possible it's not necessarily an exploit, though it could be. But if something is allowed it is not an exploit, which was my point in my reply to you. I agree that if ZOS was not aware of this (as per your Gina quote) then yeah, in that light it might be an exploit. Im just simply amazed if this, the date of 10th of October, is the first day they realize what this addon can do.
First time they've know about it? LOL, they fully tested miat's add-on way back when people started crying about it and made the changes they found appropriate. People are just trying to make up false narratives because they just don't like the add-on.
Originally Posted by dorrino View Post
While you're here i have a question.
This change obviously severely limits the features of my addon. Can i (we) get an official stance on which parts of the addon are not desirable within ZOS design direction?
Even after the change i have some ideas how to still get the info i need for the addon to work. This will be noticeably more cumbersome and unreliable (probably) though.
In any case my intention is NOT to start an arms race with you guys. And i don't really want to spend hours of developing an intricate system to circumvent this change only to realize you will counter it with some other change
So, please, tell me which features are fine to have within your vision and which features will get an active countermeasures from you?
Thank you,
PS. Chip, in 5-10 min i'll PM you an exploit, that i found, that is very much possible with the current API. It technically allows to automate almost any players actions and CONDITIONALLY call protected and PRIVATE functions even when in combat. Cheers
ZOS_ChipHilseberg
I believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
Jayman1000 wrote: »Hey I don't like it either. I don't think it should be possible. But that doesn't make it an exploit or cheat. ZOS are allowing this information in their API, they haven't taken it out, thus an addon can retrieve the information and display it to the player. While I will admit that there is always a small risk that ZOS is not fully aware of this situation, I highly highly doubt it. All things considered it seems more than likely that ZOS is aware and allowing it, thus: within normal gameplay, not beyond intended design.
I will add that Miatts addon was working and providing a lot more information before players complained and ZOS changed there API the first time. The first time your argument was made and ZOS changed API restricting how much was available for addons to use.
My hopes is that they will do so again.
Additionally, not everyone starts with this addon. How many new players have entered into Cyrodill and been at a DISTINCT disadvantage, this should not be so if anyone cares about a level playing field for all.
A level playing field? There should be no such thing and there will be no such thing as long as macros and cheat engine exist, so complaining about something that is allowed vs something that isant, is just plain ignorant.
vamp_emily wrote: »I don't think this addon is cheating, however it is giving players an unfair advantage. I have heard a few comments in zone chat saying something like "5 enemy near Ray - miat". So I'm assuming players are using this addon to scout out threats.
zeni just needs to update their api to prevent some of the information addon creators have access to. I personally think Zeni should test and approve addons before they go public.
Hmmmm, did not watch it, did not remotely care too, I completely agree with @DDuke and many others in the essence in that PvP Alerts is basically a hack, and it is really pathetic that so many players, some of which I know, use it and think it is ok.
And for all the wannabe hackers who think this crutch crap is ok and tries to flame me, good luck with that, right and wrong, this garbage is wrong, end of story.
L2P properly with those of us who fight with honour in PvP or duelling or BG, or gtfo.
Hmmmm, did not watch it, did not remotely care too, I completely agree with @DDuke and many others in the essence in that PvP Alerts is basically a hack, and it is really pathetic that so many players, some of which I know, use it and think it is ok.
And for all the wannabe hackers who think this crutch crap is ok and tries to flame me, good luck with that, right and wrong, this garbage is wrong, end of story.
L2P properly with those of us who fight with honour in PvP or duelling or BG, or gtfo.
There is no honour in 21st century.
Also, all is fair in love and war.
Also, don't see a reason why you shouldn't adapt and get the addon yourself. If everyone has it noone will complain. Not to mention that...
If you're damn good without them, you'll be a god with them.
Publius_Scipio wrote: »rfennell_ESO wrote: »The arguments made in the thread can always be interpreted differently than their explanations...
I agree the addon isn't cheating. However it's obviously not something ZOS intended which makes it exploitative.
The problem with many of the arguments is they pose a scenario that people will tend to agree with because it's myopic in scope, and it's made so intentionally. So while true, it's also a lie.
The idea that it was created to "not be ganked (by basement dwelling opportunists!)" is true and also a lie. Sure, you can argue it eliminates a certain play style that players that have evolved their gameplay into a very particular mold are vulnerable to. Thing is, the addon is certainly used on all ranged projectiles in combat... not just ranged projectiles from stealth. As a dodge rolly stamblade the author wasn't really getting ganked, as any nightblade that has the common sense of having cloak on a bar (bonus points for riding a mount with that bar active!) isn't quite "gankable". So the addon serves another purpose entirely and is used for that purpose. It's to prevent them from being ranged, which is the builds weakness.
Anyone that pvp's and "has never EVER (EVAR!) seen cheating has narrowed their definition of cheating to "what's possible in game without memory hacking the client isn't cheating". Anyone that hasn't seen the rash of critical charge macro slice builds that apply their damage on the charge at range, dawnbreaker at short range (with the ticks totally unavoidable even if you move or evaded them) and macrosliced reverse slices/executioners that hit at range and when you are in the middle of a dodge roll is blind. It's not cheating if it's your exploitative way of "gaming" the system.
Here is the insidious part of the whole thing... The exploited charge (applying damage at range) isn't avoidable by reaction or miat's as it's being exploited to apply it's damage in an unavoidable way. The moves being paired with that "noble and skillful" play style that involves pressing a couple buttons are also not going to be telegraphed with miats (even if they were, it wouldn't matter).
So you have a play style that benefits from the telegraphed warnings that has found a niche where the telegraphed warning won't help their opponent.
It's not really the addon that's the issue imo. It's mostly exploited charge builds that macroslice and their desire to be invulnerable while doing it. The only thing the two have in common (past being used in conjunction) is ZOS seems oblivious to them both.
Interesting. I won't sit here and pretend to know what Miat thinks, but your post made me chuckle. Made me chuckle because I have fought Miat open world and readily accepted his 5 out of 5 duel challenge. In both situations he relies on range and uses his bow to constantly peck at you with arrows, then he ambushes in, fear, incap strike, dead. If you don't happen to die he just rinses and repeats.
Edit: What I am saying is that he plays a lot at range for offense.
Hmmmm, did not watch it, did not remotely care too, I completely agree with @DDuke and many others in the essence in that PvP Alerts is basically a hack, and it is really pathetic that so many players, some of which I know, use it and think it is ok.
And for all the wannabe hackers who think this crutch crap is ok and tries to flame me, good luck with that, right and wrong, this garbage is wrong, end of story.
L2P properly with those of us who fight with honour in PvP or duelling or BG, or gtfo.
There is no honour in 21st century.
Also, all is fair in love and war.
Also, don't see a reason why you shouldn't adapt and get the addon yourself. If everyone has it noone will complain. Not to mention that...
If you're damn good without them, you'll be a god with them.
Olupajmibanan wrote: »How about honorable face to face fighting?
I don't use stealth at all on my magDK because I like to face my opponents in honorable fights without any stealth shiet. This way I don't care if my opponent uses the addon or not because it gives him no advantage over me at all.
Face your opponents with pride and honor. The addon will not bother you then.
To add, everybody should make their opinion on the addon.
I am magDK with no addon and I fight a player with the addon. He has no advantage over me at all because I don't cowardly start from stealth. So I can't call him cheater for anything because in this case the addon doesn't do anything useful for the user.
So it's not cheating IMO, but that's just my opinion.