So players have to get hit by more than 27,3k dmg in 6 seconds for Riposte to be better? If you look at multiple players, that's nothing. A single EotS castet on 5 players can deal 20k+ dmg per second (assuming 4k dmg per hit - which is quite low actually). 2 seconds and we are already at 40k+ dmg. 10 players getting hit by 2 EotS which isn't an unrealistic scenario and we are already at 80k+ dmg taken per second. In that situation, riposte can mitigate 12k dmg/s and more. Add more players, more dmg skills, more aoe and the dmg flying arround will be higher and higher - and therefore the efficiency of riposte will rise. Meanwhile CP is capped at a maximum of 4,1k per 6 seconds (683/s), which would be in my example ~5% of the mitigation that WR would provide.
Similar is true for Transmutation. It provides 20% crit dmg reduction. If we assume 50% critchance, that's roughly 10% dmg reduction (to keep math simple) for everyone arround with pretty much 100% uptime. Looking at my 10 player getting hit by 2 EotS example, that's about 8k mitigation/s. Again, any additional dmg will increase the efficiency of transmutation compared to CP. Because it scales with the number of players and dmg involved.
CP will only be better if we look at a singe player who takes sustained dmg over time. Which is pretty much irrelevant when looking at actual pvp.
I already wrote something on that topic once, so i'll just quote myself:
TLTR;
Riposte scales with the numbers of players involved in a fight and it will be always up if the healer needs it, in case he gets ganked/focused. This doesn't apply to Combat Physician, therefore WR > CP in most actual PvP scenarios.
If you never get hit, then of course Riposte won't do anything. But that basically happens only in fights between unorganized zergs that are poking each other from range, allowing a healer to stay safe in the back. But in those situations it doesn't really matter what you run, as long your side has more players (or more siege) ... (and if your gear would matter, spc + trans would probably your best choice).
Keep in mind, that you have no contol over the CP proc, and it can and will be wasted on players, who don't need that shield. So when talking about those 41k dmg mitigation per minute without getting hit yourself, you are basically comparing a best case scenario for CP to a worst case scenario for WR.
In a group vs group fight many people will take dmg. How do ensure that your shield procs on someone who is taking high dmg from lets say a bomber or sniper, instead of on someone who has some weak dot ticking on him, that would get outhealed anyway, regardless of your shield?
CatchMeTrolling wrote: »Wizards is just much more flexible and has a high uptime, I honestly don't see why anyone would trade it out for a few shields that'll get easily bursted when they can potentially have a 100 percent uptime with wizards.
You are looking at Riposte in a 1v1 situation which is ridiculous. Riposte is amazing (and way better than Combat Physician) because it's a group utility set, it scales with numbers.
Wear it on a Magicka tank, effectively constant 15% damage reduction for your whole group, not even close to comparable with Combat Physician.
Also don't wear Combat Physician as a healer....
Also the shield doesn't stack it's one at a time, so you can potentially help 1 random person maybe vs reducing everyone's damage taken by 15%. C.p. isn't even a good healing set to be fair for the same reason, there is no rhyme or reason to the 1 and done random shield proc.
TheDoomsdayMonster wrote: »
Yeah...
1 person at a time every 6 seconds with 0 risk to my character (Combat Physician) vs reducing everyones damage to whoever hit me, but with the clause of having to get in the line of fire to debuff my attacker (Riposte)...
Its not as clear cut as you think...
Waffennacht wrote: »Did you include the 50% Reduction to shields?
Combat physician will provide like a 2k shield (pretty worthless)
Riposte will reduce 15% damage against all players from the affected player.
Riposte is superior because it scales in a much more efficient manner. The only time CP out performs Riposte is against low pressure opponents. And yes, I've tested it.
Sorry, it's just math. I'm not telling you your build is bad because someone else is much more likely to run riposte than CP so you'll never overlap gear with other players
TheDoomsdayMonster wrote: »
If you read the OP (which its clear now that you did not), you'd notice that I said "all the following numbers reflect that of a PvP environment."
So your numbers are wrong...
In a PvE environment its an 8k damage shield and in PvP its a 4k damage shield (4.1k to be exact)...
And you seem to gloss over the fundamental flaw with Riposte; your Healer has to be attacked for the group to benefit; if there are multiple attackers ALL of them must not only attack your healer, but Critically Attack him for your group to benefit...
IMHO that is fundamentally a bad idea...
CatchMeTrolling wrote: »Wizards is just much more flexible and has a high uptime, I honestly don't see why anyone would trade it out for a few shields that'll get easily bursted when they can potentially have a 100 percent uptime with wizards.
Flowersquisher wrote: »Keep in mind, your opponent is going to say "focus healer first", so as soon as you are noticed healing your team you are going to get rekt. CP in all but niche situations is not a good set to be relying on, even transmutation would be better.
The shield doesn't even prevent you from eating a massive crit and dying, since you can still register a crit and the overflow damage WILL crit the health pool, whereas the ~8-10% real mitigation most builds will see from riposte actually gives you MORE benefit the higher the incoming damage.
CP has a cap on effectiveness and its quite a bit too low to be viable in the same array of situations as riposte. In a very niche situation then CP is worth slotting but its not broad enough to justify losing the "aoe" maim.
TheDoomsdayMonster wrote: »
Now I agree that Riposte does have a higher single application uptime, but Combat Physician refreshes faster...
As to why someone would choose Combat Physician over Riposte, read the OP; read the numbers and it'll become very clear why...
And once again, having uptime on Riposte means your healer is getting hit (and not only hit, but Critically Attacked); thats not something you should encourage just to benefit the group...
The shield doesn't even prevent you from eating a massive crit and dying, since you can still register a crit and the overflow damage WILL crit the health pool, whereas the ~8-10% real mitigation most builds will see from riposte actually gives you MORE benefit the higher the incoming damage.
CP has a cap on effectiveness and its quite a bit too low to be viable in the same array of situations as riposte. In a very niche situation then CP is worth slotting but its not broad enough to justify losing the "aoe" maim.
Flowersquisher wrote: »Keep in mind, your opponent is going to say "focus healer first", so as soon as you are noticed healing your team you are going to get rekt. CP in all but niche situations is not a good set to be relying on, even transmutation would be better.
Waffennacht wrote: »
Agreed, if you're a healer and not being targeted, your team should win
CatchMeTrolling wrote: »
Yeah I just feel like the set is too good in a multitude of scenarios and with multiple builds. You can go support, healer or dps with wizards, I for one wouldn't even consider CP as a healer.
TheDoomsdayMonster wrote: »
Well we agree to disagree, and there have been many times I've been focused fired upon and survived btw...